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Tom Clancy's Rainbow Six: Vegas Review

Xbox 360 Review by Kristan Reed

30 November, 2006

Page 2 of 3. <- Page 1Page 3 ->

Safe from harm

The similarities with Gears of War's duck and cover gameplay are unavoidable - both make it imperative to make good use of cover at all times, both let you peep out from behind cover to fire, both make it easy to blindfire, both let you revive downed squad mates, and both have (usually) decent AI. Both games even subscribe to similar checkpointing and recharging health mechanics, with room clearing always the main objective. But however many element you match up, Rainbow Six is very much its own game, still subscribing to a slower-paced formula where death is always imminent, care must be taken at every step, and wise marshalling of your squad mates is as important as your ability to aim. Play it like a traditional gung-ho shooter and you'll still have your arse handed to you quicker than you can reload, making it feel more aligned with the Call of Duty 2 (and 3) way of approaching firefights than the empty-an-entire-clip-into-his-face requirement of GoW.

But it's important to note just how dramatically the recharging health system impacts the Rainbow Six gameplay dynamic. All the way through the series, you knew that just one slip-up was curtains, and that your declining health was inevitably carried into later parts of a particular level. With that taken away, you're effectively allowed to take many more risks than you ever could before, and, as such, the game now feels a lot less tense, a lot more forgiving, and definitely a lot less frustrating than it ever was in the past. Previously, you'd often have to literally memorise entire chunks of a level in order to squeak through, but the knowledge that you can take a few hits and fully recover makes the gameplay more of a game of cat-and-mouse. You know that with this new system you can afford to peep out, return fire, take a breather, and go back-and-forth until you've taken out all the hostiles.

Also, the role of your squad mates has been improved no end, despite the slightly mystifying reduction in numbers from four to three. In the past, you almost always knew that you'd have to take the lead, because their aim could be so damned shoddy, or they'd flounder when ambushed. But in Vegas, they're not only a much better shot, but react intelligently to situations, finding cover when it's obvious that your orders to stray into the line of fire were rubbish. As such, your role is much more as commander, providing fire support when you can. Trying to take the lead in Vegas just gets you into trouble, as your squad mates simply react a lot quicker than you do. They can still get into trouble, of course - but the penalties for them getting shot are nowhere near as strict as previously. Of course, in the past, if they were incapacitated, that was it for the rest of the level - but not any more, thanks to the infinite ability to revive them via yourself or another squad member within a limited time period.

'Tom Clancy's Rainbow Six: Vegas' Screenshot 3

Sadly you can't play the machines.

Fun over realism

With that in mind, progress through each level is much less of a headache than it ever was. Does that mean Ubisoft has dumbed it down a touch? A little. Is sacrificing realism for fun less satisfying as a result? Possibly. Will you enjoy it more without having to face such stiff penalties for failure? Almost certainly.

That's not to say the game is easy, because even the default Normal difficulty provides plenty of challenge when Ubisoft dictates it. As with every R6 game down the years, there's still plenty of tight, confined indoor room-clearing that requires a thoughtful approach, but perhaps the main difference is the reaction time from your squaddies and from the enemy is more in your favour for once. Long-term fans will be pleased to know that at its core, though, the old-style gameplay is still very much intact - it's just been refined and made slightly more accessible, presumably to tap into the mainstream shooter audience. The whole process of clearing rooms seems to have been pared down for the good, though, with a simple context-sensitive approach where you order your men to 'stack' next to a door by pointing your cursor at it. Once they're in formation, all it takes is to select one of three options with the corresponding dpad direction - open and clear, frag and clear or breach and clear (we'd argue that 'flash and clear' should be in there too - an extra command on the dpad would have made no difference to its simplicity). With just a further prompt required to send them into action, it's a system which is both easy to set up and extremely effective.

Snaaaaake!

Added to that - although not essential if you're playing on normal difficulty - is the ability to use the new 'snake cam' under any door and 'tag' up to two priority targets that you see by aiming at the required terrorist and pressing the right shoulder button. Using this allows you to target a room via a different entrance in the knowledge that your squad mates will take care of specific enemies - a very important factor during hostage rescue scenarios, and a hugely welcome new addition.

'Tom Clancy's Rainbow Six: Vegas' Screenshot 4

Oops upside your head

Added to all this general slick AI intelligence and control refinements is a more open-ended approach to the level design, where alternative routes allowing you greater scope to flank enemies or take a more daring approach. A typical example is later on in the game where you're able to 'fast rope' down through a glass roof and storm a room - or, you can just take the stairs and battle it out in a more considered, traditional sense. Also added to Vegas is the ability to rappel down the sides of buildings (or lift shafts) - no big deal on its own, except that you can click the stick and turn yourself upside down to spring a surprise attack. Being able to command men to breach through plate glass windows adds an extra touch of drama to an already furious game.

Talking of drama, Vegas does a fine job of tying together all the strands of the storyline in a far better way than previous Rainbow Sixes ever managed. Taking its cue from GRAW, you're given plenty of picture-in-picture video feeds throughout, and at the end of each of the chapters you hook up with laptop-fan Joanna Torres and briefed as you fly to your next port of call. GRAW players will recall how impressive these flythrough sequences were there, and they're an even more glorious demonstration of the tech - partly because the Neon-flecked skyline lends itself so well to this show-off treatment, and partly because the glitzy architecture is so instantly identifiable. Tied together, you're given a much more visually enticing incentive to pay attention, whereas before the presentation was, frankly, awful. Even little touches like being able to fiddle with your equipment loadout for the next mission just feels a lot more natural. It's abundantly clear that Ubisoft has been listening to previous criticisms and tackling them head-on.

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Comments: 1-50 of 118 in total | next 50 »

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krudster [mod]
30/11/06 @ 12:44
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Yawwwwwwwwwwwwwwwwwwwwwwwwwwwwwwn.
kangarootoo
30/11/06 @ 12:45
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Any left hand support krudster?
Moonprince
30/11/06 @ 12:46
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What game is *Gear* of War then?
Steroyd
30/11/06 @ 12:47
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First 3 page review to score an 8?

Opta stats anyone?
Rambaldi
30/11/06 @ 12:47
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Another feather in the 360 cap. Nice :)
krudster [mod]
30/11/06 @ 12:49
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Yes, Southpaw support is in there, along with Legacy and Legacy Southpaw.
Rambaldi
30/11/06 @ 12:50
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"Rainbow Six Vegas is an absolutely huge leap up for the series, and easily one of the best tactical shooters ever made."

Does this not sound more like a 9?

P.S. I'm no scorewhore, just curious
Edited 1 times, most recently on 30/11/06 @ 12:51
Halo Jones
30/11/06 @ 12:52
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It's the 4 player online co-op game that swings it for me. must trade in some games to get this on the cheap.

Good review Krud....
Mr_Whacker
30/11/06 @ 12:54
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So is the 'get hit, rest and you're fine again' mechanic going to take over every new game? I find it can pull me out of the experience a bit which is fine in Gears but seems odd in this. I'm all for shouting swear words at the telly less though (during gaming, I'll always shout at the fools on 'I'm a fame addict make me eat maggots'). Thoughts?
Talha
30/11/06 @ 12:56
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Wow. Ubisoft are on a roll with the Tom Clancy games. And they deserve it, putting in so much effort and care.

alimokrane
30/11/06 @ 12:57
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Is it Region Free Krudster ????
morriss
30/11/06 @ 13:01
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You're a strange one sometimes Krud. The two pages made me think this was a potential GotY and then the last page pulls the rug from under my expectations!! :)

With Viva, GoW, Tiger Woods (still loads to do) and Pro Evo (barely played) to get through. This has got 'January' written all over it. But then again, Lost Planet and Bioshock are out then....
morriss
30/11/06 @ 13:02
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Oh one more thing, does it support Co-Op over Live a la GoW? I couldn't tell from your review if you meant Co-Op on the same XBox or over Live.
krudster [mod]
30/11/06 @ 13:02
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Yeah, very much so. Less finickity than GRAW in single player, and more fun online IMO.
krudster [mod]
30/11/06 @ 13:03
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Yes, I did mean Co-op over Live. Though it isn't drop-in/drop-out like GoW which is a shame.

I've no idea if this is region free, btw.
dog2_99
30/11/06 @ 13:04
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This is region free...IMPORT:

http://www.play-asia.com around £25 anyone?
Rich72
30/11/06 @ 13:05
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region free £27 inc postage from play asia.... bargain
morriss
30/11/06 @ 13:05
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Cheers. That's a huge selling point for me anyway.
samk
30/11/06 @ 13:12
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Odd that they decided to start the game in Mexico, rather than Vegas. I kinda expected it to start off with a bang in Vegas, go off elsewhere for some missions mid-game then return back to Vegas at the end for the finale.

As for the "get hit, rest and you're fine again" mechanic, much rather that than go on tedious healthkit hunts all the time. As the review rightly mentions, it also encourages you to take risks and try out different things.

I'll be picking it up - the coop was the deal clincher for me.
El_MUERkO
30/11/06 @ 13:16
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Woo!

Good to hear that Edge's review was bollox!
Der_tolle_Emil
30/11/06 @ 13:17
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I want this game. I enjoyed the demo a lot and thanks to the region-free games and Play Asia's prices the game seems even more attractive. Just a question of time now. I still have to finish Ridge Racer 6 and Gears of War (although I cannot be bothered to). And Fear, Call of Duty 3 and Viva Pinata should arrive today too.
ccfb
30/11/06 @ 13:18
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"sensible non-retarded players"
Honestly, no. No, no no.
Der_tolle_Emil
30/11/06 @ 13:19
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@samk: I agree about the recharging health. Giving the player the possibility to try out things without risking his life everytime really enhances the gameplay. If I died everytime I tried something I would be really discouraged to try anything out at all and play just by the rules. Which could get boring after quite a while.
ccfb
30/11/06 @ 13:20
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How's the framerate over the demo?
Dizzy
30/11/06 @ 13:20
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Picking this up tonite.

8/10 on EG for FPS actually means 10/10.
krudster [mod]
30/11/06 @ 13:22
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Frame rate? Smooth as.
ccfb
30/11/06 @ 13:23
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Top banana

edit : for clarification, can I ask what HD setting you're playing on?

Also, is it something to possibly put in reviews, i.e. the setup you're playing on (Component/VGA, 720p/screen rez etc)
Edited 1 times, most recently on 30/11/06 @ 13:24
mazzl
30/11/06 @ 13:24
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the "single player campaign" online co-op is absolutily great,
i loved the fact that i could do serious sam in co-op frenzy absolutely wonderfull.
there should be a lot more games where this is possible.
thinking of getting a 360 when the ps3 launches in europe, hoping for a pricedrop.

offtopic/
find the 360 still to expansive if you want to use live.
euro 399 for xbox
euro 69 for wifi
euro 39 for extra controller
euro 55 for game
-------------------
thats 550 + euro's

krudster [mod]
30/11/06 @ 13:27
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720p, component, 1360x768 screen res.
fizzer25
30/11/06 @ 13:30
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@ mazzl in relation to it's competitors the 360 is reasonably priced.
For Wii and PS3 you would still have to pull out money for new controllers and extra games. I do agree that this generation of consoles all should have Wifi as standard, I have a wireless adapter but would prefer it to be built into the 360 for aesthetic reasons alone, never mind the extra cost!!!
morriss
30/11/06 @ 13:31
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@mazzle: You can now buy Bundle Packs with an extra controller and game for £300. So you can strike those off your list. Wifi isn't exactly a necessity either.
Carrybagma
30/11/06 @ 13:34
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Safe from Harm. Massive Attack?
Der_tolle_Emil
30/11/06 @ 13:34
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Any why would you need an extra controller to use live?
Eighthours
30/11/06 @ 13:35
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What was wrong with Edge this month, anyway? Vegas getting a 6, fawning PS3 supplement full of highly suspect conclusions...
krudster [mod]
30/11/06 @ 13:36
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If Vegas is a 6/10 I'm Elvis Presley.
octo
30/11/06 @ 13:38
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Honestly, the casino locations do nothing for me whatsoever. The single player demo was great. The multiplayer demo was, in my opinion, uglier than sin. Apart from that it seemed fun.
ram
30/11/06 @ 13:39
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The sun needs to be moved. 24 hours a day isn't enough to play all the great games out for the 360 at the moment.
Mike P
30/11/06 @ 13:40
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Good review, Krudster.

One slight quibble, though. You mention that ranking up in multiplayer gives you access to equipment that "gives you the edge" in combat. I thought the devs had specifically balanced it so ranking up gives you gear that opens up more styles of play, rather than giving you "better" weapons etc.

Cheers
Edited 1 times, most recently on 30/11/06 @ 13:42
SBfistfun
30/11/06 @ 13:40
#39
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Meh, next gen my hiney.

When does next next gen start, maybe that will be more interesting?
Eighthours
30/11/06 @ 13:42
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If Vegas is a 6/10 I'm Elvis Presley.

Uh huh huh. I suspected that the reason it got a 6 is because, reviewing it so early, they wouldn't have had a chance to play it on Live. But you think it's worth more than a 6 easily even in single player.

So their review's just bollocks, basically. They also gave RS3 a 6, as I recall.
Edited 1 times, most recently on 30/11/06 @ 14:00
disc
30/11/06 @ 13:43
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Series returns to goodness after the atrocious Lockdown?
krudster [mod]
30/11/06 @ 13:48
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Very much so.

RE: weapons/equipment unlocks, you get slightly better weapons in as much as they're maybe slightly more accurate or do more damage etc. There's always a downside to pretty much whatever weapon you use, but yes, it does open up different 'styles' if you like.
Turrican
30/11/06 @ 13:49
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One thing that wasn't mentioned - how bad are the graphics in the multiplayer mode? Other reviews on the net mention it being cut down.

Oh and is anyone else getting nasty browser slowdown on the Eurogamer homepage? That PS2 RPG ad seems very bandwith hungry.
krudster [mod]
30/11/06 @ 13:52
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Visuals in multiplayer seem good - no idea how you could describe them as ugly in any way.
Dizzy
30/11/06 @ 14:00
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"One thing that wasn't mentioned - how bad are the graphics in the multiplayer mode? Other reviews on the net mention it being cut down. "

Download the demo(s) dude and see for yourself.
Edited 1 times, most recently on 30/11/06 @ 14:00
octo
30/11/06 @ 14:00
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Krudster,

I suppose it's completely objective. Certainly, I am the last graphics nut on the planet but it was literally the first thing I noticed upon downloading the multiplayer demo. Reminded me of counterstrike on the xbox.
Normski
30/11/06 @ 14:00
#47
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one less man in your squad

Come on boys, it should be "one fewer"
ccfb
30/11/06 @ 14:02
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"720p, component, 1360x768 screen res."

You tried both? Impressive.
pretence
30/11/06 @ 14:03
#49
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Good review Elvis...;)

not really my cup of tea though.... seems same as, same as to me

now that OTHER review, you know little guy, wears green a lot, rides horses... tomorrow perhaps??
Edited 1 times, most recently on 30/11/06 @ 14:04
krudster [mod]
30/11/06 @ 14:05
#50
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ccfb - the 1360x768 screen res refers to the native resolution of the monitor.

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