Jump to navigation

Table of contents

Page Previous 1 2 Next

Sponsored by Alienware tracer
Advertisement

Warhammer: Mark of Chaos Review

PC Review by Alec Meer

23 November, 2006

Page 1 of 2. Page 2 ->

A man walks into in a field. Suddenly, it starts raining axes. Dozens, maybe hundreds, of axes, pouring across the skies, all straight at him. He doesn't even flinch, perhaps because, by some miracle, none of them seem to actually hit him. Pull backwards, down a bit, and there's the source of the axes. They're being thrown by a bunch of bald guys in furry pants. I have no prejudice against either bald guys or furry pants - I'm just somewhat confused as to where they keep their infinite supply of throwing axes, given that they're not carrying a sack of 'em, aren't wearing any clothes with pockets in and clearly don't even have hilarious, oversized hairpieces to hide them under. Regardless, they keep throwing, seemingly without effect, and eventually that original man falls over before he can reach them. Presumably this is as a result of the axes, but it's not entirely clear.

Before I talk more about Mark of Chaos itself, a brief diversion. It's generally pretty bad form to talk about stuff in the box when, y'know, there's a game to be discussed and everything, but give me just this one. In the collector's edition of Warhammer: Mark of Chaos, as well as the usual soundtrack, hilariously po-faced novel and artbook tchotchke, there's a cardboard Chaos banner and a fragile plastic stand to put on your desk, suspend menacingly over a baby's cot or whatever. There are also three sheets of blank white cardboard on which to, apparently, paint your own banner. Blank. Cardboard.

They've even put two holes in the top themselves so you can hang your artwork from the plastic stand. This is, of course, a godsend, if a tragic childhood accident means that the tendon in your hand necessary to operate a holepunch no longer works. Now, at last, after years of torment, you can make your own tiny banners - all thanks to this game. If three sheets of blank cardboard aren't enough to justify the £20 asking price over the standard edition, then, well, I just don't know what is. So, back to the game. It can't possibly be as bewilderingly futile as its packaging, can it? Well... not quite. But that hail of phantom axes is not an isolated incident.

'Warhammer: Mark of Chaos' Screenshot 3

Chaos is represented by Khorne and Nurgle. Why does Tzeentch always get a raw deal?

Rather than aping Warhammer 40,000: Dawn of War's Command & Conquer-esque approach to strategy (one of base-building and resource gathering), this treads more of a pure combat, Total War-esque path. RTT rather than RTS, to be precise. This puts it closer to its tabletop parent than Dawn of War was, and makes for much bigger battles - we're talking hundreds of men and monsters scrapping it out in huge regiments. It's only a bit, rather than a lot, like Warhammer original though, but far more damningly lacks any of the polish of Total War. This is what happens when someone attempts that sort of deep tactical game, where formation, flanking, morale and terrain is critical to success, but doesn't have to the time/budget/inclination/vision/staff to properly fine-tune it.

Charge a couple of towering Rat Ogres into a quivering pack of Swordsmen, and there's very little sense of impact. There's a few animations alright, but most units don't seem to actually be hitting each other - some even stand stock still - plus any formations you might have immediately collapse into an amorphous blob. It's pretty hard to tell who's winning, unless you scour the stats in the mouse-over pop-up boxes. Eventually though, enough men on one side fall over, leading to either total defeat or a morale deficit causing the survivors to flee. The core rules are the same as a TW bout, and thus do require careful thought and preparation rather than mindless rush tactics, but everything beyond that feels weirdly disassociated. The lack of physicality is a major problem that spreads backwards like a stain to the actual fighting - no game attempting this sort of complexity should allow you to immediately disengage from close combat and leg it to safety with only minimal penalty, for instance, let alone actually run forwards /through/ your enemy. Friendly fire is in most cases inexplicably absent too, so you can gleefully pummel a scrum with a ranged regiment and not risk hurting your own troops. Going back to those axethrowers at the start, their preposterous hail of infinite choppers is essentially ghostlike - it's just a rubbish, looped animation with a certain amount of total damage being calculated at regular intervals. Hence, no friendly fire, as the game's only invisibly dice-rolling how many hitpoints each enemy unit would in theory lose, rather than tracking each individual axe - there is no actual impact on either friend or foe. Again, that sense of disassociation: it's often hard to keep a handle on what's going on when you've got a formless muddle of soldiers who only seem to be going through the motions of fighting.

'Warhammer: Mark of Chaos' Screenshot 1

These men can kill each other without actually touching. Magic!

Despite this, hurling big chunks of magical fire at a contingent of Dwarfs and watching them splatter'n'scatter is sterling entertainment, but the fighting does nevertheless become repetitious. In Total War, you've got the immense strategy map to both give you something very different to do and to get a real sense of what kind of odds you're up against before you march to war. Here, the singleplayer campaign is a dull and linear progression from fight to fight. It's split into good and evil flavours, and there are a few optional side-missions, but essentially it's a straight line of relentless and similar battles that you gradually pick up new unit types from. You can spend gold in towns (actually just a series of menus) in between clashes to recruit, repair and upgrade your army, but, unless you spot that the next mission is against a fortress and thus realise that you'll need some siege weaponry, it's pretty much always a matter of buying as much as you can afford, because you're going into the next fight blind. There's a not-terrible plot to care about very vaguely, but really, the campaign is something of a slog.

To Page 2 ->

Advertisement

Are you excited about Warhammer: Mark of Chaos on PC?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-25 of 25 in total

Poster
Comment Low-scoring comments hidden. Log in to see them!
Eraser
23/11/06 @ 08:08
#1
0
You buried this comment
Comment below viewing threshold
Show
So basically what they should've done instead is take Dawn of War, slap swords and bows in the hands of those lil' guys and do a bit of photoshopping to remove the "40.000" bit from the title screen?
TardKommando
23/11/06 @ 08:19
#2
0
You buried this comment
Comment below viewing threshold
Show
Sigh.

/Fondly remembers the days of the underrated Shadow of the Horned Rat and Dark Omen Warhammer efforts.
kaleii
23/11/06 @ 08:47
#3
0
You buried this comment
Comment below viewing threshold
Show
What's a RTT? Real turntabling? Real time turnbased? Randy teething tortoises?
Edited 1 times, most recently on 23/11/06 @ 08:47
strangeed
23/11/06 @ 09:05
#4
0
You buried this comment
Comment below viewing threshold
Show
I don't think the reviewer wanted another Dawn of War. He just wanted a bit more involvedness on the battle field. Having combat which is disconnected is rather a shame. I'm pretty sure more could have been done with it, without making it into a Dawn of War without as many guns. Which is something the reviewer mentions too.

Good review though. I must admit I was worried after a series of rather poor video's popped up anyway.
darshannon
23/11/06 @ 09:20
#5
0
You buried this comment
Comment below viewing threshold
Show
Oh, well. We all saw it coming, didn't we?
LPXO
23/11/06 @ 09:45
#6
0
You buried this comment
Comment below viewing threshold
Show
Shadow of the Horned Rat was awesome.

Sadly this never even looked very good in the vids.

/continues to wait patiently for an MMORPG set in the Warhammer 40k universe.
haowan
23/11/06 @ 09:51
#7
0
You buried this comment
Comment below viewing threshold
Show
Real-time tactical game, kaleii. I assume.
PearOfAnguish
23/11/06 @ 09:59
#8
0
You buried this comment
Comment below viewing threshold
Show
Borehammer, more like! Hahaha!
Rambaldi
23/11/06 @ 10:26
#9
0
You buried this comment
Comment below viewing threshold
Show
Another YawnHammer game?
kencleary
23/11/06 @ 10:35
#10
0
You buried this comment
Comment below viewing threshold
Show
Warhammer Dark Omen was one my favourite RTSs ever. Was great fun playing around with Mages & Vampire Lords etc - made a difference from the standard RTS fare. I loved the fact too that you played a mercenary army where every unit was unique and your losses cost you your much needed gold.

From reading the review this sounds like it has some of these factors back in but seems to play more like one of those god awful Lord of the Rings RTSs. Think I'll wait for a demo buying spluring on this one!
pretence
23/11/06 @ 11:15
#11
0
You buried this comment
Comment below viewing threshold
Show
Ehhhh, Zelda review please....

/continues drumming now bloody stumps
El_MUERkO
23/11/06 @ 11:37
#12
0
You buried this comment
Comment below viewing threshold
Show
hmm...


hmmm...


mmmmmmm...

I've been playing this for several days now and been really enjoying it and I get the feeling the reviewer is being too pedantic.

The axes don’t connect? You don’t like it because the axes don’t connect?

I don’t know, really I don’t, I sit and play the game and sure it’s not perfect but the flaws you pick out just seem petty, I tend to pay attention to the words not the score and in my mind the reviewer was looking for flaws too hard.

Its a good game which balances the line between Dawn of Wars pretty (not that this game is ugly, thou you need a beast to run it full whack) but simple gameplay and Total Wars tactical complexity while adding the nice twist of inventive units and heroes.
Azazel
23/11/06 @ 11:42
#13
0
You buried this comment
Comment below viewing threshold
Show
As a fan of the table top game I was really looking forward to this, despite being generally rubbish at RTS. Then I saw the videos and was immediately disappointed by how fights seemed to be lacking any kind of impact or polish. Sadly this review confirms my fear than none of those problems were going to get fixed. Several mounted knights all falling over in perfect synchronization FTL.
Munkhee
23/11/06 @ 12:32
#14
0
You buried this comment
Comment below viewing threshold
Show
I pre-ordered on the strength of the demo... I'd suggest you try it for yourselves before dismissing the game based on this review.
El_MUERkO
23/11/06 @ 12:51
#15
0
You buried this comment
Comment below viewing threshold
Show
knights are great for cleaning up messes, just send them after fleeing units and watch them mow them down :D

seriously i understand its a bit to obvious that dice are being rolled but it doesnt take away the enjoyment of a well planned fight
jlaakso
23/11/06 @ 14:10
#16
0
You buried this comment
Comment below viewing threshold
Show
Hmm, I was really rather impressed by the demo. May have to check this out regardless of the low to average score.
absolutezero
23/11/06 @ 14:28
#17
0
You buried this comment
Comment below viewing threshold
Show
Mine arrived this morning, I also ordered it off the back of the demo. It also has one of the best Collector's Editions I've ever seen.

I got the Nurgle symbol though ;_; I wanted Slaanesh.

There may not be the same sense of battle that Dawn of War had (close in death animations etc, but then Dawn of War was never ever on this scale. Plus WH and 40K are 2 completely different games), its still alot of fun, especially if you enjoy the Warhammer fluff. Actually it helps paper over some of the cracks, never mind that your walking down a linear path, listen to that mental Chaos Sorceror!

EDIT: Plus when was the last time you saw Chaos Dwarfs??
Edited 1 times, most recently on 23/11/06 @ 14:30
MrChuckles
23/11/06 @ 14:35
#18
0
You buried this comment
Comment below viewing threshold
Show
i didn't like Dawn of War, still too much Build and bash for me.

i was looking forwards to this, but the reviews have been harsh and i'm still playing Medieval Total War. Damn it, i wanted it to be good :-(.
Gurrah
23/11/06 @ 19:08
#19
0
You buried this comment
Comment below viewing threshold
Show
I can't believe there are 2 people here that made reference to Shadow of the Horned rat - i always got the impression I was the only nutter who enjoyed, no, worshipped the game. And as I said in a comment to one of the Screenshot posts or videos, I'll stick to the aformentioned game because pretty graphics do NOT make a great game. Sad, but what could we expect? Namco and the Blackhole guys made this one... they did the worst WC3 clone ever and tried to disguise it by making the monitor virtually shake every time you moved around the battlefield and that eventually gave you a headache after 2 minutes. Great stuff.
Dagdriver
23/11/06 @ 20:37
#20
0
You buried this comment
Comment below viewing threshold
Show
Count 1 more for Shadow of the Horned rat, and Dark Omen.... ;o)

Tried the Demo and Its ok, like the "hero" mix in, and it seems much easier to control than Dark Omen and Shadow.

I think I will wait for this one to hit the bargain bin though, right now I'm busy with Total War.
Azazel
23/11/06 @ 21:54
#21
0
You buried this comment
Comment below viewing threshold
Show
There are Chaos Dwarfs in it? Sold in that case.

That was always my favourite army, the first one I ever collected when I was a kid. And to think GW have never even given them a 'proper' army book... tsch.

+1 to the developer

edit:

+1 to the people who love SotHR :)
Edited 2 times, most recently on 23/11/06 @ 22:06
YourMessageHere
23/11/06 @ 22:28
#22
0
You buried this comment
Comment below viewing threshold
Show
I saw some chaos dwarves yesterday. They asked me to buy them some white lightning from the off licence. I wanted to tell them to do something anatomically impossible but, well, we've seen what they're like with axes.

Is the frame rate as godawful as the promo vids that were on EGTV appeared to make out?

EDIT: I wonder why there isn't a more tabletop-WH40K-like game mode in DoW? You know, rather than building a base, you agree a point limit and field an army to that limit, and once you lose something, that's it gone, no rebuilding etc? I'd like that.
Edited 1 times, most recently on 23/11/06 @ 22:31
El_MUERkO
24/11/06 @ 10:01
#23
0
You buried this comment
Comment below viewing threshold
Show
there are mods that do just that YourMessageHere, as for framerate, it varies, memory is king here but my 6800LE 128meg does ok on medium settings at 1280*1024
groovychainsaw
27/11/06 @ 16:00
#24
0
You buried this comment
Comment below viewing threshold
Show
I always wonder why they don't make the games more like the (popular) tabletop companions, using the points system, ongoing campaigns/storylines, and maybe even a turn based dice mode. Maybe it's just me, but i would buy that like a shot, bored with RTS games for a long while now (Apart from total war, but that is exceptionally well executed...)
Pachinko
06/12/06 @ 22:00
#25
0
You buried this comment
Comment below viewing threshold
Show
Horrible, horrible review. Wanting the game to be Total War and not seeing it for what it is - a more arcadey title in the vein of The Battle for Middle-earth (2) - is inexcusable. It's like criticising Crimson Skies for not being more like Flanker, for God's sake!

Comments: 1-25 of 25 in total

Want to comment on this article? Log in, or register!

Metaboli

X View gallery