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Cricket 07 Review

PC Review by Dave McCarthy

26 November, 2006

Sigh, a good walk ruined. Oh, hang on, that's the other one. Ah, the comforting sound of leather on willow, long shadows on cricket grounds, warm beer, invincible green suburbs, dog lovers and pools fillers and, as George Orwell said, 'Old maids bicycling to holy communion through the morning mist'. And Freddie Flintoff going to the Prime Minister's house while shitfaced live on telly, and Girls Aloud playing at the Twenty20 final (which is easily the best thing that ever happened to the sport). Yep, cricket, the nation's favourite sport last summer (and maybe still, what with the terrible rugby results over the weekend and Steve McClaren's uninspiring performance as coach of the England football team).

But while cricket is still just about hanging on to the wave of popularity that engulfed it after England won the Ashes in 2005, EA's Cricket is still just about hanging on to the Byzantine inaccessibility that stopped most people from enjoying the last one. Which means it's especially forbidding for people like me, whose dalliances with cricket are confined to a position on my primary school's cricket team (as scorer) and owning one of Graham Gooch's old bats (located under my stairs).

'Cricket 07' Screenshot 1

This looks like some sort of defensive stroke. You’ll see a lot of them.

See, Cricket 07 is pretty much business as usual for EA's sequel-making machinery. The company's evolutionary approach to making sequels means that the game is still probably only of interest to people who enjoy programming satellite navigation systems using a harpsichord. Well, people who enjoy programming air traffic control systems using bagpipes anyway - it is slightly different.

Different, but still baffling when you fire the game up for the first time, because there’s still no tutorial. Instead, there are, still, some practice nets, where they say helpful things like ‘the ideal line for a fast bowler is on or just outside the off stump’, or something about slips. Which actually isn’t that helpful if your experience of cricket is confined to a position on your primary school’s cricket team (as scorer) and owning one of Graham Gooch’s old bats (located under your stairs). What does ‘off stump’ even mean, and what’s a slip?

'Cricket 07' Screenshot 2

And this looks like bowling. Except without the pins.

Sure, the game of cricket can get pretty complicated, and obviously I’m an idiot for not knowing this stuff, but would it have been so difficult to include a tutorial covering the basics of the game for those who might be interested in finding out how to play it? Tiger Woods doesn’t require you to know a sand wedge from a five iron, and it’s a better game because of it. Gears of War doesn’t require you to know how to fix a suit of power armour. It’s possible to talk about the complexity of cricket itself as if it’s some sort of justification for developing a poor game, but internet games like stick cricket have shown that, ultimately, it’s possible to boil the sport down to something totally straightforward and still fun. More significantly, the Codemasters Brian Lara series has shown that it’s possible to produce a cricket game on consoles that’s not totally inaccessible.

It’s not like EA hasn’t tried to make Cricket 07 more appealing to the layman. The publisher has been making a lot of noise about its Century Stick (TM and R and Copyright and all that sort of stuff) control system, for example. It’s a ‘groundbreaking’ control scheme that’s supposed to simplify the art of batting. During EA’s last trip to the crease, you had to remember the buttons for a bewildering number of possible shots, most of which were pointless apart from defensive strokes. Now, thanks to the Century Stick (TM and R and Copyright and all that sort of stuff) control system you just have to flick one or both analog sticks to select your shot, most of which are pointless apart from defensive strokes (if you have a dual-stick pad, obviously. Otherwise you’ll be selecting your shots using the arrow keys).

'Cricket 07' Screenshot 3

It’s got nice stadiums.

Certainly you don’t have to sit with the manual on your lap, like last time, but it’s scant improvement if, as a cricketing neophyte, you don’t know which shots to play, or when to play them. And the game mechanics themselves are still a bit of a numberwang style mish-mash of moving bars and things. Bowling pretty much consists of choosing a delivery style (like the one that sort of curls a bit, or one that bounces, and other types which presumably all have special names), then choosing your aim, then stopping a moving power bar before you end up bowling a no-ball, which happens a lot more often than it does on telly. Batting consists of timing your shot and targeting at the moving, pulsing reticule that indicates where the bowler’s aiming, before pressing some combination of the two analog sticks and hoping that the ball ends up not going near a fielder (because you don’t quite understand how the aiming works or how fielding works, and there’s no tutorial to tell you). It’s hardly the heady intoxicating rush of seeing some boozed up cricketers on an open-topped bus.

Obviously EA’s got all the proper player names and badges and stuff, and Freddie’s on the cover, and there’s music (but it’s not very good). But the big new addition, for those who don’t mind the lack of a tutorial or the number of defensive strokes you’ll play is the Ashes section. In addition to the full gamut of international and domestic (English and Australian) games and competitions, the Ashes has a menu entry all of its own. It allows you to play a one-off series or entire tour from last year or this year, but, more interestingly, it has a series of challenges based on the actual events of last summer’s Ashes tour. So you might need to score 50 runs with Pietersen, just like he did in real life or whatever. Which would be a really neat idea, if the game itself weren’t so poor that you wouldn’t want to bother.

3/10

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Comments: 1-26 of 26 in total

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krokomkiller
26/11/06 @ 13:47
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EA:s first GOTY evah??
Decoded
26/11/06 @ 13:54
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I realised it wasn't much cop when it became apparent that hitting sixes is easier than getting singles. When almost every shot, no matter how well-timed, finds a fielder, the only recourse is to go over the top. I scored 28 sixes in a one-day match in which I reached my total of 254 in 20 overs. Off to Gamestation with ye!
chupachups
26/11/06 @ 14:57
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Why did they give this to EA Canada when Canada doesn't play cricket?


"EA's evolutionary approach to making sequels"

That's one way of putting it.
Feanor
26/11/06 @ 15:22
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I read in the Gamespot review that there are a lot less sixes on the higher difficulty levels.
Decoded
26/11/06 @ 15:35
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It should theoretically be harder to hit sixes on the higher difficulty levels because timing shots is more difficult. But by the same logic it won't be any easier to score by any other means in one-day games (my preferred format) - at least until the field spreads. I'll have another one-day match on the highest difficulty setting before deciding whether to cut my losses.

In fairness to EA, and anyone else who has a go, I'm all but convinced that it's impossible to accurately replicate cricket in a video game.
Steroyd
26/11/06 @ 15:56
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Wow EA are on FIRE this christmas.
ekko
26/11/06 @ 16:31
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Surely the Wii needs a decent cricket game. I hope Codemasters give Brian Lara a go on it.
TheMoonRat
26/11/06 @ 17:21
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Thats numberwang!

(best review ever just for that reference!)
johnrevill
26/11/06 @ 18:51
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Very year I think maybe EA can deliver a half decent cricket game. Every year I feel let down....

Same goes for the EA Rugby series. Why can't they use the FIFA game engine?? Surely that would go some way to making a half decent game.
Stickman
26/11/06 @ 20:48
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What an absolutely wank review! "Hmmm, who knows fuck all about cricket? Let's give him this cricket game to review so he can babble on about "Ho-ho! I don't know what a slip is, ho-ho!""

Twats.
vandy404
26/11/06 @ 21:54
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Well, Dave might not be cricket fan per se but he's pretty much on the button about the game. As a cricket fanatic - I mean serious fanatic - I'll be waiting for Brian Lara in March. Like someone else said, if they've sorted out the AI and not fucked up what made the last one good, it should be ace.
Edited 1 times, most recently on 26/11/06 @ 21:55
Stickman
26/11/06 @ 22:27
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I have no doubt the game's rubbish, it's an EA cricket title! However, saying it's rubbish because you don't get cricket seems a bit lame. Explain the new control system for pity's sake! I've read the review and I still have no clue how it works. What leagues are included? Is there a career mode? Just basic stuff.
vandy404
27/11/06 @ 00:29
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Oh, no doubt. Yours is a fair criticism but I don't suppose there are many cricket loving games journalists out there. I just happen to be one of them, I've yet to meet another.
Talha
27/11/06 @ 04:18
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From what I have seen of the game, this review is charitable. That said, i also believe that it is quite possible to emulate the game of cricket on a videogame. After all, I once designed one for tabletop with a set of pencils and just two dices!
Decoded
27/11/06 @ 08:44
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Cricket is just too technical and nuanced to be make a convincing videogame. In my opinion, of course.

Take bowling, for example. The AI batsmen must know how to play any delivery you throw at them. Getting one out is, therefore, a matter of the AI making a deliberate mistake rather than player skill. This is how it feels to me.

And what about batting? You already know where the ball is pitching before you play the shot. AI has packed the off-side and bowls consistently outside off-stump? No problem, just shift the batsman across the stumps before the bowler runs in and play it to the leg side. The amount of control you have over the shot - the ability to manuever the ball into gaps - is nothing like the real thing. If I play a perfectly timed cover drive, should it bisect two fielders and race to the boundary? Every time? Scoring then becomes too easy once you have the timing down pat. If, say, only 50% of perfectly timed shots reaches the boundary, that adds an element of randomness that doesn't work well in videogames.

Having said all that, I'll doubtless end up buying the new Brian Lara. Maybe Codies can nail it this time.

Gojira
27/11/06 @ 09:02
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"It’s got nice stadiums."

The word you're looking for is 'stadia'. No wonder the idiot scallys can't read, write or speak English if this is what they're bombarded with every day.
Talha
27/11/06 @ 09:02
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@Decoded: Of course, any sports videogame is an approximation of the real sport. As always, a real videogame of Cricket (and soccer, and tennis etc) is played between two human players.
afray
27/11/06 @ 09:04
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"And what about batting? You already know where the ball is pitching before you play the shot. AI has packed the off-side and bowls consistently outside off-stump?"

Well, this problem specifically is handled by Lara pretty nicely. The marker can swing drastically in some cases, which can change the line so much your shuffling will now get you in trouble. Then when the bowler gets a special ball, you have to react to the huge length change very quickly. It's great against another human, but when bowling these seem ineffectual against the AI.
Decoded
27/11/06 @ 09:07
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I think I do need to play against another human being. It might finally tempt me to go online (with Brian Lara's) because I don't know anyone who'd want to sit playing a cricket game for hours :D
posh_geordie
27/11/06 @ 09:48
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@Gojira - Stadiums

Both are equally valid, both stadia or stadiums. From my football journalism days I remember there's nothing incorrect about saying/writing 'stadiums' at all.
Stickman
27/11/06 @ 10:12
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Good to see you geordie! So, is Lara going to be the defining cricket sim it was fairly close to being last year?

(Hint: hitting sixes over third man off a yorker shouldn't be a feature this year. :P)
posh_geordie
27/11/06 @ 11:24
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We hope so - check out the recent Lara press release and comments here for more juicy details.

And to quote a recent Q&A I did on BLIC (to answer your question):

Q: Are the third man and fine leg 'six' shots gone?

A: All but gone - you would be very, very lucky to get these in the new game. Probably would have to have 100% confidence, the wind blowing in the right direction and the Gods smiling on you to get a shot like that in BLIC07.
Lordy
29/11/06 @ 10:47
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I have to take serious issue with Dave McCarthy's review - although at the very best amusingly flippant, it can't mask the awkward reality that there is actually no review of the game to be found lurking under his uninhibited display of ignorance. There is no substance to be found whatsoever in his comments on a game which is increasingly obvious as his tedious review limps to its sorry end, he's only dabbled with. It's entirely uninformative, full of asides and is at best misleading. It tells us nothing other than the fact that he can't follow clear controller instructions from the in-game tutorials.
The review serves only to highlight the man's ignorance; but perhaps I'm being a tad harsh. How could Mister McCarthy provide us with any useful insight into the game when the man has absolutely no idea how the game of cricket is played at even a basic level? It's akin to sending a reality TV idiot along to cover the war in Iraq and trusting that they have the insight and professionalism to do a good job. They're just going to end up embarrassing themselves, their employers and us.
Why give the task of reviewing a game to somebody who from the outset is going to give the game an unreasonably bad score based purely on the fact that he doesn't play or understand the sport? Not only that, he didn't even have the wit or professionalism to tap 'cricket' into Google to discover even cursory information about it.
And it's not good enough to claim that Cricket 07 doesn't cater for the cricket novice. All sports games expect you to be at least vaguely familiar with the actual sport as it's played - otherwise all reviews of sports games would fall foul of Mister McCarthy's lazy review parameters of 'If I don't understand the sport, it's going to get a bad review.' If he can't even be bothered to take the time to find out about even the basics of the sport, why should we be bothered to take his ramblings seriously?
Instead of flaunting his ignorance, the man should be ashamed of it - and should have passed the task of reviewing over to somebody who at least knows how to write a sports game review and at the very least which way up to hold a bat.
Stickman
29/11/06 @ 22:03
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'Wank review' is more succinct! ;P
Mint
30/11/06 @ 00:25
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None of that changes the fact that the game is shite, does it?

He's spot abso-fuckin'-lutely right in that regard.
abject_rage
30/11/06 @ 02:22
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As an NFL fan, I detest the habit of ignorant reviewers - usually the ones who did computing class in school on the afternoon everyone else was actually outside playing sport - writing stuff like 'only for fans', or 'not great for someone who knows f... all about the sport' and agree you should have someone who knows AND likes the sport reviewing a sports game, because that's the target market, that's who's buying the game and, as a reviewer, it's their job to help their readers.

That said, to be fair to Dave, I think a lot of the review was tongue-in-cheek, and I'm sure he played the game extensively. Pretty sure he has the schooling to know which way up the bat is held.

;-)

Comments: 1-26 of 26 in total

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