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Killzone: Liberation Comments by Keza MacDonald

21 November, 2006

It's not what you're thinking.

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Comments: 1-31 of 31 in total

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Benno
21/11/06 @ 13:50
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first

i would have liked to see a 1st person version really
Edited 1 times, most recently on 21/11/06 @ 13:50
gth
21/11/06 @ 13:55
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I think it's awesome, I am in the second chapter. I actually like the "try again and again and again" but then... I also liked Stuntman because of this :-)
Edited 1 times, most recently on 21/11/06 @ 13:57
Kon
21/11/06 @ 13:56
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FPSes on the PSP are a no-no.

Looking forward to picking up this at discount sometime in the future.
Steroyd
21/11/06 @ 13:56
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Cool I know you can't rate games on potential but Guerilla have mentioned they're going to patch a multiplayer infrastructure mode for Killzone Liberation early next year.

From the sound of the review it seems like the infrastructure is going to be worth it.
guvner
21/11/06 @ 13:57
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Suprised there's no mention of the targeting, which I found to be very finicky. Often my guy fired into thin air when *I thought* he was locked onto an enemy.

It is VERY short. Even counting in 5-10 deaths per level it only took me 4 hours to finish the entire single player campaign, and tbh, there's not much incentive to go back and replay it. Would have been good if you were graded at the end of each level, as a spur to better your performance.
Chtulie
21/11/06 @ 14:00
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I'd say that the whole deal with the PS3 demo of Killzone first being claimed to be in game but later admitted to be a complete pre-render presenting such a huge, obvious target for the Killzone hate that this one is completely ignored.

How many PSP games actually are online? You can have a whole bunch together to play Hunters on the DS, but you can't bring a few together for this?
Steroyd
21/11/06 @ 14:04
#7
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Like i've found out with the Gameboy it's extremely hard to find someone who likes the same games you do and have the same portable system and actually wants to play the same game with you at the same time.

oh yeah.

Thanks for going offline for a while, then going back online and i see this Killzone Liberation review.... the next time you go offline you wouldn't mind sneaking a Zelda review in would you?
absolutezero
21/11/06 @ 14:12
#8
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Very good game, I'm enjoying it a hell of alot.

I got Killzone, GTA and Power Stone Collection at the sametime and Killzone is by far the game I've played the most.

Hopefully the Devs wilol get all the online stuff sorted and release the patch for online play. Then it should come into its own, what with Syphon Filter being a bit rubbish online.
gth
21/11/06 @ 14:12
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"It is VERY short. Even counting in 5-10 deaths per level it only took me 4 hours to finish the entire single player campaign"

I am playing it on hard and I am sure I need more than 4 hours to complete :-) Also you have the "challenges" which gives you bonus stuff.
But let's hope Guerilla will provide some additional levels for download.
dadrester
21/11/06 @ 14:20
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ooh... i think it's a bit of a harsh socre considering the review. I'd have thought at least an 8 and a high one at that. it's excellent. i've barely even picked up GTA:VCS since getting this.
Cuke
21/11/06 @ 14:21
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I'm loving this at the moment, its been filling every second of my lunch hours since it came out and I'd go so far as to say its the best game I've played on the PSP so far! :)

I'm looking forward to the proper online update coming soon too, that should make it even better!
Edited 1 times, most recently on 21/11/06 @ 14:21
Cubfan
21/11/06 @ 14:28
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Almost as good as GoW?
gaijin
21/11/06 @ 14:34
#13
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"Almost as good as GoW? "

sounds like it involves some of the same tactical issues, anyway...

/embittered after spending most of last night hiding in a dried-up fountain, waiting for the enemy to reload...
lemon
21/11/06 @ 14:41
#14
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The update will have infrastructure multiplayer as well as a brand new campaign chapter.

I'm enjoying this game a whole lot, but the critisism in the review is fair.
haowan
21/11/06 @ 14:58
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Good reading, sounds like a buy.

I don't agree that handheld games should be short, mind you. As long as they're playable in short bursts that's all that's necessary, and even that all that means for most games is to have lulls where you can reach for standby.
gerald
21/11/06 @ 15:04
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I like the "find-the-best-tactics" gameplay. The checkpoints are numerous and well placed, which keeps the frustration at bay. If its to hard, you can lower the difficulty anytime without restarting the campaign.

I hope Guerrilla keeps its promise and delivers a infrastructure mode next year. Should be great.

EG.de gave 9/10. Personal score: 8/10
guvner
21/11/06 @ 15:09
#17
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@gth

Yes I've played some of the challenges. I found them to be pretty throwaway tbh. They seemed like an afterthought to me...

Dev 1: "Shit, we're a month from release and the campaign only lasts a few hours, what can we do?"
Dev 2: "Re-use the geometry from the campaign and create some basic kill-these-targets or fetch-and-carry mini-games with time limits?"

That said, I enjoyed the campaign - just didn't last long enough. I agree with haowan not the review in that a handheld game need not be short. Able to play in short stints, yes, but not overall length. If I'm paying full-whack for a game I want it to last more than a few hours, no matter what platform it's on.
Kay
21/11/06 @ 15:17
#18
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I've been playing this for the past week and I have to admit it is surprisingly enjoyable. Only on the second chapter, but it is definitely ideally suited to the PSP.

K
gth
21/11/06 @ 15:19
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"Yes I've played some of the challenges. I found them to be pretty throwaway tbh. They seemed like an afterthought to me... "

Like I said, not very far in the game and only played a handful of the challenges...but it seems to me that there is some meat left for me. Maybe I think different once I finished it though.

"Dev 2: "Re-use the geometry from the campaign and create some basic kill-these-targets or fetch-and-carry mini-games with time limits?" "

lol
J*C
21/11/06 @ 16:14
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Rubbish.
JediMasterMalik
21/11/06 @ 17:59
#21
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You're rubbish.
Chtulie
21/11/06 @ 19:03
#22
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Also, is co-op making a comeback? That'd be a good, nay, awesome thing.
ratso
21/11/06 @ 20:45
#23
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the squad order system is excellent. i hope to see it incorporated into killzone ps3 or some other fps.

Hughes.
21/11/06 @ 21:03
#24
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This is a great title, and I find the trial and error to be frustrating while I'm going through it, but very rewarding once I've solved it. The challenges are great too.

@ Cthulie, for online PSP shooters there is SOCOM Fireteam Bravo, which supports 16 players online, is a fantastic multiplayer title and has a sequel due very soon. Syphon Filter, which is a brilliant single player game, and apart from an annoying lobby system is a stiff challenge online with up to 8 players per match. And the upcoming Medal of Honour Heroes will feature 32 player matches online.
ctrl-k
22/11/06 @ 12:48
#25
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Didn't play killzone on the ps2, reveiws put me off, so I am "unbiased", maybe?

Doesn't matter: I really like this game. Yes, it gets frustrating sometimes, but that also means there's a huge amount of pleasure and release once you've "mastered" a situation - every single bullet hits the target, every single grenade is spot on, and your "buddy" just seems to read your mind. It's a good feeling. Also, I think it looks amazing.

It's full of little awesome things: the hovercraft, the spidermine, the crossbow, the tension as you camp out behind an obstacle while bullets are slamming into your cover, then popping up to deliver a hailstorm of lead... list goes on :)

EDIT: If there was such a thing as a wishlist, I would have liked a slighty more effective melee option (or a knife or something). As it is now, it's pretty useless, as getting close enough to use the melee attack doesn't give you any advantages at all - short of a half second breather in some cases - unless you're carring a shotgun, in which case why bother with the melee in the first place?


(FWIW, I think it's an 8, which is my personal subjective opinion)

K.
Edited 1 times, most recently on 22/11/06 @ 12:54
TheEnd
22/11/06 @ 13:59
#26
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This is a fun little game. Plays like an old-school 2d shooter and I think the fact that it's nails works in it's favour.
ses
22/11/06 @ 14:55
#27
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The score sounds about right, though I'd give it 8/10 myself. I only wish Sony would have delayed it until it was 100% complete, since it's a bit annoying to have to wait for the final chapter and infrastructure to be made available for download.

It would also have been nice if they'd made the damn missile launchers less powerful, as there's too many occasions where you can be killed by a missile fired from someone you can't even see. Apart from that the gameplay is pretty much spot-on.

The story also could have done with some more attention and it lacks some atmosphere in general compared with the first Killzone. Still, definately one of the better PSP titles recently.
GitSomE UK
22/11/06 @ 16:36
#28
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I really like this game it's one of the better games on the PSP at the moment. Agree with 8 out of 10 score.

As for 4 hours hmmm I've been playing for a total of 5 1/2 hours and I'm half way through chapter 2. Then again, I'm taking my time and enjoying this.



Motherh
23/11/06 @ 16:33
#29
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Infrastructure will be released as well as an Additional Chapter.
chuffy
11/12/06 @ 21:30
#30
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at game its £20 bargain!
urban
14/12/06 @ 17:35
#31
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sigh...people really need to stop thinking the psp is a first person console, the control system just makes it per nickity!

i really loved the demo, graphically i'd say its the best psp game i've seen yet.

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