Eden details Alone in the Dark PS3
Plenty of changes for a better scare.
Eden Studios has explained which bits of Alone in the Dark it's focusing on repairing for the upcoming PS3 version of its spooky-night-in-Central-Park-'em-up.
Long-haired, trenchcoat-wearing hero Edward Carnby should turn and react quicker in third-person view, we're told, while cars should handle and drift more realistically. Or at least less insanely. There's also full 360-degree control of the camera.
Combining items can be done on the d-pad, and selecting the right tools from inside your coat will, apparently, be more fluid and less like knitting during a fit. Spectral Vision has had a going over as well, resulting in less overall use and a tutorial to explain the power.
Eden has also tweaked the fissure sequence on 59th Street - the car chase with the earthquake, innit - to make it less frustrating, adding checkpoints and clearer voice instructions, and fiddling with the difficulty. There's new content, too: episode six will include an exclusive sequence.
Alone in the Dark PS3 is due to arrive this November, five months after the Xbox 360 version impressed in some areas but ultimately squandered its potential.
Head over to our hands-on impressions of Alone in the Dark PS3 to find out more about some of the above, which were originally outlined during Eden's Games Convention demonstration of the PS3 version. Kristan played it and reckons it now works.
You may also like...
-
Dear Esther Review
-
Motorola Xoom 2 Tablet Reviews
-
Happy Action Theater Review
-
ModNation Racers: Road Trip Review
-
Why Devs Owe You Nothing
-
Sony explains PlayStation Vita game price strategy
-
Call of Duty: Black Ops has best game ending ever, says Guinness World Records
-
Sony confirms PS Vita 1st Party digital only game prices
-
Rockstar mulling LA Noire 2 development
-
Face-Off: Final Fantasy 13-2
-
3DS Ambassador Super Mario Bros. game updated
-
DICE working on multiple Battlefield 3 fixes
-
Mojang: no plans for Minecraft on Vita
-
Halo 4 Master Chief action figure flaunts new suit design
-
The Witcher 2: Enhanced Edition Xbox 360 trailer
-
Who Killed Rare?
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
Gotham City Impostors Review
-
Mass Effect 3 Demo: The First 20 Minutes
-
EGTV: Eurogamer playtests PlayStation Vita
-
App of the Day: Monkey Bump
-
Apple begins Foxconn factories inspections
-
Tim Schafer: publishers aren't evil
-
Kingdoms of Amalur: Reckoning Review
-
Latest SSX footage shows off Moby









Comments (12) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
see? no gloating (you know about what...)...
cheers...
Comment below viewing threshold Show
EG - please re-review when it's released on the PS3!
Delay-but-worth-it-station lol?
(Edited for grammar.)
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
:/
Comment below viewing threshold Show
as in an ending hopefully?
despite its giant flaws I liked AITD in a strange way, maybe I just liked setting doors on fire to break them open
Comment below viewing threshold Show
I will be interested to see what the patch will be like when it's available.
As for the first car bit - not too hard really, what was the big deal with that all about (I jest, the lack of checkpoints was annoying, but once you get a clean run through the section, it's SO much fun)
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I was expecting much worse from the car section but nailed it on the 3rd go. The car handling could do with a tweak away from the rotate around the centre model currently used.
The rest of the game is short only on polish and should serve as another lesson to publishers that games should only be released when finished.