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Ecco The Dolphin Review

Xbox 360 Review by Kristan Reed

20 August, 2007

Is there an echo in here? There is if you're a fan of SEGA's 16-bit output, with no fewer than three opportunities this year alone to get your hands on its lauded late '80s/early '90s output. Ecco The Dolphin first appeared this year on the Wii's Virtual Console service, downloadable for 800 points in unoptimised form, (complete with ugly 50hz borders if you're unlucky enough to be European). Then a few weeks later gamers had the chance to pick it up on PS2 or PSP via the fantastic value Mega Drive Collection which, lest we forget, cobbled together more than 30 titles for less than half the price that it used to cost to buy one of the flippin' things. Better still, you could even run all the games in prog scan and eliminate the borders. Perfect.

And yet, after all that, having already spammed the Virtual Console channel with all sorts of forgettable filler, Sega's now seemingly intent on re-issuing each and every title via Xbox Live Arcade as well. Colour us bemused. Admittedly the 400 point fee required to download Ecco The Dolphin works out significantly cheaper than it does via the Wii (£3.40 versus the almost criminal £5.60), but it's yet another one of those pointless additions to the service that you'd have trouble justifying purchasing at a quarter of the price. Sadly, despite still representing some of the most sumptuous visuals that the 16-bit era had to offer, the gameplay on offer is some of the most teeth-grindingly irritating we've come across in ages.

Environmental disaster

It's a shame, because Ecco was a one-of-a-kind game with a wholly original premise. The gist is that some of the marine life has been mysteriously sucked out of the bay in a freak storm - and all that just because you wanted to show how high you could jump. How guilty do you feel?

And with practically zero direction, you're left to try and figure out what to do next. This might have been normal practise in 1992, but in 2007, if you've never played the game before it's hugely irritating to be left to swim around with precious little idea of what you're supposed to do. With a little persistence, though, you'll suss out that strange 'glyphs' (whatever they are) are blocking your path, and in order to get past them you'll have to seek out a corresponding 'glyph key'. Confusingly, both look the same, and the only confirmation that you've even picked up the key is that circles appear around it. From there, you need to swim back to the glyph and squeak your sonar at it. Well of course.

'Ecco The Dolphin' Screenshot 1

Sorry, have I got tuna breath again?

If the game's total inability to point you in the right direction doesn't immediately grate, then the fact that it's incredibly easy to die will leave you scowling with disapproval. In a curious concession to pointless realism, you can only explore underwater for a limited period before you'll drown (so why don't the Dolphins you end up rescuing drown? Huh? ANSWER ME!), rendering much of the game's initial exploratory charm redundant as you desperately try to find the next air pocket. But on the way to these safe havens are an unending population of what are officially known as spiky gits - the kind that you can easily ram into and get rid of, but which reappear the second they're out of sight. Turn around and they're back, ready to steal precious health away from you and cause maximum irritation. On top of the that, the controls just aren't particularly helpful to precision navigation, which is an absolute basic requirement in a game as pedantically difficult as this one.

Guessing game

So, with broken controls, unhelpful game mechanics, and a total absence of any helpful signposting whatsoever, the game basically requires you to blunder around haplessly until you suss out what trial and error task it wants you to complete next. The truth is, most of the time you're just working out how to plot a path through the currents, finding keys and unlocking glyphs. It's hardly inspired stuff. For the game to then kill you off and dump you back at the start of a level...well. It's a wonder anyone bothered persisting with it when it came out.

Nowadays, the whole farce is made slightly more tolerable on 360 thanks to the 'save anywhere' system, ensuring that you don't have to put up with such arcane mechanics. That said, you can't simply reload a save game when things are going wrong - you have to manually exit the game before it will allow you to do so. Hrmph. Quite what the point of doing that was we'll probably never know.

'Ecco The Dolphin' Screenshot 2

Dolphin meets Alien.

No apologies

Still, if you're some kind of Ecco apologist who poured their entire childhood into solving its many complex mysteries, then you're doubtlessly wondering why the hell this dribbling idiot is gibbering on about. How dare we urinate on your childhood memories! If this over-hyped relic still means a lot to you, then fair enough - you don't need us to tell you that you imagined having fun with it, and we'd be the first to admit that it's a serviceable conversion that can't be faulted on a technical level. You even get the option to smooth out the graphics, stretch the screen and enhance the audio, which is a plus, and, as we mentioned, the save game ability is a real bonus. You even get achievement points to aim for, which, as we all know, are a curious fascination.

But seriously. Do you really need to delve into this game now? And if so, wouldn't you feel much better about it if you could do so in the company of all sorts of other big Mega Drive names for a fraction of the price? Although you can excuse Sega for trying it on with a true classic like Sonic, foisting dated crap like Ecco on us yet again feels like a monumental waste of everyone's time. Download the free trial if you must, but don't even think about parting with your hard-earned cash for this. It might still look pretty, but Ecco plays like a dog. Avoid avoid-o!

3/10

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Comments: 1-50 of 68 in total | next 50 »

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DDevil
20/08/07 @ 07:37
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I was surprised how badly this game has aged to be honest.
BBIAJ
20/08/07 @ 07:38
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Hated this on the MegaDrive, PStwo, PSP, and the 360 demo was no different!

Down with Ecco... Bring on Streets Of Rage 2 and Sonic 2 I say!
BBIAJ
20/08/07 @ 07:42
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Edit: Fixed!

Thanks :)
Edited 1 times, most recently on 20/08/07 @ 08:46
BBIAJ
20/08/07 @ 07:52
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Heh, no probs!

Understandable in early morning write-ups I guess ;o)
fletcherr
20/08/07 @ 07:58
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How badly it's aged??? It was always terrible. I remember at the time all the magazine reviews were going on about how peaceful and cool it was having clearly never played the thing and just assuming because it had dolphins in it it must be all new age-y. It was teeth-grindingly, joystick-smashingly frustrating from the very beginning.
space ace
20/08/07 @ 08:14
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better wait for forever blue?
Mattb90
20/08/07 @ 08:16
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I was about to correct that 600 Wii Points is actually only £4.20, when I realised that Ecco is a MD title and thus must be 800 Wii Points instead (which is £5.60, so £6 is almost right). I know it's 600 in Japan, but it can't be both 600 and £6!
Nithron
20/08/07 @ 08:28
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I never quite understood why everyone kept going on about this back when it came out, either.
NewYork
20/08/07 @ 08:38
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"dolphins you end up rescuing"

Well that's ruined the plot, then.
OnlyMe
20/08/07 @ 08:50
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I've noticed how 99% of the games for the Nintendo/Sega generation have aged so badly, even "classics" like this. Though I expect this game was a bit overhyped because of it's quirkyness, and very realistic (for its time) animation of a dolphin.

When are they going to start releasing the good games? No they're not Nintendo or Sega games, they're Amiga and PC! Alien Breed, Project X, Overdrive, ATR, Quak, Flashback, Another World, SWOS (thankfully that's out soon), Kick Off 2, Lotus, Zool, Superfrog, Super Cars (screw Rock'n'Roll Racing), Super Stardust (the PS3 have that already, and it's the best arcade game yet on any of the current generation platforms), Disposable Hero, Gods, Hero Quest (not Quest for Glory), Stuntcar Racer, Turrican etc etc.

So many to choose from, yet only one true Amiga game is on the way to the X360 Live Arcade, and only after two years!
SilasMalkav
20/08/07 @ 08:59
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This was a game? I always thought it was an interactive screen saver. I don't think I got very far in it, and I eventually just ended up doing jumps into the air.
Azazel
20/08/07 @ 09:02
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Has anyone actually ever got to that bit with the aliens without cheating? Even when I cheated I still died.
Lutz [mod]
20/08/07 @ 09:07
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"And yet, after all that, having already spammed the Virtual Console channel with all sorts of forgettable filler, Sega's now seemingly intent on re-issuing each and every title via Xbox Live Arcade as well"

I hope to god that they release Shining in the Darkness on XBLA. Please Sega, make it so.
Martin
20/08/07 @ 09:07
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The only Ecco the Dolphin game I recall is on the Dreamcast but that would have to be the sequel then I suppose as it didn't look, play or made me feel remotely like this game seems to.
Nova5lag
20/08/07 @ 09:17
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just been a little sick in my mouth
BBIAJ
20/08/07 @ 09:23
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The DC game was the third Ecco game ;o)
GrandpaUlrira
20/08/07 @ 09:26
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This review read a little bit like the reviewer needed to RTFM, although I don't know if you get anything like that with Live games. I remember working out what to do on this when I was 14, so I find it hard to believe that we've dumbed down so much in the interim that this is now impossible to suss out.

Even given the reviewer's personal dislike, it's not a 3, especially given the scores some equivalently-priced games (I'm mainly thinking some of the old-school shmups that have been reviewed) that frankly have aged even worse.
krudster [mod]
20/08/07 @ 09:30
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Whatever memories you may have of the game from 15 years ago, I suggest you play it now and try and extract any enjoyment out of it.

As for RTFM - even playing this with a FAQ was a complete pain in the chuff, so I don't think you can even blame that.
famous_roy
20/08/07 @ 09:51
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Krudster is spot on, I downloaded this out of curiosity on VC (only played it round a mates briefly as a kid) and I have to say its a bloody mess. Really tried to give it a chance but the terrible controls combined with a ridiculously unfair diffuculty make it one to miss.
shamblemonkee
20/08/07 @ 10:00
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this is the ecco I remember:

http://www.gamerevolution.com/oldsite/ga...

Why not remake this one (even though I remember this being annoyingly finicky too)
Edited 2 times, most recently on 20/08/07 @ 11:02
yupyup
20/08/07 @ 10:11
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I'm pretty sure I did enjoy this when I was younger ;_;

I remember that sodding alien thing too!
zozart
20/08/07 @ 10:24
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I think the charm of this game is in the atmosphere. I find it really calm and relaxing, although, yes, the controls sometimes do get a bit irritating.

Don't agree with the 3. It's not everybody's cup of tea, but it's still unique and dolphiny.

Ecco was always hard, even back then (come on, compare it to Sonic which has always been laughably easy). If the controls weren't so "grid based" it would be easy; if you get used to them you learn to make them work for you.
Edited 1 times, most recently on 20/08/07 @ 11:27
weeno
20/08/07 @ 10:25
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I'll go against the grain here,
I loved this when it came out and completed the game with out any cheats.
I tried the demo and found it was pretty much as I remembered, I guess it's just not for everyone (3 seems a tad harsh though)
Vin
20/08/07 @ 10:36
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Christ, I nearly cried at the difficulty with the DC version.



Mint
20/08/07 @ 11:02
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I must have been better at games when I was little, I remember almost finishing this when it came out. Couldn't get past the first level when I played it on PS2 a few months ago, sigh.

Always rubbish, in hindsight.
Nithron
20/08/07 @ 11:04
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So aside from the difficulty, was the DC version actually any good?

I've got a DC sitting here gathering dust, and it's one of the only, you know, potentially good games that i've not played
Monkey_Puncher
20/08/07 @ 11:20
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I agree, I've never been a fan of Ecco in the slightest. Stupid controls, incredibly difficult, and just not very interesting in all honesty.
GrandpaUlrira
20/08/07 @ 11:21
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Well, I will admit I haven't tried it in a few years (probably last on an emulator five or so years ago) but... I can't imagine it's aged so badly that it's a 3 from an 8/9 in its time, especially as I remember Galaga-type and scrolling beat-em-up games that cost about the same getting an 8 for the same sort of price, which as genres have aged terribly. As for playing it through with a FAQ, fair enough, as I can imagine I had a lot more time to spare when I was younger to spend working out what to do.

I don't even want to go back to the game after reading the review though; I have enough memories from my youth tarnished already. I could see something like a 5 or 6 coming, but a 3 felt like a slap in the face for younger me.
Laserbream
20/08/07 @ 11:24
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"Screw Rock'n'Roll Racing"

HERESY
Aurifex.
20/08/07 @ 11:31
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Dreamcast Ecco was/is supperb.
Crea
20/08/07 @ 11:35
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I remember finding this game bastard hard at the time, to be honest. I think I had to use cheats to complete it.

How things have changed. A game that's too hard just loses my attention these days. No time for it. Ninja Gaiden excepted, of course.
The Bodybuilder
20/08/07 @ 11:38
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Somrbody, whether ninty, sony or MS (most likely the latter 2, as they have HDD) needs to start releasing dreamcast games.

/hopes for LIVE-enabled power stone 2.
Azazel
20/08/07 @ 11:55
#33
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I loved this when it came out and completed the game with out any cheats.

/falls to the floor

We're not worthy! We're not worthy!
krudster [mod]
20/08/07 @ 12:10
#34
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Seriously, anyone who can claim to have finished this game without cheats deserves applause....or pity :)
SomaticSense
20/08/07 @ 12:11
#35
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I used to love this game as a kid. Granted, that was with the Infinite Air cheat and all the maps for the levels from one of those gaming solutions mags you used to get back then.

Bought the VC version due to those rose-tinted specs and regretted it. Played the VC one again recently though (sans cheats this time) as I actually quite liked the trial of the XBLA version (mostly due to rampant boredom due to the agonising wait for Bioshock...).

Took me about 20 odd times to get past the Undercaves. Still enjoyed it..... until the next level. The Vents was fucking brutal. Thought I was doing OK, after about half an hour I found 2 of the missing dolphins and was well on my way to the 3rd. But then I died, which took me RIGHT back to the beginning of the level, which lead to saying out loud "fuck you then" and switching it off. That was just the 2nd proper level......

So yes, this game is really harsh, and is riddled with some of the most unfair and plain stupid gaming designs of recent years. I never understood all the people complaining about the newer Ninja Gaiden being so hard, as it is absolutely nowhere even close to the level of difficulty of many - maybe even most of - the games back then. Ecco is one of the best examples of infuriating level designs and horribly counter-inituitive movement controls. Those people who complain about the difficulty of games like Ikaruga and Ninja Gaiden really should be forced to play all the way through this game, before they are allowed to complain about game difficulty again.
Edited 2 times, most recently on 20/08/07 @ 13:13
andreadst
20/08/07 @ 12:14
#36
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The MD version was hard as hell, granted, but it's definitely worth more than 3/10.
The DC version was great and it still is by today standards (The first 2 levels are quite boring though, you have to stick through those...) and wasn't near as hard as its predecessors. There are some really imaginative levels in there, not to mention how beautiful they look...
SomaticSense
20/08/07 @ 12:20
#37
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It's a shame though that hadly any of the kids who are playing this for the first time will make it to Atlantis. I was looking forward to all the comments about that MASSIVE and almost impossible jump. I remember that one very well......

edit: Do the cheats still work? If so, I might just give them a go purely so I can do a nostalgic tour through the game, minus the stress ;)
Edited 1 times, most recently on 20/08/07 @ 13:21
weeno
20/08/07 @ 12:25
#38
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@ Krudster

c'mon, I was a much younger and more patient gamer back then!
Can't imagine I'd have the patience now though... but I still think a 3 is harsh.
SomaticSense
20/08/07 @ 12:47
#39
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I think I might do the same. Without the stress and unfairness, it really was an experience. Might be worth experiencing again. I have really fond memories of that pseudo level with the giant whales. Big Blue I think his name was.

And yes, it was the third jump if I remember it rightly. A proper bastard. City of Forever think it was called.
Edited 1 times, most recently on 20/08/07 @ 13:47
Eraysor
20/08/07 @ 13:02
#40
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I love this game.
krudster [mod]
20/08/07 @ 13:06
#41
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Given that you can't cheat on this version, I can't see how you can apply that logic to this review. You constantly run out of air, die easily, get sent back to the start despite decent progress...

With all that in mind, 3 is positively generous :)

I can quite imagine that with infinite air and health this could be reasonably good fun, but sadly those options aren't available to you, so....
the_sas_man
20/08/07 @ 13:22
#42
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when is Speedball released?
Stoatboy
20/08/07 @ 13:49
#43
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I'd recommend Death Worm instead. Ecco-like controls with the added bonus of actually being fun to play. You play as a Tremors style sand worm and have to scoff as many meaty animals and people as possible, whilst avoiding the ever-escalating miltary and alien attempts to destroy you. It's ace.

http://gmc.yoyogames.com/index.php?showt...
wopr-lower-case
20/08/07 @ 14:42
#44
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Scuba Dive on Spectrum > Ecco
jonnyreb
20/08/07 @ 15:17
#45
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This was cool back in the early 90's...when we didn't know better :/
jonnyreb
20/08/07 @ 15:18
#46
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"This was a game? I always thought it was an interactive screen saver"

Best 'old game' quote ever.

/Seriously
Lemming81
20/08/07 @ 15:31
#47
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Dunno what all the moaning about is. It was a highly original game and -God forbid- hard.

Are we that far into the cry-baby generation. Bummer. :(
Darren
20/08/07 @ 15:51
#48
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The first Ecco game I ever played was the gorgeous Defender of Time on the Dreamcast which was more of an experience than a game with beautiful visuals, gorgeous music and a totally serene atmosphre, it was certainly different back in its day.

I didn't get to play the MD version of Ecco until a couple of years ago and I was shocked at how basic it was not to mention how confusing it was trying to work out what you had to do. Defender of Time was criticised for this too but it was perfect compared to this game. Somehow I can't help thinking the devs created the lovely graphics first and then tried to add the gameplay later but ran out of time before they had to release it...
Azazel
20/08/07 @ 16:42
#49
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@Lemming81: Yeah, there's hard and then there's 'No fun at all'.

Ok, I'll admit that back in the day I did enjoy this quite a bit. But if you have to cheat to enjoy a game then that just tells you that they didn't get the design right to begin with.
krudster [mod]
20/08/07 @ 16:48
#50
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Frankly, Lemming81, I'm 34, I've played all the 'hard' games in the world, dating back to the start. This wasn't so much hard as just terrifyingly badly designed.

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