Ecco The Dolphin Review
Flippin' game.
Version tested: Xbox 360
Is there an echo in here? There is if you're a fan of SEGA's 16-bit output, with no fewer than three opportunities this year alone to get your hands on its lauded late '80s/early '90s output. Ecco The Dolphin first appeared this year on the Wii's Virtual Console service, downloadable for 800 points in unoptimised form, (complete with ugly 50hz borders if you're unlucky enough to be European). Then a few weeks later gamers had the chance to pick it up on PS2 or PSP via the fantastic value Mega Drive Collection which, lest we forget, cobbled together more than 30 titles for less than half the price that it used to cost to buy one of the flippin' things. Better still, you could even run all the games in prog scan and eliminate the borders. Perfect.
And yet, after all that, having already spammed the Virtual Console channel with all sorts of forgettable filler, Sega's now seemingly intent on re-issuing each and every title via Xbox Live Arcade as well. Colour us bemused. Admittedly the 400 point fee required to download Ecco The Dolphin works out significantly cheaper than it does via the Wii (£3.40 versus the almost criminal £5.60), but it's yet another one of those pointless additions to the service that you'd have trouble justifying purchasing at a quarter of the price. Sadly, despite still representing some of the most sumptuous visuals that the 16-bit era had to offer, the gameplay on offer is some of the most teeth-grindingly irritating we've come across in ages.
Environmental disaster
It's a shame, because Ecco was a one-of-a-kind game with a wholly original premise. The gist is that some of the marine life has been mysteriously sucked out of the bay in a freak storm - and all that just because you wanted to show how high you could jump. How guilty do you feel?
And with practically zero direction, you're left to try and figure out what to do next. This might have been normal practise in 1992, but in 2007, if you've never played the game before it's hugely irritating to be left to swim around with precious little idea of what you're supposed to do. With a little persistence, though, you'll suss out that strange 'glyphs' (whatever they are) are blocking your path, and in order to get past them you'll have to seek out a corresponding 'glyph key'. Confusingly, both look the same, and the only confirmation that you've even picked up the key is that circles appear around it. From there, you need to swim back to the glyph and squeak your sonar at it. Well of course.

Sorry, have I got tuna breath again?
If the game's total inability to point you in the right direction doesn't immediately grate, then the fact that it's incredibly easy to die will leave you scowling with disapproval. In a curious concession to pointless realism, you can only explore underwater for a limited period before you'll drown (so why don't the Dolphins you end up rescuing drown? Huh? ANSWER ME!), rendering much of the game's initial exploratory charm redundant as you desperately try to find the next air pocket. But on the way to these safe havens are an unending population of what are officially known as spiky gits - the kind that you can easily ram into and get rid of, but which reappear the second they're out of sight. Turn around and they're back, ready to steal precious health away from you and cause maximum irritation. On top of the that, the controls just aren't particularly helpful to precision navigation, which is an absolute basic requirement in a game as pedantically difficult as this one.
Guessing game
So, with broken controls, unhelpful game mechanics, and a total absence of any helpful signposting whatsoever, the game basically requires you to blunder around haplessly until you suss out what trial and error task it wants you to complete next. The truth is, most of the time you're just working out how to plot a path through the currents, finding keys and unlocking glyphs. It's hardly inspired stuff. For the game to then kill you off and dump you back at the start of a level...well. It's a wonder anyone bothered persisting with it when it came out.
Nowadays, the whole farce is made slightly more tolerable on 360 thanks to the 'save anywhere' system, ensuring that you don't have to put up with such arcane mechanics. That said, you can't simply reload a save game when things are going wrong - you have to manually exit the game before it will allow you to do so. Hrmph. Quite what the point of doing that was we'll probably never know.

Dolphin meets Alien.
No apologies
Still, if you're some kind of Ecco apologist who poured their entire childhood into solving its many complex mysteries, then you're doubtlessly wondering why the hell this dribbling idiot is gibbering on about. How dare we urinate on your childhood memories! If this over-hyped relic still means a lot to you, then fair enough - you don't need us to tell you that you imagined having fun with it, and we'd be the first to admit that it's a serviceable conversion that can't be faulted on a technical level. You even get the option to smooth out the graphics, stretch the screen and enhance the audio, which is a plus, and, as we mentioned, the save game ability is a real bonus. You even get achievement points to aim for, which, as we all know, are a curious fascination.
But seriously. Do you really need to delve into this game now? And if so, wouldn't you feel much better about it if you could do so in the company of all sorts of other big Mega Drive names for a fraction of the price? Although you can excuse Sega for trying it on with a true classic like Sonic, foisting dated crap like Ecco on us yet again feels like a monumental waste of everyone's time. Download the free trial if you must, but don't even think about parting with your hard-earned cash for this. It might still look pretty, but Ecco plays like a dog. Avoid avoid-o!
3 / 10
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Comments (68) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Down with Ecco... Bring on Streets Of Rage 2 and Sonic 2 I say!
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Thanks
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Understandable in early morning write-ups I guess ;o)
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Well that's ruined the plot, then.
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When are they going to start releasing the good games? No they're not Nintendo or Sega games, they're Amiga and PC! Alien Breed, Project X, Overdrive, ATR, Quak, Flashback, Another World, SWOS (thankfully that's out soon), Kick Off 2, Lotus, Zool, Superfrog, Super Cars (screw Rock'n'Roll Racing), Super Stardust (the PS3 have that already, and it's the best arcade game yet on any of the current generation platforms), Disposable Hero, Gods, Hero Quest (not Quest for Glory), Stuntcar Racer, Turrican etc etc.
So many to choose from, yet only one true Amiga game is on the way to the X360 Live Arcade, and only after two years!
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I hope to god that they release Shining in the Darkness on XBLA. Please Sega, make it so.
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Even given the reviewer's personal dislike, it's not a 3, especially given the scores some equivalently-priced games (I'm mainly thinking some of the old-school shmups that have been reviewed) that frankly have aged even worse.
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As for RTFM - even playing this with a FAQ was a complete pain in the chuff, so I don't think you can even blame that.
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[link url=http://www.gamerevolution.com/oldsite/g ames/dreamcast/adventure/ecco5.jpg
]http://ww w.gamerevolution.com/oldsite/ga...[/link]
Why not remake this one (even though I remember this being annoyingly finicky too)
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I remember that sodding alien thing too!
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Don't agree with the 3. It's not everybody's cup of tea, but it's still unique and dolphiny.
Ecco was always hard, even back then (come on, compare it to Sonic which has always been laughably easy). If the controls weren't so "grid based" it would be easy; if you get used to them you learn to make them work for you.
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I loved this when it came out and completed the game with out any cheats.
I tried the demo and found it was pretty much as I remembered, I guess it's just not for everyone (3 seems a tad harsh though)
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Always rubbish, in hindsight.
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I've got a DC sitting here gathering dust, and it's one of the only, you know, potentially good games that i've not played
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I don't even want to go back to the game after reading the review though; I have enough memories from my youth tarnished already. I could see something like a 5 or 6 coming, but a 3 felt like a slap in the face for younger me.
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HERESY
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How things have changed. A game that's too hard just loses my attention these days. No time for it. Ninja Gaiden excepted, of course.
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/hopes for LIVE-enabled power stone 2.
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/falls to the floor
We're not worthy! We're not worthy!
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Bought the VC version due to those rose-tinted specs and regretted it. Played the VC one again recently though (sans cheats this time) as I actually quite liked the trial of the XBLA version (mostly due to rampant boredom due to the agonising wait for Bioshock...).
Took me about 20 odd times to get past the Undercaves. Still enjoyed it..... until the next level. The Vents was fucking brutal. Thought I was doing OK, after about half an hour I found 2 of the missing dolphins and was well on my way to the 3rd. But then I died, which took me RIGHT back to the beginning of the level, which lead to saying out loud "fuck you then" and switching it off. That was just the 2nd proper level......
So yes, this game is really harsh, and is riddled with some of the most unfair and plain stupid gaming designs of recent years. I never understood all the people complaining about the newer Ninja Gaiden being so hard, as it is absolutely nowhere even close to the level of difficulty of many - maybe even most of - the games back then. Ecco is one of the best examples of infuriating level designs and horribly counter-inituitive movement controls. Those people who complain about the difficulty of games like Ikaruga and Ninja Gaiden really should be forced to play all the way through this game, before they are allowed to complain about game difficulty again.
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The DC version was great and it still is by today standards (The first 2 levels are quite boring though, you have to stick through those...) and wasn't near as hard as its predecessors. There are some really imaginative levels in there, not to mention how beautiful they look...
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edit: Do the cheats still work? If so, I might just give them a go purely so I can do a nostalgic tour through the game, minus the stress
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c'mon, I was a much younger and more patient gamer back then!
Can't imagine I'd have the patience now though... but I still think a 3 is harsh.
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And yes, it was the third jump if I remember it rightly. A proper bastard. City of Forever think it was called.
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With all that in mind, 3 is positively generous
I can quite imagine that with infinite air and health this could be reasonably good fun, but sadly those options aren't available to you, so....
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http://gm c.yoyogames.com/index.php?showt...
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Best 'old game' quote ever.
/Seriously
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Are we that far into the cry-baby generation. Bummer.
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I didn't get to play the MD version of Ecco until a couple of years ago and I was shocked at how basic it was not to mention how confusing it was trying to work out what you had to do. Defender of Time was criticised for this too but it was perfect compared to this game. Somehow I can't help thinking the devs created the lovely graphics first and then tried to add the gameplay later but ran out of time before they had to release it...
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Ok, I'll admit that back in the day I did enjoy this quite a bit. But if you have to cheat to enjoy a game then that just tells you that they didn't get the design right to begin with.
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I remember returning Ecco (back in those days it was tough returning games - especially in WHSmith) for Flashback, which I played for about 2 years.
As opposed to Ecco which I gave up on after 2 hours.
I enjoyed the 'cooooo, I'm on a dolphin, I can jump and leap and sing, woohooo'.
Then after an hour I thought 'screw this, visual beauty DOES NOT = fun'
/Exit stage
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In my memories, the most frustrating of them all was called Titus the Fox.
/that is, not counting a certain C64 game where a certain level was on purpose made unbeatable, because the programmer was lazy/not-paid/too-smart/whatever and did not code the following levels.
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But honestly, bearing in mind there wasn't really a game like this before it, and certainly not since, it's hardly fair to call it dated. Fair enough, it's stupidly hard and the controls are shit, but they were always like that, regardles of when it came out. In fact, it felt exactly the same playing it now as it did back then, which can't even be said of the old Mario or Sonic games.
Shit it may be, but dated it ain't. It's exactly the same as it was back then.
@ Kristan re: no cheating:
Fair enough then. But basically that means I won't be parting with the 400 points for the crabby (pun intended
edit: Did somebody mention Flashback? Now seriously, why the living fuck hasn't that been released on the VC or XBLA yet? Sod Halo 3, just give me Bioshock and Flashback HD this year and I'll be set
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Why do they insist on making kids games so stupidly easy these days?
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Mr. Krudster - do you decide these things by whatever you happen to have on at the time?
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Apart from that it's a wonderful game with a very nice atmosphere. I can remember enjoying the puzzles a lot as well, especially the kick from figuring out their solutions.
And for the lack of directions in this game, it's far better than the overdose of handholding that recent games have imo.
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And that makes it good?
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This game is so different from all other games, even now. It's a shame that unique games like this get so slated by EG and it makes me reconsider all their past VC games that they dissed.
I haven't replayed this yet since the MD days but I will post a review here as soon as I have
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Fortunately, I was an Amiga user, so I never needed to worry about stuff like that. We had the option to try the (full) game before we bought it.
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Plus, the soundtrack for Ecco was, and always has been, outstanding - one of the best in my opinion. It got the atmosphere nailed, and was very diffierent to that in other games.
*fondly remembers finishing City of Forever level on MD, being whisked around in the time machine and going back to Pterandon Pond or whatever it was called*
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I too finished Ecco on the MD without cheats. Bloody hard end boss.
Wasn't too tough up until then though AFAICR...
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Still 3/10 seems a bit harsh.
Ecco 2 was the best of the Ecco games though IMHO.
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.. wouldnt mind playing a modern day version.
Perhaps a remake of the 3d one taking advantage of 360 power?
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Even in those days I only finished the games I liked, and Ecco was among them.
Expensive games meant that you needed to be very sure that you'd like a game before you bought it. I always looked down a bit on the Amiga guys at that age, fun to hear that some of them had the same on the MD
@smelly: I was too annoyed by the camera of the 3D version to persist for long, I got motion sickness of it :S
@krudster: for mere mortals it's impossible to complete without the cheats, but it is possible to enjoy the best levels without them, even for one with average gaming abilities like me.
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And yet I still tried the demo. Curse you rose-tinted glasses!