EA to publish id Software's Rage
Expect more game details at QuakeCon.
Electronic Arts will publish id Software's upcoming multiformat driving/shooter hybrid Rage, the superpublisher announced at its E3 press conference in LA today.
Id programming monster John Carmack took the stage and said it was a "big deal". "This will give us full access to EA's worldwide marketing muscle without taking away our ability to build games the way it should be done," Carmack explained.
The game's release date is unknown ("when it's done" if you want to be pedantic), but Carmack said at QuakeCon last summer that it was on a four-year development cycle - work having begun 18 months previously - so our money is on Christmas 2009 or later.
Rage will be id's first simultaneous release on PS3, Xbox 360, PC and Mac thanks to advances made in the company's new game engine, id Tech 5, for which Rage is something of a banner title.
"Rage represents a new direction for our games," id CEO Todd Hollenshead said in a statement marking the EA partnership announcement. "Rage is a shooter unlike any other, developed on our cutting edge new technology, and built to the exacting standards id is famous for. We're excited to have the support of EA Partners to launch Rage on the world."
Meanwhile, EA Partners' David DeMartini said id was "one of the best development studios in the world" and that the deal with the Texan developer "is the epitome of EA Partners' mission" to "provide the world's best developers with access to the world's best publishing resources".
Rage puts players in the role of a survivor in a post-apocalyptic world where a nascent civilisation is being distorted by naughty new leaders. A lot of details are up in the air but it's clear you'll be driving around vast landscapes (replete with id Tech 5's fancy Megatexture technology - an evolution of the Enemy Territory: Quake Wars technique) sprucing up your Mad Max-style ride and getting into first-person shooter fights with the locals.
Id's been working hard to get the driving mechanics right, testing them regularly with internal racing tournaments.
You can read what we already know about Rage in last year's extensive preview/interview, where id's Tim Willits told us everything he could think of.
And we'll be back at QuakeCon at the end of the month to report on the latest revelations. Id's announcement of the EA deal concluded with the promise that "additional information" will be forthcoming.
You may also like...
-
EA evaluating FIFA Street features for FIFA 13
-
Sony admits "dropping the ball" with Demon's Souls
-
CD Projekt: Witcher 2 intro cinematic "the most expensive asset we ever created"
-
Skyrim patch 1.4 now live for Xbox 360
-
Skyrim patch 1.4 performance tip: make a new manual save
-
Epic's Sweeney on graphics tech: "the limit really is in sight"
-
Next Xbox has tablet-like touch-screen controller - rumour
-
Blizzard legally opposes Valve's Dota trademark application
-
Skyrim gets high-res PC texture pack
-
Diablo 3 release date narrowed
-
Double Fine Adventure passes Day of the Tentacle budget
-
Amnesia: The Dark Descent follow-up teased
-
Valve admits hackers accessed Steam transaction log
-
Final Fantasy 13-2 "to be continued" ending explained
-
Sony: The Last Guardian is making "slow progress"
-
Namco Bandai to publish new Star Trek title
-
Skyrim makers create dragon riding, Kinect shouts, new skill trees
-
Five new Mass Effect 3 gameplay trailers
-
EA announces starry Syndicate voice cast
-
Cheapest places to buy Kingdoms of Amalur: Reckoning
-
David Braben discusses consumer Raspberry Pi release
-
Sony showcases Vita's Discovery Apps
-
English language Cannon Fodder 3 hits GamersGate
-
EA outlines Kingdoms of Amalur: Reckoning House of Valor day-one DLC/Online Pass
-
Sony confirms LittleBigPlanet Karting development









Comments (9) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Apparently, Rage uses 22Gb of ONSCREEN textures.
How the HELL are they going to do that on console?
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
22GB will fit on a Blu-Ray. Not sure how they'll do it on the Xbox 360.
Comment below viewing threshold Show
It won't appear on Steam (unlike previuos id stuff) now that EA have got their claws into it.
Comment below viewing threshold Show
They've got a lot of ground to make up.
It won't appear on Steam (unlike previuos id stuff) now that EA have got their claws into it.
Yeah, just like the EA-published Orange Box didn't appear on Steam.
Comment below viewing threshold Show
Which was developed by Valve. Who own Steam.