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EA Sports' Peter Moore Interview

Xbox 360 PC PlayStation 3 Wii
Interview by Ellie Gibson

21 August, 2008

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Will Peter Moore ever get over leaving Microsoft? Back in May, the former Xbox boss told us it "broke his heart" to say goodbye. But he's had a whole year to get over it now, and to settle into his new role as head of EA Sports.

So how has Moore enjoyed the last 12 months? What's been his biggest success? What work is there still to be done? And now he's moved from platform holder to third-party publisher, who does he think is winning the console race? Read on to find out.

Eurogamer: What do you consider to have been your biggest achievement during your first 12 months at EA Sports?

Peter Moore: Other than the Sports Bar I set up in the office? [Laughs.] I think making the games more approachable, getting the development teams to understand it's a different marketplace. There are different consumers coming in who would love to be a part of the EA sports nation - but sometimes the games can be just a little difficult.

Under no circumstances are we dumbing the games down. But at the same time, we need to be able to provide an easier entry point for EA Sports games. I'm the poster child for the whole thing because I find some of our games challenging. I want to be able to play them more quickly and have a fun experience from the get-go. If it doesn't work for me it isn't working for the average consumer. So I think the message of approachability and accessibility is important.

Then there's globalisation. I have a different view from the average American consumer on what sports is on a global basis. We have a much more global outlook when it comes to opportunities for EA Sports. Particularly here in Europe, where for the best part of what we do here is primarily FIFA and then other games. We do sell NBA here, we do sell NHL, but FIFA is a huge percentage of what we do.

Eurogamer: What haven't you yet achieved that you'd hoped to?

Peter Moore: I don't think we've globalised as quickly as we can. We need to move a little quicker with online features. We know the future is online, we know the future is different channels of distribution using online, and we haven't quite started to think through how we do that, working with our retail partners and making that a reality. So we need to accelerate that a little bit more.

'EA Sports' Peter Moore' Screenshot 1

FIFA is more than just a new Rooney model every year now, Moore points out.

Eurogamer: EA has clearly tried to shake off the image of being the big money factory that churns sequels out year after year, with the introduction of original IP like Mirror's Edge. But you could argue EA Sports is one area of the business that's still pursuing that model, producing a new Tiger Woods each year, a new FIFA... Is there ever a day where you'll say, 'Okay, we've made the best football game we can - at least on this generation of consoles. Let's stop now'?

Peter Moore: I hope that day arrives, where we just say, 'It's perfect.' The fact is no game is perfect. I'd like to think we continue to innovate. The announcement we made this morning about Adidas Live Season is a great example of how we're continuing to make games feel fresh every year. Online is a huge opportunity for us, and I don't think we've scratched the surface yet, particularly in football, of what you can do to connect football fans around the world.

I'd like to think one day we'll have the perfect game, but we're a long way from perfection, like most games are. No game is perfect.

Eurogamer: Why should people play FIFA instead of Pro Evo?

Peter Moore: Our game was not perfect three years ago. We had a lot of challenges... Simple things like ball physics, the handling, the way the players ran off the ball, all of that has been addressed. The game has come enormously far and when you layer in what we're doing online now, our investment in licences... We've always taken great pride in the investments we make in football, to make sure the football videogame fan gets the most authentic and fully licenced experience.

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Comments: 1-12 of 12 in total

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HolyJebus
21/08/08 @ 13:27
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Were any of the questions actually answered?
jonsaan
21/08/08 @ 13:31
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It's funny. Of all the games that I thought would benefit from online all those years ago, sports was the one. You'd have one game and it would just get updated for new Teams etc.etc. Instead they are probably the total opposite of that. Yearly minor updates where very little changes bar the rosters and some new motion capture. Greedy licensing deals are probably to blame.
stampax
21/08/08 @ 13:41
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Good interview - although why does anyone hide behind the fact that EA will keep on releasing newer yearly updates of things like FIFA, etc - they are simply a license to print money. They'd be mad to stop doing them.
jonsaan
21/08/08 @ 13:44
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Yes but decent team and venue updates would also be a license to print money.
Xerx3s
21/08/08 @ 13:45
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"There are different consumers coming in who would love to be a part of the EA sports nation - but sometimes the games can be just a little difficult."

Fuck that. Games are not too hard, casual gamers are just too fucking lazy. You don't dumb down monopoly either just because people don't want to read the manual, do you?

The games YOU want are shit simply because you have dumbed them down so much that you would still win if you are sleeping.

/storms out of thread
/kicks casual bastards in the groins on the way out
jonsaan
21/08/08 @ 14:09
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Half the fun of playing games is feeling a game click after you stick with it and learn its ways. An instant game, such as guitar hero, fades very quickly for me. Something that makes you work to get it's ways (Disgaea 2 ) is far far more rewarding in the long run.
Xerx3s
21/08/08 @ 14:19
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GH's system is good - even though it's not my thing. It's easy to learn and hard to master but he is pushing for dumbing down games (it has been a goal for EA for ages now) and that's bad. It's not just EA though, everybody seems to be going for this. The extra money that is earned by selling to these lazy bastards and in the process completely diluting the quality.
davc4
21/08/08 @ 15:16
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with the making games easier bit is he tryig to launch FIFA to the US market.
nvm nice little interview with not really all that much said.
Krelle
21/08/08 @ 17:05
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@jonsaan:

"Half the fun of playing games is feeling a game click after you stick with it and learn its ways. An instant game, such as guitar hero, fades very quickly for me."

wut? how is GH instant? The (music)games doesnt really become interesting until you get to the top, or close to, difficulty.
Games lile GH,DDR,PopN etc gets better the better you become as a player.

Note, that I agree with you in general. GH just seems like a weird example.

omg edit
Edited 1 times, most recently on 21/08/08 @ 18:10
Tweakmonkey
21/08/08 @ 18:07
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Eurogamer: Why should people play FIFA instead of Pro Evo?

Peter Moore: ...our investment in licences... We've always taken great pride in the investments we make in football, to make sure the football videogame fan gets the most authentic and fully licenced experience.


Investment for the consumers benefit is it? More like monopolising the market so that competitors don't stand a chance.

bad09
21/08/08 @ 18:30
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Good read.

I'm on a EA revival with Mirrors Edge, Dead Space, LOTR: Conquest, Tiger, FIFA, Next Fight Night when it arrives.

"Eurogamer: Why should people play FIFA instead of Pro Evo? "

FIFA all they way baby! Pro is pure crap on presentation (and I hear gameplay these days from Pro fans...)

I nearly picked up a cheap 08 the other day (took a FIFA break for a couple of years) but held out to get 09 in a few months. Can't wait, get in!
jonsaan
22/08/08 @ 09:37
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@Krelle. Maybe it was a bad example. I found it instantly fun from the word go and incredibly easy (medium and most of hard). later difficulty levels just felt pedantic to be honest. Not fun. The actual game is as shallow as a puddle though.

Comments: 1-12 of 12 in total

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