EA Sports Active More Workouts Review
Second wind.
Version tested: Wii
I gave a talk on videogames at a conference a couple of months back. Only, it wasn't a games event. It was the annual conference of the National Obesity Forum at the Royal College of Physicians, and I was blathering on about active gaming.
That I was invited as a gamer to present to an audience of medical experts is palpable evidence of the impact Wii specifically has had beyond gaming itself. One in four British adults is classified as obese, and with reports suggesting fully half of the population will look like professional darts players by 2050, suddenly some very important people outside of gaming are starting to see it as part of the solution, rather than the problem.
One particular moment in my session stood out. I asked for a show of hands: "Who owns a Wii?" Roughly 75 percent of the audience raised an arm. "And Wii Fit?" Only a small number dropped. "How about EA Sports Active?" One solitary hand remained aloft.
This is both predictable and revealing, and gets to the nub of whether, as a console owner, you are a Wii Fit or an EA Sports Active person. Some stats: Wii Fit was the biggest-selling game on any system in 2008; it was the biggest seller for the first six months on 2009, shifting over 2.5m units in the 18 months since launch. That's not far off one Wii Fit for every Wii sold in the UK, an astonishing achievement for an exercise title. Presumably Nintendo execs keep fit by rolling around in all the money.
EA Sports Active, released very deliberately into Nintendo's slipstream back in June, also got off to a flyer, shifting close to two million copies worldwide in its first few weeks on sale. More Workouts, out last Friday, limped in at 35 in the Wii chart, however, 13 places behind the original, while Wii Fit Plus rides high at number five in the all-formats listings.

Watersports are EA's attempt to inject some 'fun' into the experience. You'll be in too much pain to notice.
There are many reasons why Wii Fit is more popular: brilliant, blanket marketing; first to market; tied in with the purchase of a balance board. But the key difference is that it's fun first, fitness second. In the same way that Brain Training made maths fun (it's my six-year-old niece's favourite game), Nintendo has done the same with certain forms of physical activity: it's stealth exercise.
With that in mind, if you want a game that will improve measurably your fitness through punishing, structured workouts, EA's offerings are streets ahead of Nintendo's. That was true of the original Active next to Wii Fit, and it remains the case with More Workouts up against the recently released Wii Fit Plus. Put simply, Wii Fit won't make you fit by itself, whereas Active actually might.
So let's look at what's changed in More Workouts (rather than regurgitate the basics, it's all there in my original review ). The first thing to note is, it's only five months since Active: as the name implies, this is very much an expansion of what came before, rather than any kind of major overhaul.

Ab workouts are the jumping squats of More Workouts. Agonisingly good.
Holes have been filled. Each workout session is now bookended by warm-up/cool-down exercises. This is sensible as the high-intensity workouts in Active can be taxing, so structuring in a little stretching out is responsible - and all too easy to ignore unless you're being told to do it.
More variety here would have been welcome, but the primary purpose is to get the user into the general habit of easing into and winding down from a workout.
Taking half a step in the direction of Wii Sports Resort, EA has tried to 'theme' More Workouts, setting it in a "luxurious tropical location". The art style is so joylessly functional you won't care, but this allows EA to add in new watersports events like paddling and waterskiing, plus a resort-based obstacle course.
The latter is a great addition, providing variety within a single event. You run between gates, stopping at each to perform a different activity on the spot, like lunges or (the surprisingly fun) skipping. Running in the original Active became a chore, not least due to the narcoleptic visuals, so any variety is a boost. (Incidentally, the cycling in Wii Fit Plus is a great example of how Nintendo's 'stealth exercise' trickery can counter the essential boredom of running on the spot).
There are 35-odd new exercises in total: balance board owners get stuff like step aerobics and press-ups, while Active staples like cardio boxing have evolved into something altogether more engaging.
I despise sit-ups. Even during the periods in my life where I've been a regular gym goer, I'd sooner share a sauna with a LAN party than rock backwards and forwards on the floor 'crunching'. Newly included ab exercises are EA Sports Active at its best: encouraging and motivating you to do the things you've spent a lifetime dodging.
As I write, there is a profound ache rippling through my abdominal area from the 20-minute high intensity ab session I nearly killed myself with yesterday. It's inconceivable that I'd do that without my unremittingly cheery virtual trainer chirping instructions and words of encouragement. This is precisely why these products work.
Leg raises - lying down, legs straight and parallel, lifted slowly up and then down without touching the floor - are remorselessly, savagely brutal. If you've tried the first Active, think 'jumping squats' levels of burn. Accordingly, the sense of achievement afterwards is epic.
Active's strongest single feature was the 30-Day Challenge: a month-long fitness programme skilfully deploying just the right balance of carrots and sticks to urge the user to stick at it with the promise of real improvement.

Can't think why they don't use clinically obese male gamers in these photos.
In More Workouts this becomes the 6-Week Challenge: it's longer, obviously, and more varied, but the goal remains the same. And being able to plan ahead and choose rest days (Monday: workout; Tuesday: McDonald's; Wednesday: 10 pints of Stella, etc.) makes it easier to adhere to. Making a pledge to yourself and the game is psychologically powerful and you will be compelled to avoid the guilty pangs of a skipped session.
While it's a more rounded experience than before, many of the same issues remain. The resistance band is still useless for blokes, and you will need to purchase something better to reap any notable benefits. Furthermore, the journal remains a half-hearted affair, offering very basic diet tracking and nutrition factoids, and never really approaches being the useful tool it could and should be.
The game's ability to detect motion from the controller is also still hit-and-miss at times, particularly in registering the nunchuk when it's slotted into the leg-strap, though in general it acquits itself very well. MotionPlus is a clear opportunity to enhance the experience and really ought to be supported next time around.

A man pretending that the resistance band is actually of use to him. It's all lies.
Should you buy it if you already own the original? Retailing at 25 to 30 quid, it's hard to justify such an outlay for content which on PS3 and Xbox 360 would surely be offered for substantially less as DLC.
It is, however, clearly a better-rounded experience than its predecessor, so is the obvious first-timer choice. But bear in mind it doesn't come with the resistance band and leg strap this time, which need to be purchased separately, adding another 15 quid to the asking price.
It can't engage and enchant groups in the way Wii Fit does, nor does it attempt to. But as I said the first time around, if you are serious about improving your fitness levels and have neither the inclination nor the funds to join a gym, Active is currently the best of its kind.
8 / 10
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Comments (30) Latest comment 1 year ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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I was a fan of the first and wondered if this was substantial enough to warrant a purchase.
Abs, start crying
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Did you try turning it off and on again?
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Very funny
You know what I meant. As a home exercise program, I favour EA Sports Active.
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I should read more about this and decide whether or not I would use it regularly. At the moment, I sleep, eat and spend my whole day in the house (literally).
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That'll be
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"I thought there was no evidence that warming up/cooling down exercises prevented injury? [citation needed] "
I believe the studies in question showed that warming up had no effect on performance, which was then confused with its effect on injury reduction. I may be wrong though, I'll try and track something down.
"I've got this sitting at home... finding the motivation to get started is half the battle, the first one worked wonders on me though."
Before.
[link url=http://iamchiq. fooyoh.com/iamchiq_beauty_health/files/attach/images/613/784 /306/003/fat-venom.jpg
]http://ia mchiq.fooyoh.com/iamchiq_beauty...[/link]
After.
[link url=http://www.wondercostumes.com/images/products/DG66073 50.jpg
]http://ww w.wondercostumes.com/images/pro...[/link]
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Warming up DO prevent many injuries. No citation's needed - just try some basic 2 hour unarmed combat training session, but without warmup - you will certainly manage it, but you won't be able to repeat the same thing next day. If not lucky and being injured - then for week or more.
After looking at Sports Active exercises though I wonder if they look like warmup=).
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@metalfish: It's Safran et al, 2008.
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Ok, most of what I'm finding shows consensus as follows.
1. Warming up before exercise does reduce risk of injury.
2. Stretching before exercise gives no performance benefit, with some explicitly saying it is a bad idea. Stretching should be done during the cool down period, where its benefit is to increase muscle elasticity.
3. It is increased muscle elasticity that gives the best protection against injury, regardess of whether you are warm or not.
What appears to have happened is that someone has proved that stretching before exercise does not protect against injury, and that because most people incorrectly use stretches as part of their warm up routine, this has in turn has led people to incorrectly state that warming up before exercise is pointless.
BAD warming up (i.e. using stretches) before exercise gives no benefit, but good warming up (just working the muscle in increasing intensity) does give benefits.
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BAD warming up (i.e. using stretches) before exercise gives no benefit, but good warming up (just working the muscle in increasing intensity) does give benefits.
That depends on what are your exercises. For weight lifting stretching is crucial for cooldown, useless for warm-up, but for martial arts or sports with similar moving mechanics stretching is absolutely needed before, not after.
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Sorry couldn't resist, IT Crowd fan
@kangarootoo
Isn't this kind of information that should be present in Wii Fit or EA's game?
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Part of what you are describing DaemonSpawn ("you won't be able to repeat the same thing next day"
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"but for martial arts or sports with similar moving mechanics stretching is absolutely needed before, not after"
I disagree I'm afraid, though I think we need to clarify your use of the word "before". If you mean you should stretch before sparring to maximise your flexibility, then I would agree. But that stretching should NOT take place until all your muscles are well and truly warmed up.
Regardless, a warm muscle is more flexible and elastic, but it is warming up that does that. Forcibly stretching a cold muscle (as a stretching exercise will do) is more likely to cause damage than anything else.
Mild stretches (as I know are common in pretty much every martial art class everywhere*) will warm up a muscle, simply by the fact that they are working it, but you really are better just working the muscle within its comfortable range.
* I will add that just because something takes place in martial arts classes up and down the country, does not mean it is correct. I saw enough straight legged sit ups in karate classes being ran by very competant instructors in the 80s to know that "group think" is rife in martial arts.
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It did give me a hell of a muscle burn, which is good, as Wii Fit never came close. Sadly nearly all the exercises revolved around the legs, even when you chose "upper body exercise", about 60% of the exercises were still legs training. My legs are fine, I'm a guy, I need a strapping torso. Also, in one 20min training it wanted me to do lunges 4 times, which I hate, and I have a nice wooden floor, so jumping makes the whole house tremble.
tl;dr not enticed by this.
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Absolutely. Even if its hidden away in a glossary for those who can be arsed to read it.
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Its a fitness book rather than a martial arts instruction book, so don't buy it expecting to learn capoeira (though it will help you if you are also training elsewhere). But its something a little bit different.
http://ww w.amazon.co.uk/Capoeira-Conditi...
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I found a lot of the presentation irking as well and ended up turning off all the trainer prompts as they would repeat themselves constantly. Also it had a few bugs with some exercises, like side to side jumps where it tells you you're going too slow if you follow the trainer, but it tells you you're going too fast if you try and set the pace, and regardless of your timing the end result was you were too slow. Generally it was never made clear if you should set the pace or not, even though you could it some exercises and couldn't in others.
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David Icke's space lizards?
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