EA Replay Reader Review
What is the point of retro compilations? The only point is to allow old gamers (like myself) to indulge in a bit of nostagia for the old days. These collections are primarily for people who played these games when they were originally released. Younger gamers generally have no interest in old-fashioned games that were released before they were born (or too young to hold a joypad).
So, when you release a retro compilation, it's generally a good idea to have these games emulated as closely as possible to the originals, no?
I mean if, for example, you were to take the classic 16-bit Road Rash games, rip out all of the original Rob Hubbard music and replace it with audio loops of generic dance music... well, you'd have to be some kind of crazy person, wouldn't you?
And if you let the compilation go gold with major bugs in the sound emulation for other games, as well as some bugs that cause games to crash, would you be surprised if people called you unprofessional?
Well, believe it or not, this is exactly what EA have done with EA Replay.
Graphically speaking, the games seem to be intact, and I don't mind that they're all SNES and Megadrive versions, considering they were the versions I originally played. But a major part of the nostalgia experience is the sound... and this is where EA have gone horribly wrong.
It can't be a licensing issue, as all of the music in the Desert & Jungle Strike is emulated perfectly (even if the sound effects aren't), and they were also written by Rob Hubbard.
It just beggars belief. If you're any sort of fan of these games, my advice is to stay well clear of this emulation - you will very likely find it offensive to your precious memories.
1 / 10