EA confirms Theme Park DS
Handheld rollercoasters for 2007.
EA's Tokyo development studio is working on a DS version of Theme Park, the publisher has confirmed.
The latest incarnation of the popular fairground simulation will, as ever, allow you to create your dream-park and fill it with stomach-churning rides, tacky shops, and 'Butlins' sideshows. It's a familiar description of an old franchise, but EA believes the DS can bring a new, intuitive approach to the series via the touch-screen interface.
"Theme Park is one of EA's long standing properties, and we are excited to breathe new life into the series by bringing it to the NDS platform for the first time ever," said Stan Chow, general manager of EA Japan. "Taking advantage of the unique controls in the NDS, we are able to create an easy-to-pick-up game that will have the depth to satisfy fans of the series, and also be accessible to lighter and new gamers with its user-friendly controls."
The game is due for release in spring 2007. Meanwhile you can peruse the latest screenshots in the game's gallery.
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Comments (21) Latest comment 5 years ago
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Now where's Syndicate DS?
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Hopefully Rollercoaster Tycoon will make a DS version to compete
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completed that game too many times, even if i just used the 'train a dragon up to level 10 then stomp about other dungeon in fps mode' tactic too much
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Edited to finish my sentences!
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With the stylus / touch screen you don't have this extra surface. You also don't have more than one button (touching = clicking), but that has worked for Mac users for a very long time.
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Not worse, necessarily, just different. So importing RTS interfaces over to the DS won't work without some tweaking to take account of the difference, and I can't think of any game that's done that tweaking yet.
*active touch-screens like the ones required by MS's Tablet OS can sense where the stylus is over the screen even when the stylus isn't touching the screen, and tapping the screen acts like a mouse-click at that location, so essentially they've re-inserted the extra plane. But the DS doesn't have that.
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There's not really any problem, you can tap the screen just like clicking a mouse. If you needed to simulate hovering, the game could be set to have one tap as a hover and two taps as a selection.
I've never played a DS game where you had to move the stylus to a particular place and then press a button, because that would require you to have three hands (one to hold the stylus, one to hold the DS, and one to press the button).
"Not worse, necessarily, just different. So importing RTS interfaces over to the DS won't work without some tweaking to take account of the difference, and I can't think of any game that's done that tweaking yet."
I can see what you're getting at, but I just can't think of any examples on the DS where this is an actual problem. In most strategy games the position of the pointer makes no difference to gameplay, it's only where you click it, and this is something that's functionally identical to a stylus.
And whatever the situation, a stylus is a heck of a lot better on a strategy game than a direction pad.
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While we're on requests, you've probably guessed... Theme Hospital please!
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