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Earthrise Interview

MMO PC Interview by Robert Purchese

27 January, 2009

Page 3 of 3. <- Page 2

Eurogamer: How much player-versus-environment content is there, then? Is there a big story, are there lots of quests, will we be raiding later on?

Atanas Atanasov: There are hundreds of types of monsters, and lots of humanoids and robots in the PVE content. The quests will be focused more on the zone itself. There will certainly be one main quest or storyline, but we won't focus much on this subject. Players in Earthrise can switch their affiliation at any time and go to any zone and do quests for different factions there.

Every single faction has a different outlook on the world so the story of Earthrise will be told from lots of different perspectives. Earthrise is more of a sandbox game. The limitation will be how much time you have and what direction you travel, not what level you are.

Eurogamer: What's the endgame vision of Earthrise?

Atanas Atanasov: We're designing the endgame as a more PVP-oriented experience with territory conquest. Almost half of the island will be a very dangerous zone where only the strongest players and guilds will survive. It will be a place for those who are really looking for the endgame, where territory ownership changes overnight, and where the most precious resources are. It's a kind of strategy game where you build your own base and then go and conquer the base of the enemy.

Eurogamer: And is the focus on group play or solo play?

Atanas Atanasov: A single player cannot take over a whole base! But if you want to be the most successful player killer or the most wanted bounty hunter or if you just want to be famous, you can do it yourself.

Eurogamer: The economy and crafting system are other big areas for Earthrise. What's so special about them?

Atanas Atanasov: It will be very different to the games where crafting and player trade is not that importan because the best items come from raid monsters. We have designed the economy in a way where crafters will be the most important production team, and the monsters will only drop the resources for items. Everyone will need to either be a crafter or have a crafter as a friend - or just have a lot of money to buy those items. We expect that the players will run the economy themselves and decide what's precious and what is not on the market.

'Earthrise' Screenshot 4

Abandoned cars, though - that's all new.

Eurogamer: Is Earthrise going to be subscription based?

Atanas Atanasov: Yeah. We're planning for a subscription-based game because we want everyone in the game to have the same experience. We don't want to limit content with restrictions. [The price] will be similar to other games.

Eurogamer: Is the MMO market quite frightening to launch into, given how quickly a game such as Tabula Rasa can come and go?

Atanas Atanasov: This is not a real threat because, firstly, the market keeps expanding, and secondly, there are always players looking for something new. If the new title is attractive to them they can either pay for both MMOs, or leave the other one.

Eurogamer: Have you got a publisher for Earthrise?

Atanas Atanasov: We're negotiating some terms at the moment. There's no single publisher we're talking to, but we've had talks with some interested parties. But I can't give information on that.

Eurogamer: How long have you actually been working on the game?

Atanas Atanasov: This is the third year right now. We started at the end of 2005, so a little more than two years.

Eurogamer: And you're scheduled to launch this year, is that right?

Atanas Atanasov: Yes, that's right. But it wouldn't be in the first half.

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Comments: 1-13 of 13 in total

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iokthemonkey
27/01/09 @ 14:04
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So again, it sounds like "we're going to depend on the PvP players to make their own content..."
Biggles
27/01/09 @ 14:15
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So by skill based, do they mean twitch-based, or am I missing the point?
iokthemonkey
27/01/09 @ 14:18
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So by skill based, do they mean twitch-based, or am I missing the point?

----

I wondered about that, too and got the impression it was twitchy. But then other bits sound like it's stat-skills... /hmm
DFawkes
27/01/09 @ 14:47
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Air Rivals is a sci-fi MMO that hasn't tanked. Yet, at least.

I hate the PvP focus of so many MMOs. It's like they see WoW, think "Ah, they've got PvE done", and just don't even try to compete. That's the reason I like WoW and LOTRO so much. If I'm playing against other players, I'm sure as heck not paying the subscription - to me, that pays for the persistant world, not arenas that are just as well being peer-to-peer.

That's just my opinion though, I appreciate there are people out there who like PvP.
Edited 1 times, most recently on 27/01/09 @ 14:47
mkreku
27/01/09 @ 14:55
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Maybe a post-apocalyptic MMO could get me back into the MMO world? Hmm.
anomagnus
27/01/09 @ 17:26
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anarchy online - still going

anyway, fair fucks to them, it might be ok
the_mtfr
27/01/09 @ 17:39
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I hope either this or Stargate Worlds is gonna be good. Even both, I'd love an MMO like this.
konniehuqfan
27/01/09 @ 18:32
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eurogamer your mad old teacher meant the fourth world war, not the third :p
darth2d2
27/01/09 @ 19:03
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The Player economy is the most important part to me. He is right that other games have utterly failed in that aspect. Crafting doesn't matter in WOW and the AI controlled supply/demand system of guild wars is, at best, predictable. I have always wanted to play a game without levels too. Levels are a built in value system. A level 34 player can obliterate a level 15 player no matter how well the level 15 player uses strategy. Without levels a smart player can spend 2/3 the time playing his opponent does and still overcome. The person who works 40 hours a week should be able to compete with the person who works 20 hours a week and lives with their parents.

The ideas are great, but lets be honest Hellgate promised innovation. It took them forever and they still released an incomplete failure. Further more I don't understand why the article didn't call them out on the fact that they are picking up the Hellgate pieces. First it's Fallout, then Tabula Rasa, but neither come as close in comparison as Hellgate does. And Hellgate failed miserably so I would like to know how they plan to overcome the failures of a Post-Apocalyptic SCI-FI MMORPG that has already failed.

Also as far as the PVP idea I would like to point out that Shadowbane tried that. They are free to play with a premium pay account now. What would be innovative would be a PVP based game where the Pay to Play content was the typical hero content and the Free to Play offered players the chance to play as the monsters. I have always wanted to play as the monsters in the game because AI is made to lose, but if you are paying to play than I want to see the monster I am kicking the crap out of try to run before it dies. And on the other hand I would like to be able to lure some Noob into the middle of a group of other monsters and see if he dies or runs first.

That is all.
AphoticCosmos
28/01/09 @ 11:42
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The Player economy is the most important part to me. He is right that other games have utterly failed in that aspect. Crafting doesn't matter in WOW and the AI controlled supply/demand system of guild wars is, at best, predictable. I have always wanted to play a game without levels too. Levels are a built in value system. A level 34 player can obliterate a level 15 player no matter how well the level 15 player uses strategy. Without levels a smart player can spend 2/3 the time playing his opponent does and still overcome. The person who works 40 hours a week should be able to compete with the person who works 20 hours a week and lives with their parents.

There's lots of robust economies on MMOs. EVE's economy is as complex as it's PvP and general game mechanics - and that's saying something. In fact, the market is pretty much entirely PvP between what we call carebears [people who don't fight and usually get blown up a helluvalot].

Don't write every in-game economy off because WoW's is full of fail [WoW is full of fail in general]
Byzanite
28/01/09 @ 15:40
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do I sense Earthrise being a big grind... RF Online?
I hope not because it looks like an interesting game.
endgame
28/01/09 @ 16:04
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it's nice that it's pvp based. it will scare the pve weak losers off, which is gd. but if it's going to be another subscription based mmo, then no thks! gw is nearly gaming perfection and it's free to play. i will allways choose that over this.
4thVariety
03/02/09 @ 17:54
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Skill based sounds better than grinding up numerical values and just managing stat sheets. Sounds as if being able to aim with a mouse is finally going to be rewarded again.

But PvP based, seriously? PvP might be a good testing grounds to see if combat works and is entertaining over long periods of time, but it is also not a popular as shooting up some monsters in co-op. Which was the last successful PvP only game? UT3 isn't so hot, servers are few and super tough to get into for newbies. Fury failed miserably by being PvP only. PvP means, that at least 50% of players will go away empty handed from a confrontation. That's not motivating for most players. Sure, blame them for not training every day, but games are entertainment, not suffering. Let's hope there are plenty of opportunities to take your friends and shoot some monsters without stressing out on team tactics, PvP exploits and other game mechanics. Left 4 Dead has shown the way.

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