E3: Valve not "closing the book" on L4D
More DLC coming in "fairly near term".
Valve speaker Doug Lombardi has said the existence of Left 4 Dead 2 does not mean there will be no new content for Left 4 Dead 1. Quite the opposite.
"It's definitely not the case that we're closing the book on L4D and saying, 'Next time you get anything is when the sequel comes out,'" Lombardi told Rock Paper Shotgun.
"Stay tuned, there's more coming - there's more information we're going to talk about for the sequel, there's more content coming for Left 4 Dead in the fairly near term.
"I think the short answer is: trust us a little bit," he added. "We've been pretty good over the years - even with L4D going back just a few months - about supporting games post-launch."
Left 4 Dead 2 adds five new campaigns, four new characters, the city of New Orleans, melee weapons, reworked guns, new ammo, new bosses, gauntlet moments, a Wandering Witch, protected Infected, limb loss, a new unannounced game mode and more control for AI directors.
"In a sense, L4D2 is a response to what players were asking for after the first one shipped," explained Lombardi. "That's really how it came about. I think if folks spot us a bit more time, they may see where we’re going with all this."
Head over to our hands-on impressions of Left 4 Dead 2 to see what we think.
Left 4 Dead 2 is due out 17th November on PC and Xbox 360. Our Left 4 Dead gamepage has more.
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Comments (38) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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In Doug we trust!!!
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I thought that's what the patches and the game updates were supposed to be.
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I love the game though so can't really complain!
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They have *never* let me down before, and they make the best games in the world by quite some distance, so they get way more wiggle room than any other developer would
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When have they ever said that? For that matter when have they ever stated a date when Episode 3 was meant to arrive, which has been put back because of Left 4 Dead or any other game?
You see a few post up where it says Valve shouldn't have to justify themselves to petty morons? You're are one of those morons.
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That's because you are probably a console gamer through and through (apologies if you are not, but most PC gamers can see why people might be annoyed even if they don't agree themselves).
Console gamers have different expectations - hell, there's one a few posts above saying he would be willing to pay for Team Fortress a second time if they fixed the lag.
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That is like describing the Golden Gate Bridge as "yet another bridge".
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Console gamers have different expectations - hell, there's one a few posts above saying he would be willing to pay for Team Fortress a second time if they fixed the lag."
What?!? I used to play PC games, and I gradually moved over to console (after a fairly long period of overlap). And I can honestly say I didn't wake up one morning with a different idea of what I wanted out of a game.
In short, just what on earth are you talking about young man?
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They've stated several times that the episodic format would enable them to release episodes much faster than 'full' games. Meanwhile they've released L4D, and announced L4D 2, all in the space between two episodes, while the promise of an announcement regarding Episode 3 by the end of 2008 was happily ignored.
You see a few post up where it says Valve shouldn't have to justify themselves to petty morons? You're are one of those morons.
I never asked Valve to justify themselves to me, and I really don't care what some apologetic fanboy calls me.
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"limb loss"
Ooo, didn't notice that in any details before. Interesting.
I am kind of guessing that means it is the undead that are losing limbs. But I kind of think it might be interesting if the survivors could also lose them (taped up stumps and no-more twin pistol wielding, etc). It might be a pain in the butt too I guess.
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In short, just what on earth are you talking about young man?
Additional CoD4 multiplayer maps are free for the PC, but must be payed for on consoles. The different expectations of PC/console gamers is the reason Infinity Ward made that decision.
That's one example, but there are plenty more if you want them. The difference in reaction to the news of LFD2 between console and PC gamers is of course another.
edit: I didn't mean it as an insult, it's just a difference in the history of the platforms. And this difference may not apply to you, especially if you made a gradual transition between the two, but I am talking in general terms.
last, final edit: Missing limbs would mean you couldn't hold a rifle or shotgun either, so I don't think limb dismemberment will apply to the survivors.
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Me neither. It was an interesting (if not very much fun) idea though.
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That's not Valve's fault, it's MS's. There are rules and regs on Live! for updates/dlc that make it difficult to do everything that dev would like.
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"Valve. Seeing a backlash against L4D2. With anyone who has played the first game wondering why it's not just a downloadable add on pack. Decided to divert attention by promising to continue support for L4D1. They failed to realise that they had promised not only new episodes and weapons for L4D1 but, had failed to deliver on both of those promises."
This is the first time I've felt that Valve are doing a cheap cash-in title. After a few minutes of playing L4D2. You are left feeling that it is exactly the same game as L4D1. The new weapons don't feel any different and the melee weapons are the usual suicide afair. Run at a hoard or the tank with an axe if you want to see what I mean! The Director still cheats like mad and spawns zombies out of thin air in places that you have already cleared out behind you. You still get stupid spawns of smokers and hunters if you split from the group for more than 60 seconds etc. etc.
A very sad day for gaming when Valve join the quick cash brigade.
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I have been changing my opinion by what I consider the "worst part" about L4D2, but I'm almost sure that the worst is definitely the fact that the devs (which I believe are the guys from Turtle Rock with some additional help from Valve) thought it was a great idea to begin L4D2 right after L4D and, having a lot of stuff done (and adding 1 new map and 1 new easily moddable mode at the same time), say it's too much for an update. ORLY?
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Do we moan about COD or FIFA or the many other game series? Well a few do but most don't! I'll never get the sequel hate some hold, soooo many games out there I WANT SEQUELS for!
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I probably won't be getting it myself, but not because of the quick turn around but because the gameplay didn't gel with me as much as I would have liked it to.
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I hope episode 3 is more than one guy sitting in a closet slowly working on it.
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Although I do see why it's L4D2 not just an addon, thats too much change in the game itself - I mean changing item locations is a lot different from shifting maps, that can't but just slapped on. I don't see why it's so early in L4D's lifecycle they could have AT LEAST accounced this at L4D's 1st birthday and made more sales off that with a few more addon packs, if only small ones, like TF2.
Instead they have killed any new sales of L4D because why buy it when theres a 'better' version in L4D2? They've got 5 months of no profit from the game at all
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For me it's like the Battlefront games, if you're not gonna play it online just don't bother because that is where it really comes alive.
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and what about TF2 update?
liars
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Not that they're in their back pocket or anything....
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