E3: Spielberg: Natal a "whole new world"
More room now to "break your heart".
Steven Spielberg reckons that Microsoft's Project Natal technology represents "a whole new world; a whole new beginning" for videogames, and that all we've seen previously has been "thrown away".
"I'm currently making videogames through EA. And right now I'm so excited to be able to write for this platform, and that's what I'm most excited about, because it sort of changes the paradigm of what I would have written for last week, now all that has been thrown away and it's a whole new world, a whole new beginning," Spielberg, who unveiled the technology on-stage at the Microsoft E3 conference last night, told the BBC (spotted by vg247).
He went on to say that while there have been games of movies and vice versa, videogames have never allowed the emotional freedom of their big-screen counterparts, as we've been too busy faffing with or worrying about the controls.
"I don't really know of a convergence, and I can't give you a date for convergence, but so far the videogame industry has not allowed us the opportunity to cry while we're playing a videogame because we're too busy putting our adrenaline rush into the controller, or to wherever we have to swing our arm with the Wii controller to get a result, to achieve a level of success," said Spielberg.
"Because of that there's no room for a videogame to break your heart," he added. "I think, in terms of a technology, we have a little more room to be much more emotional with the Natal technology than we ever have before."
There's no word on what Spielberg will create for Natal, nor whether he'll do that through EA or new best friend Microsoft.
Head over to our recently-published hands-on impressions of Project Natal from E3 to find out much more.
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Comments (31) Latest comment 3 years ago
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Obviously not played Dorkfail. Stupid Carebear.
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Obviously the Natal has a built in "kick to the nackers" mechanism. Intruiging.
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If (and that's a big IF) MS can get Natal to work as demonstrated (detecting and analyzing body movement accurately in real time), an action game like that could be more feasible than Lionhead's Milo project (although I love the prospect of that too).
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the ball is in your court microsoft, can you actually deliver an experience as fluid and responsive as the one in the E3 videos
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Obviously not played Dorkfail. Stupid Carebear.
Nor has he played Banjo-Kazooie: Nuts and Bolts.
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What, a bit like you did with Indy 4 you mean?
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1. bomb
2. fridge
3. CG animals
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2. fridge
3. CG animals
4. Everyone goes over three waterfalls and survives.
Apart from that I quite liked it, though. Yes, even the ending.
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/insert 'load of arse' joke here...
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Yes, great use of the Natal imo! The greater immersion you get with speech, movement and recognition open up so many opportunities! Imagine playing strategy games with it, or RPG's where you actually speak to the NPC's and swing your sword at enemies. Horror games would get 10 times scarier if it's really you that's walking around and trying to survive. I have no doubt in my mind that this will really change the way some genres are played. Maybe not all but some.
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2. fridge
3. CG animals
4. Everyone goes over three waterfalls and survives.
5. Swordfighting on the hood of speeding Jeeps through the jungle 'highway'
But I wouldn't mind all of that stuff if it was done with stunts and practical F/X, not with so much bloody CGI... Still watchable IMO
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Very interesting point-of-view regarding that controller bit vs emotional impact and focus. Really curious now to see what they'll come up with software wise.
Me too. The voice and gesture recognition alone will be fantastic if they work properly; a lot of crappy button combos will be relegated to history.
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edit: Obviously the retard never experienced Aeris' return to the mako stream. Douchebag.
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