E3: New Super Mario Bros. Wii
2D, four-player co-op, this Christmas.
Nintendo has announced New Super Mario Bros. for Wii, due out worldwide this Christmas.
Unlike Mario's last Wii outing, it's a 2D platform game which can be played alone, but is largely designed to take advantage of co-op support for up to four players, and includes a mixture of traditional level design and gameplay elements, and Wii-specific controls and gameplay.
In an on-stage demo at Nintendo's ongoing E3 conference, we were shown how item blocks now generally produce one mushroom each for all four players. It's also possible to throw other players, either to reach new areas or to take out enemies. (Or to throw Kristan off buildings, hopefully.)
New items include a "propeller suit", which allows you to shoot up into the sky and then drift back down twirling (a bit like Mario's cape in Super Mario World), by shaking the Wiimote. This is a good way of saving yourself just as you're falling into a pit - shaking to suddenly thrust back up - and can be used to access hidden areas.
To accommodate four players on-screen, the camera also pans out, although if somebody gets caught behind the group long enough then they are wiped out. Should a player die, they respawn a few seconds later in a bubble, which can be popped by others to release them.
The initial level shown is very close to the traditional first Mario Bros. level design, with lots of green hills, blocks to bash, pipes to go down and goombas to stomp. There were also a couple of rotating strips of land, a bit like waterwheels. At one stage, a pipe transported the group to an underground bit where they storm across destructible blocks trying to grab coins.
That friendly spirit of competition extended across the level, and culminated with the traditional flagpole-grabbing ending. Once the first player grabs the flag, the rest get "about three seconds" to grab it themselves to get bonus points. Once it's all over, there's a ranking screen to tot up points.
With the game on the show floor today, look out for our own hands-on impressions soon.
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Comments (16) Latest comment 3 years ago
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This is what IM talking about!
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But of course it's just Zelda: Four Swords with Mario.
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yeah i'm going to love it but it's not original
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You're spot on there. As much as I wanted to love LBP, its sloppy controls really let it down. I proper 2D Mario is something I would have hoped for. Now Nintendo do the same with Metriod and my Wii will have been worth the price (not a big fan of the 'new' 3D Metroid's).
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Looks like they have taken a page out of LBP's co-op gameplay. Good for them, as I really liked the co-op and online not splitting up the screen.
@bigbadbeasty
"As much as I wanted to love LBP, its sloppy controls really let it down."
From what I understand, LBP was trying to stay true to physics, so they probably took into account Sackboy's body-weight or something like that, and tried to apply the effect of what an actual jump and other movements by such a character would be like. I think they did a good job of ensuring that the laws of motion/inertia were carried out by the game as correctly as possible. In my opinion, while the kind of tighter controls you refer to give you immediate control, they are not very true-to-life and means you can immediately correct any mistakes you made. In LBP, you had to gauge your jumps and movements accurately. Anyway, to each his own and I guess LBP physics was not your cup of tea. Cheers!
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That is all lovely and all that, and I appreciate the effort in your reply. Sadly it still doesn't make up for what are poor controls. Gameplay before realism I say.
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"I appreciate the effort in your reply. Sadly it still doesn't make up for what are poor controls"
Oh I wasn't trying to convince you otherwise or anything. I was just giving my opinion of the controls, and having played through LBP both in the Story mode and Online, I found those controls to be perfect.
But as I said, to each his own, and you are perfectly welcome to your opinion of the controls being poor, as am I to mine about the controls being perfect.