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E3: ModNation Racers Preview

PlayStation 3 Preview by Christian Donlan

5 June, 2009

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As Sony's latest poster child for user-generated content, it's hardly surprising that people are already likening ModNation Racers to LittleBigPlanet. But it's not as similar as you initially suspect. Although United Front's PS3 game aims to do for kart racers what Media Molecule's did for platformers, allowing you to customise characters and cars before building and sharing your own tracks, it's approaching things from a markedly different perspective - letting you get things up and running extremely quickly with tools that favour accessibility over precision.

If LittleBigPlanet treated you like an engineer at times, showering you with the contents of a fulsome toolbox filled with nuts, springs and cantilevers, and asking you to consider projections, torque, and other slightly less than user-friendly notions, ModNation assumes you're an artist at heart - and not necessarily a particularly gifted one. Aiming to bring the easy fun of kart racing itself to the world of game design, most of its terrain and track tools take the forms of brushes, and all of them scale intelligently to the player's own personal levels of OCD.

Players start with a range of terrain backdrops, with a snowy mountain landscape revealed so far, and deserts and urban settings presumably waiting in the wings. The first thing to do is lay down a track, a process that involves driving a little character on a steamroller around the map. It's a sweet-natured design choice, and also a clever one, as the steamroller uses the same basic controls as the racer itself, so creating a circuit is a very similar experience to blasting around one. Elevation is handled equally intuitively, by pushing the right thumb-stick up and down, with the game engine automatically banking the tracks on turns.

'E3: ModNation Racers' Screenshot 1

United Front's expecting the community to break down into builders and tweakers - those who create basic tracks, and those who make them look pretty.

That's not the only thing that's automatic. Zipping quickly from editor to test mode reveals that ModNation has also placed rudimentary textures for you, tarted up the starting line with lights and roadside detailing, and stuck down fencing. Any of these details can be subsequently altered by highlighting and tweaking with the modification controls, but it's nice to have the fiddly stuff out of the way at the start.

With a course designed, there's a range of simple track-editing tools, all of which more or less lock your design cursor to the roadway, whether you're painting in stretches of different surfacing - dusty sections, for example, make for slippier handling and devilish corners - or bringing areas of fencing in to create chicanes. Meanwhile, the landscape tools allow you to yank chunks of cliff wall and mountain ranges from the ground, dig out lake basins and fill them with water, or add roadside detailing, spraying down trees which then bounce cheerily out of the ground, painting in houses, and even adding a range of cartoon farmyard animals.

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Comments: 1-38 of 38 in total

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El-Dev
05/06/09 @ 12:12
#1
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This would be an excellent PSN title for about £15-£20, unless there is a lot of depth to it like LBP had.
Widge
05/06/09 @ 12:21
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Yeah, I think there is a bit of visual spark needed. Or at least make things a bit more primary colour ala Mario.
peteb
05/06/09 @ 12:24
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The level editor is almost identical to the one found in Far Cry 2, thought that was awesome too.
PearOfAnguish
05/06/09 @ 12:29
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Picture on the front page looks suspiciously like a furry.
the_dudefather
05/06/09 @ 12:33
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In terms of speed, the level editing looks awesome, kart games are quite scare on the PS3, so this should do nicely

would be nice if they showed a few more of the 'traps' that were shown in the gameplay video
ron_aldo
05/06/09 @ 12:47
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LBP's tools were too complex for me! So this sounds better
Widge
05/06/09 @ 12:53
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yes, its just sans a bit of character, charisma... it needs a bit of stylistic direction.

Depends on release though, if its PSN then they can get away with it, if this appears for £40 on disc, then no.
PrivateJoker
05/06/09 @ 13:09
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@ Widge

This will definitely be a full priced disc. You'll have to wait for a price drop I guess.
danathjo
05/06/09 @ 13:29
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is it really?
i just presumed it was PSN, less likely to buy it unless it's proper bargain prices
lagoonalight
05/06/09 @ 13:29
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This game is now going to finally take the kart racing genre out of the redundant hands that are Mario Kart. Yay!
Brianstorm
05/06/09 @ 13:47
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I thought the driving looked more realistic than forza 3, the car models are definitely more accurate.
NunianVonFuch
05/06/09 @ 14:03
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Not as good looking as Trackmania. I demand insane loopy-de-loops, corkscrews and jumps in my custom trackbuilding racing games!
dsmx
05/06/09 @ 14:05
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Why not demand trackmania on the ps3 then?
NunianVonFuch
05/06/09 @ 14:15
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@dsmx Its on ds so far. My hope for this e3 was to see it unveiled for one other console, anyone will do!
Bigglesworth
05/06/09 @ 14:18
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Going off the article tagline I was expecting mediocrity, but this all sounds rather jolly =)
smelly
05/06/09 @ 14:44
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i personally thought this looked ace... In fact i'd go as far as to say - best demo of the show.. the one that made me (almost) want to buy a ps3..

my guess is the naysayers are jealous 360 owners...
AgentCool
05/06/09 @ 14:57
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I personally thought this looked a bit dull and uninspired. And, yes, I own a PS3 and have done since launch.
toy_brain
05/06/09 @ 15:09
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Though track-building is nothing new (even to consoles) this still looked like a lot of fun and something I'd love to dive into.
I just hope they have all the necesarry loops, corkscrews, ramps, tunnels etc so i can design my own Megarace-inspired rollercoaster masterpiece.

Its gonna live or die based on how flexible and crazy you can get.
Widge
05/06/09 @ 15:21
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The track building looks amazingly simple. Simple or as complex as you wish. Was impressed with a full track being knocked up in the E3 presentation effectively.

Just SPICE up those visuals.
Britesparc
05/06/09 @ 15:33
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This is now the third game I want to buy a PS3 for, after LBP and Nobi Nobi Boy. Sigh.

Still can't justify chucking money at it, just for that, sadly.
Wildsleven
05/06/09 @ 15:57
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i like it.. i will most likely buy this game when it comes out :D
El-Dev
05/06/09 @ 15:59
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"This is now the third game I want to buy a PS3 for, after LBP and Nobi Nobi Boy. Sigh.

Still can't justify chucking money at it, just for that, sadly."

Ah, another cheap shot at the PS3 on the EG forums, somethings never change.
notmyrealname
05/06/09 @ 16:43
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needs longer tracks and loopings. The demo only made an ultra basic ... how do you say this in English? ''8'' form track and the amount of space was already 70% full. WTF?
Edited 1 times, most recently on 05/06/09 @ 17:43
vegard
05/06/09 @ 16:50
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stunts remake pls
Spekingur
05/06/09 @ 16:51
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@smelly: Why would naysayers have to be X360 owners? They are getting a similary styled game.. for free :/
BootLace
05/06/09 @ 16:51
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how do you say this in English? ''8'' form track

Figure of 8 track.
Bigglesworth
05/06/09 @ 16:56
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@notmyrealname

It was a five minute demonstration! The earlier gameplay showed a much larger, more detailed track.
Rodchenko
05/06/09 @ 17:03
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This looks sweet
Progguitarist
05/06/09 @ 17:06
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I like the look of this too. Im not really into realistic driving games and I think this could be quite a laugh online.
TheComedian
05/06/09 @ 17:19
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Does anyone give a crap about these types of games? And has everyone forgotten about Trackmania ffs?
smelly
05/06/09 @ 18:20
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@TheComedian: Trackmania is one of my favourite games.. but the car handling was always a bit sucky.

Thus the reason i'm interested in this.


(if they added puzzle modes like in trackmania.. im buying a ps3!)
smelly
05/06/09 @ 18:21
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>Or at least make things a bit more primary colour ala Mario.

And have the internet explode with talks of it being "too kiddy"?
AOFanboi
05/06/09 @ 20:53
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Is Racing Destruction Set 2009. Me want badly.
chris_ace
05/06/09 @ 22:07
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Trackmania is not a mario kart style game you clown shoes, stop comparing the two
steoc4
06/06/09 @ 16:46
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I dunno about this. Building platform levels is a big deal - you can really create something memorable and with it's own gameplay. I just can't see any way for tracks in this game to stand out from eachother, unless they at least introduce more interesting trackmania-style elements.

Or alternatively if it was a proper realistic-handling game like GT or Forza where learning the track really mattered, and a satisfying multi-apex corner is something really worth building. But this game is obviously very, very far away from that.
3william56
07/06/09 @ 10:48
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Yeah, yeah, but does it have damage modelling??
LBP clangers/magic roundabout fabric look would have been much more fun, I reckon. Think Ill wait until the invevitable Sack Kart comes out. Or they skin modnation.
man.the.king
08/06/09 @ 01:28
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@El-Dev

"Ah, another cheap shot at the PS3 on the EG forums, somethings never change."

I agree. I see a lot of these idiots, especially on EG. With every worthwhile PS3 game, they will say something like "looks great, but not worth buying a PS3 for just this one". Then they will continue trolling PS3 boards, and even on the 50th great PS3 exclusive, they will end up saying "not worth buying ..."" even though they have said the same for the previous 49 games as well :)

A PS3-only gamer may as well say "not worth buying a 360 just for Halo, Gears and Mass Effect".
Edited 1 times, most recently on 08/06/09 @ 02:29
Chazmeister
08/09/09 @ 15:16
#38
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Hmmm looks like it bears more than a passing resemblance to Joy Ride, the free XBLA avatar racing game thats coming out.

http://www.eurogamer.net/game/joy-ride-x...

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