E3: Miyamoto confirms new Wii Zelda
WMP functionality, 2010 release date likely.
Shigeru Miyamoto has confirmed a new Legend of Zelda title is in development for the Wii.
"To be honest with you, I really wanted to announce a Zelda game for Wii at this E3. But rather than think about something to bring you to show you, we really wanted to focus on actual game development," he said, speaking during a behind-closed-doors presentation.
"However I didn't want to come empty handed, so I did bring the next illustration for the next Zelda title." At this point an oil painting-style image of Link appeared on a big screen. It featured a pale blue figure wearing a helmet in the foreground and the Legend of Zelda logo at the bottom.
"This illustration does contain elements that are central to the storyline, and I hope it does prove to you we are quite far into the development of the title," Miyamoto said.
"I would like to say we hope to bring it to you next year. It may take a little longer."
Miyamoto went on to reveal the game is likely to work with Nintendo's latest Wii accessory. "We'd like to make it compatible with Wii MotionPlus," he confirmed. "It's quite possible it will be playable only with Wii MotionPlus. The potential for it becoming MotionPlus-only depends of course on how well Wii Sports Resort sells.
"Maybe you can think of Zelda while you're playing with the swordfighting and archery in Wii Sports Resort," Miyamoto added. "But some people think of Zelda as more of an RPG with simpler controls, so trying to think of a way to keep everyone happy is going to occupy me."
A Q&A session ensued, during which Miyamoto discussed controlling robots with your brain and gay men using their minds to give birth to a brand new pokemon, an idea his wife helped him come up with. Not even kidding.
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Comments (20) Latest comment 3 years ago
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Ooooook.
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Great coverage anyway!
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I also agree with MyPointIs.
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Twilight Princess was a brilliant game but it was a weak Wii one IMO as far the controls were concerned. The lack of proper camera control, which the GameCube version had, coupled with the repetitive and pointless waggling for attacks showed how ill-thought out the controls were. It was lazily ported to the Wii to give that platform a triple A launch game and for no other reason. The Wiimote only came into its own when manually aiming arrows and even then there was an auto-lock that negated the need even for that.
Nintendo should have released Twilight Princess years ago on the GameCube as originally planned before it was delayed over a year and then built a new Zelda game from the ground up specifically for the Wii. If they had then we'd be playing a brand new game by now and we'd still have had the option to play the old GC Twilight Princess on the Wii. Silly Nintendo!
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oh and 20th!
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/Expects pony stroking
/joke!