E3: Mass Effect 2 Preview

Shepard's delight.

By the end of BioWare's first Mass Effect game, regardless of the gender, facial features, moral alignment and sexual predilections of your own personal Commander Shepard (ours was a half-hearted moral fence-sitter with a tendency to try and screw anything that moved, despite the fact that he looked like an ageing sixth-form college lecturer), they were blasting into space as a fully-fledged Spectre agent, ready to kick off some serious intergalactic shenanigans. They were a pretty big wheel down at the cracker factory, in other words, but sometime soon after that - according to the sequel's enigmatic announcement trailer, at least - they promptly dropped dead.

Or did they? The answer to that one's a little bit confusing. BioWare used an E3 developer presentation to reveal that Shepard's definitely who you'll be playing as in Mass Effect 2, but they also wrapped things up by showing us his death - or at least one of them. Twisting through space as the Normandy explodes in the distance, Shepard's grappling with his punctured spacesuit as he's dragged down into a nearby planet's atmosphere. Things look bad, then, and it's his own stupid fault, too, having been given a choice to flee in a cosy shuttlepod or stay behind to aid in the evacuation as his ship is lanced apart from above. It's the sort of decision that, for a player character, almost always leads to a glorious last-minute rescue in videogames - a fake-out and a rousing hurrah as you cheerily wobble back from the edge of the impossible. But here there is no rescue, and not much wobbling, except if you count your lower lip: Shepard falls and struggles and then dies. The end.

It's one potential death out of many, apparently: deadly treats liberally sprinkled throughout the campaign, all of them much more than a simple 'game over' screen and option to restart, each one an elaborate cinematic and a strangely satisfying conclusion. So, to recap, Shepard isn't dead yet, but you'll have to work extra hard throughout Mass Effect 2 to keep him alive - and you'll be doing that in a game which the developer is promising will be a lot darker and meaner, and a lot more refined, than the first outing.

'E3: Mass Effect 2' Screenshot 1

Mixed emotions watching the Normandy explode: always liked flying her, but I won't miss getting lost and ending up in the elevator by mistake.

Having taken on giant sentient spaceships bent on wiping out the galaxy on your last mission, for Mass Effect 2, things are a little more personal. All around the galaxy, humans are disappearing, and Shepard wants to know why, even if the answer is that they've just popped down to Bluewater for the afternoon to pick up some Crocs. They haven't, of course - everyone in the future wears Converse sandals - and Shepard soon finds himself joining up with the shadowy Cerberus organisation to dig a little deeper, and heading off on a suicide mission.

To do that, he'll need to gather together a gang of intergalactic hard nuts to race about the galaxy, occasionally riding around in a cheeky little tank and handing out brutal justice and vague, inter-species sexy-times. A noble venture, and one that our E3 demo illustrated by sending him into a glossy skyscraper city to track down a fishy-faced chap named Thane, who just happens to be the galaxy's greatest killer - outside of unattended step-ladders, naturally.

BioWare has seized the chance to fix a few of the tingling annoyances with the original game. The inventory and item-management system has been completely redesigned, apparently, although it isn't ready to be shown yet, and the comically slow elevators of the first title have been replaced with fancy neon-wireframe animations of you zipping from one location to the next - a dashing bit of misdirection, perhaps, but one that now covers some significantly faster loading.

More importantly, the dialogue system has been tweaked. Conversations and choices are now integrated much more smoothly into the shockingly stylish cinematics, and the butting-in system that was hinted at but never delivered in the first Mass Effect has been implemented, an occasional option to cut someone short now available whenever a left trigger symbol pops up. It works wonders in terms of making the exposition edgier and more natural, but be careful wielding your new powers of interjection: sometimes you'll find yourself racing in with nothing but a snide rebuttal, but on one occasion in the demo, Shepard ends a chat by pushing his conversation partner out of a skyscraper window.

Fighting has also been ever so gently retooled. The power wheel is still in place for selecting guns and biotic attacks, but you'll no longer need to pause the action to make selections. Weapons have been bolstered with nine new classes, including heavy options like a chunky new homing rocket launcher, and there's a raft of new biotics, all of which play on the improved physics engine, which sees the demo battle, taking place on the roof of a giant skyscraper, playing out in an impromptu pinball session of explosions, forcefields and cart-wheeling corpses. Team tactics are now contextual - point one of your squad at an enemy or cover and they'll know what to do - and there's a new body-part hit-detection system too, which allows you to take a robot's head off in a shower of sparks, or cut someone's legs out from under them.

'E3: Mass Effect 2' Screenshot 2

To suggest the wealth of new planets, we're shown a shot of Shepard standing in front of a bloomy sky and some palm trees. Mexican cabana DLC confirmed.

Finally, the exploration element has been filled out. The galaxy no longer closes for business when the shutters of the story come down, and you'll have an added impetus to explore this time around. Along with scanning planets manually for a landing spot by moving a cursor over the surface, BioWare promises you'll also be visiting a greater variety of worlds, suggesting that you won't spend a lot of your free time touching down on a succession of differently coloured ashtrays.

With the rough edges knocked off the mechanics, and a lot more skill on display at handling conversations and framing the action, Mass Effect 2 seems to be balancing refinement with continuity as it heads to release. BioWare feels that even if you didn't play through the first game, this is still an ideal jumping in point, but more exciting is the fact that seasoned travellers can import their old saves wholesale, leaping into a narrative that acknowledges and incorporates every moral decision, every team-member death, and every unplanned burst of casual sex. Of course, that may mean you're stuck exploring the stars for a second time with a face like an ageing sixth-form college lecturer, but at least you've only got yourself to blame for that, eh?

Mass Effect 2 is due out for PC and Xbox 360 in early 2010.

Comments (33) Latest comment 3 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • PearOfAnguish #1 3 years ago

    So the game is full of insta-death moments that you'll stumble across if you choose the wrong option? I hope I've misinterpreted that, because it sounds shit.

    "but you'll no longer need to pause the action to make selections"

    You don't need to, or you can't? The pausing was handy sometimes.
  • _Price_ #2 3 years ago

    Good liitle preview, really whetted my appetite for the game. One of the few upcoming titles I'm genuinely looking forward to.
  • morriss #3 3 years ago

    "More importantly, the dialogue system has been tweaked. Conversations and choices are now integrated much more smoothly into the shockingly stylish cinematics, and the butting-in system that was hinted at but never delivered in the first Mass Effect has been implemented, an occasional option to cut someone short now available whenever a left trigger symbol pops up. It works wonders in terms of making the exposition edgier and more natural, but be careful wielding your new powers of interjection: sometimes you'll find yourself racing in with nothing but a snide rebuttal, but on one occasion in the demo, Shepard ends a chat by pushing his conversation partner out of a skyscraper window."

    AWE
    SOME
  • AphoticCosmos #4 3 years ago

    @ Pear

    On the Gamespot E3 Live demo yesterday they showed the skill wheel. It's still there and you can still pause in combat to make selections.

    Also, I'm so pumped for ME2, but I'm trying to avoid everything about it in the hope that it'll be as awesome as it can be when I get my hands on it.
    Edited by 1 at 04/06/09 @ 11:47
  • mr_chimp #5 3 years ago

    Cannot wait. Only thing that puts me off carrying over my Save Game is that I played and replayed with the same Shepard, going for all Renegade points after my holier-than-thou first.

    Guess it's an excuse to play through a third time and set him right, I suppose...
  • Dizzy #6 3 years ago

    There was a conversation in ME1 where Shepard ends the conversation by shooting the guy in the head.
  • PearOfAnguish #7 3 years ago

    My favourite was the one where s/he punches the reporter for asking too many questions. Yeah! Have some space-fist, journalist.
  • AphoticCosmos #8 3 years ago

    Lol - aye the journalist one was quality.

    Conrad Verner as well - "THIS IS HOW A GUN IN YOUR FACE FEELS!"
  • gmmonkey #9 3 years ago

    CAN NOT WAIT! NOM NOM NOM.
  • PearOfAnguish #10 3 years ago

    Haha yes I made him cry. That was brilliant. I hope he's back in the second.
  • PearOfAnguish #11 3 years ago

    Conrad Verner has a PS3.
  • RedSparrows #12 3 years ago

    no it's not on PS3, for the last time.

    Easily the game I want most. The refinements sound like exactly what I wanted, and the technical improvements bode well too. Awesome.
  • Slim #13 3 years ago

    Hope they fix the itemisation. Deciding between 'long laser 2' and 'wide laser 3' in the last one got old quick.
  • AphoticCosmos #14 3 years ago

    One more totally random one:

    "Because it's a big stupid jellyfish!"

    I don't know why, but that makes me crack up every time.
  • hiddenranbir #15 3 years ago

    I think Bioware needs to stop saying "darker".

    They've peddled that word so much I don't actually believe them any more. Nor do I understand what they actually mean by it.

    What? Another reference to rape as they've done in Generic Age?


    P.S. I'm still pre-ordering both games. :p
    Edited by 1 at 04/06/09 @ 12:34
  • coomber #16 3 years ago

    "You don't get to just walk away from this, Fist!"

    BLAM!

    Excellent Judge Dredd-esque moment, looking forward to more.
  • ardamillo #17 3 years ago

    Sounds great. I wonder how my fully tooled up Adept will acquire the new Biotic powers?
  • Slipstream #18 3 years ago

    I'm not liking the sound of these drawn out death scenes either, it looks like you're gonna have to save everytime you think a 'choice' is coming. Even then all people will do is reaload and make the right choice, the one that will actuallt see the game through to the end, the 'linear' choice perhaps? Is this really a step forward?
  • anomagnus #19 3 years ago

    fuck i cant wait

    on my 6th play through at the moment

    i've normally been a real goody bloody two shoes, but not this time. This time i've been a total fucker.

    I can't tell you how good it feels.
  • AphoticCosmos #20 3 years ago

    Just been playing through Bring Down The Sky on my current playthrough . . . so much better than I remember it being. The whole atmosphere of the asteroid is really dark, and the music is awesome.

    I still hate the choice at the end though. You can't win :(
  • PearOfAnguish #21 3 years ago

    "Even then all people will do is reaload and make the right choice, the one that will actuallt see the game through to the end, the 'linear' choice perhaps? Is this really a step forward?"

    There must be more to it because it really doesn't make any sense as described in the article.
    Edited by 1 at 04/06/09 @ 14:35
  • Roamer #22 3 years ago

    but you'll no longer need to pause the action to make selections.

    That was what made the last game's combat bearable, the tactical aspect where you could pause and give orders to your teammates. With that lost, this is just an action game with rpg elements... :(

    Edit: Nevermind.
    Edited by 1 at 04/06/09 @ 14:37
  • Darren #23 3 years ago

    Loved Mass Effect on the 360 even if it was a bit broken technically on that platform. It was one of the few games that had me so engrossed I just had to keep playing it to find out how it ended. And what an ending. Awesome from start to finish. Very Babylon 5-ish in style but a lot more interactive. I'm very excited for the sequel, although I'll get the PC version next time round. I just hope it's released at the same time as the 360 version and isn't delayed. That would be... annoying!
  • Eraysor #24 3 years ago

    Sounds like the best game ever. The only sad thing is that it's going to be so good I'll blitz through it in a couple days and be desperately waiting for the third one to arrive.
  • Cannibal #25 3 years ago

    The death choice thing would only be cool if the game continued with another character having to take up the mantle.
  • Irien #26 3 years ago

    Just wonder if they'll fix the fact that virtually every side quest took place in one of four basic (and VERY simplistic) level designs. It was really depressing to grind through, and a little more creativity (mirror the level, for example!) would have gone a long way.
  • Scimarad #27 3 years ago

    "...sometimes you'll find yourself racing in with nothing but a snide rebuttal, but on one occasion in the demo, Shepard ends a chat by pushing his conversation partner out of a skyscraper window"

    I distinctly remember selecting something like "Oh, SHUT UP!" in the first game which prompted my Shepard to pull her pistol and shoot the guy in the head. This isn't a new feature...

    -edit-

    Oh, Dizzy already mentioned this.

    Anyway, sounds fantastic!
    Edited by 2 at 04/06/09 @ 15:58
  • obscured021 #28 3 years ago

    sweet that there is going to be a pc version, i played and finished the 360 version and picked up the pc version in the zaffi close down sale for 6 euro, the pc version was a lot better to play control wise and also looked a lot better.
  • Alkeno #29 3 years ago

    I'm on my second playthrough, on the first one I aligned with The Force. Now I'm quite an arse and I'm having a bad time... I made the poor hanar preacher go away feeling like his entire race utterly sucked and I feel horrible for it... BRILLIANT GAME!!!

    Can't wait for the sequel, just hope people don't fill the internet with impossible to evade spoilers!!!
  • EvilBob_leeds #30 3 years ago

    Loved the first one, but my main niggle wasn't mentioned - the non main quest planets; there weren't enough of them and they weren't diverse enough. And all the alien bases on them looked the same. Needed to be surrounded by a Oblivion-esque big wide world of side quests and easter eggs in my opinion.
    Edited by 1 at 04/06/09 @ 20:25
  • AphoticCosmos #31 3 years ago

    @EvilBob

    The E3 live demo on Gamespot yesterday involved BioWare founders Ray Muzyka and Greg Zeschuk, who said that uncharted worlds are still in, but they feel a lot more unique and handcrafted.

    /is optimistic.
  • bad09 #32 3 years ago

    Love ME can't wait to shag more aliens!
  • Xerx3s #33 3 years ago

    "There must be more to it because it really doesn't make any sense as described in the article. "

    I reckon that it will probably have something to do with the support characters. I.e. if wrex where to die at some point in the game (or the previous one) and would have saved your life in the end if he didn't.