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E3: Halo 3 Preview

Xbox 360 Preview by Tom Bramwell

12 July, 2007

Following last night's sumptuous new Halo 3 trailer and live-action promo (you did watch both, right?), Microsoft sat us down in the alarmingly dark Viceroy Hotel in Santa Monica to tour the first level of the single-player campaign. Picking up about a third of the way into the level (they didn't want to spoil anything), it took us through a wooded valley bristling with as much Covenant as flora, before opening onto a river battle involving a Phantom. Ironically, time concerns meant our compere wasn't able to finish the fight - but we still saw plenty.

Starting off in a cave-like tunnel, the dank air shorn of all light, Chiefy and a group of USNC marines emptied into the woods where Covenant grunts and jackals were resting up. A rifle butt to the face of the nearest grunt, slouched against a tree, set things off. The marines were upbeat. "Kill-stealer!" one yelled, despite, you know, the enemy's lingering threat to scorch our planet until it is but glass and all that. The air was thick with banter. Tackling enemies advancing up a hill, our demo-man's progress was thwarted once by a jackal sniper round from distance, and then by a shield-bubble deployed by a grunt. They can use any of the equipment we can. Combat developed predictably as our host toured the various rocks, inclines and mossy shelves of the kill-zone, giving us a chance to admire Bungie's game engine.

'E3: Halo 3' Screenshot forest

Chief and chums.

Although bolstered by the ability to wield vastly more power than in Halo 1 or 2, the opening level is initially short on spectacle - but it's not short on detail. The sun bursts fuzzily through flaring holes in the canopy overhead, creating areas of high contrast halfway up trees that are covered in flora. If nothing else, the shrubbery's evolved, blanketing the rocks - which retain that slightly synthetic, I reckon, and certainly likeably distinctive look - and softening the tension between tree trunks, rock and grass. The effect is a consistently believable carpet of life beneath your feet, while rocks and trunks dip and arc into a glistening stream. Weapons are strewn around, helpful for dispatching jackals in high places, and purple crates explode in plasmic splashes that send grunts soaring through the air in death. As the numbers thinned and the level moved on through checkpoints, each transition seemed to have its own colour-scheme, with light blue shadowy nooks to hide grunts followed by more woodland war and a flare-reddened descent toward the river.

Bungie wasn't prepared to confirm four-player co-op for the campaign, but the group that MC went to work against was certainly large enough to sustain the squad he had around him, and as the demo level - called Sierra 117 - approached its climax, the sight of a Brute Chieftain holding a marine by the neck, suggested the odds weren't all that favourable on this, Heroic difficulty. Hints were subsequently dropped about Arbiter control. After the flaring interlude, the action shifted to a riverside station where a pair of concrete buildings occupied by Covenant stood in full view of a pair of USNC Pelicans. Bursting down the hillside to the banks, where rusted metal contributing to the frayed look of the structures, something happened. What it was wasn't quite clear in the melee, although I later worked it out, but it saw one Pelican take a severe hit to the starboard wing, which erupted in flame. The Pelican tore off flying low over the water as the Phantom wot done it drew menacingly into its place, blanketing the now-reclaimed shores in purple death-rain. With little time left to spare, the Campaign was turned off, leaving us with the impression of a game as visually competitive as ever, and one that - not entirely unlike Killzone 2 yesterday, despite the huge differences in style - chose its battles wisely. As, after all, must you.

'E3: Halo 3' Screenshot jungle

Sunlight bursts through the canopy above. Chiefy pops a pose.

The final thing Bungie showed, touring back through the game's lobby menus (everything is controlled through lobbies in Halo 3 - even Campaign), was the Saved Films feature witnessed in the recent Halo 3 multiplayer beta. Accessed through the Theatre lobby button, it called up the action quickly while Frank O'Connor of Bungie Weekly Updates fame rattled off some details. Files will be about 6MB and record gameplay data rather than video, so you can not only upload them without having to take a nap while it happens, but you can also review their contents at any resolution. Presumably even in standard-def. The promise that it will all be machinima-friendly is probably relevant to few of you, but we expect you'll find the content - a large-scale battle on Halo 3's biggest map, Sandtrap - fairly interesting.

Starting off behind the gun of one of the players, Frankie detached the camera and rose above the dunes and huge sandstone arches that stood tall against the horizon, occasionally pausing the game mid-explosion (even the sound pauses, in a kind of single-bar repeat way) to show how things look as you rotate around the action at whatever speed you like. That's "pretty special", for the record. You can take screenshots of what you see and upload them to Bungie.net through the game interface, collecting them online in the same way you can already do with Forza Motorsport 2's similar feature, giving everyone the chance to share special moments, like the time a clutch of Warthogs and a Brute Chopper - a kind of rolling blade with cannons on either side, like something out of the Star Wars Attack of the Clones battle sequences - go at it. The Chopper's about the same size as a Warthog. And when it and half a dozen wheeled friends smash together, or get blasted from range and cartwheel across the sand enveloped in flame, it's easy to imagine yourself reaching for pause to capture it. Or removing the on-screen control buttons to better enjoy the moment.

You will, of course, be able to enjoy your own on 26th September when Europe gets to finish the fight. And to finish the preview, anyone know what a "Forge" button in the Saved Film lobby might refer to? Could just be a filename. Who knows? Answers in the comments.

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Comments: 1-50 of 158 in total | next 50 »

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Putty Man
12/07/07 @ 13:06
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Never been first before!


I should mention something about the topic at hand too I suppose...

...really looking forward to this, no idea what a Forge button could be tho?
Edited 1 times, most recently on 12/07/07 @ 14:12
reddevil93
12/07/07 @ 13:07
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never been 2nd before :p
peasoup
12/07/07 @ 13:08
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never been third.um
peasoup
12/07/07 @ 13:09
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just had to jump on the bandwagon
also ruining Steroyds' 4th ;)
Edited 1 times, most recently on 12/07/07 @ 14:14
Steroyd
12/07/07 @ 13:09
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fourth?

Edit: Damn!
Edited 1 times, most recently on 12/07/07 @ 14:09
Fernando
12/07/07 @ 13:13
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zzzzzzzz
GrandpaUlrira
12/07/07 @ 13:14
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Congratulations to all you guys!

EDIT: except Steroyd
Edited 1 times, most recently on 12/07/07 @ 14:14
RedPanda
12/07/07 @ 13:16
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Yeah Steroyd. You suck!

;-)
brooza
12/07/07 @ 13:17
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damn, I wanted to be 8th
Razz
12/07/07 @ 13:19
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SPLOOOOOOOOOOGE!!
Yossarian
12/07/07 @ 13:20
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so I'm guessing Eurogamer are in line with the general trend of 'should have demo'ed this and not the montage trailer'.

oh well, sounds great.
joeking
12/07/07 @ 13:21
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"leaving us with the impression of a game as visually competitive as ever, and one that - not entirely unlike Killzone 2 yesterday, despite the huge differences in style - chose its battles wisely."
AHiFi
12/07/07 @ 13:21
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Sounds impressive. It has just jumped back above Mercs 2 now on my most wanted list. Online co-op would keep it there.
lennon
12/07/07 @ 13:21
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Only playing it on Heroic. Tsch wussies
The12thMonkey
12/07/07 @ 13:21
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Really looking forward to Halo 3. My 360 will be back from the mender's yard by then, just as the hype machine goes into overdrive. With this, Metroid Prime 3, and new FF11 expansion, my gaming is pretty well catered for during the remainder of the year.
joeking
12/07/07 @ 13:22
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Early word on this game has been hugely positive. I. Just. Can't. Wait. :)
Yossarian
12/07/07 @ 13:23
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also, the 'Forge' thing is not just a filename, I was in an irc chat with Luke and he was cryptic about it when it was mentioned
Yossarian
12/07/07 @ 13:24
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you know with Bioshock in August, Halo 3 in September, and Assassin's Creed and Mass Effect in November my 360 is probably gonna die through overuse before Christmas. :(

and those are but four titles of many.
joeking
12/07/07 @ 13:27
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Halo 3. Mass Effect. Pro Evo 08. GTA IV. Lost Odyssey. PGR4. BiA: Hell's Highway. Forza 2. These are the games that I have lined up for myself over the next few months. How I'll get through them all, I'll never know. But if I fail, it won't be for the want of trying! :D
tigernuts
12/07/07 @ 13:29
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Happy days.
[maven]
12/07/07 @ 13:29
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4 player coop would be interesting...
Monkey_Puncher
12/07/07 @ 13:32
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Surely Lost Odyssey won't be reaching our shores until next year?

I thought the 2007 release would be Asia only..
PlugMonkey
12/07/07 @ 13:34
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I've never really 'got' Halo. It always seemed incredibly reptitious and in the end I just got bored.
joeking
12/07/07 @ 13:34
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Really? darn!

Actually, no, that's probably a good thing. Frees up space. And then Lost Odyssey, Too Human, Fable 2, Halo Wars and Alan Wake can lead the 2008 assault.

The good times just don't let up on the Xbox 360 it seems! :)
joeking
12/07/07 @ 13:34
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"I've never really 'got' Halo. It always seemed incredibly reptitious and in the end I just got bored."

WE GOT A LIVE ONE HERE!
Steroyd
12/07/07 @ 13:35
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LO is a worldwide release...

...or so I'm told.

I'm still bitter at not getting fourth.
Lutz [mod]
12/07/07 @ 13:35
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"above the tunes and huge sandstone arches "

You mean dunes, no?
Yossarian
12/07/07 @ 13:36
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I've never really 'got' Halo. It always seemed incredibly reptitious and in the end I just got bored.

that is a strikingly novel opinion that I have never yet seen articulated in a Halo 3 Eurogamer comments thread. do you perhaps have some sort of rss feed I could subscribe to?
Rirekon
12/07/07 @ 13:37
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The most important question, however, is will the single-player game actually be complete? Unlike the utter shit-pile that was Halo-2.
PlugMonkey
12/07/07 @ 13:39
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Eh? Why? I just didn't like it. For example, I remember a bit in some kind of library where I had to keep going up a series of lifts. Between each lift I had to go down the exact same corridor and kill the exact same set of enemies in order to go up the exact same lift again. And again. And again. It was like groundhog day. And it wasn't really very exciting.

If that's your kind of thing, good for you, but it left me cold.
Ihya
12/07/07 @ 13:39
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"I've never really 'got' Halo. It always seemed incredibly reptitious and in the end I just got bored. "

Hand Grenade!


*Throws Yossarian onto it*
LeD
12/07/07 @ 13:39
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Interesting preview. I'd be willing to bet the final retail version will be nothing like what we've seen in the montage.
I am confident Bungie will deliver.

They made one crucial mistake with that trailer though: "always fade ouuut in a montaaaaaaaaaaage"
DUFFKING
12/07/07 @ 13:40
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"The most important question, however, is will the single-player game actually be complete? Unlike the utter shit-pile that was Halo-2."

I imagine it will, H2 showed very obvious signs of cutting and replacing bits of the story (not least the level shown at e3 a few years back). Presumably MS said 'new console soon, butcher the story so we have something to interest people with the new one?' So the raped the entire story and made a poor single player game. Hopefully Halo 3 will live up to the hype.

They made a big deal about the earth invasion in halo 2 and hardly anything happened.
Edited 1 times, most recently on 12/07/07 @ 14:43
barchetta
12/07/07 @ 13:40
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Forge and Anvil were user-creation tools for Marathon if I remember those dim and distant days....

Sounds Interesting....... :-)
smurphs
12/07/07 @ 13:41
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I just hope it's more like halo than halo 2. The controls just seemed worse in no. 2, and the gun seemed to take up so much space on the screen you had a very limited view. This seemed to be the case with the H3 multiplayer beta too unfortunately. I found myself craning my neck to see more of the action, like a complete newcomer to videogames (I stopped short of leaning the joypad in the direction I wanted to go in however).

Personally I hope they haven't gone mad on the visuals at the expense of smootheness - Halo 2 got the balance wrong IMHO.

I also hope the Gregorian chanting features heavily again. Not enough Gregorian chanting in games these days...
joeking
12/07/07 @ 13:42
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@ PlugMonkey

:)

I'm willing to bet that this isn't the first time you've expressed that 'valued' opinion in a Halo comments thread. Not by a long shot.

Trolls out.
Yossarian
12/07/07 @ 13:43
#37
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For example, I remember a bit in some kind of library where I had to keep going up a series of lifts.
a series of lifts? and some kind of 'library'? hmm.

nope, doesn't ring a bell. what other thoughts do you have on popular videogames series 'Halo'? interested readers want to know.
DUFFKING
12/07/07 @ 13:43
#38
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What was missing from halo 2 was the big vast open areas where you could actually explore, most of Halo 2 was just confined corridor blasting.

It needs big set pieces that make you think 'FUCKING WOW' or something. Then reload just so you can see it again.

At the very least the game could have some impact. The big space stations exploding at the start of the second game carried no impact.
PlugMonkey
12/07/07 @ 13:44
#39
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Man, it's a sarcastic bunch on today.

In order to make Yossarian happy the following two sentiments are now banned from this thread, as they have been made before and therefore never stand to be repeated.

1) I really like Halo and think it's great. SPLOOOOGE!! etc..
2) I never really 'got' Halo and don't know what the fuss is about.

I'm not sure if it'll catch on Yoss, but if it does it should shorten this thread considerably.
Lutz [mod]
12/07/07 @ 13:46
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PlugMonkey:

And it'll be a lot better for it. :)

Yossarian
12/07/07 @ 13:46
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agreed!

we've made the world a better place today, you and I.
DUFFKING
12/07/07 @ 13:49
#42
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People are allowed to dislike halo.

It's when someone comes in and says 'Am I the only one who doesn't like halo or something?' Clearly not reading the millions of comments above them all saying the same thing :/

Halo has always been fun for me. Never found it the most amazing game but it was a good solid shooter and I look forward to it.
DUFFKING
12/07/07 @ 13:55
#43
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"Am I the only one that thinks halo is a bit overrated?"

:) :D
Edited 1 times, most recently on 12/07/07 @ 14:55
afghan_jones
12/07/07 @ 13:55
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Am I the only one who thinks Halo looks like a childrens cartoon?

All them purply little aliens and pink and green lasers. Its like Teletubbies with guns. Or a war involving Opal Fruits.
Edited 1 times, most recently on 12/07/07 @ 14:56
PlugMonkey
12/07/07 @ 13:55
#45
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"Clearly not reading the millions of comments above them all saying the same thing :/ "

Are you reading a different thread? No matter. We've moved on.

So. Anyone read any good books lately?
agparrot
12/07/07 @ 13:55
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I reckon "Forge" button in the saved film lobby might either refer to being able to string your gameplay sequences together and add your own subtitles, or possibly just to upload it to the internet?
DUFFKING
12/07/07 @ 13:56
#47
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"Are you reading a different thread? No matter. We've moved on."

The average Halo thread ends up with stuff along those lines. Although Gears was far worse for it :)
Psychotext
12/07/07 @ 13:56
#48
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@Wonga: Hardly, do you know how many times that gets said in Halo threads?
RexRunti
12/07/07 @ 13:57
#49
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@Yossarian and PlugMonkey

Actually that Library level was bloody boring, at least the first time, playing through again was OK for some reason. It's when you were fighting the flood without Cortana trying to get a key for that floaty thing (arbiter?). It's after the first meeting with the flood which meant it had lost the scariness but because you didn't have allies or Cortana chatting to you it kept that alone feeling which meant it did feel like a chore.

The rest of the game seriously made up for it though.
joeking
12/07/07 @ 13:58
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I'm just happy to be reading what every site has been saying about the graphics. Seems the trailer really went out of its way to make Halo 3 look bad. Intentional? Just like that Killzone 2 pic that Sony released? Oh these MNC's. Such crafty bastards! I have no doubt that Halo 3 will look sensational, and I am super looking forward to a return to those wide open expanses and vistas.

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