E3: Halo 3: ODST
Drop-shocking feats.
If you're after four letters that tell you what a big deal the Halo franchise is, how about these: ODST. Try them out - only a series that's really put some big numbers on the board could follow them up with such a resolutely unsexy initialism. ODST sounds like a mid-western dairy farmers union, perhaps, or the name of a qualification you might need in order to operate a forklift truck. Both Bungie and Microsoft must be feeling pretty confident to let their favourite daughter go out on a Friday night dressed like that, then.
For those of you who don't spend your spare time forging personal-use Spartan armour out of old cereal boxes, or sketching complex political maps of Planet Harvest, ODST stands for Orbital Drop Shock Troops. They're futuristic super-commando types who plummet out of the sky in over-designed coffins prior to sending the Covenant to their graves, and after so long lurking in the fan fiction zone, they've finally stepped out of the Extended Universe and right into the starring role of the latest Halo game.
And while the exact status of that game remains in question - it comes on its own disk and is positively shiny with developer effort, but with that "3" in the title, it's always going to be judged as an expansion - it certainly kicks off with the practised grandeur of a company that's been doing this Halo stuff for quite a while now and knows how all the pieces work.
After a brief opening cut-scene that introduces your predictably gruff team-mates - you're the Rookie and you have to put up with the kind of friendly joshing from your squad which would have most people arranging an industrial tribunal - ODST injects you straight down through a gigantic battle raging in Earth's stratosphere, before crash-landing you into the city of New Mombassa, just after Master Chief left so explosively in the middle of Halo 2. Attack ships on fire indeed.
You wake up five hours later, with the city looking thoroughly stepped on, and from that point forwards, ODST splits in two: unfolding both as the Rookie explores the largely deserted midnight city, searching for the team-mates he's been separated from, as well as branching out into elaborate playable flashbacks from the perspectives of the rest of his squad whenever he finds a sign of their presence.

Four-player co-op is available in the campaign, and ODST supports save-films.
The flashback sections will be the most familiar to veterans of the series. The one we're shown may not have the most dazzling agenda - leaping into the role of ginger-haired hard-man Dutch, you start off by setting charges to blow up a bridge, which means that for the first few minutes, you're given the delightful task of following some way-pointers around - but it's Halo more or less as you know it: under a hazy afternoon sun, you've got team-mates fighting alongside you, and there's lots of chatter and wisecracking as you use the Spartan laser against the swarm of covenant troops trying to shell you from faraway Wraiths.
Rookie's mission, however, is something entirely different. Lost deep in the shattered city, the game unfolds in a beautifully-lit mess of buckled roads and malfunctioning street signs, while skyscrapers burn in the distance. It's a deserted and effortlessly mysterious environment, and with the action coming in the form of isolated encounters with small Covenant patrols, most of Rookie's mission is about puzzling things out - picking through the city, finding clues, and knitting together the pieces of a story which could very well turn out to be an inquest.
Bungie is describing ODST as a mystery, which sounds promising, and there are clear overtones of film noir, but you won't be walking the mean streets of New Mombassa entirely alone, as the enigmatic Superintendent is there beside you. An automating city-management computer, he's been watching your moves and wants to help, giving you a handy 3D map of the area with specific locations marked for you to investigate, and offering guidance whenever possible via New Mombassa's own video-screens.
In the early stages of the game such screens simply show you the way to your next objective and offer fairly comic pep talk, but it's exciting to imagine what a company like Bungie could do with such an unexpected companion, hopefully busting him out of the role of mere plot device and making him a crucial part of the story itself.
Whatever happens, it's probably a good thing that he's there, as a big part of the latest Halo is about reminding you that you aren't Master Chief anymore, and showing you what it's like to feel vulnerable. Not only is Rookie alone, but ODST can't jump as high or run as fast as the Spartans, and they don't have movement sensors, so you'll have to pick and choose your encounters rather than wading into every fight confident that you're a world-beater.
Bungie's even tweaked its famous health system once again to drive the point home, bringing back medipaks in the form of the city's health stations, and returning to something akin to the original Halo game's approach, with a small amount of rechargeable 'stamina' on top of a longer health bar which has to be replenished manually. On the plus side, however, new VISR display allows you a kind of night vision, while also differentiating enemy units from friends, and there are two ODST-specific weapons to screw around with: a silenced pistol, which can take off a grunt's head in one shot, even if it sounds like you're firing staples, and a silenced SMG.

The famous Halo purple has been joined by deep reds and oranges as the city burns.
The campaign is only half of any Halo, of course, and Bungie's also revealed a multiplayer mode called Firefight. Akin to Gears 2's Horde, it's a wave-based survival co-op game, supporting up to four players online or using System Link. Enemies attack in randomised rounds which build in intensity, and complication comes from the skulls system - different combinations of skulls becoming active as the game continues, inflicting a number of punishing conditions on you: maybe boosting the Covenant's health or improving their weapons, say, until, if you can last long enough, all of the skulls are in effect at once and the game becomes an exercise in high-score sadism.
With Bungie as control freakish as ever, the sequence the skulls fire in is fixed each time you play, but the developers are confident they've nailed the perfect arrangement, and given their commitment to playtesting, it's probably safe to let them have the benefit of the doubt. Playing Firefight on the show floor certainly reveals a meaty and highly challenging co-op game, in which teamwork - and often sticking fairly close together - is utterly essential for survival.
Taken as a whole, ODST is a fascinating prospect: sections of it suggest that it's business as normal, but other parts of it, where you're cut off from everybody and trading ballistic adventures for a purer form of urban exploration, hint at an entirely new side to such a well-travelled series. Lithe and mysterious where some found previous Halos to be a little bit windy, you've gone from galactic superhero to new boy, but that's unlikely to be the cause of too much disappointment.
Halo 3: ODST is due out for Xbox 360 on 22nd September.
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Comments (58) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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On the plus side, at least they're not the usual bullshots we are so used to seeing these days.
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All shooters? Try "all games". Even Halo Wars has a horde mode now.
And, I think it was quite clever from MG Studios to give some protagonism to the "Drop-Shocking Freaks" in HW, I love them weirdos!
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The Halo3 engine is really starting to creak nowadays. The up-scaling is really apparent.
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i'll enjoy it
but for fucks sake, give me the Master Chief
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Called it
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i'll enjoy it
but for fucks sake, give me the Master Chief"
Really?
I was getting a bit sick of the Chief TBH. It seems like the ODSTs will offer a different experience to the last 3.
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Black armour!
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Meh, don't care for Halo much these days anyway. The series lost most if not all of its charm when it arrived on the 360, mostly because the gameplay has not evolved at all since Halo 2 and because graphically it was so underwhelming. Halo was all kinds of awesome on the Xbox, Halo 2 was also pretty good, alas glitchy and inferior, but I thought Halo 3 was only OK and sometimes dull, something I never thought I'd say about the series. It's the first Halo game I just couldn't be bothered to finish even though I got a good way through it. Never did care for the multiplayer either, which is what most people rate this game for anyway.
Unless this game *does* turns out to be utterly exceptional and completely different to Halo 3 then I can't see myself buying it. There are much better, more exciting FPSs out there these days, Crysis for example, even Call of Duty.
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Halo could be so good if it took out the cartoonish elements of the enemies, beefed up the storyline (ie had a decent one) and stopped relying so much on past glories. I absolutely loved the first one, bar the flood, and they've got successively more dull relying on the multiplayer longevity instead.
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Quite hanging around and get some Bacta soldier.
SWRC needs a sequel. Never gonna happen though.
Anyway this should be tons of fun. Sold.
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That's exaclty one of the reasons I like Halo, it doesn't try to be hyper-realistic, it has some "comic book" feeling that I love.
And ffs, Halo 3 is much better than Halo 2.
Darren and Crisys, lol! Dude, you say Crisys every time you post. You do love that game don't you (or you dig look at it? I didn't quite figure that part yet).
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Totally. SWRC is an amazing game. It may be short but fuck me it's packed full of awesome stuff.
LucasArts is announcing two new games today at 00:00 GMT [IIRC on GameSpot. One is rumoured to be BF3, and the other is NOT Monkey Island, Indiana Jones, any of the Lego projects or their other stuff in development, so I can but hope that it's SW:Imperial Commando.
EDIT: Crysis is a great game, but that can't stop me loving Halo 3. I can run Crysis in 1080p at very high pretty damn well, and yes it does look pretty and has some awesome action, but that doesn't detract from the quality of Halo 3 IMHO. I played through Halo 3 co-op with a mate first time round and it was a highlight of my life a gamer. It was a very well put-together game, if short.
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Edit: Farticus beat me to it.
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Oh and ODST looks really good.
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*caresses ignore button*
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Because its better in almost every way.
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What the f*** is a real reason ? Can it be "because I have great fun playing it by myself and with my friends?", is that a "real reason"? Because I can get into a MP game and be part of the experiece even if I stop playing it from months and months? Because I can replay the campaign over and over in co-op with diferent ppl and get diferent kicks? I mean, idk... maybe there's no "real reason", but then again, I don't need one. Those "unreal" ones are the ones I'm looking for, in a game.
Now, for the "real stuff" I'm going to analize these "real logs" and figure out why the firewalls stopped working at 5AM and I'm so tired...
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Because it is fun, balanced in multi and just a super well polished package. A few million play every day so there is plenty of action. It is, in many ways, the new CS.
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Bungie don't have the best tech for a FPS out there, but they do have one hell of a game design team. They know how to make a coherent, balanced and ultimately fun shooter that ticks so many boxes that you don't care about graphical niggles here and there. Only a few other devs can do that for FPSes. Valve, CryTek, id and maybe a handful more, but you could count them on both hands.
At no point during Halo 3's campaign were me or my mate bored - we were constantly occupied by what was on screen. Even HL2 and Crysis have their dull moments. It is just a masterpiece of how to create a thoroughly engaging game.
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IRONY OVERLOAD! Except it's been years in your case. :/
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While everyone's opinion is equally valid, I don't think it's really sensible to say that Halo is better than *.* because it's more fun, or it's some sort of pinnacle of gameplay. That's purely in the eye of the beholder. It had its moments, but overall I was very bored by Halo, and I feel most of iD, Valve or Monolith's output beats it easily.
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Doom III was poor.
Quake - how long ago was the last Quake!!
Unreal - only good one was the original UT, the rest are bobbins.
By all means have a go at Halo but don't accuse it of being generic and then reel of a list of other generic shooters (I admit HalfLife was good
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Could it be better. I guess not. Horde and L4D with friends is the best there is.
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I am an unashamed Halo whore.
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Ouch! Amazon currently have it down as £37.95
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Still they're throwing in a new map pack with it.
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I think the '3' is there to show it's not halo-4.
And this is the game I am most excited about
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This will offer more than most other full retail releases imo. High quality 4 player coop campaign, awesome multiplayer and Firefight coop mode.
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Full price for L4D = no, £13 from Steam = yes
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Funny to see people out this as best FPS though... I think Halo is great for what it is but the MW2 demo made it look dated.
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I'm not the biggest of Halo fans tbh, it's alright and it plays well enough but I find it to be a bit generic and nonsensical (Despite being a sci-fi fan). I certainly wouldn't rate it as good as COD 4 or HL2, but it's still up at the top end of the FPS spectrum. That said I'll probably still pick this up once its made it's money and the price drops a bit, it looks pretty nifty.
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Ah wellz.