Crytek has said the multiplatform Crysis 2 is "touching the hardware limits" of PlayStation 3, and that "there's not much more that you can do".
"The interesting thing is we did run a performance analysis on the PS3 devkit, and you know the funny thing is the occupation on all the CPUs, the Cell and the SPUs, is pretty much - the needle is at the limit," Crytek boss Cevat Yerli told Gamasutra.
"There's not much more you can do, and frankly the breakthrough was very recent, and otherwise we would've had a compromised strategy on the consoles, which we don't have now.
"So I think we will still have an upside, but we're touching the hardware limits already," he added.
Crysis 2 will head to PC, PS3 and Xbox 360. There's no date, which means we're unlikely to see the game this year.
This will be the first of the series to use CryEngine 3, which promises to deliver more visual benchmarks that melt computer innards and turn us gooey inside.
All we've seen so far is a teaser video from E3, which pieces together the logo amid scenes of rioting and pictures of the fancy suit from Crysis 1, which let players throw cars around and camouflage to near†naked-eye invisibility.