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E3: Borderlands Preview

PC Xbox 360 PlayStation 3
Preview by Christian Donlan

5 June, 2009

Page 2 of 2. <- Page 1

But the barely-controlled nature of the demo may also be because Borderlands pelts along at the breathless speed of a top down click-spree like Diablo. The enemies and the levelling system combine with the player turning rates and running pace to transform each gun battle into a race-tuned dash for experience and loot. Rounds go off from all angles, health bars are shredded, and any kind of strategy has to be conceived and implemented in a matter of seconds while there's still someone left to kill.

The pace isn't the only thing that's reminiscent of dungeon crawlers, or MMOs for that matter: the missions we're shown have the distinct grind-favouring inanity - "We've got to go kill five Skags! Ooh, there's one! A Badass Fire Skag! Whoa! Shoot it!" - to them which often separates such games from traditional RPGs, and there's the extensive character customisation you might expect from such titles too. (And yes, there's an enemy called Skag. "How much time did you spend on Skag during development?" we didn't ask.)

Built for four-player co-op, the game is also tilted heavily towards online play, and Borderlands' persistency means that you're free to take characters from your own game into other players' campaigns and return to yours afterwards, ridiculously overpowered and with any loot earned carried over. It means you'll breeze through areas balanced for much lower specs, but Pitchford absolutely doesn't care, seeing it all as part of the fun - more kills, more exploration, more guns to mess around with.

'E3: Borderlands' Screenshot 2

Elite enemies are labelled Badass - and often seem to turn up on fire. These, meanwhile, are spider ants.

But beneath the appealing madness, there's also a serious game at heart, with four distinct class types, perks, special powers and chunky branching skill trees to power through. Shootouts may be impossibly quick, but the weapons have a real sense of connection to them, and the ability to spawn and customise vehicles, along with the game's massive streaming environments, makes for an experience that won't be lacking in content or diversions.

Putting aside the hokey Pandora's Box plotline, Borderlands is really about guns and shopping - shooting things and greedily picking over the scraps, searching for trinkets that will allow you to kill more things next time. It's worked well in the past, with classics like Diablo, and it's worked badly as well, with games like Too Human, and, at this point, it's too early to be entirely sure which way Borderlands is headed.

It's hard not to feel a certain warmth for what we're shown, however: the speed at which Borderlands plays is blistering, and the game sweeps you along with its gracelessly loony enthusiasm. It's rough around the edges, certainly, but it's an appealingly loopy white-trash fantasy. A freak show, then, but possibly a very excellent one.

Borderlands is due out for PC, PS3 and Xbox 360 in October.

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Comments: 1-19 of 19 in total

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BravoGolf
05/06/09 @ 08:05
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\o/
UncleLou
05/06/09 @ 08:15
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Hmmmmmm, loot.
andromeda
05/06/09 @ 08:22
#3
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Style error.


Cel Shading + Realistic environments= crap and wrong looking
ShinMegami08
05/06/09 @ 08:27
#4
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i prefered the old "serious" style of the game
UncleLou
05/06/09 @ 09:30
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Looks fantastic to me. The old style was unremarkable.
ZuluHero
05/06/09 @ 09:41
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yeah same here. I love the new look.
TheComedian
05/06/09 @ 09:54
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I agree, I much prefer the new look, but I don't think I can be bothered with insane fast-paced gameplay. I like to be tactical in my approach to situations.
Slipstream
05/06/09 @ 10:08
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When I saw the girl on the frontpage I was like "Light oh ning!"
TheJuriel
05/06/09 @ 10:36
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This looks yay.
sybs
05/06/09 @ 11:25
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Pandora is also the name of the planet in the Avatar game and film.
Lawsuit!
symmetry
05/06/09 @ 12:50
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New style = win.
AphoticCosmos
05/06/09 @ 14:37
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ASPLOSIONS
Scimarad
05/06/09 @ 15:03
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Sounds fun! I'd love to be able to play this split-screen, though.
agparrot
05/06/09 @ 15:15
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My my, it actually sounds like it might be another fun thing to make me go back and shout at people on my Friends list. I'm sure that will please the poor abused eardrums of the aforementioned.
knownspace
05/06/09 @ 16:55
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Surely Skag should be the name of the heroin(e) of the story?

Aythangyow
Edited 1 times, most recently on 05/06/09 @ 17:56
mizcicz
05/06/09 @ 17:49
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...mot much new gameplay on the net...found some gamplayfootage on a german site...not that great but enough for an impression

here you go:

http://www.gamestar.de/index.cfm?pid=156...


YourMessageHere
06/06/09 @ 07:24
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While this looks as cool as all hell, I really hope it has a good story and/or narrative technique too. When you say "FPS/RPG hybid", my natural inclination is to think of System Shock, Deus Ex and VtM:B (and to a lesser degree, Bioshock), all of which turn as much on story as they do on shooting and stats. It needn't be a great novel-worthy work of genius, just as long as the player is involved with the game world and feels they are doing what they are doing for a legitimate reason, rather than "this is a game, here is a bad excuse to go shoot some stuff". This is the only thing that makes me think this won't be among if not the best game of the next 12 months.
Roamer
06/06/09 @ 14:07
#18
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I thought Too Human was pretty cool. Could have been great even, if it had a 'true' offline co-op mode.
Les
10/09/09 @ 08:53
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Really like the look of this. Less realism = more fun :)

Comments: 1-19 of 19 in total

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