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E3: Alan Wake Hands On

Xbox 360 PC Hands On by Christian Donlan

3 June, 2009

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For the last few years, Alan Wake's been more of a rumour than an actual game: an early next-gen proposition that surfaced briefly to let rip with a shower of moody screenshots before subsequently going quiet for a little bit too long. Every so often, gossip about its fate would bubble up from the deep - idle chatter variously suggesting that it had been cancelled, that it was looking spectacular, or that it had been transformed into a hillbilly water sports game called Alan Wakeboarding - but the stories always dissipated fairly quickly after breaking, and they left nothing behind apart from a few hints of narrative.

And that handful of early images. Focusing on a moody brooder knocking about in his winter wardrobe, and set against a craggy, backwoods environment, they made Remedy Entertainment's project look dreamy and intriguing, an arty experiment shrouded in fog and classy mystery. In other words, Alan Wake didn't really look like the kind of game in which you'd have to fight off a possessed digger. In fact, however, it's exactly that kind of game.

What was probably most surprising about the latest, and most substantial, sighting of Alan Wake, shown at Microsoft's E3 briefing, was how fast-paced it all is. Rather than glumly wandering around in a cardigan, Wake's picking through the shattered ruins of a house, ducking falling trees and flying axes, and fighting whole legions of spectral hillbillies as well as the construction vehicles they've brought with them. Behind closed doors in the Microsoft booth, we're given an extended viewing as a developer plays through an early part of the game, and the sensation remains the same. This is Steven King rather than David Lynch, then - pacy, smart and fairly slick as it sends you blundering around in dark woods, and waiting for monsters to lunge at you out of the damp leaves.

'E3: Alan Wake' Screenshot 1

Wake tends to look a bit like a zombified Patrick Duffy after a night on the sauce.

Wake's storyline unfolds in a trendy episodic format, taking the shape of discrete chunks that seem to clock in around the hour mark, topped with a brisk recap and tailed with a cliff-hanger. A handy borrowing from Alone in the Dark - and please don't borrow anything else - it's one that dictates the game's pace, allowing for a nice blend of exposition and fighting, while simultaneously creating a smooth pipeline for any future DLC to slide down.

Beyond this structure, the plot itself is charmingly potboilerish: Remedy's calling its game a psychological action thriller, and that seems to translate into a narrative in which every major event is swiftly followed by a mysterious repercussion that can only be truly expressed in italics. Alan's taken a holiday...but his wife has gone missing! He's finally gotten over his writer's block and finished another novel...but he can't remember writing it, and now his fictional events are starting to come true! He's decked himself out in a lovely tweed jacket...but he's wearing it on top of a hoodie! What's he thinking?

All of which eventually comes down to pottering about the wooded coastal town of Pride Falls (never holiday in a spot called Pride Falls) trying to unravel the whole ghastly mystery while taking on swarms of murderous paranormal locals. Much of the success of Alan Wake will presumably revolve around the twists and turns of the story, then, and the strength of the world it conjures up - there's a fairly large cast of characters, by the looks of it, and regular intrusions of voiceover from Alan to drive events forward - but that's hard to get a real sense of so far, and for the time being, most of what we're shown revolves around combat.

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Comments: 1-50 of 53 in total | next 50 »

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Lexx87
03/06/09 @ 07:57
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Not sure if I like the new direction or would have liked the old one better..
bad09
03/06/09 @ 07:59
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I can't say the footage impressed me after the long wait, not sure what I was expecting TBH, but somehow, I expected more.
belziah
03/06/09 @ 08:03
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When exactly did you put your hands on it?
symmetry
03/06/09 @ 08:11
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This is going to be fantastic, I really can't wait.
Dizzy
03/06/09 @ 08:15
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I always get the Steven King vibe from this.
paddy29
03/06/09 @ 08:16
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Does anyone watch Supernatural?
freeoscar
03/06/09 @ 08:17
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Bright Falls...


Bright Falls...


Not bloody Pride Falls!
mcwildcard
03/06/09 @ 08:28
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I'm guessing the script guys are fans of John Carpenter's work, sounds strikingly similar to his film 'In the mouth of madness'.
menage
03/06/09 @ 08:29
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Fuckin hell, spring is the new Christmas I believe.
Yossarian
03/06/09 @ 08:42
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The 'new direction'? Just curious what you think the 'old' direction is.

Of course the E3 demo doesn't show Alan tooling about in the daytime talking to people and so on. It's an E3 demo, so it's all shooting and running about. They already admitted that they upped the number of enemies you encounter in the section they showed at the conference to make it seem more action-y.
SaberEdge
03/06/09 @ 08:45
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This game has moved up along side Mass Effect 2 and Uncharted 2 as my most anticipated game. The graphics were amazing and the atmosphere and gameplay were top notch. It's going to be really hard waiting for this one.
Reihn
03/06/09 @ 09:21
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Blimey I'm excited by this. Pleasebegoodpleasebegood!

I have to say though, I really hope they make the combat solid, tough and exciting . . and then use it sparingly. Great survival horror needs satisfying combat, but it needs to leave you in suspense more than becoming action focused. If fighting becomes the main activity of the game, it loses it's tension and suspense, and the game isn't a survival horror anymore - it's Resident Evil 5.. ; )

God I hope Alan Wake channels the great, creepy elements of Twin Peaks, Silent Hill, the better Stephen King novels and the film(s) 'Insomnia'..

I haven't been this excited by a survival horror since the original Project Zero!
Edited 1 times, most recently on 03/06/09 @ 13:22
Reihn
03/06/09 @ 09:23
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Also, thanks for the writeup, Christian! Good work! : )
Eraysor
03/06/09 @ 09:23
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Sounds delicious.

Also, don't go anywhere with "Falls" in the name. Cascade Falls was in World in Conflict, and that got nuked.
jambo74
03/06/09 @ 09:30
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Spring 2010, right, I see!
spekkeh
03/06/09 @ 09:37
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Too bad it's back to action-packed fighting monsters. I wish a dev would dare to do something different.
Reihn
03/06/09 @ 09:39
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And Cherry Falls - a lot of celibate schoolkids got sliced up there . . (best Geoffrey Wright film since Romper Stomper through)
Gradius
03/06/09 @ 09:40
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"I can't say the footage impressed me after the long wait, not sure what I was expecting TBH, but somehow, I expected more. "

This is pretty much how I feel, I mean the game still looks great so far but the problem is there are plenty of great looking 'next gen' games around now, this wasn't the case 30 years ago when we saw the first Alan Wake screenshots, hence they seemed a lot more impressive back then. Anyway, hopefully it'll still be a decent game, just nothing to get that excited about for me personally.
Atropos
03/06/09 @ 09:46
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StePHen King, quoth the nerdy know-it-all.

Also, Alan Wake will get my money just for being from Remedy. Max Payne had it's faults, but damn, that was some good gaming.
Reihn
03/06/09 @ 09:48
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If they nail the atmosphere, story and delivery, then how Alan Wake looks when compared to how games x or y look won't matter one jot to me!

Well, maybe a jot . . but it still won't matter very much.. Agreed that it's always great to have a game that looks beautiful. Video games being an inherently visual medium and all.
Gecks
03/06/09 @ 09:51
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the fact that it's called 'alan wake' is alone enough to convince me that remedy are still stuck in the max payne mould of piling hackneyed attempts at a plot onto rather shallow action games. i wonder if the sidekick will be called 'alex position'?

silent hill (err, 1 and 2) it ain't, but here's hoping it's as fun as the MPs.
Edited 1 times, most recently on 03/06/09 @ 10:56
TheComedian
03/06/09 @ 09:59
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Not sure what the 'old' direction was, mate.

It seems a bit to RE5 for my tastes though... I got my hopes up for this one to be some kind of Twin Peaks-esque experience. I'm still fairly optimistic about it though.

Uncharted 2 is still looking like the most promising game coming out of this E3 (and this is from the mouth of a 360 owner).
Reihn
03/06/09 @ 10:10
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"It seems a bit too RE5 for my tastes though... I got my hopes up for this one to be some kind of Twin Peaks-esque experience. I'm still fairly optimistic about it though. "

Agreed - my thoughts exactly! I'm optimistic that it'll be more creepy and less combat-y than this hands on implies. And that may be true - game show demos generally involve as much action as possible, because it works better, and makes a bigger impact, in a show floor environment.
Edited 1 times, most recently on 03/06/09 @ 11:55
UncleLou
03/06/09 @ 10:13
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the fact that it's called 'alan wake' is alone enough to convince me that remedy are still stuck in the max payne mould of piling hackneyed attempts at a plot onto rather shallow action games.

The Max Payne games are deliberately hackneyed, walking a fine line between real tragedy and pretty hilarious noir parody. You might say that's the same to you whether it's deliberate or nor, but context is all, and you'd miss the point. It's why Starship Troopers is more than just a B-scifi flick.

I also wouldn't call the games shallow. They're simple and pure, but I see no reason to shoehorn a negative connotation into that.

As much as I love the Silent Hill games, I find them a lot more cringeworthy in their seriousness.
Gaol
03/06/09 @ 10:18
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Is this coming out on PC?
thenastypasty
03/06/09 @ 10:38
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Between this and mass effect 2 its going to be a great start to 2010.
NewbieZilla
03/06/09 @ 10:55
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Yes, it is coming out on PC.
Gecks
03/06/09 @ 11:07
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The Max Payne games are deliberately hackneyed, walking a fine line between real tragedy and pretty hilarious noir parody.

i never saw that line! what sticks in my mind were the dream sequences where you walk along paths of blood, trying to find your dead wife, and it all being dreadfully Serious.

starship troopers wore its irony on its green blood-splattered sleeve throughout. if there were any points in max payne when it was supposed to be affecting, or any points where it was supposed to be funny, then they were lost on me i'm afraid! not that it wasn't a perfectly enjoyable romp, but for them to make the leap to 'psychological thriller' seems a bit of a stretch to me.
AphoticCosmos
03/06/09 @ 11:10
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Looks great.

Now that we've seen some gameplay I'm even more hyped ^_^
Darren
03/06/09 @ 11:28
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I'm quite excited about this game, mostly because it's a brand new game from an established developer with a good track record so all signs are that it could be great. It certainly looks nice and the concept is interesting. I'm hopeful.
DB2k
03/06/09 @ 12:08
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Who the crabshack is steven king?
HoraceGoesSquiffy
03/06/09 @ 12:23
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Was intrigued. Cue Zombies. Now not intrigued.
Widge
03/06/09 @ 12:34
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why does everyone have this big aversion to the supernatural?
Zedfragg
03/06/09 @ 12:50
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I've wanted this game for so many, many years.
But to me it's become a Duke Nukem Forever game, one that I want but will probably never get!

Either it'll get canned before release or I'll be too old by the time it is released. I remember being 18 maybe younger and waiting for this. I'm 22 now. And I bet it doesn't come out by the time I'm 24.
jimboton
03/06/09 @ 12:53
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It'd be great if this ended up being like the original Silent Hill which had suspense, exploration and some clever puzzles, but that sort of gameplay is too taxing, slow paced and unspectacular for such a big budget title. I don't think they'll risk it, particularly after what happened with Alone in the Dark.

So RE5 it is then..
RedSparrows
03/06/09 @ 12:57
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do want

be interesting to see the exploration side of things, if there is one (yes plx)
JasonB81
03/06/09 @ 13:16
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The graphics were amazing. I was really impressed with the lighting engine and physics. Can't wait to see more of this game.
Inquisitor [mod]
03/06/09 @ 13:17
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The Max Payne games were blatant parodies of noir setting. The first was more serious, the second indulges in the comedy of the setting. In game TV shows like address unknown amicably poking fun at Twin Peaks, the enemy AI dancing, playing pianos, telling bad jokes. Laughably dark, over the top monologues from Payne, rarely played seriously, more for parody.

I can see how one might think the first a serious game if you blunder through the plot blindly and without thinking, focusing on the shooting only. The second is littered with moments of humour, unmissable even if you were to skip all the cutscenes.

/As for Alan Wake, it looks excellent though I'm worried by the sole focus of the demo on combat. I'm aware that perhaps exploration doesn't make for a wonderful conference demo but I'd have hoped Remedy would be more willing to show off the exploration and investigation of the game to journalists in a more intimate environment than on the big screen.
Edited 1 times, most recently on 03/06/09 @ 14:19
Gecks
03/06/09 @ 14:05
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@Inquisitor

thanks for being incredibly patronising :P i didn't 'blunder' through MP1, but i still struggle to believe anyone could find the serious nature of it in any way compelling, or pick up on any intentional ironic subtext. the endless dialogues and the dream sequences implied that they genuinely thought they were writing something of substance. perhaps MP2 was a subversive about-turn, but i didn't play it. personally i was pretty much done with slow-motion shooting of bad guys about 1/2 way through MP1!

but anyway, parodying is one thing, but seriously good writing is another, and far too many games put 'psychological' in the press release when they really mean 'some of the rooms will have a lot of blood on the walls.' prove me wrong, remedy!
Bulbatron
03/06/09 @ 14:09
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I've been looking forwards to this game since day 1, so it's great to see actual footage. I hope there will be lots of exploration though and I hope the combat doesn't turn out to be an irritating, repetitive chore.

After the miserable failure that was Alone in the Dark, I am extremely anxious about this game, I really don't want to get that badly stung again.
schnide
03/06/09 @ 15:13
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So they realised they couldn't do what they wanted, and made it into more of an action game? Well, fair enough. No harm in being ambitious, and even less so in accepting that you can't always reach those goals and then making the best of what you've got.

Duke Nukem Forever.
The Bodybuilder
03/06/09 @ 15:34
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For those moaning about the combat, tell me, how would you expect remedy/MS to demo a nervy, tense game withing 5 minutes?
walk around through the forest for a bit with a tourch, see some stuff far away, that's it.

Then people will be moaning how it hasn't got any atmosphere.
Rodchenko
03/06/09 @ 16:03
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why does everyone have this big aversion to the supernatural

Don't know. Guess there is a difference between creating a supernatural atmosphere of tension and suspense and throwing hordes of supposedly supernatural enemies at you to shoot at. As long as we didn't see much of this game I was hoping that it would follow the first path. Now it seems like yet another shoot-20-zombies-to-reach-checkpoint thing.

Interest down a bit. It still looks very pretty, though.
Reihn
03/06/09 @ 16:08
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@ KingsXKing

Why are you lurking in multiple Alan Wake threads just to say it doesn't interest you? I hope you get paid for this shit - pretty sad if you don't. ;P
Nithron
03/06/09 @ 16:09
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Is he wearing a hoodie, under a shirt? Under a jacket?
mkreku
03/06/09 @ 18:50
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Aww.. I was hoping for an action adventure! You know, an open world version of a small mountain town in the mid west USA, where you casually walk around talking to villagers and every once in a while get a "quest" where you have to fight a bit, driving the main story forward.

This sounds a lot more like any Silent Hill/Resident Evil clone ever made. Let's hope the open world still remains at least. With vehicles!
ademkermad
03/06/09 @ 19:03
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Bright Falls!!! Get it right Eurogamer
UncleLou
03/06/09 @ 19:51
#48
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Aww.. I was hoping for an action adventure! You know, an open world version of a small mountain town in the mid west USA, where you casually walk around talking to villagers and every once in a while get a "quest" where you have to fight a bit, driving the main story forward.

Yeah. I wasn't expecting it, but I sure was hoping it s well.
frankfurter209
03/06/09 @ 20:40
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@UncleLou

I don't think anyone's ever spoken my mind as precisely as you did with your evaluation of Max Payne (the deliberately cheesy noir balanced with genuine tragedy) and the awkward seriousness of Silent Hill.
frankfurter209
03/06/09 @ 20:46
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As for that other guy, I thought Max Payne 1 was way more cheesy half-serious game than MP2. The bit with Vinnie Gognitti and him saying stuff like, "YER DEAD PAYNE" and "What are you apes standin' around for? Kill'im!" was obviously over-the-top and ridiculous.
Edited 1 times, most recently on 03/06/09 @ 21:47

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