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Dynasty Warriors: Gundam Review

PlayStation 3 Xbox 360 Review by Dave McCarthy

9 November, 2007

The Japanese launch of Gundam Musou inspired a surge of interest in the PlayStation 3, with the 170,000-odd copies of the game that shifted in its first week on sale helping to double sales of Sony's console. That's because the game marks a conjunction between the massively popular Gundam anime series and the massively popular Musou videogame series. When the time eventually comes for the game to come out over here, it will no doubt inspire only a ripple of indifference - a mark of the stubborn apathy with which western audiences view both Gundam and the Musou series (better known as the Dynasty/Samurai Warriors series in the west). It's their loss: Gundam Musou - Dynasty Warriors: Gundam to you and I - is absolutely brilliant.

Compared to the regular Musou games, the Gundam setting provides a license to go even more histrionic, but the battlefield button-bashing will essentially be familiar to anyone who's played a Musou game before. Although the sci-fi setting does mean that the game features long-range weapons they're mostly little more effective than pea-shooters, so the real focus remains firmly on melee combat - against hundreds of opponents, with no slowdown. The bright, vibrant visuals are interspersed with cut-scene interludes at key moments and dramatic close-ups when you cross swords with significant enemies. And pilots and mobile suits both level up over the course of the game, providing more health, a wider selection of skills to equip, and better musou attacks.

'Dynasty Warriors: Gundam' Screenshot 1

The Original Mode, which follows the official Gundam story features six playable characters and 19 different missions.

Indeed the main part of the game consists of destroying hundreds of enemies to charge your musou gauge in order to unleash an even more substantial wave of destruction. And your musou gauge also automatically refills when you're critically low on health, making it a high-risk, but viable and rewarding strategy to sashay across the battlefield stringing together musou combos avoiding any armour pick-ups. That, to a lesser or greater extent, is true of all the Musou games. The addition of a dash manoeuvre, however, dramatically alters the game, opening up new types of attack and increasing the furious pace of the game.

It also allows you to access battlefield hotspots more quickly, which is important because the great strength of the Musou series has always been, perhaps surprisingly, its strategic depth. The immediacy of the button-bashing brawling has always seemed to obscure the fact that, at its heart, the Musou series consists of direct control realtime strategy. By breaking down the battlefield into clearly delineated strategic areas, this becomes even more apparent in Gundam Musou. To take control of an area you have to eliminate a certain number of enemies within that area, occasionally along with some more highly powered guards. Once under your control, the area will provide support for any engagements in surrounding areas

'Dynasty Warriors: Gundam' Screenshot 2

Equip skills between missions to gain a number of latent advantages, such as increased pick-ups, or better counter-attacks.

So you're always faced with a strategic choice: whether to take a measured approach, building an extended support chain, or to rush in to try to attain key objectives quickly, before your enemies have time to build up theirs. And, of course, you always have to take account of the movements of key enemies, who provide the game with various mini-boss and end-boss moments, some of which can actually be quite challenging - particularly because they, like you, have musou attacks at their disposal.

All this is wrapped up within two main modes: Official Mode, which follows the Universal Century timeline of the Gundam series, and takes its narrative from Mobile Suit Gundam, Mobile Suit Zeta Gundam, and Mobile Suit Gundam ZZ); and Original Mode, which is a full-bodied melange of mobile suits from various different Gundam eras and continuities. If you're a Gundam fan you'll either find the latter to be brilliant or unbearable depending on the religious zeal with which you follow the Gunam canon. To anybody who can't tell their AMX-004 Qubeley from their MSZ-010 ZZ Gundam, or their RX-78-2 Gundam from their MS-145 Gelgoog/CA (or even their MSN-00100 Hyaku-Shiki from their XXXG-00W0 Wing Gundam Zero) it'll make no difference, of course, apart from adding about a million different missions to the game.

'Dynasty Warriors: Gundam' Screenshot 3

Some of the bosses can be quite tough, but the game itself is reasonably generous. And you can always run away...

It's a testament to the game's brilliance that none of them ever get boring. Whether it's the enormously varied environments, or the vast array of different combat styles, the thrill of slicing through enemy mobile suits simply never pales. Underground caverns and futuristic space hangars sit alongside massive deep-space battles, and even paddy fields, miniature fishing villages, and loads of tiny torii arches. And although movement is essentially restricted to the horizontal plane in space, it's still a breathtaking and dramatic departure for the Musou series that works enormously well. As for the combat, start out as Amuro Ray and you'll quickly get used to his conventional sword-style. Switch to Char Aznable, however, and you'll need to reacquaint yourself with the nuances of his whirling staff, before an even more fundamental shift as you come to learn the subtleties of Quattro Bagina's karate style - and there's about a million other pilots and mobile suits to unlock over the course of the game.

So Gundam Musou is never boring and always thrilling. It's a brilliant combination of two massively popular brands and a clever blend of subtle strategy and bombastic button-bashing. And yet it will, still, probably sink like a stone in Europe. That would be a tragic shame. It's the most fun I've had with either a Gundam game, or a Musou game, and that's pretty high praise. And yet I'm still compelled, on the evidence of previous Gundam games and previous Musou games, to add the caveat that this game may not appeal to everyone. You owe it to yourself to find out for sure.

8/10

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Comments: 1-50 of 59 in total | next 50 »

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dirigiblebill
22/03/07 @ 13:50
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Hot (gun)damn.
PearOfAnguish
22/03/07 @ 13:51
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Hey, a decent PS3 game. I'm going to take a screen grab to preserve this moment forever.
RM2KMaster
22/03/07 @ 13:51
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...I don't trust this review...
DeCoR
22/03/07 @ 13:52
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Didnt other reviewers give it like a 4???
Steroyd
22/03/07 @ 13:54
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/makes obvious "better than..." remark

So that's why it topped the Japanees charts.

@PearOfAnguish
Virtua Fighter got a 9.

/leaves
Shinji [mod]
22/03/07 @ 13:58
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DeCoR - that was an entirely different Gundam game.
AndyboyH
22/03/07 @ 14:01
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The terrible one is Gundam: Target in Sight (being released at European launch by Atari)
The good one is Gundam Musou.
Gurgeh
22/03/07 @ 14:06
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Oddly enough it sold less copies in Japan than Ridge Racer 7. AFAIK there are no release dates for either the US or Europe.
mkreku
22/03/07 @ 14:06
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I don't get it.. What do you do in this game? You slice your way through countless of robots..? Why?
Riskbreaker_Ashley
22/03/07 @ 14:11
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Are we getting a european version? I know it won't sell well but I'd rather not play an import version.
Razzajazz
22/03/07 @ 14:11
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Wow, really did not see this coming! How comes it had such a *meh* reception when it came out, then?
dirigiblebill
22/03/07 @ 14:12
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You really need a reason to slice through countless robots? Man, I feel sorry for you ;)
Pedrolot
22/03/07 @ 14:19
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Hmm Same score as Motorstorm...


....And yes..GOW
zuljin
22/03/07 @ 14:21
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@mkreku
But it's gaint robots flying in the air with swords and huge guns! What more could you possibly want???
Pedrolot
22/03/07 @ 14:26
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@mkreku
Be it giant robots, ninja's or big hairy monkeys...it's all the same.

All part of a hard days work!

BRING IT!
Edited 1 times, most recently on 22/03/07 @ 14:26
DeCoR
22/03/07 @ 14:32
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@Shinji
Thanks thought somethng was wrong lol.
bloodflowers
22/03/07 @ 14:36
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I wonder when we find out whether or not Japanese games really do work on a Euro PS3 (assuming you can find a retailer not threatened into submission by Sony Europe).
Steroyd
22/03/07 @ 14:46
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I don't get it.. What do you do in this game? You slice your way through countless of robots..? Why?

Lately any game in Japan that has the word Musuo in the title sells quite a bit.

And i think Orochi is another craze in Japan.

And then we have a game that mixes them both called Musuo Orochi. o_O
HyperShadow
22/03/07 @ 14:51
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I would be tempted by this game. Honestly. Seeing as I love both brands.

However, given the recent trend of the Warriors series in this country at least, I wonder if a 360 version will be on the horizon?
Gojira
22/03/07 @ 15:16
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We know Taurus loves his Dynasty Warriors (and that he was fifth in his year in Modern History at Oxford- sample question "What happened yesterday?", not that he likes to mention it of course) so it's no surprise when he likes this is it?

I suspect that if you can't tell a Quebley from a Double Zeta, you're probably missing out on 25% extra fun.
ruttyboy
22/03/07 @ 15:23
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I don't understand the appeal of Musou games, I played Dynasty Warriors 5 Empires for the first time on the weekend, tool a while to work out what I was supposed to be doing and then when I did the question sprung to mind, "Is that it?".

Not trying to bait or anything but it really did just seem like endless button mashing.
Xerx3s
22/03/07 @ 16:07
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Does this have light amplification? no? NO?!!! Fail.
toy_brain
22/03/07 @ 16:14
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"I don't understand the appeal of Musou games, I played Dynasty Warriors 5 Empires for the first time on the weekend, tool a while to work out what I was supposed to be doing and then when I did the question sprung to mind, "Is that it?". "

Hence the disclamer at the end of almost every EG Dynasty/Samurai/Gundam Warriors game, they simply are not for everyone.

TBH the Empires incarnations can feel a bit odd, and battles are definately more samey than the semi-scripted events in the 'regular' incarnations of the games.
Whereas in Empires you can approach every battle with the same tactic of slowly capturing the battlefield base-by base, safe in the knowledge that the enemy won't spring any huge supprises on you, the 'regular' games will have you running back-and-forth across the map responding to supprise attacks on your base or general, and trying to complete secondary objectives as well, which makes things feel more hectic and less repetative.

That said, with the Empires games you have the strategy stuff added on the front-end, which will make battles easier/harder/impossible depending on how you do your planning, though the punishment for screwing up your tactics and development dont really kick in with DW5:E untill some way through a campaign.

Hopefully We'll see Gundam Mousou over here and in English, as the Warriors games seem to have a steady enough fanbase to support Koei bringing every one (including expansion packs) out over here.
ruttyboy
22/03/07 @ 16:38
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Thanks toy_brain, that makes sense. However in the light of that, Empires games are a dull and pointless venture as there is a much more exciting cousin to play with, no?
Artemis_Matsas
22/03/07 @ 16:41
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A Giant Robot game that actually works??? Count me in!!!

@Shinji: Is it too heavy on Japanese text? can you understand what's going on?

Does anyone know if i can play the Jap version on my European PS3?

Thanks :)
ilmaestro
22/03/07 @ 16:43
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I thought a Musou game review might elicit a comment from you, toy_brain. :)

Are you going to be buying a PS3 at launch, or have you even (a la the PSP) gone as far as to import one?
Edited 1 times, most recently on 22/03/07 @ 16:44
Nikanoru
22/03/07 @ 17:04
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Wow uhh....are those screenshots from a different game?


Why aren't I hearing the same lamentations as with every Wii game? Seriously, those graphics look like utter shit. Fucking fanbabies.
toy_brain
22/03/07 @ 17:22
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"Are you going to be buying a PS3 at launch, or have you even (a la the PSP) gone as far as to import one? "

I just dont have Ł425 to knock around these days, and I'll be damned If I ever go back to having a credit card debt to pay off, so I'm going to pass on it for now and the forseeable future.
I finally learned my lesson from the DS, PSP and 360 - software support, no matter what console manufacturer, only picks up 6-12 months into its life, so early adoption is almost pointless.
I'm now firmly in the 'hold out for a price-cut' camp. (And also the 'hope Gundam Mousou gets a 360 port' camp - at least for now).

@ruttyboy.
Uhhh, its really not that simple. Personally I'd go for the regular Warriors games over Empires any day, but some reviewers (like the guy at http://www.worthplaying.com ) absolutely swear by Empires and denounce everything else as being completely pointless. What Empires has going for it is that YOU determine your battlefield squad and tactics, and YOU decide where to attack next, so there may be more of a feeling of accomplishment after a sucessfull battle, however those battles never quite have the same level of 'drama' as in the regular DW games. Samurai Warriors 2 can be especially punishing to anyone who fails to keep an eye on the battlefield map or respond to orders in time.

My advise would be to rent regular DW5 or SW2 and give them a whirl, if it still feels pointless dull and repetative then feel free to mark the whole franchise as 'not for me thanks'.
Edited 1 times, most recently on 22/03/07 @ 17:23
Walshicus
22/03/07 @ 18:40
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Never could get into Gundam; too stereotypically animé really.
agparrot
22/03/07 @ 19:05
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So is this import or what? When is it out?

*is confused*
Rush2112
22/03/07 @ 19:15
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Bloodflowers: I'll post tomorrow. I have a Japanese version of Railfan waiting to be played on my PAL PS3.
Feanor
22/03/07 @ 19:48
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"Why aren't I hearing the same lamentations as with every Wii game? Seriously, those graphics look like utter shit. Fucking fanbabies."

Potkettleblack
Scimarad
22/03/07 @ 20:20
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Can't wait to get this! Dynasty Warriors + Big Robots = Genius!
disc
22/03/07 @ 20:30
#34
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Well well that was a surprise.

Gameplay over Graphics. Who would have thought.
Edited 1 times, most recently on 22/03/07 @ 20:30
AOFanboi
22/03/07 @ 21:16
#35
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When I eventually get a PS3 I probably will buy the (first) Gundam game, despite the low reviews. It seems they criticized it for slow-as-molasses movement, but hey: You're in huge, heavy lumbering machines - of course they are slow! Plus, all the negative press will make it one of the first PS3 titles to hit the bargain bin.
disc
22/03/07 @ 21:22
#36
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Yeah but in the other Gundam I think they complained on valid things as well, not just that they you were controlling slow lumbering giants.
ilmaestro
22/03/07 @ 21:55
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Fair enough, toy_brain, I can see where you're coming from.

Walshicus: ROFL! Made my night, that one.
Danj
22/03/07 @ 21:58
#38
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Hey wait, what do you mean "it WILL sink like a stone in Europe"? Since when is it getting a release outside of Japan?
JediMasterMalik
22/03/07 @ 22:00
#39
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Nice review, sounds like a good un. Will be getting it if I get bored of other games when it comes out.
YourMessageHere
23/03/07 @ 13:19
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Why is it Gundam that gets these games made? Plenty of great mech anime out there, but its always bloody Gundam that gets games. Where's the Patlabor, Gasaraki or Bubblegum Crisis games? Swines.
SomaticSense
23/03/07 @ 18:09
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An 8/10??

Gamecentral on teletext absolutely slated it this morning.
Les
23/03/07 @ 21:00
#42
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Sounds like fun. But as usual, there's little next gen about it.
Beano
25/03/07 @ 22:42
#43
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"Gamecentral on teletext absolutely slated it this morning. "

Don't confuse this with the other Gundam game which is out in Europe...
BBIAJ
09/11/07 @ 10:37
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I "accidentally" bought this on the 360 this week, by forgetting to cancel my pre-order.

After being initially rather peeved at this mistake, I actually really like this game, and the DW style of gameplay just seems to make so much more sense with tons of mechs involved.
Rirekon
09/11/07 @ 11:18
#45
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Found the 360 demo incredibly dull;
Mash-X
Hit-Y
Repeat

The fact that enemies literally stand around waiting for you to hit them is really pathetic, I actually stood in the middle of a big group for a good 5-10 seconds before anyone tried to attack me.

3/10 based on the demo
TriggerHippie
09/11/07 @ 11:37
#46
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Yeah, I loaded the demo for this up last night and sneered in derision at its static badguys and boring repeat attack gameplay. Then I completed the demo, and realised I wanted to play it again lol. Truly the Pot Noodle of videogames.
philw
09/11/07 @ 11:51
#47
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Shame this review never even briefly made it to the top 3 graphics on the homepage, and is shunted down the PS3 page in favour of a mario article and a Wii game review!
BBIAJ
09/11/07 @ 12:52
#48
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Well, the review is technically 8 months old!
hiddenranbir
09/11/07 @ 13:28
#49
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The Koei love makes little sense. 8?
BBIAJ
09/11/07 @ 14:20
#50
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Just because you don't like the game/genre, doesn't mean that their supposed love for the developer is wrong.

Otherwise that would be like me saying everyone that adores Square Enix is wrong.

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