Dyack: 2009 cuts have been "staggering"
Silicon Knights are one of the last "V8s".
Denis Dyack, the outspoken boss of Too Human developer Silicon Knights, believes his studio is now "one of the last of the V8s", following a turbulent year in the industry of videogames.
"It's been really a rough year and a half for the industry as a whole. The number of layoffs in the industry has been staggering," Dyack told GamesIndustry.biz.
"As an external developer it's been tough. I actually don't know anyone who's older than us any more. There used to be four or five people I knew of but I feel right now that we're we're one of the last of the V8s. I've talked to a lot of people and I know a lot of people who have gone out of business."
Dyack is optimistic about the future, particularly Ubisoft's new 800-person, government-subsidised Toronto studio that should give the local Canadian industry an enormous hoof up the derriere.
"What that means for us is we're really excited because we're going to be able to come out, and the industry is going to rebound and grow, and we'll be one of probably five companies in the world that has any serious business beyond ten years," offered Dyack.
In the future, Dyack said he will aim to recruit locally or run a campaign to bring Ontario-educated developers back to the area.
"It's a win-win for developers here with companies like Ubisoft, to see Silicon Knights grow and Digital Extremes grow. We'll only make a more fertile ground for us. You don't lose people because big companies come in, you lose people because you're not doing a good job managing those people that come in.
"Quite honestly Ubisoft is only the first. I expect to see Silicon Knights grow, I expect to see Ontario to be a really good place to be over the next five years and you're going to see a massive change," he added.
Come on, Gordy, offer UK developers something along these lines.
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Comments (44) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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he is a cunt
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I smell total BS. SK are probably about to go under.
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Games developed by Silicon Knights:
Cyber Empires
Fantasy Empires
Dark Legions
Blood Omen: Legacy of Kain
Eternal Darkness: Sanity's Requiem
Metal Gear Solid: The Twin Snakes
Too Human
Wow, just wow! One decent game and one port/remake of a classic and you think you're a major studio?
Get a grip Dyack, you haven't got long left at this rate!
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We're constantly approached by the Canadians to relocate out there and benefit from all the grants and such, but despite less than great UK Govt. support, we're here to stay.
Martyn, Team17.
News on the new Alien Breed release next week...
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F YEAH
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Good going. SuperFrog, Project X, Assassin, Body Blows. Stone cold Amiga Classics. Here's hoping Alien Breed is as good as it looks. /gushing
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Oh, and hello there Spadge! I still have fond memories killing you in the original Worms...
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King of Thieves, that's what it was called.
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I don't remember these guys making a good game since Blood Omen. Well, maybe Eternal Darkness, but I think they were helped by Nintendo on that one.
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Obviously this is a case of Dyack having a big head again.
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Epic and iD were formed in 1991, incidentally.
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I count more than one good game there... You're probably just judging them on their names though, aren't you?
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I have just paid $6.00 to the PSN store for this game as my original disc back in the PS1 days was faulty it would not play the cut scenes at all. I tried different machines too, as I imported an American game to play on my US console I could not return it without a great deal of trouble.
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Yes but a lot of them also develop in-house using staff not there as a result of dev studious they have bought, they are part of the company.As in Konami developed SH and Capcom developed RE.
Obviously they are still bigger and will whether the storm better, but they are developers as much as publishers imo (except maybe activision)
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Why do you think there is so much reliance on foreign outsourcing?
Because it's more economical to do so. Publishers are expecting more for less so developers are simply doing what it takes to make a living. Subsidies from the government would certainly help more work get done at home. However it's not as simple as that, there are probably two dozen other factors that will continue to fuel the game industry's "love affair" with the boom and bust model.
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"What that means for us is we're really excited because we're going to be able to come out, and the industry is going to rebound and grow, and we'll be one of probably five companies in the world that has any serious business beyond ten years," offered Dyack."
That's indeed a very logical conclusion considering the succes of your last game. What was it? Norse mythology with science fiction, outdated design and unfulfilled promises built in an engine that wasn't your own?? I mean....huge parallel impact right there, yo.
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Can you see a government minister standing up in parliament proposing a bill to subsidize the games industry with taxpayers money when so much of it is outsourced outside the EU? Can't see it happening. Can you imagine the headlines if the game devs made an 18 game with tax break money?
Other media industries have to cope with changes in technology and feast/famine cycles eg. print, tv
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Pulling stuff out of your ass must be a very sore memory as well.
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Seriously man! You need to go back and revisit the whole silicon knights saga. They were screwed by epic as were a lot of companies. It took a lot of behind the scenes fire fighting for people to trust epic again afterwards. Basically they screwed all their licensees in order to create gears and gears 2.
Then if you look at the games list from silicon, you realise that they have made some amazing games over the years.
Blood Omen: Legacy of Kain
Eternal Darkness: Sanity's Requiem
Metal Gear Solid: The Twin Snakes
Too Human
None of which were too shabby. Too human was a case of cutting their losses simply because otherwise they would have been doing a duke nukem through no fault of their own.
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Even Digi-Guys are more visibly active!
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I think any developer that doesn't have any state of the art engine of their own running by now is going to be screwed, SK is one of them. Sure maybe Epic and somehow not the people that designed it is to blame for the mess Too Human was, that doesn't change the situation. Maybe this guy is trying to talk up the value of his shares before he dumps them.
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MOVIE SPOILERS AHEAD
The line is from the original Mad Max. The context is that, in the post WW3 world of Mad Max, the underfunded police force that Max serves with is short of everything, including spares to repair their patrol cars. V8-powered cars as especially precious, and one is (much to the chagrin of the cops) destroyed in the chase in the opening sequence. The police mechanic later unveils an unmarked V8 interceptor car that he's been slowly putting together from parts he's salvaged from various wrecks. He refers to it as the 'last of the V8s', both because of the difficulty in assembling it and the obvious fact that such a powerful car is uneconomical in the oil-hungry world they live in. It is, however, the only car able to keep up with the biker gangs terrorizing the rural communities in the police's jurisdiction.
In Mad Max 2, Max has wandered away from the civilization on the Australian coast and into the outback, where the government (and thus law and order) have pulled out, leaving anarchy. He encounters a fortified oil refinery of civilians desperately trying to produce enough fuel to reach the safety of the government-controlled coastal areas. The fame of his car somehow precedes him, and the refinery's mechanic immediately recognizes it as the 'last V8 interceptor, a piece of history'.
Silicon Knights somehow think they're also a legendary piece of history in that they've survived.
EDIT: You can see the car here: [link url=http://www.madmaxmovies.com/cars/mad-max-intercep tor/index.html
]http://ww w.madmaxmovies.com/cars/mad-max...[/link]
It's very subtle, there's only the small police markings on the side and spoiler, and the blue light is on the dashboard out of plain sight. Note the huge blower!
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Reminds me of the old Speccy game... That and Xenozoic Tales.
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It is a type car engine, typically 4 litres plus. Particularly popular in American cars, but dropped in popularity massively after the 70s oil crisis made smaller, more economical european and japanesestyle 1 to 2 litre straight 4-cylinder engines more popular.
Not that they ever died out completely, there are still plenty of cars with V8 engined cars you can get, hefty SUVs, supercars like the Audi off the cover of Forza and big saloons like the BMW M5.
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^This^
The man seems to be confused in thinking he's even a little brother to Ubisoft, but that line above it exactly the sort of attitude that the industry needs. Essentially, if you manage things right there will never be the need to lay people off, if only more people would realise this simple truth then maybe things wouldn't be in such a mess right now.
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The V8 version of the 6 cylinder ute I have gets 11 litres per 100 kilometers. The 6 cylinder version gets 7 liters per 100 kilometers.
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