DUST 514 Preview

Earth to earth.

Someone asks Atli Mar Sveinsson if DUST 514, the console shooter that will share a universe with sci-fi MMO EVE Online, will have character classes. You know, like engineer, medic, or assault. "That stuff is for computer games," the game's creative director says, dismissively. "This is not a computer game. This is a world. If you want to be a medic, take some stuff with you."

If CCP is different from other developers in one way above all others - and CCP is definitely different from other developers in more than one way - it's philosophical. And that philosophy can be boiled down to one central principle, pithily put by Sveinsson just then. "This is not a computer game. This is a world."

So DUST 514 is more than it appears to be - which, on the surface, is a large-scale, strategic multiplayer FPS in the style of Battlefield. Battlefield 2142 to be precise, not just because of the futuristic setting and vehicles, but also because victory hinges on the destruction of huge, mobile, airborne command points. The comparison is exact, but also misleading, because Battlefield is just a computer game, and DUST 514 is a world - or rather, half of one.

'DUST 514' Screenshot 1

The Command Pit is a lobby aboard the War Barge where players can assemble and plan ahead of a battle.

The other half is EVE, the immense, complex, political game of space trading and warfare that CCP has been running and steadily growing for some six years now. EVE is unusual among MMOs in that it presents an undivided, "single-shard" world in which all 300,000 players can interact with each other on one giant server; they all inhabit the same universe, New Eden. DUST 514 will put console gamers in that same single universe, as mercenaries fighting for control of planet surfaces just as EVE's spaceship pilots, organised into Corporations and Alliances, vie for sovereignty in space.

The two games will be linked, and the players of each will be able to interact - predominantly via CCP's New Eden social network, which launches early next year - and join forces to influence events in the galaxy. Initially, EVE players will be able to hire DUST players to attack planets or districts of planets for them, and players of both games will be able to join the same Corps and Alliances. "The link is something we will expand over time," says Sveinsson, mentioning the possibility that EVE and DUST players will eventually be able to walk around in the same social areas.

'DUST 514' Screenshot 2

You'll be able to watch Mobile Command Centres deploying from War Barges' hangars.

But we're getting ahead of ourselves, because EVE's all-consuming social metagame will be introduced to DUST players - and indeed, to the game itself - gradually. CCP is making DUST 514 in order to expand the appeal and player-base of its notoriously hardcore online world, but it understands it has to do so with care - both to avoid intimidating the new arrivals, and to avoid destabilising the economy and power structures enjoyed by its loyal EVE players.

"The majority of DUST players, at first, will not be engaged in the political arena," says Sveinsson. Instead, they will engage in a factional warfare system where it's NPCs, rather than players, engaging them to fight. "This is mainly for the new player experience and the first few months of DUST players' lives, a training area in a way," he says. "We understand that EVE players don't want total noobs in their world. It's also there to ensure there's a battle to be had if you just want quick fun."

Those battles take place on dynamic battlefields about 5 kilometres across. Unlike EVE itself, there will be a cap to the number of players per battle - CCP is "still playing with numbers" (and presumably watching the development of 256-player MAG with interest), but assures us that this will not be less than 64 players. There will be a command structure, with infantry and squadron leaders on each side led by a player-commander on board the hulking Mobile Command Centre airship.

The commander will effectively be playing a real-time strategy game with living units, and will have an RTS-style view of the battlefield. He'll be dependent on the situational awareness of infantry players to clear the fog of war. He'll also be the target, with the ultimate aim of a battle - after several, varying sub-objectives - being to destroy the opposing side's MCC.

To do that, players will need to use vehicles - we see a Warthog-style armoured buggy and a jet fighter in action - but also need their commanders to deploy ground installations, which can house missile launchers and rail-guns as well as serving as spawn points. Commanders and infantry alike will earn non-persistent War Points over the course of a single battle, which they can use to order in vehicles and installations - the aim being to give each fight an "escalation of war" and a crescendo of spectacle.

'DUST 514' Screenshot 3

Some planet surfaces will be lush and Earth-like, others much harsher.

Surprisingly perhaps, CCP is shying away from a skill system or levels, as favoured by the other shooters that have flirted with massively multiplayer persistence and advancement. Instead, Sveinsson promises an "achievement matrix" where collected achievements unlock tiers that give access to better items from the market places. The focus - in the single direct game design parallel with EVE - is on a deep, modular system of fitting and customising weapons and vehicles which Sveinsson reckons will be "unprecedented" in FPS gaming.

Here, things get a little muddy, because money comes into it - both real and virtual. Naturally for EVE's ruthlessly capitalist universe, you'll be amassing wealth - in the same ISK currency as the PC players - and there will be a player-driven economy feeding into this customisation system. But you'll also be buying items for real money, through micro-transactions - because DUST will not charge a subscription fee, but CCP needs a steady source of income from the game because "we need to run servers and so on", says Sveinsson.

'DUST 514' Screenshot 4

CCP is concentrating on a physical through-the-gun experience, with the camera reacting when you brush up against walls and players.

CCP is the first developer creating a console MMO to pin its business-model colours to the mast in this way; it will be interesting to see if others have the courage to follow suit. But Sveinsson can't yet be clear on where the line between micro-transaction items and in-game economy items will be drawn. Nor can he specify exactly where DUST's player economy and EVE's will overlap, although he is firm that to begin with, it will be restricted to a one-way flow of cash from PC to console.

"We do believe that it's better to release a regulated game when it comes to the economy and stuff, and then deregulate as we learn about it with the players," he says. "We'll start by doing something meaningful and awesome, and then make it more awesome." The caution is well-advised, but still CCP will need much more clarity on these issues to pacify EVE players, and to prevent either the micro-transactions devaluing the in-game marketplace or vice versa. It's quite a tangle. Good thing CCP has its own in-house economist.

Sveinsson is similarly cautious when talking about how the DUST and EVE's military power-struggles will mesh, but nonetheless, things are a little more defined here. EVE's pilots will own the majority of planetary districts, via a system that will be introduced to the PC game in the next major update after this winter's Dominion. But a couple of districts on each planet are reserved for DUST's mercenaries - and these have special value as staging posts for War Barges, the giant orbital craft that house the MCCs and act as optional social areas for DUST players, with apartments, hangars, promenades and trophy rooms.

The balance between EVE and DUST districts makes alliances between the two games economical (as does a reduced rate for EVE pilots hiring DUST mercs from their own corporation). Ultimately, hiring DUST 514 mercenaries won't be mandatory for power-hungry EVE players, but it will be attractive, thinks Sveinsson. "DUST is a catalyst for EVE players, one of many that you can subscribe to if you're trying to capture system," he says. "DUST mercs will just be more points. If the incentive is great enough they will use them; if you don't want to use them and your enemy does, you'll have to."

Battles undertaken between Corporations as part of the grand power-struggle in New Eden will be completely unregulated and free-form, with no interference from matchmaking on player power or numbers at all. Player warfare in EVE's world remains a resolute matter of survival of the fittest. However, it will be harder to "buy win" in DUST than in EVE, promises Sveinsson, and in NPC faction warfare and "more normal contract agreements with EVE Corps," matchmaking will be used to ensure a balanced and fun game.

'DUST 514' Screenshot 5

Dropships like this deploy vehicles when you order them using War Points.

We're treated to the world's first live demo of DUST, performed by a tight knot of Shanghai developers manipulating Xbox 360 pads in the corner of a room here at the EVE Fanfest. Naturally, the huge play-field looks a little thinly populated, but the scale is impressive, and the there's a definite family resemblance to EVE in the chilly restraint of the game's style, very hard-edged and grey. We watch a team establish an installation, hurtle across the open terrain in a buggy, hack a mainframe in an enemy outpost, and call in a fighter jet to use against the opponents' MCC.

At first it seems a bit too understated in its portrayal of barren scrubland and concrete complexes, but the appropriate note of awe comes in with the first sight of the 300-metre-long MCCs hanging in the sky, and rises to a climax with the final air engagement, with missiles streaking in from installations to take one down. It's hard to judge the feel without trying the game, naturally, but despite muted sound, DUST 514 certainly seems to have some physical heft and punch as a shooter.

'DUST 514' Screenshot 6

An MCC under attack in the distance.

But aside from its fascinating, unprecedented link with EVE - the nature of which is currently quite hard to pin down - does it have enough to set it apart from its dozens of well-established big-budget rivals, Halo and Call of Duty not least among them? At first glance, no, but perhaps that's missing the point. DUST is a unique proposition, and will immediately attract the small but dedicated band of gamers who've always dreamed of something like this - PlanetSide with consequences, gaming without borders - or who've always regarded EVE's intrigue and deep immersion with envy, but little desire to actually play it.

For them, the only questions are when they'll be able to jump in, and how. CCP has no publishing partner yet, no release date (it's "still quite early", says Sveinsson) and nothing to say about formats. Naturally, PS3 and 360 are the candidates, but "we have not announced which platform we're going to release on", and on the prospect of a PC version Sveinsson will only say "we are fully committed to making this the best console experience". If six years of EVE has shown one thing, it's that you underestimate CCP's commitment at your peril.

Comments (42) 2 years ago

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  • Pedrolot #1 2 years ago

    Looks good...Real good..
  • pinochet_cz #2 2 years ago

    eve for xbox: definitely buying
    this one: looks interesting, but...not sure at all
    //
    ok, it looks like exe for xbox + dust for pc would be best option CCV have.
    Now it looks like classical assumption that console player are idiots + 8yr childrens and pc player are only smart enough to understand eve economics. This is what made really stupid game from Deus Ex 2, don't repeat mistakes of others please...
    Edited by 1 at 05/10/09 @ 12:09
  • Felwyn #3 2 years ago

    Naturally, PS3 and 360 are the candidates, but "we have not announced which platform we're going to release on"

    said CCP with a 360 controller in their hands at the live demo...

    I hope they release it on both, need an excuse to buy a ps3
    Edited by 1 at 03/10/09 @ 18:05
  • basalarmageddon #4 2 years ago

    I have both so im prety sorted what ever they choose to release it on.

    But I am realy looking forward to this now, it will be a nice change of pace from hunting victims in eve.
  • Benno #5 2 years ago

    Does sound pretty interesting
  • tachometer #6 2 years ago

    I've already got DUST on my Xbox,

    should give it a wipe really I suppose!
  • Nephirion #7 2 years ago

    I can see the char names already

    Dusty
    Duster
    Dustbin
    Dustoloz
    Dustin
    Dustincase
  • steviepunk #8 2 years ago

    I hope this comes out on PC as well as consoles, but I'm not sure how they would balance that (keyboard + mouse > controller).

    Even if it's just PS3 and 360, I wonder how they managed to get around the MS and Sony restrictions on cross console play
  • 43n1m4 #9 2 years ago

    @steviepunk

    Perhaps thats why they haven't decided on the platforms yet? He seemed a bit vague on that point.

    Anyway, this looks interesting. I have played EVE for a long time but stopped because of the subscription based system, many MMOs use.
  • shotgun44 #10 2 years ago

    If people are still sitting around looking for an excuse to buy a PS3 then I think you're never going to be pleased...
  • FladgeMangle #11 2 years ago

    I wonder how they'll incorporate the EVE factions?

    At the moment it all looks kind of generic, possibly Caldari or maybe even Gallente. The possibility of spiky haired Minmitar berzerker close combat specialists or golden suited Amarr infantry with massive lasers is compelling, if they do indeed go with it.

    It'll be a pity of they dont. Just how EVE will this EVE universe game be?
  • Chufty #12 2 years ago

    I can't imagine why they wouldn't release this on the PC. I'd certainly play it if it was.
  • Spekingur #13 2 years ago

    Yes, it would be interesting to see a Minmatar MCC and wonder why it hasn't fallen apart yet ^__^
  • linea #14 2 years ago

    Looks great. I really admire CCP's dedication to creating an actual functioning world rather than the slightly uncomfortable way most other MMOs seem to operate.

    EVE's always fascinated me but I've stayed away from it because, well, I think if I started playing it I'd probably just play it to the exclusion of everything else in my life. I think this looks like it might provide a way to participate in a slightly more dilletanteish fashion though, which can only be a good thing. Shame I'm crap at FPSes though :/
  • Barzan #15 2 years ago

    sounds good, but i can see this game either being really s**t or the best thing since sliced bread no in between
  • WrongShui #16 2 years ago

    Since it links with eve in a social manner why wouldn't it be on PC?

    I'd hate to have to sit around waiting for someone to fumble a reply to a message with a controller.
  • Wolverfrog #17 2 years ago

    I've never played EVE, which I consider to be a rip off (Over a tenner a month for a single game?) but this looks very good.
  • Sharzam #18 2 years ago

    I never really got into Eve as it just became so complicated for me so after a couple months cancelled. But i will be interested to see what happens with this as the concept of Dust 514 and what they want to do it is truly original and one might say ground breaking if this works it might open the doors to other developments.
  • dirk_aircool #19 2 years ago

    Eve looks very interesting . It would be great on consoles to have a good MMO but I bet it wont happen . Microsoft seem to get cold feet re - MMO's on thier console .don't know about sony .

    2 edits . must be late for old men.
    Edited by 2 at 03/10/09 @ 23:18
  • Pedrolot #20 2 years ago

    I think 64 players is enough.

    Its what those 64 players can do in a game that matters. You would'nt want to be respawning and dying 5 secs later if there was 128 or 256 players.....would you..?



    *ahem MAG*
  • Whitewalker #21 2 years ago

    This sounds very exciting...and original if they can pull it off & marry these two worlds into one.

  • timewarp87 #22 2 years ago

    If somehow they managed to wangle it onto both consoles, it would bring a whole new dimension to "fanboyism"
  • bioreit #23 2 years ago

    Sounds awesome! Like the Half-Life mod Natural Selection, where one guy gets an RTS with real people and everyone else gets an FPS with some mysterious guardian angel, telling you where to go and dropping medpacks and turrets.

    A guy at work is into EVE and this would be amazing - I'd definitely join his faction and just do merc jobs for him. Although he'll have to learn that he can only give me orders in-game - when we're back at work, I'm still the boss!

    Slightly disappointed to learn that (initially at least) you appear to just be planet-side. Hoping that this isn't where games start - I want the whole Starship Troopers opening sequence, whereby an EVE pilot flies his huge capital ship to the world you're fighting over, all us mercs bundle into dropships which then have to land under heavy fire before storming the beachhead!

    I want full integration between the two games!
  • DogbarDust #24 2 years ago

    Just started reading an EVE book and this has me very intersted, it would be cool if they could completely integrate them so that you could end up owning a ship, won't happen/couldn't work, but i like the idea.
  • bioreit #25 2 years ago

    @ WrongShui

    From what I've heard about the game, there's not really any constant chat between the EVE player and all the DUST 514 players - I mean, can you imagine if there was a 32-player merc squad all relaying updates to the EVE guys?! I'd imagine all the contact in-game happens prior to the battle commencing, like where to attack, when, what price, etc, then it's up to the Merc commander to do his best, then report back.

    Generals don't get 2 minute SitReps - they just get the final score.
  • bunglebonce #26 2 years ago

    Us EG residents have our own corporation. It's all good. Check out the eurogamer.net chat channel in-game.
  • the_mtfr #27 2 years ago

    I imagine CCP's server room already is the main electricity consumer in Iceland. What will happen when they launch Dust? :)
  • yarrick #28 2 years ago

    @bioreit, the majority of Alliances within EVE have Ventrillo servers that often hold 100's of people at any one time. I'm sure having a room dedicated to the DUST players they've hired wont be too far of a stretch. Allowing the Commanders in question to get regular updates on how their mission is going :D

    Really, looking forward to this game :D
  • KDR_11k #29 2 years ago

    Hm, IIRC MMO playing doesn't require XBL Gold on the 360? If so I wonder if this'll fall under the MMO exception or if it's only for people who pay for Gold.

    said CCP with a 360 controller in their hands at the live demo...

    They work with PCs too, I wouldn't be surprised if their demo was actually running on a PC.
  • mcmonkeyplc #30 2 years ago

  • AphoticCosmos #31 2 years ago

    I'm definitely going to pick Dust up. It looks incredible. I don't really have the time for EVE, so a less intense but just as fun world that is linked into EVE is perfect for me.

    Roll on Dust!
  • obscured021 #32 2 years ago

    I played eve for over 2 years straight, it was almost like a second job i used to have it running in work on my second machine and then id start it at home for a few hours at night. its a great game but you need to put in to much time, i will give Dust a go and hope they do a pc version if not i will pick up a console version.
  • XdarXideX #33 2 years ago

    I'm quite surprised I've remained oblivious to this game up until now. It looks awesome! I used to play EVE on and off (mostly off due to never really feeling like spending all that time on one game) and it is a beautiful game, but I can never really make up my mind if I like the time-based leveling system. Aren't there skills that take a year to learn??
  • basalarmageddon #34 2 years ago

    I imagine CCP's server room already is the main electricity consumer in Iceland. What will happen when they launch Dust? :)

    @ the_mtfr :
    cool fact: EvE's server's are actualy based in london as iceland doesent have the Broadband capacity to handle a MMO of EVE's size.

    dont know the details but it's somthing to do with the undersea comunication cables.
    Edited by 1 at 05/10/09 @ 16:28
  • actionfitz #35 2 years ago

    mmmm. thinking about the potential for how this game could play out makes me a bit damp down below...
  • Hydrogene #36 2 years ago

    It's good to see a developper like CCP with true AMBITIONS and the will to make a really different game. Whatever happens to DUST, kudos for them !
  • BlackKraken #37 2 years ago

    fuck you Mr. Micro Transaction, fuck you very much
  • Spekingur #38 2 years ago

    @basalarmageddon: The main corporate electric consumer in Iceland is Alcan (or Rio Tinto Alcan apparently, always thought it was Alcoa myself) that aluminium smelter. The political types think that building these smelters is going to provide jobs and help the local community. Which is bull - would help the local community if there were aluminium fabricator factories.

    Also, the main server cluster is in London, mostly because it is close to the European mainland and more directly connected into mainland interweb-pipelines there than in Iceland itself. Minimal risks of server losing connection to the main playerbase.
  • the_mtfr #39 2 years ago

    @basalarmageddon, Spekingur, thanks for the insight ;)
    Edited by 1 at 06/10/09 @ 21:38
  • olinn #40 2 years ago

    EvE players are hardcore gamers who spend alot of time in their games, I don't think the casual crowd of consoles will mesh very well with the PC crowd. Dust should be a PC game, but the money is in consoles :)

    And Spekingur (eša morphi) Aluminum plants do indeed create jobs, and especially help countryside towns. Overall employees of AP's in iceland is around 2000 , and jobs created around that are ranging from 4000-8000. And that's not counting all the people working in shops and etc that get income from those aforemented jobs.
  • Shakermaker #41 2 years ago

    "Good thing CCP has its own in-house economist."

    Isn't CCP an Icelandic company?

    *cough* economic meltdown *cough*
  • bendowson #42 2 years ago

    The article certainly interesting. However, a lot of promises. Let's see how will be in reality. Ben from mahjong and crazy taxi club with new hidden object games.