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Dungeons and Dragons Tactics First Impressions

PSP First Impressions by Dave McCarthy

2 September, 2007

Whether you're one of those people who sneer at orcs and goblins, and scoff at bearded men who roll dice, or whether you're actually one of those bearded men (or, indeed, women), it's impossible to deny the far-reaching influence of Dungeons and Dragons. Without Dungeons and Dragons we'd still be stuck playing Space Invaders. We wouldn't be playing Zelda, or Final Fantasy, or Dragon Quest, or maybe even Deus Ex. We may not even have been introduced to Doom. And we certainly wouldn't have been able to play any of the magnificent officially licensed D&D videogames, from SSI's gold box series all the way up to Bioware's richly detailed narrative epics. And now, hopefully, up to Dungeons and Dragons Tactics, a turn-based strategy title for the PSP, created by Kuju Entertainment.

The latest licensed D&D title is a faithful recreation of the D&D 3.5 edition ruleset, which is, in many ways, a good thing. The 3.5 edition rules are the culmination of over 30 years of playtesting, and they've been ripped off so many times that the basics will feel instantly familiar even if you're one of those people who laugh and point at people who play with dice. Conveniently, the 3.5 ruleset is also well suited to a turn-based strategy game, because, it is, essentially, a turn-based strategy game. The way it works on the PSP is ultimately the same way it works around a table: every turn, characters get a chance to move and a chance to perform a standard action, like attacking, or moving again, or quaffing a potion, or whatever. And so do the enemies.

'Dungeons and Dragons Tactics' Screenshot 1

Early adventures offer a pretty simple introduction to the D&D rules and the Tactics interface.

At the start of the game you get to pick one of 26 predefined characters as your player character, and then another five as their party members. Or you can create your own characters, exactly as you would in the pen and paper game, picking from all of the major races and classes. After that, the game is divided across a campaign screen, where you can move to new locations and visit shops and temples, and a 3D isometric view adventure screen when you decide to do some dungeoneering. And that's when the action really starts, as you guide your characters across a movement grid divided into squares, hunting for treasure, and engaging any enemies in combat by hurling missiles, spells, psionics and melee attacks at them.

But the fact that the game is a faithful recreation of the 3.5 edition D&D rules is also a slightly bad thing, because the 3.5 edition rules can be pretty unforgiving at the outset. The first few adventures in the game are little more than a warm-up, in which you take only one or two party members out to hunt a handful of goblins. It's a good way of allowing players to familiarise themselves with the rules and interface before moving on to more demanding dungeons, but they'll spend most of their time failing to hit anything.

Another bad thing is that there are plenty of more worrying niggles, and since the game is already out in the US, they're unlikely to be fixed by the time the game comes out over here. One such niggle is that there is very little feedback during combat, and very little support for D&D novices. The game doesn't make it very obvious when one of your characters is dying, for example, or even, for those unfamiliar with the rules, what that means in terms of the game mechanics. Simple things, like the fact that skeletons take half damage from non-blunt weapons, or that the undead are resistant to mind control spells or psionics, could be made much clearer at the start of the game.

'Dungeons and Dragons Tactics' Screenshot 3

Cut-scenes are a collage of static images and scrolling text, telling the story of two Dragons who aspire to godhood.

A much worse bad thing is the idiosyncratic interface, which requires multiple menu navigation to do the simplest things. Inventory is especially difficult to manage, whether it's buying and selling items on the campaign screen, or trying to loot treasure chests during adventures. Whether you're trying to figure out the weight of items or your character's carrying capacity, you'll have to click through umpteen different screens to work out whether your character will end up encumbered (and consequently less mobile). Likewise, trying to match items to the skills required to use them is a Byzantine navigatory nightmare. It's not even clear how to swap items between party members during adventures.

These are pretty significant flaws, and exploring the actual dungeon is just as cumbersome - because there's no easily accessible map of the area, and because it takes ages moving each character individually, even when there's no threat. That's worrying because in the history of officially licensed D&D videogames there's an absolute stinker for every masterpiece. If Dungeons and Dragons Tactics is to become another Baldur's Gate, or Dark Sun, these flaws will need to be fixed. If they're not, it'll just be another Temple of Elemental Evil. Which, for the benefit of non-D&D fans, means it'll be rubbish.

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Comments: 1-21 of 21 in total

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smurphs
02/09/07 @ 07:11
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I love 'those' games, and was really looking forward to this one. By the US reviews and this it looks like kuju have messed this one up big time. Buggrit.

Never mind, Jeanne D'Arc sounds like the real deal. Maybe they'll bring disgaea over on psp from japan? Please?
HiddenAway
02/09/07 @ 08:36
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@ smurphs

If you mean to the US, October 30th is the release date shown on the latest trailers.

If you mean the Europe, start grovelling.
disc
02/09/07 @ 09:18
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f3rrari: This truly is one of 'those' games to a faulting degree. D&D Tactics just takes it too far as this article says. It doesn't help that the interface design is so flawed as well. Every little thing you want to do you have to initiate manually.

Get Jeanne Darc instead, that's excellent fun. Good storyline as well as a good tactics system.
Verwandlung
02/09/07 @ 09:43
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There is only one thing I would like to add.

http://nl.youtube.com/watch?v=ezrZXpO6GPQ
Scimarad
02/09/07 @ 10:06
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D&D has become much too complicated for it's own good...
smurphs
02/09/07 @ 13:00
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@HiddenAway

you've just made my day. It's going to be a good christmas.
TheBard
02/09/07 @ 13:11
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I would really REALLY love a pure adaptation of the 3.5 ruleset, with many core and prestige classes, feats and enemies, for the PC.

We stopped playing DnD because it was more like a tabletop strategy game and less of a real roleplaying game, but what makes the system bad for an evening with friends makes it great for a solo PC session.
Lim-Dul
02/09/07 @ 14:09
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Yeah - D&D (I'm a pen-and-paper roleplayer and dislike most cRPGs) is "overdiced" and "overstatsed". It is also totally unrealistic (even in a fantasy world setting) since at higher levels (a few levels up suffice) you can get shot like 5 times in the eye and still live. Besides - I really can't take an RPG system seriously is like 1/3rd of the Dungeon Master's Guide is dedicated to the RANDOM generation of adventures. *doh*
However, I agree that all these things make D&D quite well suited for PC games - other systems would be too hard to port and would probably lose much of their appeal.
YourMessageHere
02/09/07 @ 15:54
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"Without Dungeons and Dragons we'd still be stuck playing Space Invaders. We wouldn't be playing Zelda, or Final Fantasy, or Dragon Quest, or maybe even Deus Ex. We may not even have been introduced to Doom."

Them's mighty big claims in need of some support. Possibly no-one in gaming would have invented the turn-based play style without D&D as a precedent, but fantasy settings quite definitely didn't start with D&D, and what the hell does D&D have to do with Deus Ex or Doom?
captain_cupcake
02/09/07 @ 16:35
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J'eanne D'Arc is definitely more accessible. There will be people who really love this (DnD tactics), but it really dumps you in the deep-end. The interface is a masterwork of non-intuition and requires +5 perserverence. A flawed labour of love.

Nonetheless those who 'know' they like this will like this ;)
Lunaticorc
02/09/07 @ 16:50
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Sounds like the monster with the highest challenge rating is called Interface.

It seems to be one of those games i might enjoy for a short time, but then the annoying aspects of it would wear me down and i'd move to other things. That's too bad cause from what i can tell, interface issues aside, it's a pretty good DnD game.
Edited 1 times, most recently on 02/09/07 @ 17:50
immateriaux
02/09/07 @ 23:03
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Sounds really really terrible
SleepyMagpie
03/09/07 @ 01:13
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"Without Dungeons and Dragons we'd still be stuck playing Space Invaders. We wouldn't be playing Zelda, or Final Fantasy, or Dragon Quest, or maybe even Deus Ex. We may not even have been introduced to Doom."

of which YourMessageHere wrote: "Them's mighty big claims in need of some support. Possibly no-one in gaming would have invented the turn-based play style without D&D as a precedent, but fantasy settings quite definitely didn't start with D&D, and what the hell does D&D have to do with Deus Ex or Doom?"

Fantasy settings in computer based and other games owe just about everything to D&D (and in the 2nd edition blue basic rules book, they in turn state that they owe just about everything to J.R.R.T).

D&D the pencil and paper game was first released in 1974 by Tactical Studies Rules, and met with poor sales (as far as I recall) at first, leading to a halted publication. This lasted until about 1979 (also my own recollection) and it's second release (when I got into it) and then it picked up momentum achieving a measure of success, which has only grown steadily. Today it is the international gaming brand and moniker we all know. It was sold by TSR to Wizards of the Coast some time back however.

Before D&D there were no other fantasy settings in gaming as far as I know. About the same time D&D was published out of Wisconsin, another US firm in Texas published a similar roleplaying game by the name of Tunnels & Trolls. D&D pushed this brand aside, and it folded shortly thereafter.

It is also well known that several young budding computer game developers in the US were avid D&D players, From Richard Garriott, Warren Spector (worked early days for Steve Jackson games creating D&D p&p competitive brands), John Carmack, John Romero. The Id crew used to play D&D between coding/design sessions and many of their ideas formed from D&D play.

All of this is well recorded in many books and websites. I suggest you start here if interested:

http://en.wikipedia.org/wiki/D%26D

Now of Japanese designers like Miyamoto and Hironobu Sakaguchi being inspired by D&D I cannot say, but I would expect it.

/geekmeister mode off. You guys are just so... young. ^^


captain_cupcake
03/09/07 @ 06:15
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You guys are just so... young.

/clutches his original paperback ADnD player's handbook from 1978. As you get older your recollections get hazier ;D

Tunnnels and Trolls - now that's a blast from the past!
Edited 1 times, most recently on 03/09/07 @ 07:15
Dizzy
03/09/07 @ 07:59
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>Tunnnels and Trolls - now that's a blast from the past!

Just FYI.. I bought a reprinted "special" edition of T&T two months ago. So for the fans of P&P RPGs an interesting item :)

BTW yeah a lot of computer games designers have been active in the P&P RPG scene. Oblivion for example.. Ken Rolston is a very well known figure. Ensemble's Sandy Peterson is a god from the CoC game... etc..

And yes.. this game kinda sucks sadly...
Chris Gardiner
03/09/07 @ 09:57
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"If they're not, it'll just be another Temple of Elemental Evil."

DON'T SAY IT'S NAME OUT LOUD!

God, man! There are still traumatised people out here!
Quine
03/09/07 @ 10:48
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Ah Tunnels and Trolls, where you were strongly discouraged from digging through the walls to avoid the deadly traps on the doors...

D&D Tactics is what you'd expect- very nerdy D&D fun for those who know the rules, and a world of pain for everyoen else. The interface can be a complete pain and the plot is wafer-thin, but I found it quite fun to play. It could have been a lot better though...
mingster
03/09/07 @ 11:28
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Ah it's not that bad...
I was a complete DnD noob hadn't a clue about any of the rules and after a few hours of confusion i sussed it out.
I've completed it now it took me about 30 hours.
It's actually quite fun once your characters get over about level 5 and can start to do some damage.
Ok the interface is confusing for inventory but theres a lot of info that has to be relayed and after a while it becomes obvious.
People have complained about bugs and crashing in game.. i never noticed any and finished the game so maybe its just the uber hardcore DnDrs that have been complaining. ie: No Multiclassing is the biggest complaint. Well it never bothered me.
mingster
03/09/07 @ 11:33
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The dungeon environments are all very varied and nicely drawn...
Lots of spells for your wizards/clerics/sorcerers
Loadsa different weapons and armour
nice lighting effects..
lots of skills/level ups/feats
It's a solid 7/10 if you like DnD.
Not perfect but still fun.
miiiguel
03/09/07 @ 15:47
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These Baldur's Gate clones keep spawning at Sony machines. Kinda dated, the concept.
jonnyreb
03/09/07 @ 23:29
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God, what a miserable looking game.......

/plays Bioshock

Comments: 1-21 of 21 in total

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