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Dungeons & Dragons Fourth Edition Article

PC Article by Dave McCarthy

5 June, 2008

Page 1 of 2. Page 2 ->

The last time the chaps at Eurogamer were brave enough to commission a feature about games that aren't videogames, some readers went mental. So a word of warning: if you're one of those readers, this article is about the original role-playing game, Dungeons & Dragons. Which, in case you aren't aware, isn't a videogame. But wait! Before you wander off, spitting rage all over your keyboard, come back! Because it turns out that a new subscription model and a suite of online tools take the new 4th Edition of the game closer than ever to the medium that it helped inspire. Besides, as well as just helping to spark the whole videogame medium, the Dungeons & Dragons rules form the actual bedrock of many of them (from the Gold Box series to Baldur's Gate and beyond). So even if you have a pathological distaste for non-videogame games, maybe it's still worth your while reading on to find out how the new 4th Edition rules are shaping up.

By now, even if you do have a pathological distaste for traditional gaming, you probably know the story: Dungeons & Dragons was created in 1974 by Gary Gygax and Dave Arneson, evolving out of the Chainmail wargaming rules that Gygax had co-authored a few years earlier. Inspired by a wide range of pulp fantasy and riding the tail-end of the wave of popularity that saw Tolkien embraced by the forces of flower power, it established the role-playing genre and shaped the fledgling videogame medium. Over the years it's seen two major revisions: the 2nd Edition, released in 1989; and the 3rd Edition, which was launched in 2000 (and further re-launched as version 3.5 in 2003). The latest incarnation, 4th Edition, is due to be released around the world on 6th June. And it's a pretty big deal. The initial shipment to the UK will consist of three containers, or 56 pallets in total, which adds up to just under 50 tonnes of rulebooks. If you really want to, you can do the math, but my own calculations reveal that's a lot of rulebooks.

'Dungeons & Dragons Fourth Edition' Screenshot 1

Initial work on D&D 4th Edition began in 2005, although some of the ideas predate this, having existed in the heads of the designers ever since the launch of 3rd Edition.

Over the years, Dungeons & Dragons has also directly inspired several officially licensed computer games, and aside from one or two duff games (such as the terrible The Temple of Elemental Evil, for example), there have been plenty of classics. The Gold Box series kicked off in 1988 with Pool of Radiance, for example, while The Eye of the Beholder series introduced first-person adventuring a couple of years later.

There were also a couple of minor masterpieces set in the Dark Sun universe, and then in recent years BioWare and Black Isle Studios turned their attention to the licence, producing critical hits such as Baldur's Gate, Planescape: Torment, and Neverwinter Nights. There haven't yet been any official announcements about officially licensed games based on the 4th Edition rules (indeed, in the absence of any official word, it looks like Dungeons & Dragons Online will be sticking with the third edition rules). But it's almost a certainty that they will arrive in due course.

So how do the new rules shape up? We spoke to Charles Ryan, marketing manager with Esdevium Games, who will be handling the release of the game over here (and who, until recently, worked directly for the game's publisher, Wizards of the Coast, in the US). The first thing to note is that the physical products have received a makeover. The game will still be predicated on three core rulebooks, but there's a new logo, and tweaked art style, and magic items will be moving over to the Player's Handbook (instead of the Dungeon Master's Guide, where they have traditionally resided). That leaves more room in the Dungeon Master's Guide to provide more advice and tools for building adventures, although, as ever, the game will also be supported with pre-prepared adventure modules. These, though, will be graced with new serial numbers: H, standing for Heroic (saving village); P for Paragon (saving the kingdom); and E for Epic (saving the world).

'Dungeons & Dragons Fourth Edition' Screenshot 2

A new version of D&D is a huge undertaking: each rulebook amounts to 500,000 words, not to mention balancing all of the rules and putting the finishing touches to the story and setting.

Combined with a new character level cap (30, as opposed to 20 in previous versions of the game), these new demarcations reveal one aspect of the way the rules will be changing. They are an attempt to address the 'sweetspot' that has arguably existed at character levels between around 5 or 6 and 12 or 13, that made adventuring at those character levels much more fun than lower or higher levels. "The mechanics are designed to scale more consistently in 4th Edition," says Ryan. "The goal - and I think they've succeeded - is to make a game where there really isn't any difference in how much you're going to enjoy a first-level play versus a 30th-level play. They're going to feel different because they're about different things, but there's no sweetspot."

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Comments: 1-34 of 34 in total

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Bertie [staff]
05/06/08 @ 10:16
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Oh I do love a bit of D&D. Party tactics, advanced boss rules, more interesting level increments and the level 30 cap all sound nifty. Wonder which will be the first game to include all this.

/looks at Dragon Age
indotoonster
05/06/08 @ 10:24
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Yes but will it output true 720p?
kangarootoo
05/06/08 @ 10:42
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I haven't played any pen and paper stuff for about 15 years now, and tbh I am unlikely to again. However, I still hold a torch for all this sort of thing in a nostalgic sort of way. The new online and PC based stuff (especially character saving, character images and digital playing fields) sound well cool and make me wish they were around when I was young.
Paleface
05/06/08 @ 10:55
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indotoonster: I don't care about resolution as long as it's 60fps.
Hunam
05/06/08 @ 11:03
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All check out my thread that I made last night :)
NthSimulachum
05/06/08 @ 11:03
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Better than Gears, then?
Olemak
05/06/08 @ 11:09
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Is Psionics and the Monk class in the core rules this time around?
Sar
05/06/08 @ 11:15
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Better than Haze then?

PS3LOL!
seasidebaz
05/06/08 @ 11:22
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i would play d&d but i really don't want to sit in a room full of sweaty geeks for hours
Murbal
05/06/08 @ 11:43
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New rule: you can only dress like this if you have a sufficiently scary mullet.

'Tis how I read it I'm afraid!
Wobbler
05/06/08 @ 11:44
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Olemak: Nope; no Psionics, no Monk, no Bard, no Druid, no Gnome, no Half-Orc.

Core Races: Dragonborn, Dwarf, Elf, Eladrin (High Elves who get short-range teleport), Half-Elf, Halfling, Human, Tiefling.

Core Classes: Cleric, Fighter, Paladin, Ranger, Rogue, Warlock (Shooty-attack magic powers), Warlord (Battlefield commander who can heal people a bit like a cleric), and Wizard.
Edited 2 times, most recently on 05/06/08 @ 13:03
reality_cheque
05/06/08 @ 11:45
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@seasidebaz: perhaps you could get your mates to wash then? Nobody is forcing them to be smelly. Anyone turns up round my house stinky for gaming we first rip the piss out of them, and then if that doesn't get the message across I throw them a towel and point them at the shower.

Ordering this now, I don't know why I didn't do it last week otherwise I'd have it in my hands tomorrow for a nice read on my day off :(
Gulag
05/06/08 @ 11:47
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I think I could get more interested/less cynical about the 'digital tabletop' if it didn't look like a half-baked HeroQuest game from 1993.

Aping computer game thropes is probably not going to persuade anyone to put down the controller, and if initial reaction to the new rules is anything to go by, the established player base is going to be a bit miffed with some of the nonsensical elements that have been tacked on. Why does a Rogue now have a double jump?
rhinoxious
05/06/08 @ 11:53
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It's all about getting people around a table, and that's the hard part for most of us.

I trye to get 3 or 4 people around my house on a weekly basis for games, but the actual people vary and we playa wide selection of games, which I prefer to a single drawn-out RPG campaign.

I'll take it back up when I retire, even crippled with arthritis I should still be able to toss a d20.
Snidesworth
05/06/08 @ 11:53
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It looks quite fun to play, though it is very different in feel from the older editions. The thematics have changed more than anything else, and it's painfully apparent at times that they're trying to appeal to a wider market. Not an inherently bad thing, but they haven't done it in the best of ways.
seasidebaz
05/06/08 @ 11:54
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@reality_cheque:

my mates don't smell that bad really ;)

they do suck at roleplay, however. tried to play star wars rpg with them once, they mostly proceeded to smoke pot and then all their actions were " lies stoned in a corner", would love to play d&d with some people who actually enjoy it though!

think that's why i'm looking forward to the online stuff...
karstux
05/06/08 @ 13:41
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I was fortunate enough to play with some inspired DMs, and I find that in order to enjoy Pen and Paper RPG, the DM (and the other players, of course) are a much bigger factor than the ruleset. No amount of combat intricacies will spice up a dull adventure, while a talented DM can shape truly fantastic experiences with the most simplistic game rules.

That said, The Dark Eye > DnD ;)
DAL9000
05/06/08 @ 13:42
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"BioWare and Black Isle Studios turned their attention to the licence, producing critical hits such as..."

I see what you did there! Well played.
RexRunti
05/06/08 @ 13:55
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If you really want to, you can do the math, but my own calculations reveal that's a lot of rulebooks.

Do the maths. This is Eurogamer so anglicise your americanisms.

Anyway my only issue with 4E so far is that they've got rid of the Lawful Evil and Chaotic Good alignments.
kangarootoo
05/06/08 @ 14:01
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I never liked alignments in any RPG system. They aren't realistic, and they also don't seem to influence play oither than to restrict the freedom of players to react to any given situation as they see fit. If someone wants to follow an alignment strictly as part of their character then that is cool, but I am never in favour of them being enforced.
Scimarad
05/06/08 @ 14:17
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We always tended to ignore the bits we didn't like (like alignment)

Trouble is, it seems like it's now gone pretty much all the way to becoming a board game rather than an RPG. Never could be arsed with any kind of battle map.
Miths
05/06/08 @ 15:13
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I don't have any friends. Can I play an entire party - and the DM role - myself, or does the online version come with a fancy AI?

I guess I could try and get some friends instead (can you pick those up at bars like you can women, or do you need some kind of special skills or tools?), but that really seems like an awful lot of work to just to play a game.
kangarootoo
05/06/08 @ 15:20
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"Never could be arsed with any kind of battle map."

Seconded.
karstux
05/06/08 @ 15:59
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Thirded. (Though in complicated battles, some kind of visualization does help.)
seasidebaz
05/06/08 @ 16:26
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@miths: you need a cudgel of reasoning with +10 wit, and a high charisma skill ;)
Ryuken
05/06/08 @ 18:26
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"such as the terrible The Temple of Elemental Evil"

It's not a good RPG but it's also not that bad for what it tries to do (dungeon crawling), it's even one of the best D&D combat experiences on PC. Gimme a mix of BG's freedom, BGII's quests and interesting party characters, tToEE's combat system and an isometric 3D game engine with all kinds of options (swimming, climbing, horse riding, etc.) and you have the game we should have had years ago. Sometimes I hope a publisher other than Atari will pick up the D&D rights, most D&D CRPG's of recent years have been underwhelming. Hopefully the 4th edition of these rules will sparkle a revival.
smelly
05/06/08 @ 19:05
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>i would play d&d but i really don't want to sit in a room full of sweaty geeks for hours

My only experience with d&d were my My house mates at uni used to play d&d.. and they were probably the coolest kids on campus and threw the best parties..

I think you're looking at yourself in the mirror and presuming everyone who plays games are like yourself?
TheBard
05/06/08 @ 19:38
#28
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Dungeons and Dragons always was too much rules for me. And all this advanced character construction stuff is really a core part of the gameplay and there are always players who put in very much time and effort and produce chars that really put an imbalance to the game. Besides, the system is really suited for a pure dungeon crawl experience.

The Warhammer Fantasy Roleplaying Game, however, is quite simplified, but great fun.
Gintama
05/06/08 @ 22:11
#29
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Tomorrow i''ll get the core books. I can't wait!
Kudos to Eurogamer for writing an article about a true Rpg..
evilidler
05/06/08 @ 23:43
#30
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4th edition will output the resolution of your mind, but due to all the rules and dice rolling, it won't be able to keep up with the framerate of reality.
TheJuriel
06/06/08 @ 00:56
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4e itself is great.

The online stuffs will suck horribly.
systems
06/06/08 @ 10:30
#32
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A good summary of changes here:
http://dnd4.com/rumors

I don't play any more, but I have just bought a set of original 1st edition AD&D rulebooks to read through again. I hated the system at the time (preferring RuneQuest) but looking back it wasn't bad. It was intended to promote storytelling, not precision.
TheDudesRug
06/06/08 @ 15:15
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How long would it take to learn the basics of this? My only experience of role-playing is from video games across the years.
AOFanboi
11/06/08 @ 18:30
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I spent way too much on 3e and got pissed at the 3.5e release, so I will not even consider this until I can offload my @Deprecated-marked books somewhere.

Compare this multi-book moneymaker to the Hero system: All you need in one book, and a more malleable system than the "if all you have is a hammer" d20 system. Or Warhammer FRP.

Then again, back when I bought PnP RPGs I tended to buy the weird stuff like SLA Industries and Bloodshadow anyway...

Comments: 1-34 of 34 in total

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