Dungeon Runners Review

There is such thing as a free launch.

Version tested: PC

At first glance, and perhaps second, third and fourth, it's impossible to see Dungeon Runners as anything other than a derivative of World of Warcraft. The completely free (well, we'll come to that in a bit) MMO seems to be going out of its way to ape the 9 million selling behemoth. Everything - from the fonts used to the colour-coding of the drops to the quest window design - appears to be designed to be familiar. However, with comparatively shoddy graphics, jagged controls, and an immediately obvious miniscule scale, this all seems to be shooting itself in the level 23 boot.

That's until you play it for a bit. At the fifth glance, Dungeon Runners is, against all likelihood, a spoof of the MMO genre. NC Soft, one of the big players in the online world with City of Heroes, Lineage and the forthcoming Tabula Rasa, are taking a cheeky dig at the trend that's brought them riches. And oddly, it works.

It doesn't take long to realise this. The first equipment you will have access to is made of cardboard. Cardboard. Then soon enough the drops reveal names like the "Contaminated Costume Cereal Box Ring of the Sasquatch", or the "Smokin' Natural Wrapped Mu'umu'u of the Hot-Natured Armadillo." Mu'umu'u. That's funny. But not as funny as the "Sphincter's People's Pick of Unending Taint." Ew. When you pick up quests, the turgid babble every MMO makes you trawl through, trying to pick out how many of what you have to kill in amongst the twaddle about dying daughters and invading bees, is equally mocked. Huge long passages of nonsense introduce each challenge (thankfully completely ignorable with a useful summary at the end) filled with overwrought fantasy gibberish. Then even the enemies you need to attack are ridiculous. The Fire Mutant Puker being a favourite. I'm currently in the middle of collecting glasses of Puker Juice. Yum!

'Dungeon Runners' Screenshot 1

Look! A public chat window that isn't filled with people trying to sell you in-game money!

The way it's played, however, resembles more Diablo than WoW. Your hero is perfectly capable of soloing through pretty much everything, as well as tackling things in a team. And you'll be doing lots and lots of killing. Enemies are in groups, and you can forget trying to pull one from the gang in a fit of tactics. Hit one, and the whole lot come immediately. This is symptomatic of DR's simplicity - the finer nuances of the genre are absent throughout. If WoW is a fine artist chiselling the most miniature details into granite, Dungeon Runners is a three year old trying to hammer the cube shape through the triangle hole of his plastic block. But you know what? Those plastic blocks with all the colourful shapes are lots of fun. Seriously, steal one from a child and have a go. As idiotic as it seems, it's still stupidly rewarding to fit the shapes through their holes and have them clunk satisfyingly into plastic prison. That's Dungeon Runner's secret.

This distillation of the concept leads to an ingratiating nature. I'm playing a Rogue (well, a Hardy Greenhorn Arcane Rogue in DR's vocabulary) called RongeRaver, who is best equipped with a crossbow. Now, normally the big pain would be the reload wait on such a weapon. Reload wait?! Not here matey. Hold down the left mouse button and a non-stop stream of infinite bolts slaughter my foes. Throw in some of my other skills (what with the aggro rush, a non-melee character needs some area-of-effect defenses) like emitting a noxious and somewhat suspicious, green cloud of gas, and battles are more immediately involving than you'd think. This is also, blessedly, a game that lets you run away. While you can chug health potions without limit, pegging it is often the best option, then picking them off as they run after you. Being someone who finds WoW's refusal to allow running as an option for most classes astonishingly annoying, this makes me very happy.

'Dungeon Runners' Screenshot 2

Arranging items in your inventory is a game in itself.

You can then head back to town (there are lots of excellent insta-travel options, such as waypoint scrolls that let you leave an instanced dungeon from any point, sell your stuff in town, then leap right back in where you left things) and unload your wares. Even here the gags are flowing. Once my sale was complete, a merchant called after me, "I can put my daughter through school now."

So, Dungeon Runners is described as free. And this is completely true - you can download the client and play forever without paying a single penny. And that's rather remarkable. There are catches, however. These range from the minor - health and mana potions won't stack in your limited inventory space - to the rather hugely significant - you can't use any specialist drops. Labelled "Members only", these items are the more powerful, the more magical. This in no way makes it miserable to proceed, with regular equipment at the right level being perfectly serviceable for some areas, but it does make you feel like you're losing out on something. Without it, you'll not be able to survive the deepest dungeons or find the best treasures.

As I was playing this to review, I realised I didn't want to be missing out, and subscribed to the member's package. With my own money. Discovering it was only GBP 2.50 (USD 4.99) a month was possibly something of a contributory factor in this decision. It seems likely to me that anyone who plays this for a few hours for free, and finds themselves enjoying it as much as I did, will not be able to help throwing the price of a pint at it. £2.50? Seriously, why not? The magic being, there's no reason to not give it a go to see if it's for you.

'Dungeon Runners' Screenshot 3

Click on this one and read the mission description.

Something else came up while "playing it to review": I didn't seem to be getting around to reviewing it. I needed to just go into that sub-dungeon to collect the thermometers, and oh, going to level 7 of Algernon to kill that one boss, and I might as well head down to level 2 to hand in those two completed quests, and I'll just sell this loot, and, oh, there's a new quest available here which takes me back to Algor's Terror-Dome where I needed to go anyway... It's then 2am and I've not written anything after playing it for a week. But I do have the Intergalactic Wondrous Locker of the Insurgent Lobster.

At a fuller price (i.e. more expensive than free), or with a higher monthly sub for the full package (i.e. more than the price of a supermarket sandwich), the simple graphics and slightly awkward controls (they never quite feel as smooth as they ought) would give Dungeon Runners a 7. Because despite the problems, it's such a huge amount of fun. However, at free, and near-as-dammit for the membership, we throw caution to the wind. It pokes excellent fun at a pompous genre (although WoW does an occasionally decent job of this too), and remains very playable. Disagree with the score? Didn't cost you anything to find out. (Find out that you're a wrongface, that is).

8 / 10

Pop over to the Dungeon Runners website to find out more.

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Comments (31) Latest comment 5 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Agent_Llama #1 5 years ago

    Doesn't work on Macs. Again. BOO!
  • Normski #2 5 years ago

    Every time a Mac owner bangs on about how great their machine is, a fairy gets into a game and makes in incompatible... it's the circle of life.
  • Agent_Llama #3 5 years ago

    Oh I love my Mac, but yes it's a bit rubbish for games, takes ages for anything good to appear, and then it runs like shite (Rollercoaster Tycoon 3/Sim City 4 I'm glaring at YOU). But Warcraft runs fine so I'm happy. :)
  • mingster #4 5 years ago

    Sounds fun will try it out, never heard of it before.
  • tonynibbles #5 5 years ago

    BETTER THAN...

    No, wait -

    AS GOOD AS GEARS
  • Enzeru #6 5 years ago

    wow, kind of unexpected :o guess i'll give it a try
  • #7 5 years ago

    Nice. Gonna give it a try.

    Out of topic, what does SKU and IP stand for? I hear this a lot i articles.
    I kinda know what it means, but what do the letter SKU stand for and IP?
  • Goffee #8 5 years ago

    Like.... Diablo... I'll be having some of that then!

    Pindleskins away!!!!!!!
  • Max_Powers #9 5 years ago

    A Fantasy MMO you say? How quaint!
  • Hypercube #10 5 years ago

    SKU means "Stock Keeping Unit", and IP means "Intellectual Property". As far as Google is aware anyway :)
  • skillian #11 5 years ago

    SKU = stock-keeping unit

    IP = intellectual property

    edit: bah, that'll teach me not to F5 before posting...
    Edited by 1 at 31/07/07 @ 12:21
  • #12 5 years ago

    Thanks guys.
    Edited by 1 at 31/07/07 @ 12:21
  • rhinoxious #13 5 years ago

    The SKU is the games industry's way of saying this game in this particular retail format. So different SKUs for different formats and for budget releases or game of the year editions.

    Kind of wanky retail term for stock management, never sure why its gained such usage instead of the more easily understandable word, product.

    EDIT: or even just 'release'
    Edited by 2 at 31/07/07 @ 12:28
  • smoothn00dle #14 5 years ago

    I am not a fan of MMORPG.. but if is free, I give it go
  • Markusdragon #15 5 years ago

    Hmm, why do I expect that the community will suddenly become bloated with sarcastic, cynical British people all of a sudden...
  • PearOfAnguish #16 5 years ago

    What's wrong, markus, are you afraid it will drive away the arrogant, stupid, fat, burger-munching Americans?

    Generalisations are FUN!
    Edited by 1 at 31/07/07 @ 13:23
  • Shrui #17 5 years ago

    Played it for a bit with the membership and like the other NCSoft games I've played (CoH/V & Auto Assault) got bored of it in under a week or so. Also bit too buggy and clunky for my liking when I played it (month or so ago).

    If your into their quick pick up and play style then you can't fault getting a game for being free (or a ridiculously cheap membership), but if you need a bit more in depth then move along.

    *sorry, should give it kudos for the humour though. I haven't laughed at a game out loud for a while!
    Edited by 1 at 31/07/07 @ 13:25
  • DNM #18 5 years ago

    Was this written by the same people that done Divine & Beyond Divinity?! I ask because the inventory system is *exactly* the same. I think I might give this one a go.
  • El_MUERkO #19 5 years ago

    heh, i might give it a try :)
  • UncleLou #20 5 years ago

    Just played it for an hour, it's good if you like Diablo/Titan Quest and the like. Bit ugly, but characters and equipment look well enough. Of course I am such a loot whore that I might have to pay at least for a month, can't find shíny rare equipment and not use it.

    Only slightly annoying thing is that there's always a small delay between pressing the LMB and the action, whether in an attack, when moving or in the inventory.
  • botherer #21 5 years ago

    I didn't find there to be a delay there, UncleLou. That sort of thing would drive me crazy. I'm the sort of person who will spend three hours getting a 20 minute AVI to line the sound up with the lip movement.

    Are all your drivers up to date?
  • UncleLou #22 5 years ago

    Hm, yes, I thinks so.

    Weird. Maybe just a bit laggy when I played erlier? Already paid my subscription fee, cheers for the review, would have missed this otherwise.
  • Clive_Dunn #23 5 years ago

    It's nice to see NCSoft trying something a bit different with regards to the payment methods.

    Of course the medium term question is whether this will make any money for them, and will they continue to add content over the games lifetime. Fingers crossed.
  • WJF #24 5 years ago

    NCsoft are always trying new ways of getting money from MMORPGs as far as I see what with Guild Wars being free from subs and this one being nearly free.

    And it does work on MACs. You just need to use Bootcamp :p
    Edited by 1 at 31/07/07 @ 17:06
  • Lim-Dul #25 5 years ago

    Well - I just tried it out and the game is quite average to crappy. I don't know - maybe a 5-6/10 in my book...

    Or I might have seen too many (better) MMORPG-s whereas most people compare everything to WoW unless they are deeply involved with the MMORPG-scene.
  • Ryuken #26 5 years ago

    It's free, it's funny at times but even Diablo 1 (and also the upcoming Mythos, which is also going to be free apparently) had(/has) better "dungeons" than this if you ask me.
  • jlaakso #27 5 years ago

    Very interesting, I've been waiting for someone to try the Korea model here. That is, making "micropayments" actually so small you don't think about them.
  • mcmothercruncher #28 5 years ago

    This free lunch is a plain cheese sandwich.
  • Carlo #29 5 years ago

    Will it run on a MacBook (with xp sp2) thoough?

  • Phattso #30 5 years ago

    It's actually £3.49 per month and not £2.50 as the review states. Or at least that's what I was just charged to upgrade to full membership.

    Not exactly breaking the bank, but worth mentioning nonetheless.
  • Carlo #31 5 years ago

    UPDATE: It works VERY WELL on a Macbook (non pro) with a gig of RAM.

    Simple game, which is just what I need after WoW.