Duke Nukem Forever hits a milestone
Nobody steals our clicks... and lives.
3D Realms hit another milestone in the development of Duke Nukem Forever this week, according to co-founder George Broussard.
"Closing out a milestone this week. 71 more tasks to do and we started with probably 800-900. Been a good push. Next one starts Monday," he wrote on his Twitter on Monday.
Then, the next day: "Heading home. Got some music for the game and commented. Have a couple more things to close out tomorrow for milestone."
So with any luck, Duke Forever is a little bit closer to seeing the light of day.
Indeed, what with this latest blurb and 3D Realms' Christmas image, it's more tangible than ever, although that's still not saying much.
We still hold a torch for it, mind you, especially after falling back in love with Duke Nukem 3D recently.
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Comments (30) Latest comment 3 years ago
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http://www.phantom.net/ a>
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And then we all DIE while Duke Nukem Forever news lives on.
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It's a wonder they've kept this going, because really to live up to 12 years of development this game had better be something special. And it won't be.
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"Look, just because everyone's talking about it, doesn't mean it's not cack. And yes, I'm well aware of the grammatical suicide that is a double negative, so don't bother pointing that out. Yes... yes, vegetable soup is perfectly fine. Thank you, waiter. Oh, and, could you get my wife a some water? Thank you."
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I do think our kids are not going to know who Duke Nukem is though by the time they get this...
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Gran Turismo Mobile seems like a good choice.
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In the time it's taken them, I've become an uncle 5 ttimes.
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Duke will ooze with style and make those soulless plastic gay soldiers wannabes look like a bad joke.
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They idea is usually that you turn a profit when you release the game.
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You seem to be suggesting that the characters in KZ2, Halo and COD would LIKE to be souless plastic gay soldiers, but are simply not up to the job, ending up as hollow wannabes... whereas Duke Nukem is more than capable of filling the boots of a souless plastic gay soldier with authenticity and depth.
Interesting point of view.
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* Update engine to run under DirectX 5
* Make sure the demo will fit on a single 3.5 inch floppy disc
* Start porting to consoles (Dreamcast and PlayStation 2)
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