Jump to navigation

Table of contents

Page Previous 1 2 Next

Sponsored by Alienware tracer
Advertisement

Duke Nukem Forever Article

PC Xbox 360 PlayStation 3 Article by Rob Fahey

7 May, 2009

Page 1 of 2. Page 2 ->

Where were you in April 1997? It's a little over 12 years ago. Perhaps you were still at university, or just starting your first job. Some of you won't remember at all.

Me, I fall somewhere in the middle. I was 16 in the spring of 1997, and I had finally convinced a magazine editor to let me write a couple of pages about videogames every month. Somewhere in my parents' attic, there's a dog-eared copy of that magazine turning yellow and crinkling around the edges. In it is the first page of copy I ever got paid for - including breathless reporting of two huge new PC games which had been announced almost back-to-back in the previous fortnight. Their names were Daikatana, and Duke Nukem Forever.

We all know about how Daikatana went off the rails. Most of us probably remember designer John Romero promising to make us into his bitch, but when the vastly over-schedule and over-budget game finally turned up in May 2000, it did so with a submissive whimper rather than a throaty, dominant growl. Nobody became Romero's bitch, with the possible exception of Eidos, who funded the whole mess.

Media and gamers alike made Daikatana into the butt of their jokes for months - but even as we rolled our eyes at Romero's folly, we were all casting nervous glances back at Duke Nukem Forever. Born from the same background in Texas' fertile FPS development scene, Duke Nukem appeared to share some of Daikatana's problems. A planned launch in mid-1998 had been greeted not with a huge splash at retail, but rather with a slightly understated announcement that the game, originally based on the Quake 2 technology, would now switch to the Unreal Engine.

'Duke Nukem Forever' Screenshot 1

Duke Nukem Forever in 2001.

OK, fair enough. We'd seen the Unreal technology at work, and my god, it was beautiful. Unreal sold 3D cards by the bucketload as gamers rushed to experience the world Epic had crafted. If the guys at 3D Realms had had the same shivers run down their spine when they walked out of the crashed spacecraft for the first time, or when the ominous Sunspire presented itself to be scaled, then who could blame them for wanting some of that magic in Duke Nukem Forever? Besides, Duke Nukem 3D was one of the most entertaining games of its generation - who were we to question the creative decisions of the guys who made that?

1999 arrived. When 1999 departed, the only things which 3D Realms had to show for it were a brief announcement about moving to another new engine (an updated version of the Unreal Engine, so not a big deal, we assumed) and a Christmas card featuring the Duke and strongly hinting that we'd see the game in 2000. The delays were amusing, but nobody was actually worried about the game - not least because the endless shenanigans at Ion Storm proved far more entertaining.

Daikatana turned up, as mentioned, in May 2000. Once we all stopped rubbernecking, however, all eyes turned back to Duke Nukem Forever. Announced ten days after Daikatana in 1997 and running similarly behind schedule, DNF felt like a brother in arms - so surely it, too, would finally make it onto retailers' shelves soon.

'Duke Nukem Forever' Screenshot 2

The 2001 E3 trailer is the single longest burst of DNF footage seen by the press and public.

That was nine years ago. A year later, in the summer of 2001, we finally got a gameplay trailer - around two minutes of footage, released in celebration of Duke Nukem's tenth anniversary at E3. By today's standards, the video looks positively archaic, and even then - with games like Half-Life having raised the bar significantly for first-person shooters - it didn't look like a huge leap forward. Still, we reasoned, Duke Nukem 3D wasn't the technological leap forward that something like Quake represented, but it was still fantastic. Keep the faith.

That was the last time that any significant footage from Duke Nukem Forever would ever be released to the public. It was eight years ago. To date, it's the only official gameplay footage we've actually seen.

3D Realms has never been particularly keen on talking about Duke Nukem Forever. Unlike other studios of the era, which customarily released screenshots and videos in a steady flow throughout the latter stages of the dev process, bosses George Broussard and Scott Miller kept a lid on Duke's progress. Up to E3 2001, updates were sparse, but at least they were regular, and suggested significant ongoing work. After that E3, however, 3D Realms slowly but surely went dark.

To Page 2 ->

Advertisement

Want to comment on this article? Log in, or register!

Comments: 1-50 of 106 in total | next 50 »

Poster
Comment Low-scoring comments hidden. Log in to see them!
Xerx3s
07/05/09 @ 15:42
#1
0
You buried this comment
Comment below viewing threshold
Show
I would have loved to played this. They don't make many of these kind of shooters any more. :(
Darren
07/05/09 @ 15:44
#2
0
You buried this comment
Comment below viewing threshold
Show
For a moment there, before I clicked on the link to this story, I thought this was going to be an ***ACTUAL*** preview of the near-finished game. Instead it turned out to be an obituary. Ah well.
X201
07/05/09 @ 15:48
#3
0
You buried this comment
Comment below viewing threshold
Show
Would love to see a remake of Duke 3D in a modern day engine
TheTingler
07/05/09 @ 15:48
#4
0
You buried this comment
Comment below viewing threshold
Show
Read this? Could well be true. It gives some answers, like why it took so impossibly long and where the hell 3D Realms got their money from.

Then again, I'm not sure about that very exciting ending. Surely Game Developer Conferences aren't that thrilling in real life?
Cataferal
07/05/09 @ 15:50
#5
0
You buried this comment
Comment below viewing threshold
Show
At the very least they could release an interactive archive of all the builds and assets, similar to MGS2: Document.

The years of efforton 3D Realms' part has to count for something.
Azazel
07/05/09 @ 15:52
#6
0
You buried this comment
Comment below viewing threshold
Show
Being in my mid-twenties I'm just about remember the whole thing from the start reading about it in PCG to (presumably) what is now the finish.

Jesus it's a long, long time when you think about it like that!
pjmaybe
07/05/09 @ 15:52
#7
0
You buried this comment
Comment below viewing threshold
Show
Sad to think that it'll never really appear. As Shinji so rightly said in the artlcle, a whole new generation of gamers won't even know who Duke Nukem is, and even if a new game appeared wrapped around something like the Unreal3 engine, it'd be an impossibly tough sell to all those industry critics and writers just ready and waiting to bare their teeth and sink their fangs into whatever abortionate creation ended up being shat into existence.

I would've actually liked to have played the 2001 versh just for the sheer garish ugliness of it.

I always thought "The Return of Matt Hazard" was more than a close tongue in cheek parody of the whole DNF thing. And that's generated about as much excitement as the next swine flu report, so maybe it's better that Duke Nukem Forever becomes Duke Nukem Never
pjmaybe
07/05/09 @ 15:53
#8
0
You buried this comment
Comment below viewing threshold
Show
For a bit of added bonus perspective of how long the whole thing has taken, I still had some hair back in '97 :)
urban
07/05/09 @ 15:53
#9
0
You buried this comment
Comment below viewing threshold
Show
hurhur. duke nukem came out exactly half of my life time ago..
siro
07/05/09 @ 15:55
#10
0
You buried this comment
Comment below viewing threshold
Show
Good riddance.
neonxaos
07/05/09 @ 15:55
#11
0
You buried this comment
Comment below viewing threshold
Show
I have no clue what you guys are on about with the 2001 trailer - to me, it looked awesome then, and it still looks awesome now.

I call BS on this. I bet they'll announce a release date tomorrow, or even release the game tomorrow. That would be just like Broussard.
flyingsupernerds
07/05/09 @ 15:55
#12
0
You buried this comment
Comment below viewing threshold
Show
Toodles.
Mooks
07/05/09 @ 15:56
#13
0
You buried this comment
Comment below viewing threshold
Show
I really enjoyed Redneck Rampage about the same time as DN if i remember?
Toothball
07/05/09 @ 15:58
#14
0
You buried this comment
Comment below viewing threshold
Show
Weird, I always thought Rob Fahey was older than me.
Rens11
07/05/09 @ 16:01
#15
0
You buried this comment
Comment below viewing threshold
Show
shame was looking forward to this
Reihn
07/05/09 @ 16:07
#16
0
You buried this comment
Comment below viewing threshold
Show
: ( : ( : (

I'll never forget the monsters breaking through that cinema screen. I couldn't believe such technical wizardry was even possible..

Also, DN3D gave me my first unrestricted access to pictures ofboobs. Beautiful, pixilated boobs . .
Tomo
07/05/09 @ 16:18
#17
0
You buried this comment
Comment below viewing threshold
Show
@ Tingler - That was a mental read! Rather hard to swallow though. It's difficult imagining those people acting like the sodding mafia but still, I'm not sure I'd put it past anyone.
Strifer
07/05/09 @ 16:20
#18
0
You buried this comment
Comment below viewing threshold
Show
I blame Arsenal Gear.
Tyronne
07/05/09 @ 16:22
#19
0
You buried this comment
Comment below viewing threshold
Show
This has got to be the pinacle of game news, the death of a 12 year vapourware game that so many had looked forward to (me included).

The news has make me chuckle ever since I learnt of it.

I have no sympathy for them over this,no game should have 12 years spent on it and gawd knows how many man hours spent on it.

Utter utter farce of the highest order.
kingmong
07/05/09 @ 16:23
#20
0
You buried this comment
Comment below viewing threshold
Show
DN3d had the best start to a game ever. If, like me, you hadn't read any documentation & hit start straight away you're just dropped on top of a building & the only exposition is that "those alien bastards are gonna pay for shooting up my ride"

still generated a huge laugh when playing the XBLA version
brappbrap
07/05/09 @ 16:23
#21
0
You buried this comment
Comment below viewing threshold
Show
@ TheTingler

Haha, incredible.
the_dudefather
07/05/09 @ 16:26
#22
0
You buried this comment
Comment below viewing threshold
Show
Duke nukem forever 2001 trailer...

The video that made me dream of the world's most awesome game....

It's a shame that all this hampered Duke from getting a proper sequel, but games like Shadow warrior and Blood filled the gap (in terms of build engine based games with awesome environments to explore)
JensonJet
07/05/09 @ 16:26
#23
0
You buried this comment
Comment below viewing threshold
Show
I remember playing the original back in the day, and had always looked forward to the Duke's return. I guess ultimately incompetence must have killed this game off finally. Either that or the developers just spent all their time gaming. Or maybe they actually just got other jobs, never intended to release this, and pulled the biggest hoax in gaming history!

If managed correctly the Duke Nukem game could've turned into a long running series like Doom or Castle Wolfenstein, possibly even spawning a movie! It could still make a comeback if anyone involved cared enough. But I guess in truth they don't, and as such, why should we care now.
IronCladChicken
07/05/09 @ 16:30
#24
0
You buried this comment
Comment below viewing threshold
Show
@JensonJet
It spawned a movie, called 'They Live' - it was released back in 1988
themerlin13
07/05/09 @ 16:36
#25
0
You buried this comment
Comment below viewing threshold
Show
Would have been better than Halo ;)
Ryuken
07/05/09 @ 16:38
#26
0
You buried this comment
Comment below viewing threshold
Show
"By today's standards, the video looks positively archaic, and even then - with games like Half-Life having raised the bar significantly for first-person shooters - it didn't look like a huge leap forward."

Nah, the E3 2001 DNF trailer is still one of the most exciting promo clips of an FPS ever. Graphically it's ancient (Unreal engine 1 and all that) but in terms of content it showed scenes everyone wanted to play, even now I'd still like to ride a donkey while blowing a squidmutant head off with a shotgun or slide under a truck with a Harley Davidson. The only other trailer at the time that generated as much excitement (back then) was the WarCraft III one, which was pure CGI and didn't even represent something that came close to actual in-game scenes or gameplay.

"More importantly, if you're much younger than 25 or so, you probably don't remember Duke Nukem at all. Once, DNF could have sold itself on the strength of the brand - now it would face an uphill struggle to convince a whole new generation that this slightly twee self-parodying action hero is actually worth a second glance."

I think the 25+ years old crowd is a big part of the market. I am not saying DNF would have been a most-wanted game like it could have been many years back but a lot of people are still interested in this. Hopefully some other dev can finish it.
Shinji [mod]
07/05/09 @ 16:44
#27
0
You buried this comment
Comment below viewing threshold
Show
I think the 25+ years old crowd is a big part of the market.

It is, of course - but this is where I think DNF falls between two stools. You've got teens who have never heard of it, and a big chunk of older guys who just feel like they've grown out of it. Personally, I've got rose-tinted glasses for Duke, but I'm not sure how much of the rest of the world, outside of the hardcore forums online, would share that view.
foreverafternothing
07/05/09 @ 16:44
#28
0
You buried this comment
Comment below viewing threshold
Show
The 2001 trailer wasn't genuine gameplay footage, for what it's worth.
earthdog
07/05/09 @ 16:46
#29
0
You buried this comment
Comment below viewing threshold
Show
Actually, I think this may ultimately be good for Duke fans (I count myself as one). My logic being that the brand may move to another software studio and actually be taken forward.

The risk being they would not be as adept at the sense of humour element that 3DR seem to have got right with D3D.

I think there is still a market for this type of game and in fact the modern world is perhaps more rich in terms of satirical content.
newt
07/05/09 @ 16:49
#30
0
You buried this comment
Comment below viewing threshold
Show
I guess this must be the punishment you get for stealing Bruce Campbell's quotes.
Shinji [mod]
07/05/09 @ 16:51
#31
0
You buried this comment
Comment below viewing threshold
Show
The 2001 trailer wasn't genuine gameplay footage, for what it's worth.

I've seen claims that it was all just tiny chunks of levels and models specifically made for the E3 video, and that none of it was actually running in the game. That's never been confirmed or substantiated, so it didn't seem worth digging it up in this article.

(There are tons of conspiracy theories which circle around DNF - although the one about Tim Sweeney beating people up which is linked earlier in this thread is one of the most amazing ones yet! - but frankly, down that path lies madness, and the most straightforward explanation is still basically that a terribly managed, over-ambitious and uncontrolled project just finally fell off the rails.)
Dirtbox
07/05/09 @ 16:54
#32
-1
You buried this comment
Comment below viewing threshold
Show
One thing remains; they will forever be remembered as the biggest sack of failure in gaming history.
kelly's_h
07/05/09 @ 17:03
#33
0
You buried this comment
Comment below viewing threshold
Show
I just pretend Gears of War IS Duke Nukem.
raion
07/05/09 @ 17:03
#34
0
You buried this comment
Comment below viewing threshold
Show
that chair story thetingler linked is most definitely interesting. but the ending can't be right... can it?
zisssou
07/05/09 @ 17:06
#35
0
You buried this comment
Comment below viewing threshold
Show
I honestly dont care. Duke had his time back in the day and i lost hope of a game coming out years ago. Move on.
flyingsupernerds
07/05/09 @ 17:07
#36
0
You buried this comment
Comment below viewing threshold
Show
It's too ridiculous to be true, surely.
tachikoma
07/05/09 @ 17:07
#37
0
You buried this comment
Comment below viewing threshold
Show
You'll see as much of Duke Nukem Forever as you will of Shenmue 3. Get over it. 3D Realms digged their grave. I can see someone buying the rights but it will never be the same, of course.
bad09
07/05/09 @ 17:08
#38
0
You buried this comment
Comment below viewing threshold
Show
TBH I gave up caring for this ages ago anyway. Hope was rekindled when the new trailer popped up but I still never expected to actually play it.

No duke joins the many great games series who will sadly never see new games. Besides is there anyone not bored to death of bloody FPS's now anyway?
hiddenranbir
07/05/09 @ 17:12
#39
0
You buried this comment
Comment below viewing threshold
Show
Good riddance.
smelly
07/05/09 @ 17:20
#40
0
You buried this comment
Comment below viewing threshold
Show
>Good riddance.

I hope some twat says that about you if you ever get made unemployed.

twat
Azazel
07/05/09 @ 17:39
#41
0
You buried this comment
Comment below viewing threshold
Show
/Broussard puts on best Jack Nicholson voice:

"I tried didn't I? At least I did that much!"
CapnCloudchaser
07/05/09 @ 17:45
#42
0
You buried this comment
Comment below viewing threshold
Show
25+ plus huh.. I turned 25 this year and I remember playing Duke Nukem on the Saturn. I feel so incredibly old :(

The legend surrounding DNF has always been incredibly entertaining and I hope it continues on for many more years! At this point it's probably nothing more than a much loved project, if still in development, but what is so wrong with that? Not everything has to become a commercial product. Lots of people design their own games all the time, companies build up their own projects that never see the light of day. We'll probably never see DNF, but I'm always interested to hear about it's development anyway, because game dev stuff is pretty fascinating on it's own merit, regardless of the end product.

I wouldn't go so far as to calling them a failure. They're just perfectionists ;)
byron_hinson
07/05/09 @ 17:47
#43
0
You buried this comment
Comment below viewing threshold
Show
If your company hasn't produced anything in 12 years yet continued to be paid for producing nowt - you'd surely expect to be unemployed at some point.
Ryuken
07/05/09 @ 17:49
#44
0
You buried this comment
Comment below viewing threshold
Show
The 2001 trailer wasn't genuine gameplay footage, for what it's worth.

All the talking bits were scripted for the trailer (but were ready/planned to go in the real game), just like the Worm, but the rest was taken straight out of the game according to Charles Wiederhold (said it on the 3D Realms forum somewhere recently).

But hey, 3D Realms scrapped that incarnation of the game anyway, we're not going to see that 2001 version anymore and I don't even know if a complete transfer to the Doom³/UE3 engine/whatever mutated hybrid Broussard came up with would have been better...
Edited 1 times, most recently on 07/05/09 @ 18:49
57th_FoX
07/05/09 @ 17:50
#45
0
You buried this comment
Comment below viewing threshold
Show
I have actually just cried a little....
toy_brain
07/05/09 @ 17:55
#46
0
You buried this comment
Comment below viewing threshold
Show
Although I don't celebrate the thought of anyone being out of a job, this really is the most fitting end for the whole DNF story.
The game could never have been 12-years-waitings-worth of good, and now it stands as the most visible reminder of what happens when you dont manage a project, and believe your game is 'too big to fail' (or however you want to put it - I guess that phrase is more for the banking sector than the games industry).

To everyone who worked on it - best of luck with the future and I hope you all find new jobs soon.
To 3DRealms as a collective entity - piss off, dont come back, and dont try pulling that shit ever again.
Indy
07/05/09 @ 17:56
#47
0
You buried this comment
Comment below viewing threshold
Show
@raion: Guess there might be some truth to that story. I guess he exagerated some things (like the ending, which would make quite a nice scene for a mobstermovie, really) but still it's quite the interesting read. Wonder if anyone is willing to dig deeper into that stuff, even though it's his word against that of the other guys...
Salato
07/05/09 @ 17:57
#48
0
You buried this comment
Comment below viewing threshold
Show
I hear 3D Realms handed development of DNF over to God, it'll be ready to play by the time you get to heaven apparently.
Sar
07/05/09 @ 18:19
#49
0
You buried this comment
Comment below viewing threshold
Show
I'm stunned and pissed at this news. I only just caught it now.

Maaaaaaaaaan.

:/
twh104
07/05/09 @ 18:49
#50
0
You buried this comment
Comment below viewing threshold
Show
Didn't they develop Prey in the meantime?

Comments: 1-50 of 106 in total | next 50 »

Want to comment on this article? Log in, or register!

X View gallery