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Duke Nukem Forever Comments by Rob Fahey

7 May, 2009

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byron_hinson
07/05/09 @ 18:59
#51
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No someone else developed Prey - they just published it. In other words - nothing in 12 years. Considering the slating some people at Ion Storm got for spending money while producing nothing, they still managed to bring out a game within 3 years or so - 12 years is awful and clearly there was little or no work going on.
smelly
07/05/09 @ 19:03
#52
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>clearly there was little or no work going on.

*sigh*.. yes.. clearly.. *sigh*

it's amazing how many gamers think they know how games are made because they've read a few artitcles in edge.
ExplodingClown
07/05/09 @ 19:16
#53
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Bah, Lo Wang would kick Duke's arse anyway.
byron_hinson
07/05/09 @ 19:18
#54
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So you say it takes 12 years to produce that game?

Rockstar released what - 3 GTA games during that time, huge games. I haven't read any of the articles about 3D Realms etc - but if any company produces nothing in 12 years then you can't be too surprised or saddened to see them die.
Kluff
07/05/09 @ 19:39
#55
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Good riddance.

Absolutely. I'm so glad this is finally over.
Freek
07/05/09 @ 19:40
#56
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It'd be verry interesting to hear what happend from someone on the inside, a la Flagship.
There had to be atleast 3 or 4 versions of the game made and any number of weird failures.

My geuse would be that during development of the game several other franchises and/or big FPS games were released that moved the genre forward in such ways that 3DR was forced to scrap what was made and restart the game on better technology.
smelly
07/05/09 @ 19:41
#57
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My point being you have no idea what went on behind closed doors.

How long do you think it takes nintendo (for example) to make a mario game? 5 or 6 years? There was surely prototypes, versions which just werent good enough to ship, etc etc.

Until you know what exactly happened and why, dont just state stuff like "clearly there was little or no work going on".

I know a LOT of talented people who worked there. People who are now out of jobs... You wouldnt look at any other company which has stopped work - and point at the newly unemployed staff and go "ha - serves you right!" now would you?



Changing subject.. A part of me thinks this might actually be a publicity stunt...
byron_hinson
07/05/09 @ 19:44
#58
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unemployment isn't funny in any context - but I feel more sorry for people who have produced great things within the past 12 years yet still gone bust and haven't had the luxury of being paid to produce nothing during such a long lifespan.
Freek
07/05/09 @ 19:44
#59
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When ever people joke about DNF or 3D Realms I doubt they actaully want to insult the people working there, but rather make fun of the incridibly insane situation the game and studio was in.

I mean 14 years of hype and no game to show for it at the end of it all, it's not that hard to see the jokes and ridicule comming.
FooAtari
07/05/09 @ 20:11
#60
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I still believe!

\o/
Lawlost
07/05/09 @ 20:18
#61
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If any of you really believe this is the end you are wrong. Yes it is the end of 3D Realms developing DNF, but the IP is still alive, that means someone else will pick it up and develop a new Duke Nuke Em game, this has to be good news really. 3D Realms for 12 years have showed how incompetent they are. I think we will see a new Duke Nuke Em game within 2 years.
loopy
07/05/09 @ 20:54
#62
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Well, as interesting as that blog linked earlier in this comments section is, you can all make your own minds up as to it's author's validity:

http://en.wikipedia.org/wiki/Charlie_Wie...
Edited 1 times, most recently on 07/05/09 @ 21:54
OndrejSc
07/05/09 @ 21:17
#63
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loopy
07/05/09 @ 21:30
#64
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@ OndrejSc

Interesting ;)
siro
07/05/09 @ 21:31
#65
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smelly, get over it. They needed 12 years and didn't manage to get a game out. I know I would lose my job if I needed that. And I also remember their staff writing about their MMORPG addiction.

Of course, I don't wish anyone to get unemployed, but I'm happy that we'll stop hearing about DNF (which we will also after the game announcement soon).
cawley1
07/05/09 @ 21:39
#66
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Hmm, April 1997... One month after the N64 was released in Europe, One month before Labour came to power, that's how long ago this was!

Maybe the Tories will be back in when -if- it does get picked up by another dev and hits the shelves...
rarebit
07/05/09 @ 22:28
#67
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damn shame is all.................
Inquisitor [mod]
07/05/09 @ 22:36
#68
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I'm pretty sure they were working on the game throughout but awful management and an increasing feeling of falling behind to new competitors and losing touch with finances and the need to release something meant they were always refining what they just couldn't afford to.

They probably saw the failure of Daikatana as justification for taking Duke in and creating the be all and end all title they so wanted it to be. If it wasn't good enough to change FPS 'forever' they weren't interested in releasing it. They should have just cut their losses and released a solid to good title when they had the chance, though once development spiralled out of control to the extent I'm sure it did after 2001 they probably never had a coherent game to show ever again.
Cyclone
07/05/09 @ 22:45
#69
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@ byron_hinson

Actually, haven't Rockstar released about all of the GTA games in that time?

1,2, 3, Vice City, San Andreas, Liberty City Stories, Vice City Stories, IV, Advance, Chinatown Wars as well as London 1961, London 1969 and the Lost and the Damned.

That's 10 games and three expansion packs. If Wiederhold's story about stringing people along all of the time is correct then 3D Realms did deserve to go down. And if it's not, it's a sign of deep incompetence at 3DR.
oef!
07/05/09 @ 22:59
#70
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Screenshot 2:

EDF! EDF! EDF!
ChrisOTR
08/05/09 @ 00:45
#71
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Exactly as Rob said, I feel that I've grown up too much in the past 12 years to have enjoyed it anyway.

I had a Duke Nukem mouse mat back in the day though!

I would love to see what they actually have today though, good OR bad, but we probably never will.
Miths
08/05/09 @ 01:22
#72
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I was snorting coke and amphetamine in '97 (oh, the joys of being 21) - maybe that's why I can't recall the original announcement? :)
Silvervein
08/05/09 @ 02:28
#73
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@FooAtari

I still believe!

\o/


I'm with you :)
Also...
Hail to the king, babe!
(it had to be said)
Number1Laing
08/05/09 @ 02:47
#74
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This goes way way beyond "you don't know how games are made." These guys couldn't pull together a meat and potatoes first person shooter in 12 fucking years. Think of all the amazing and ambitious games that have come out since then. I mean, if I didn't deliver for 12 damn years I wouldn't have a job and I don't think I would deserve one. I hope any talented people who worked at 3D Realms are able to move on to a studio where we can actually see their work.

Of course, this does NOT include George Broussard, Scott Miller, and anyone else in upper management who let this clusterfuck fester for so long.
Waldo
08/05/09 @ 05:42
#75
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"Read this? Could well be true. It gives some answers, like why it took so impossibly long and where the hell 3D Realms got their money from. "

The chair story is fake.
Ez3kiel.
08/05/09 @ 07:01
#76
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More importantly, if you're much younger than 25 or so, you probably don't remember Duke Nukem at all.

I am young but played it when I was 6.
Stop-gap
08/05/09 @ 07:45
#77
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Although I never played much Duke 3D way back when, I still had a... morbid curiosity to see exactly how DNF was going to turn out after all these years. Still, better than Darkfall, I'm sure.

Does Daikatana hold some sort of record for a game being through the longest development but still making it to market?
Verwandlung
08/05/09 @ 08:06
#78
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lol
Fleisch
08/05/09 @ 08:57
#79
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Firstly, gutted.

Secondly, anyone else notice that the enemy in the 2001 trailer look suspiciously like Los Ganados from RE4?! Look at 1:35ish i think, just before the blonde woman says "they're everywhere, people are turning into monsters.." Me thinks Capcom are now obligated to finish this sodding game, if they're going to go and copy it anyway!
schnide
08/05/09 @ 10:10
#80
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It's been said already, but given that this has taken SO long and even intermittent moments of my life I'll never get back.. good riddance indeed. I'm glad it's finally died the death it should have a long time ago.
JDT_JDT
08/05/09 @ 11:02
#81
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Question: Is DNF real?

Really. I've always had this nagging suspicion that DNF is some kind of joke, dreamed up by the computer games media to see how far they can take it.

Is it one of these things that everyone is in on, but likes to keep secret from those that are not?

Are the screenshots, etc, all fakes? I have to say that I don't think the computer games media is anywhere near competent enough to keep up a hoax for this long, but there was always this nagging 5% chance in my mind.

Care to own up?
BigE0n
08/05/09 @ 11:18
#82
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that's a serious amount of feature creep (12 years worth), someone contact the Guinness Book of world records!
YourMessageHere
08/05/09 @ 12:02
#83
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I always love the hypocrisy here when a studio goes bust, whereby half the people go "good riddance you deserved it" and the other half go "STFU unemployment isn't funny". However, when Jack Thompson got disbarred, I didn't hear many people commiserating about his sadly reduced circumstances, just lots of mocking internet laughter. If Keith Vaz got sacked tomorrow for not doing anything for any of his constituency members for 12 years, how many of us would be sticking up for him?

Obviously everyone knows that sudden unemployment isn't a good thing, but those who are incompetent plainly deserve to be fired, and I'm sure every poster here knows someone who has lost their job in unfair circumstances, and would much rather the likes of 3DRealms got the boot than them. It's also not exactly the end of the world, there are other jobs.
kangarootoo
08/05/09 @ 12:20
#84
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@byron_hinson

Do we know how big the team was that was working on this? That is crucial to know, at least before we start acting like we know how games are made... right?

Do you know how big the GTA team is as RockStar for example?

There was clearly some mismanagement here on a huge scale, which is pretty inexcusable. There was also a lot of wasted work as a result, which is also probably inexcusable. However, if there were about 10 people or less working on this for the last 12 years, I'm not much surprised that not much was achieved given the ambition of the thing.
superdelphinus
08/05/09 @ 13:02
#85
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unemployment is hilarious
VMerken
08/05/09 @ 14:38
#86
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Mmm... never was into the Duke, Doom left much better impressions at the time. Still, twelve years is a long time in video game land - enough time for cash flows to dry up and human nature to become dominant. We'll see what happens further.
homerbert
08/05/09 @ 14:58
#87
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http://www.youtube.com/watch?v=X3pwMdXRdDY

How come the article doesn't mention the 1998 trailer? Or did it mention it and I miss it?

God, I remember reading about it in PC Zone and Gamer, then seeing that video on the demo disk and being so excited.

Eoin
Ergates_Antius
08/05/09 @ 16:16
#88
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From a list of things that took less time than DNF (On the page linked to in the article):

"The United States' entire program to put a man on the moon, from Kennedy's challenge to the landing. "
Ergates_Antius
08/05/09 @ 16:25
#89
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"but those who are incompetent plainly deserve to be fired"

Thing is - the majority of the people who lose their jobs when this type of thing happens aren't incompetent or to blame. This is clearly a case of bad (or non-existant) project management. The coders, artists, designers etc who are now unemployed* probably aren't the ones that caused the problem and probably didn't 'deserve' to be fired.

*though I wouldn't be surprised though if no-one has really been working on this for years and the company has just been an empty shell.
RustyBullet
08/05/09 @ 21:26
#90
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I am 35 now, i had many hours of fun playing Duke and the various add-ons on the PC. I remember when they first anounced that they were going to be doing DNF, me and a few mates couldent wait for a new Duke game. Every now and then you would get a bit of news regarding the game and each time you thought Fuck Yea bring it on. But now when i first heard 3D Realms was shutting up doors I thought Fuck what about Duke nukem, and my heart sank. This is BAD news and i wish the work force at 3D Realms all the best of luck for the future and whatever it holds for them. Long live Duke Nukem even if its only in my heart.
notmyrealname
08/05/09 @ 21:52
#91
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too bad the biggest joke in the net died today:P
hiddenranbir
09/05/09 @ 09:22
#92
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I hope some twat says that about you if you ever get made unemployed.

twat


If I was as unproductive as this lot after so many years, I wouldn't blame that 'twat' at all. Infact, I'd count my lucky stars at being employed for so long with extremely little to show for it.

I feel sorry for the investors that sank however much money expecting to make some sort of return.
Edited 1 times, most recently on 09/05/09 @ 10:26
Stop-gap
10/05/09 @ 05:24
#93
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Sadly, anybody who was competent should have got the hell out of there nearly a decade ago if they were planning on keeping their career. Maybe they'll get lucky with a future position somewhere, but the chances are that a prospective employer seeing "3D Realms " on a CV right now isn't going to be too charitable.
Unemployment is funny when it happens to crazy people who should have never been allowed into the position they get the boot from, especially when they use it as a platform to be twattish far and wide.
prettyboytim
10/05/09 @ 09:58
#94
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[conspiracy theory]
They actually finished it. Take Two is fabricating disks as we speak and the whole closure of 3D Realms is just a great final bit of obsfucation and marketing to generate hype about the game before release. The game will be unveiled in a couple of weeks to a great fanfare and people will buy it in their hundreds of thousands even if they didn't remember the first one just find out what all the fuss is about...
[/conspiracy theory]
Verwandlung
11/05/09 @ 08:43
#95
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BlackTiger
11/05/09 @ 10:43
#96
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Eah... Great game... R.I.P. Duke... :(
BlackTiger
11/05/09 @ 10:47
#97
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prettyboytim, hope you're right... just small hope somewhere in deeps of mind... just hope.
Grayvern
11/05/09 @ 22:48
#98
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If you think about it its only the leads from 3d realms that are unlikely to get jobs, the general staff of the company who have probably been working all this time are probably just as likely to be employed as anyone else, people at other companies arent as stupid to assume blame to non managerial employees.

And @ stop-gap, if you were a coder or designer who was working steadily for 10+ years, on a steady project then why would you leave. In fact if they never had to go into crunch time to get anything finished by a deadline then it would probably be a better work experience working there than most other game companies.

Not that all the who ha phases me, i wouldn't be all that interested in it if it had some out. However commenting that reading stories about the game and being interested wasted your life is odd, if anything something so interesting to discuss enriches your life and adds to interesting things to talk about.

Really to me though its no where near as painful as the true what if's like if interplay had sane management and had continied with van buren and various other interesting projects. (no im not insane I do like bethesdas fallout 3)
Edited 2 times, most recently on 11/05/09 @ 23:54
bad09
12/05/09 @ 06:50
#99
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"http://kotaku.com/5247608/duke-nukem-for...


nothing very special imo "

Eh? I so jaded on FPs at the mo (not even got Riddick yet!), but that looked wicked fun! Shame... :(

/ plans to play some DN3D tonight
TrevSkyline
12/05/09 @ 15:55
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Given ALL the interest in this game, I honestly can't believe Publishers are not falling over themselves to get this game made!!!

This could bring a few new (and old) things into the next gen first person shooter that people have been crying out for.

Such a missed opportunity.....

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