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DS Roundup Review

DS Review by James Lyon

22 May, 2008

Page 3 of 3. <- Page 2

Dr. Reiner Knizia's Brain Benders

  • Developer: Razorback
  • Publisher: Eidos

I think it's time to stop with all these brain improving games. They're clearly not working. A look at Britain's daytime airwaves and post-pub city centres will tell you precisely that. We're not getting any smarter and encouraging us to count the red circles in a sea of green squares isn't going to help. It's time for Stephen Hawking and chums to jet off in that space rocket and start again.

For those of us left back on earth, Dr. Reiner Knizia makes a last-ditch effort to compete against Dr. Kawashima's polygonal might and make us think, but Knizia is hardly the most charismatic of hosts. At best, he looks like the distant cousin of Nintendo's US president Reggie Fils-Aime; at worst like he'd soothingly hush you and stroke your brow as he eased a knife through your ribs.

Brain Benders' underlying concept (because all these brain games need some kind of unique hook, of course) is a world tour of puzzles. Each of the selected countries has a different conundrum to solve, based tenuously on some landmark or cultural aspect of that place. Dress it up how you want, though, it's all the same bloody puzzles we've seen countless times before: Simon, peg solitaire, mazes and Minesweeper to name but a few cribbed from all corners of the rainy day at gran's gaming world. It appears Dr. Knizia's smartest move was to sit back and count his appearance fee while everybody else did the hard work for him.

Each of the puzzles has five levels of difficulty to progress though. As well as making things harder, later levels often throw in new elements to keep things interesting. Winning a stage will earn medals, which in turn earns coins that buy new levels and unlock stages.

To that effect, the goals are less abstract, making the game more entertaining in the short-term. Its derivative nature aside, it takes more a parlour game approach than Brain Training. Then again, considering you've probably come across all that it has to offer in the many years you've been on this planet - and in a way that doesn't have the sinister Dr. Knizia beaming chillingly at you through the DS - its appeal is somewhat diminished.

5/10

Hurry Up Hedgehog!

  • Developer: Ivolgamus
  • Publisher: Oxygen Games

Here you go then, readers. It's the Eurogamer roundup regular you've all been waiting for: the truly awful game we had to slip in here to illustrate karmic balance. For every 10/10 GTA IV, there's a Hurry Up Hedgehog, and I have to play it.

'DS Roundup' Screenshot 5

We're looking forward to the sequel: Shift Your Arse, Shrew

True to form, I knew nothing of Hurry Up Hedgehog's contents when I loaded it up. A glance should tell me all I need to know. The Euro-animation hedgehogs on the front of the box say 'kid's game'. A quick read of the back picks out the word "brainteasers". Ah, then. A mini-game puzzle collection, I surmise.

So before we go any further, perhaps it's best to quote verbatim from the in-game instructions. As they put it: "The basic rules are easy. First, a lane is selected in which a hedgehog will move forward. Then you have the option of moving a hedgehog from your own team sideways one place. Lastly, you move any hedgehog in the selected row forward by one space. As soon as you've made that forward move, it's the end of your turn. Get three hedgehogs home and you've won!"

Why print all that? Because that's not just the rules, it's the whole damn game. It's played out on a top-down 9x6 grid in which each player takes a turn to get to the end, choosing moves that force rivals into pitfall traps that pepper the board. It's based on a boardgame, naturally, but even its origins don't allow us to forgive its meagre offerings.

Up to six players can compete, wirelessly or with the same DS. The thought of six friends or family members huddled round a DS for game like this is inconceivable. This is hardly Settlers of Catan. Save your DS for Zelda: a piece of graph paper and some cardboard will see you right and feel a lot more practical and life-enhancing than wasting money on this. You won't get to see a badly-drawn hedgehog pelvic-thrusting when you cross the finish line if you do, but you can't have everything, can you?

2/10

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Comments: 1-23 of 23 in total

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elvenearth
22/05/08 @ 06:49
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Hmmm! What to say, what to say...
systems
22/05/08 @ 07:24
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In Shiren there's an option to change the top screen to display whatever you like. I'd even forgotten there was a world map.

Great game, and it's true that the first death is the hardest. After that it becomes part of the journey.
JohnnyWashnGo
22/05/08 @ 07:44
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Mostly crap - thank god I still have Summon Night 2 to play on the GBA ;)
Vertical Stand
22/05/08 @ 08:31
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Shiren seems pretty interesting, cool art design as well, must admit I didn't even know about "MysteryDungeons" series or "roguelike" however reading the review made me think of Breath of Fire: Dragon Quarter...always a good thing in my books.
smurphs
22/05/08 @ 08:56
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Shiren is amazing. Ignore your instinct to see death as failure, each time round something new occurs to make death a welcome thing.
Almyn
22/05/08 @ 09:00
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Shiren the wanderer deserved better than to be included in a DS roundup with all the rest of that rubbish.

I'm still playing it almost 3 months after release. My favourite game this year, By far.
Danbojones [staff]
22/05/08 @ 09:11
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Agreed, having tried Powder and spending far too much of my life playing ADOM, Shiren is a gem. Totally addicted. Thanks to any EG'ers who've trekked into the wilderness to rescue my sorry ass... :)
Razz
22/05/08 @ 09:30
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The DS has so many brilliant games.

Anyone missing out claiming that we are going through a games drought should pick up a DS and play all the immense back catalogue of stellar games like Shiren.
Ranger101
22/05/08 @ 11:16
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What the fuck genre is a 'roguelike'.
bad
22/05/08 @ 12:09
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@Ranger101

A game like "Rogue" funnily enough.

Did you know there was this thing called "the internet" where you can use things called "search engines" to seek knowledge and find the answers to questions? You can find informative things like this for instance.
trotskyicepick
22/05/08 @ 12:13
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is shiren ever going to be released in europe? out of curiousity....
TriggerHippie
22/05/08 @ 12:20
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Since it has been released, I'm going to say yes.
GordonCaladan
22/05/08 @ 13:05
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@Ranger101
Roguelikes are games in which you go down < with your @ to find a lot of $, /, } and ! whilst slaying all the other letters, fearing D and using § on ?.

The Shiren series is actually pretty complex and involved by japanese roguelike standards and enjoys a cult following. Lots of in-depth info about the genre and SNES Shriens in this wonderful column.
spookyzombie
22/05/08 @ 15:15
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Shiren's actually been out in the UK for about a month now. It's in Gamestation's 2 for £30 deal.
trotskyicepick
22/05/08 @ 15:50
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my bad, indeed it is, and relatively cheap!
darc
22/05/08 @ 15:57
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"First, a lane is selected in which a hedgehog will move forward. Then you have the option of moving a hedgehog from your own team sideways one place. Lastly, you move any hedgehog in the selected row forward by one space."

Am I reading this wrong, or are those three steps all the same step?
GordonCaladan
22/05/08 @ 16:32
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Minimalist game mechanics are obviously symptomatic of all hedgehog-related games.

There's that other one where all you do is hold down right on the d-pad....
Feanor
22/05/08 @ 16:42
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and jump.
TriggerHippie
22/05/08 @ 18:23
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Nice Shiren review. I was addicted to Moria on the Amiga way back when and love these games. Too much bloody hand holding in games these days. I'd like to have seen your take on Izuna, another underrated game IMO.
dirigiblebill
22/05/08 @ 20:23
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"The first death is the hardest, baby ah know..."

/Cat Stevens

Great game, that Shiren. And I thought the rescuing mechanic was absolutely genius. Insta-camaraderie, wherever you are.
James_Lyon
22/05/08 @ 20:35
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Yup, you can get Shiren pretty cheaply now it's been out for a while. As for the DS version, pity they couldn't have used the mic to broadcast your cries to help to the online world. What a game that would have been (er, not necessarily a better one). Fingers crossed for Shiren on the Wii, then.
Mysjkin7
23/05/08 @ 09:43
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James Lyon> I looked up your 30-or-so latest reviews for Eurogamer, and I must say, I don't begrudge you a really great game to review someday soon!
synchronicitious
20/08/08 @ 18:32
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I hated this game the first few days, since death seemed random and unfair. But that was because I hadn't figured "it" out yet:
The only way to enjoy Shiren is to treat it, tactically speaking, like an Everest summit. You need to build up an array of supplies at the various town storage points, and slowly, death after death, put yourself into a position to make a final "push" when you feel like you have the right gear. Fantastically addictive.

Comments: 1-23 of 23 in total

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