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DS Roundup Review

DS Review by James Lyon

22 May, 2008

Page 1 of 3. Page 2 ->

Hey. Hey! Hey! Put down that copy of GTA IV. There are other games out there, you know. Not that we'll notice for the next few months. In anticipation of the eventual government crackdown on 'murder simulators', however, we've composed another DS roundup of your typical average-to-bad games. Because somebody has to. Surprisingly this time, one of them is actually rather good. Fancy that. Even the lowly street sweeper comes across a dropped tenner once in a while.

Shiren the Wanderer

  • Developer: Chunsoft
  • Publisher: SEGA

The first death is the hardest, of course. Whether falling at the first hurdle or fluking a run-through to deadlier levels only to get chopped up by a high-level beast, the first time all your experience points and items are taken away and your character returned to the first town, you feel shocked. Hurt, even. That's when you either root for the receipt, or grit your teeth and take the pain for what can turn into a great little RPG.

Welcome to the roguelike, the RPG genre that strips away all that the Mass Effects of the modern world have become. In its place, turn-by-turn movement, random dungeons and one single life (reloading's a no-no) that the computer determines to take away in as quick and cruel a manner as possible.

The Mystery Dungeon series is a rare foray into handheld territory for the roguelike, particularly on this continent. This is only the second game in the Japanese series to make it to these shores, having already buttered us up with the previous Pokémon Blue/Red Rescue Team spin-off. But the nature of that licence led to a lot of mollycoddling. If you want an RPG experience that likes to slap you in the face, offer a kind hand, then slap it again, Chunsoft's port of its old SNES game should be right up your alley.

Of course, there's no genius in constant repression, and Shiren's concession is to allow you to keep items you've saved in the handful of warehouses en route after death. Any time you die, anything you've stored is yours to use again. As you move through levels, you upgrade weapons and shields. Ultimately, despite many deaths, provided you keep everything safe, the sensible, patient player gets a little further each time.

The rest of the world doesn't entirely reset Groundhog Day-style, as you might expect, either. By fulfilling certain criteria or talking to certain people, you inch on some of the NPCs' own stories. Some may join you, or offer certain items on your next run-through. It's that and the random nature of the dungeons (which are also small and manageable), which ultimately keeps the eternal trudge through the low-levels entertaining.

'DS Roundup' Screenshot 1

700 words and not a 'Shiren-joyment' pun in sight.

It's got a lovely look to it, too. Mountainous forests, ridges and villages that get starker and more dangerous, the further you get. All punctuated by evocative sound effects and sparse music that provide a calming, atmosphere on the lonely adventure into the unknown.

As a port, it has its ups and downs. Apart from opening up the menu, the game can be played entirely by touch-screen. It doesn't add anything special, though, and you're far better playing with buttons. Disappointingly, no thought was given to updating the horribly fiddly item management. The top screen is committed to displaying a pretty useless picture of the world map when it could easily be put to far better use trying to keep things organised.

The other new DS feature on hand allows you to aid other fallen Wanderers' online. Send out a call for help and others can respond, or vice versa. If someone manages to reach you, you get to live another day. A rather clever idea, even if you do only get three chances to plea for aid.

In some ways, Shiren is anathema to what the modern RPG has become. While it may not have the immense depth of a roguelike like Zangband, it's still an experience that you can't just sleepwalk through. You could effectively argue that it reveals itself as a game of attrition that revels in its sadistic, repetitive nature, yet it's that approach that's precisely what's appealing about it. The stakes are far higher, making the rewards much sweeter.

It always gives you a fighting chance then waits patiently until you muck it up. Your average roguelike player's core weaknesses are impatience and false bravado. Not identifying cursed scrolls, not taking out that missile-wielding monster from afar with a lightning wand, not saving that healing herb... There's a sense that if only you'd planned two moves ahead you wouldn't be another death stat in the multitude. Which may not be the first thing on your mind when you've fallen into a monster-filled pit with a rusted shield and stepped on an immobilise trap, but there you go.

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Comments: 1-23 of 23 in total

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elvenearth
22/05/08 @ 06:49
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Hmmm! What to say, what to say...
systems
22/05/08 @ 07:24
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In Shiren there's an option to change the top screen to display whatever you like. I'd even forgotten there was a world map.

Great game, and it's true that the first death is the hardest. After that it becomes part of the journey.
JohnnyWashnGo
22/05/08 @ 07:44
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Mostly crap - thank god I still have Summon Night 2 to play on the GBA ;)
Vertical Stand
22/05/08 @ 08:31
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Shiren seems pretty interesting, cool art design as well, must admit I didn't even know about "MysteryDungeons" series or "roguelike" however reading the review made me think of Breath of Fire: Dragon Quarter...always a good thing in my books.
smurphs
22/05/08 @ 08:56
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Shiren is amazing. Ignore your instinct to see death as failure, each time round something new occurs to make death a welcome thing.
Almyn
22/05/08 @ 09:00
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Shiren the wanderer deserved better than to be included in a DS roundup with all the rest of that rubbish.

I'm still playing it almost 3 months after release. My favourite game this year, By far.
Danbojones [staff]
22/05/08 @ 09:11
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Agreed, having tried Powder and spending far too much of my life playing ADOM, Shiren is a gem. Totally addicted. Thanks to any EG'ers who've trekked into the wilderness to rescue my sorry ass... :)
Razz
22/05/08 @ 09:30
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The DS has so many brilliant games.

Anyone missing out claiming that we are going through a games drought should pick up a DS and play all the immense back catalogue of stellar games like Shiren.
Ranger101
22/05/08 @ 11:16
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What the fuck genre is a 'roguelike'.
bad
22/05/08 @ 12:09
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@Ranger101

A game like "Rogue" funnily enough.

Did you know there was this thing called "the internet" where you can use things called "search engines" to seek knowledge and find the answers to questions? You can find informative things like this for instance.
trotskyicepick
22/05/08 @ 12:13
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is shiren ever going to be released in europe? out of curiousity....
TriggerHippie
22/05/08 @ 12:20
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Since it has been released, I'm going to say yes.
GordonCaladan
22/05/08 @ 13:05
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@Ranger101
Roguelikes are games in which you go down < with your @ to find a lot of $, /, } and ! whilst slaying all the other letters, fearing D and using § on ?.

The Shiren series is actually pretty complex and involved by japanese roguelike standards and enjoys a cult following. Lots of in-depth info about the genre and SNES Shriens in this wonderful column.
spookyzombie
22/05/08 @ 15:15
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Shiren's actually been out in the UK for about a month now. It's in Gamestation's 2 for Ł30 deal.
trotskyicepick
22/05/08 @ 15:50
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my bad, indeed it is, and relatively cheap!
darc
22/05/08 @ 15:57
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"First, a lane is selected in which a hedgehog will move forward. Then you have the option of moving a hedgehog from your own team sideways one place. Lastly, you move any hedgehog in the selected row forward by one space."

Am I reading this wrong, or are those three steps all the same step?
GordonCaladan
22/05/08 @ 16:32
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Minimalist game mechanics are obviously symptomatic of all hedgehog-related games.

There's that other one where all you do is hold down right on the d-pad....
Feanor
22/05/08 @ 16:42
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and jump.
TriggerHippie
22/05/08 @ 18:23
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Nice Shiren review. I was addicted to Moria on the Amiga way back when and love these games. Too much bloody hand holding in games these days. I'd like to have seen your take on Izuna, another underrated game IMO.
dirigiblebill
22/05/08 @ 20:23
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"The first death is the hardest, baby ah know..."

/Cat Stevens

Great game, that Shiren. And I thought the rescuing mechanic was absolutely genius. Insta-camaraderie, wherever you are.
James_Lyon
22/05/08 @ 20:35
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Yup, you can get Shiren pretty cheaply now it's been out for a while. As for the DS version, pity they couldn't have used the mic to broadcast your cries to help to the online world. What a game that would have been (er, not necessarily a better one). Fingers crossed for Shiren on the Wii, then.
Mysjkin7
23/05/08 @ 09:43
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James Lyon> I looked up your 30-or-so latest reviews for Eurogamer, and I must say, I don't begrudge you a really great game to review someday soon!
synchronicitious
20/08/08 @ 18:32
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I hated this game the first few days, since death seemed random and unfair. But that was because I hadn't figured "it" out yet:
The only way to enjoy Shiren is to treat it, tactically speaking, like an Everest summit. You need to build up an array of supplies at the various town storage points, and slowly, death after death, put yourself into a position to make a final "push" when you feel like you have the right gear. Fantastically addictive.

Comments: 1-23 of 23 in total

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