Driver Wii controls detailed

Due end of March.

With the Nintendo Wii version of Driver: Parallel Lines due out on 30th March, the development team in Barcelona has been explaining how the controls work in detail.

The Wiimote will be used to "select the target, master the weapon and shoot," one of Ubisoft's Spanish developers told the Guardian.

"The Nunchuk, meanwhile, will be used to drive, adjust the speed, and control the character and his gestures."

There's no auto-targeting, apparently, with the player able to take shots at anything on-screen from a closer, over-the-shoulder camera perspective. Ubisoft reckons it's an experience "similar to a first-person shooter".

All of which sounds interesting, and might help us find new fun in the previously-Atari-owned mission-based driving title, which proved quite enjoyable on the PS2.

Comments (5) Latest comment 5 years ago

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  • aldo_14 #1 5 years ago

    I hope they're not using idea of the nunchuk controlling both direction and speed through the analogue stick, because me no likey that.
  • malteaserhead #2 5 years ago

    maybe the c & z buttons are go and stop?
    Still wouldn't like that either...

    Or pulling back/tilting forward to slow down?
  • deepmenace #3 5 years ago

    first wii game with user requirements?

    ambidextrosity

    sounds more suited to a 2-player starsky and hutch style affair.
  • Triggerhappytel #4 5 years ago

    And there I was thinking Ubi were gonna do good things with the Driver franchise after the downhill slide it's been on for the past seven years.

    But no; they're making yet another average port for the Wii and adding shit controls. Yay Ubisoft.
  • Ryze #5 5 years ago

    Hmmm. I can't trust Ubisoft not to rush out another shit Wii game based on their current track record.

    I'd love them to prove me wrong, as Driver has potential to be amazing once again.

    Let's wait and see...