Drakensang: The Dark Eye Review

I love a party with a happy atmosphere +4.

Version tested: PC

There's an annoyance I have to deal with when playing Drakensang. The annoyance is that whenever I get down to a deep, involving tactical session of balancing my team's abilities, wondering whether some on-the-fly-XP tweaking is required to beat back this oppressive wall of undead, my girlfriend sticks her head around the office door and asks me if I'm still playing Shrek.

This anecdote illustrates three crucial things you should know before continuing. One: Drakensang is a team-based RPG, but not the sort where you can group your team, select the enemy and send them off. It's one where you actually have to think about your builds, your layout and, well, not dying. At least some of the time.

Two: Yes, at a glance its brightly-lit graphic style of cartoon realism can resemble a certain Dreamworks picture. Especially in towns and around humans, the game's tone leans towards light and borderline twee. In other words, the opposite of The Witcher. Don't expect to see pudenda.

Three: I have a girlfriend.

'Drakensang: The Dark Eye' Screenshot 1

It is a time of war. Of peril. Of green glowing things.

That's Drakensang. It's a phenomenally traditional PC party-based RPG which embraces its genre with genuine love. It's got enough of a budget to be properly attractive - drawing comparisons to a film is hardly an insult. And your partner will probably mock you for playing it. Which, for any true RPG fan, is always part of the fun. This isn't about intercourse. This is about dice.

Drakensang isn't afraid of dice. It's a conversion of the German RPG system Das Swartze Auge (The Dark Eye) which, while it deals with a standard role-playing world, takes its own approach to the rules. And it appears to be a faithful conversion that doesn't even try to hide its nature. The loading screen talk a lot about dice, even though there will be people playing this who haven't seen dice since they played Monopoly when they were 12.

'Drakensang: The Dark Eye' Screenshot 2

The medieval gentry enjoy gathering to stare ominously at the oiks.

Drakensang's greatest strength is that it's a fundamentally different system from the Dungeons & Dragons-derived ones that have dominated RPGs. While there are levels, their importance is enormously downplayed in favour of a skill-point model. Each exact ability in the game - from your skills to your statistics - requires a certain number of experience points to raise. So gaining your first level of a new skill can be a piddly couple of points or so, while increasing your already-above-average strength could be 500. The game is full of tactical questions we really haven't wrestled with before - or, at least, not for ages - which makes Drakensang novel, even when dealing with a standard RPG situation.

Drakensang's greatest problem is explaining itself. While there's a tutorial when you first meet something, and there are pop-ups on individual game elements showing the maths, there's nothing like a big, accessible, in-game manual for looking up stuff. Even some of the pop-ups are a little confusing.

I spent about an hour with my entire party wandering around stinking and suffering penalties to their communication after beating up a load of smelly gelatinous cubes. Most of the standard healing, anti-poison, anti-effect stuff didn't shift it. I was reconciling myself with a future of being the most puissant and most pungent warriors in the land, until when bashing open a barrel (yes, it's the sort of trad-RPG where barrels remain your most common foe, at least for obsessive compulsives) I found... some soap. Phew. But you could have hinted, you know?

The quest Drakensang throws you into is somewhere between Baldur's Gate and Icewind Dale - it's certainly less chatty than the former, but you have a player-generated hero and pick up others on the way in its style. The greater importance of combat - including dungeons, which are basically a long string of combat encounters - leans it closer to the latter, but there's a lot of more traditional adventuring quests to give it personality.

Drakensang's story is... well, a good enough excuse to go and stomp on a lot of monsters and take their stuff. While you don't get any of the gruelling moral questions of The Witcher, let alone the existential dice-poetry of Planescape Torment, it burbles along happily enough and manages to be charmingly funny upon occasion. My initial impression of the game was "Imagine playing D&D with a competent, yet uninspired DM". Further play expands that to "Imagine playing D&D with your mate - who's a competent, yet uninspired DM". Drakensang seems like your mate. It's easy to like.

It really is at its best in its mechanics, however. Putting aside the complexity of builds the more free-form system allows, combat has enough unfamiliar elements to lead to difficult questions. As well as losing hit-points, your characters also accumulate wounds if hit in certain ways. Each wound weakens them, and doesn't repair itself until you receive medical attention. Get more than four, and you pass out. In other words, in combat you're not just worrying about dying - you're worrying about dying in a variety of ways. While there are sections of the game which descend to the standard beat-the-monsters romp, there are bits which really do demand attention, thought, and running away and coming back later.

'Drakensang: The Dark Eye' Screenshot 3

If killing people made a little "+3 experience points" bubble appear above my head in real life, I'd totally be a serial killer by now.

However, even accepting the game for what it is, there are a fair few elements where it fails on its own remit. It's got a terrible habit of spreading its objectives about, requiring a lot of traipsing - to the point where I see the fans are fiddling with files to increase the team's movement speed. And in combat, it's got a tendency towards twitchiness. You order an attack in a certain place, and all the characters - including the enemies - end up running around to accommodate it. When it's an attack which didn't really look like your character required to move at all, and disrupts the battle line totally, it's frustrating. Hard battles becoming harder because of the precision of the control system is annoying - though it's worth noting it's nowhere near as bad as Neverwinter Nights 2 was on release.

Drakensang is a fine RPG which looks better than it is, due to the relative dearth of similar games on the PC in recent times. As far as reasonable-budget party-based RPGs go, it's detailed enough to fill the months until we see whether Dragon Age is going to live up to BioWare's legacy. And if Dragon Age fails, RPG fans will have no shame in returning to Drakensang's rock-solid, dependable arms of holding. I like it a lot.

7 / 10

Read the Eurogamer.net scoring policy

Comments (35) Latest comment 3 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Bitkari #1 3 years ago

    Ooh! Looks worthwhile. I'm aching for a new RPG.

    How much is this?
    Can I get it on Steam??

    Why don't I lern2google?!?!?
  • systems #2 3 years ago

    You can get it on Steam for £30, or from Play for £17.99.

    There's a demo on the official website, but not on steam. It's well worth giving it a go and is stats-tastic.
  • Horse #3 3 years ago

    I don't have a girlfriend. My wife wouldn't like it.
  • koji_m #4 3 years ago

    Been playing it, it's pretty good, very solid ruleset, nice grafics, pacing might be a bit slow but it's worth to check out if you're into CRPGs

    edit; if you plan on playing it and are unfamiliar with the dark eye ruleset I advise you to go and read this post on the official forums to get accustomed to the ruleset a bit (or if you are playing it but have no idea why your lockpick keeps failing and can't figure out those die rolls in the console :-D)

    http://fo rum.dtp-entertainment.com/viewt...

    and yes it is a good old fashioned WRPG with a real ruleset and die rolls
    Edited by 2 at 08/04/09 @ 14:19
  • N-Al #5 3 years ago

    It's called "Das Schwarze Auge", btw. ;-)
  • smernicki #6 3 years ago

    looks like a cartoon tera patrick
  • BanjoMan #7 3 years ago

    /stealth 'I have a girlfriend' review
  • kinky_mong #8 3 years ago

    Couldn't give a toss about the game but that tagline made me chuckle.
  • Hypercube #9 3 years ago

    I'm annoyed that I've only just found out that the Witcher has pudenda in it.
  • mkreku #10 3 years ago

    I bought a strange pet at the market, some sort of rock goblin or something. The trader warned me, "He burrows". I was like WTF? Then I got back to my house and the thing had taken shelter in the basement. Cool, I thought. The next time I got home, I went down to the basement and a wall was missing! The little bastard sure does burrow!
  • butler` #11 3 years ago

    Bah I hate 7s. Now I'm not sure whether to throw cash at it. Though it is only £18.
  • systems #12 3 years ago

    It's definitely worth throwing cash at if you've already thrown your cash at The Witcher (which is cheaper incidentally and rather good with the Enhanced Edition patch).
  • PlugMonkey #13 3 years ago

    Sounds interesting. I bloody loves party based RPGs, I does.

    Dunno why they died out really.
  • jimboton #14 3 years ago

    Nice review!

    7 sounds a bit stingy though.
  • TitusCrow #15 3 years ago

    this is right up my street ( or shabby row of medieval huts ) soon as i have finished Demon's Soul's im on this like a rust monster on a set of fullplate +5
  • MrChuckles #16 3 years ago

    Ok i'm interested. Currently Empire:TW taking up my time though, looking forward to an Easter Campaign this weekend.... This might get bought in a couple of months...
  • UncleLou #17 3 years ago

    Pretty much agree with the review itself, but I have scored it a littlle lower, I guess. Different reviewers, I know, but The Witcher, which got the same score, is in an entirely different league altogether, in my opinion.
  • Gnort #18 3 years ago

    Least stealthy stealth "I have a girlfriend" review ever.

    As for the game, it sounds quite interesting, might check it out.
  • MrChuckles #19 3 years ago

    I recently got the Witcher and the story feels excellent, but the gameplay is currently leaving me cold and after leaving the starting castle i haven't gone back to it. I think it's the diablo esque clicking combat merged with stat based background makes combat uncomfortable for me.
  • BremXJones #20 3 years ago

    Re: Stealth Girlfriend. I was totally writing that thinking of you guys.

    KG
  • Azazel #21 3 years ago

    Heh, as soon as I read the girlfriend line I realised there would be no point commenting on it as about 15 people would have beaten me to it already.

    Still a stealth GF reference though.
  • guernican #22 3 years ago

    "The Dark Eye"?

    That's not a rusty sheriff's badge reference, is it?
  • darc #23 3 years ago

    Re: stealth GF review - what stealth?

    On the fence with this one. This is totally my genre, but then again I can hardly remember the last time I played a game quite like this. Is it still my genre. NW2 was such a pile. Torment was a decade ago! Does anyone remember Might and Magic 6? Ancient now, but that sure was fun...

    And I am eternally confounded by everyone's love for the Witcher. I played that game for scores of hours and it just never stopped annoying the hell out of me. If Drak is a lesser game, as UncleLou implies... I must give pause. Demo, maybe.

  • hiddenranbir #24 3 years ago

    Thing is, this makes me want to have a proper sitdown rp game with a DM, etc. I've only ever played once and I enjoyed it.

    I mean, robbing a bank only to have one 'friend' shoot me with a crossbow to "cover our retreat". The real friends willing to prison break me out only to run into a cell, jam and break the key in the lock and boast triumphantly that they can't get in.

    Needs moar!
  • Bitkari #25 3 years ago

    Cheers Mr Systems!

    ..I think Play - again - is the way to go (when they get some stock in ¬_¬ ).

    I'll have to sacrifice the no-brainer insta-win of Steam for the reasonable pricing and (hopefully) weighty manuals and bits of the retail game.
  • koji_m #26 3 years ago

    @ darc; there is a demo available for download here -> [link url=http://www.drakensang.com/oe2edit/oe2edit.cgi? site=005&language=en
    ]http://ww w.drakensang.com/oe2edit/oe2edi...[/link]

    @ Bitkari, retail comes with a hefty manual of about 80/100 pages but it won't explain you the basic stuff about the ruleset, like how the rolls work etc (for that check that FAQ I linked a few posts back) but atleast it comes with a REAL manual, quite a refreshment compared to those "10page how to contact customer support" manuals as of late...
  • jimboton #27 3 years ago

    @darc: It's not a lesser game than the Witcher, it's just very different. As Kieron puts it its greatest strength lies in its 'mechanics', not its narrative.

    I don't think it feels like NW2 or The Witcher at all;)
  • darc #28 3 years ago

    Thanks koji! I'll be after that download this weekend.

    @jimboton, yes I assumed it was more an apples and oranges thing. But the Witcher seems to have been so consistently embraced by RPG fans, I sometimes worry I've become too demanding, or something. (Even more frightening: I just finished Lost Odyssey, a JAPANESE RPG, and LIKED it!)
  • Grayvern #29 3 years ago

    The Witcher was immature with some of it's maturity. What i'd like to see theough is some more white wolf system based RPG's but with the ruleset better implemented than Bloodlines.

    But ultimately id rather have a sci fi rpg from an existing ruleset, because mass effect was far too similar to knights of the old republic.

    May pick it up as im finally finishing mask of the betrayer after ignoring it for a year.

    + a competant if unimaginative DM is better than a cruel and humerous one.
    Edited by 1 at 09/04/09 @ 22:31
  • busboy33 #30 3 years ago

    "Three: I have a girlfriend. That's Drakensang."

    Your girlfriend's name is Drakensang? That's pretty hot. Or creepy. Depends on how you pronounce it, I guess.
  • Chalee #31 3 years ago

    Hey KG remember what we said about girlfriends and credibility?
  • bobiroka #32 3 years ago

    I'm still in tutorialsville with this game right now, but I'm loving it so far. If nothing else it's a great stop gap while we all wait for Dragon Age. It's quite apparent that there simply wasn't enough cash for them to do the full anglo-conversion voice-over-wise, but it's still pretty fucking awesome when you consider the last party based RPG like this was Dungeon Siege 2 - and that didn't have half the amount the amount of story based RPG larks that this has.

    Still - it's early days yet - loving the mechanics though - think this has much potential - and from what I've heard it's a massive game too. 80 hours plus. Glad I got next week off...
  • Kostabi #33 3 years ago

    Picked this up today after dipping back into NWN2 gave me an RPG itch.

    Not far into the city after leaving the starting village and while the mechanics and leveling up system has me slightly confused after years of playing games based on D&D I'm finding it good fun just romping around clubbing rats and discovering stuff. Like others have said, my biggest gripe is the lack of in-game help and explanations as sometimes it's just bewildering.
    Edited by 1 at 12/04/09 @ 22:14
  • dryden555 #34 3 years ago

    Eurogamer is a bit harsh -- if you actually _like_ crpg's and dont mind handling a team of characters (I would have preferred one character myself), it is easily an 8 out of 10 game. I like the fact the game isnt too easy and strictly from a design POV, the artful level design beats Oblivion and Fallout 3.
  • jjssj #35 3 years ago

    Great Article, great rpg. The gameplay and sik gfx. But takes a while getting use to it.
    Hey why dont you check out my review on it @ Drakensang: The Dark Eye – A First Look will become