Dragon Quest series Preview
And how Nintendo won back Japan.
Dragon Quest IX: Defenders of the Sky - Nintendo DS
The strongest evidence as to why Playstation 3 is struggling in Japan at the moment is not the news that last week, for the first time, sales of the Playstation 2 surpassed those of its successor. Neither is it because Virtua Fighter 5 has only sold a disastrous 50,000 copies despite near single-handedly resurrecting Japan's arcade scene this year with its popularity. Nor is it even that, as Parappa the Rapper's creator Masaya Matsuura argued this week, the machine is simply too big and cumbersome for the Japanese home (remember how the country scorned the original Xbox for being so huge).
Rather it's this: Dragon Quest IX is to be released on the Nintendo DS.
Dragon Quest is the biggest videogame series in Japan, a boast it has maintained for over twenty years. As such it is the twelfth best selling series in the world - an extraordinary statistic when you consider its poor performance and erratic, intermittent appearances anywhere outside of that country. When we say it's big in Japan, we don't mean in the sense that Grand Theft Auto is big in the UK. The closest cultural parallel we can think of to describe the populace's expectation for a new mainline Dragon Quest game is the rush of Brits to pre-order a new Harry Potter book. In Japan, Dragon Quest is furiously mainstream in the same way that J K Rowling's childlike fantasy reaches far beyond just the genre or medium's fans.

As such Dragon Quest games are always, but always, created for the most mainstream (in terms of sales) system in Japan. Nintendo DS is that system and, in snatching the next major Level 5-developed Dragon Quest from the PlayStation family, the DS has demonstrated its domination.
As well as this undeniable significance, the choice to move the main sequel to one of the most popular game series in the world over to a handheld is near unprecedented. Eurogamer asks Yuji Horii, the series' inimitable creator, if there were any other factors in making the choice? "Well, I want the next Dragon Quest game to be one which can be played by a group of friends together," he explains. "To support that vision we would need to create a bespoke network infrastructure. Doing this from the ground up would be a difficult, time-consuming and expensive undertaking. With the Nintendo DS we have a ready-made framework so we can dedicate our main resources into making the game as good as it can be."

As all the core Dragon Quest games are renowned epics, Eurogamer wonders how the team are managing to squeeze a comparably sized experience into the tight memory restrictions of a DS cart? "It's a challenge," admits Horii, "but we're dong everything we can to make the experience of the size and scope which Dragon Quest players have come to expect. I came to videogames from Manga - I've always just wanted to tell stories and this core aim will be central to this game too despite the emphasis on being able to play with your friends." Details of Dragon Quest IX will continue to remain vague until the Tokyo Game Show, or perhaps, earlier if Nintendo host another one of its Japanese shows this summer.
Dragon Quest Swords: The Masked Queen and the Tower of Mirrors - Nintendo Wii.
In the meantime Nintendo has managed to score a double coup with the forthcoming spin-off title, Dragon Quest Swords, which is coming to the Wii. Slated for Japanese release on July 12th the game is a rare Square-Enix's first release on a Nintendo home console - only its second since the heady Super Nintendo years (with FF Crystal Chronicles the other, of course). A first person perspective, on-rails RPG, it's also a sequel to the Japanese only Kenshin Dragon Quest - a TV plug-in game which used a little plastic sword for its controller peripheral. As such it's an obvious move to take a sequel over to the Wii.
So obvious, in fact, that originally the game was intended to be a Wii launch title. But, for one reason or another, the game has been pushed back repeatedly. Now nearing completion we were able to get some brief time with the game, hacking and slashing our way through a dense forest using just the Wiimote to control everything.
At the start of the demo we were asked to pick between two Akira Toriyama designed characters (a girl and a boy) to control and, by holding down the B-button our character moved forwards through a set path (much like Time Crisis or Panzer Dragoon). Every now and again we spotted a treasure chest hidden in the undergrowth and would pause to point, click and open it. Whenever there's a fork in the road we were given a Choose Your Own Adventure style binary choice of which direction to take.

Battles cropped up regularly as we walked along the forest path and these interruptions formed the core interactivity in an otherwise straight and narrow experience. When attacked, various numbers of cute creatures shuffled into view and the game switched to a stationary battle mode. While enemies were far away we had to block their ranged attacks with the shield (now assigned to the B-button) - positioned by pointing it at different angles towards the screen. Conversely, when they were close, we could slash at enemies using the Wiimote like a sword in a variety of different movements.
Inexplicably, rather than tracing and translating your exact movements onto screen, your sword's strokes were limited to a set palette of move animations. The on-screen representation of your movement would display the pre-defined stroke which it most closely resembled - a few variations of horizontal, vertical or diagonal hits. This makes sense from a technical perspective and often the enemies organised themselves into neat straight line formations for easy group slashing. But by not having the game replicate your exact moves the illusion of total control was immediately broken for us in one of game design's most basic sins.

Likewise there were a few issues with the Wii's accuracy in sensing strokes. We found ourselves having to exaggerate movements for the system to accurately pick them up. It's possible to lock onto specific enemies using the A-button, useful for targeting something in one of the corners of the screen, but even so, having your moves simply more accurately picked up would have been preferable.
Magic and special moves could also be used and these required more complex sword movements to pull off successfully (for example by tracing a figure of eight shape on screen). We were poisoned by an enemy a couple of times, but a quick visit to the inventory and the subsequent application of a heal herb soon cleared the ailments.

The short time we spent with the demo presented a mostly fun, if shallow experience. Queues of fans awaiting to play the game at over twenty different booths throughout the Square-Enix Party weekend demonstrated Dragon Quest and its spin off titles' continued domination in the country. Whether Swords is able to evangelise the series further afield to Western players (most of whom do not have any benign nostalgia toward the series) seems perhaps unlikely. However, along with spin-off titles like Dragon Quest Heroes (which our own John Walker liked very much indeed) the game will certainly raise awareness of the wider series in Europe. We're hoping that the final product will be enjoyable enough to pique interest in the Dragon Quest name, certainly ahead of the ninth game in the series when it eventually arrives on the DS.
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Comments (35) Latest comment 5 years ago
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As for the "play with friends thing"... World of Dragon Quest? *ducks to avoid flying objects* It is a fair point to make though... if the infrastructure takes off, how long will it be before we see a variation of the MMO on the DS? The massive success of the system in Japan alone should at least make it a valid idea at the least. Perhaps it's something they could look at.
... can just imagine an MMO on the DS, people missing stops on trains and busses and the likes to finish dungeons...
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Personally I found DQVIII about as engaging as watching paint dry as a console game, but I suspect if I had had it on DS I would have played the shit out of it.
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You are pretty much repeating what the article says, though - how Nintendo has taken the crown as the mainstream platform holder from Sony for now.
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I am really puzzled about what the wii's future will be, since it's selling really well, but all of the gameplay experiments being done with it seem to end up being a bit disappointing (except bowling, it would seem).
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While it IS annoying, I can imagine a scenario where sword-esque games are done in this way, but with a larger variety of pre-set moves, so that waving your wiimote results in lots of cool combos whose moves are a function of the original waving. And I spose this DQ's combat is a step towards that.
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Anyway, they got Dragon Quest Heroes spot on, so that's a good sign, DS-wise.
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Weird he could have done that on PS3? Is the PS3 network so crap?
Anyway... Japan is really moving away from TV home consoles and I expect a lot of games to follow. Franky I do not mind.. great games are great games no matter what platform they are on.
>Last I checked, PS2 still has a bigger install base than DS
Not for much longer.. DS will pass PS2 in Japan soon.
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Sadly, this seems true of a lot of Wii games announced recently.
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True, but it's now a "last-gen" console, whereas the DS, albeit a handheld, is very much current and mature (i.e. lots of people own one) in its market. If Square Enix want to sell lots of copies of their game (which the obviously do), then it's a farily easy decision for them to make.
I imagine work on DQX will already have started, so it'll be interesting to see whether they revert back to the home consoles and whether the Wii's current lead over the PS3 has any influence on the platform choice.
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JRPGs are clearly not for you. Go back to your XBox, young lad.
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As for the Wii DQ, well it looks really promising but I'm still not sure really. It hasen't convince me yet, but the console itself hasen't convinced me so far, I've got one but never play it! But I will once the games start rolling out.
I do hope they are planning a Rocketslime 2 for the DS in the next year. That has to be one of my favourite games I've ever played...
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Both sony and MS should just give up the ghost there.
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This announcement is evidence of "why" the PS3 is struggling? Maybe you could argue that it is evidence of the fact the PS3 is struggling, but not "why". Unless all the Japanese were psychic and knew this announcement was coming.
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As for the Wii DQ game: frankly it sounds like utter crap. It doesn't really look like the kind of thing that's likely to get released over here anyway, but honestly I think it might well do more harm than good to the DQ reputation if it was.
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Xenosaga, Tales of the Abyss, Star Ocean III, Grandia, FFXII, Valkyrie Profile: Silmeria, etc.
Not liking random battles does not preclude one from enjoying JRPGs. But Dragon Quest is set in its ways and the Japanese in particular seem perfectly happy with that. So those of us who tire of games stuck in the past have to look elsewhere - but we don't have to look far.
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It's possible to like JRPGs yet hate stuck-in-the-past ones.
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Who says an RPG can't have random to be deemed current/hip'n'trendy? Personally I prefer developers to take a variety of approaches and I'll play the ones that suit my tastes. They don't all have to conform to your idea of what you want from a JRPG.
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Last time I checked, the Japanese charts were full of DS games and hardly any PS2 games. The userbase of the PS2 in Japan has obviously stopped buying as many games as they used to, and are looking to new consoles instead.
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Well, you really need to grow up your review critics skills.
You, not only didn't give a clue of what you are talking about (I played the game and have problem to give context to most of your utterly vague observations) but also made a lot of generic assumptionss that can be applied to lot of JRPGs or simple RPGs.
The only part that is clear is that you wanted another FFXII, or just another easy-mode, glorified laser game RPG, never realizing that Final Fantasy is more skewing toward the Adventure genre than the RPG genre nowadays. Some comments are completely off, like linearity. DQ8 is a game that is considered one of the most open-ended "colossal" JRPGs ever produced but considering that you probably played the game for no more than an couple hours it is OK.
Another silly part is complaining about the possibility of screwing your character customization: it's an RPG, building a character and make it progress should be the center point of the game, otherwise it is just an adventure game with levels (like the majority of JRPGs) and pre-planned character progression. It's your game, these are your characters, go and make them the way you like, assuming you are capable of reading a manual and do considerations based on logic.
As for the lack of tactics: sure, the monsters you encountered in your own superficial run through the game are easy because the game is just starting. The combat model of Dragon Quest is more functional than those of many other RPG where you are just limited to spam powerful magic and watch long animations over and over... DQ characters do become powerful but a lessere extent. They become powerful as a group and only the synergy of skills can be used to win most fights, there's no generic combo or super power that can run you throught dungeons with ease not even planning a fight.
As for random encounters, I really are surprised how many expert people continue complaining against a feature that by design is completely avoidable buying for a few GP the appropriate item. This is just another generic point people continue to spam over and over... If you can't even browse a shop list and realize that there are items that can help you, just stop playing RPGs. What's the other complaining element? During combat your HPs decrease when you are hit and this is annoying?
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Love them.
As for people saying they dont like jrpg's because of their stories.. You telling me you prefer oblivions "story" (or lack of?).
That said, if there's anything i prefer more than FF or DQ, it was ultima... Before it went all multiplayer
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I don't think its a "love them or hate them" thing - more like a "tolerable or intolerable" thing. I hate them so very, very much, but they don't necessarily ruin a game for me.
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You wrote a foggy rant, not a review. To be more concise, writing a review about how game A is not like you want it is simply, plainly wrong. There's a good book about game critics made by MIT, you should really read it.
You have to realize something, before I continue. I wrote a critic about your review: you attacked me as a fanboy to make thing straight. That's another thing to avoid, you should listen about people make arguments about why one of your writing is useless, otherwise you will only rest on your delusion of grandeur.
Now, let's continue explaining why I think you are wrong but, of course, your opinion is entitled to be here, I'm only saying I disagree and point out the failing logic behind your rant, hoping that the next time, with an improved point of view, I could see more clearly your reasons. Most of the time, people are pretty good reason of saying what they say, they're just ineffective at explaining themselves.
Now thing' becoming interesting: you were able to sink more than 80 hour on a game you rated 4 and deemed worth nothing? After 80+ hours of gaming you didn't realize that the game is not exactly linear and that there's more to do than most people can in one single play-through (the game requires 2 to explore everything).
Something is pretty strange here, don't you think?
You didn't noticed that there's a lot aside the main storyline? Maybe there's just an issue on how you intend linearity in a game, plots are almost always linear in games,aside marginal alternate ending turning points (that are far away to make a game nonlinear at all) even Oblivion has a linear plot but still a pretty open ended gameplay.
It's not fanboysm, it's that I hate people that defy logic or nitpick to get the high ground. I mean, you criticized an RPG because it let to customize your hero as you wish (but the game is considered on rails) and you weren't able to not screw it at some extent (another rule of game review: to not blame our shortcomings at playing them as game faults). You picked a Dragon Quest game (that is about AVOIDABLE random combats like any previous FF and JRPGs were) and complain about random combats pissing you off? The design let you avoid random encounters if you wish, you clearly didn't because you have to use made up points in fact, it's not even clear how combat works, in your text. You also complained about the MIDI soundtrack of the Japanese version (that you were not reviewing), ignoring the cultural background about the choice (back there MIDI is simply considered cool), just to strenghten your view of a mediocre and patched up game.
Personal note because I hate nitpickers that fails at logic and comprehension: the FFXII reference is up because you made it and then pointed out your review of DQ8, that could've been written yesterday for what I care, i don't have to investigate the date of your review to make my point... In addition, the reference of FFXII is there as an example of the genre you clearly craved for (there's an OR and a metaphor after, the next time I will try to use only analogies to make you more comfortable), even if the genre as a whole continues to sport most of these failing defects you continue to point out: limited freedom of gameplay, a pretty unflexible and unbalanced encounter and combat system that just become boring in the long run, superficial plot and characters and so on.
To make you things more clear, I opened my last comment saying that your critiques are valid for any JRPG or RPG out there, the DQ8 is cited because the review you proudly pointed saying it's not FFXII talks about it, it's badly written, fail to make a constructive point and it is completely useless to anyone didn't play the game (so being a very uneffective review) since you concentrated too much on the hate without even summarizing the game most important points, like how the progression system is made, why you can screw character builds, the interface and so on.
I will be glad to let you improve your review skills with another review of your choice, so, maybe, you can't end sounding like a fanboy yourself, with very immature responses and overly rude reactions to what I think were fairly balanced and pretty good explained pointers (forgive me for grammar, I'm not even a native english speaker and writer and I usually wrote in an hurry).
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[link url=http://www.metacritic.com/game s/platforms/ps2/dragonquest8?q=dragon%20quest%20VIII
]http://ww w.metacritic.com/games/platform...[/link]