Dragon Age: Origins Interview
PC Xbox 360 PlayStation 3 Interview by Robert Purchese
Eurogamer: You mentioned the grey moral area there; one thing BioWare has done in preceding games is have quite a clear good and evil divide and rewards for getting to the top or bottom of each path. Is there a similar system in Dragon Age: Origins?
Dan Tudge: There is a system that we've built around that, which I can't really get into. But you mentioned the grey area and there are obviously some good choices and some evil choices: we saw at the E3 demo I chose to kill the prisoner and take his key when I could have chosen to help him. But a lot of the choices are really treading down that line of difficult choice with no right or wrong.
Eurogamer: Going back to something like Neverwinter Nights and Dragon Age: Origins seemingly a PC-exclusive: are we going to see a toolset?
Dan Tudge: We did mention that we were coming to console in the future...
Eurogamer: Something we were going to ask you about. Can we have a straight answer, is Dragon Age: Origins itself (rather than an unspecified game in the series) coming to consoles?
Dan Tudge: Yes. Dragon Age: Origins will be coming to consoles in the near future, yes.
And with regards to the tool-set: obviously we're leading with PC and we believe Dragon Age: Origins is a really strong PC title and we really want to give the PC the love that it needs. Definitely we will be having a Dragon Age toolset that will be available to the community, to anyone who wishes to build their own adventures within the Dragon Age universe.
Eurogamer: Do you see Dragon Age having the same sort of online community that Neverwinter Nights did?
Dan Tudge: Definitely we will have that community, but it's going to evolve as well. We believe, especially with the PC, that community is a huge part of what we're doing online in Dragon Age: Origins, and the Dragon Age universe as a whole. We've a lot of plans to not only bring the users into the community through the tool-set, but also through a lot of initiatives we're taking within online activity: downloadable content, both pre-release and post-release; free content, paid-for content; online achievements. There's going to be a lot of community and online involvement outside of just the tool-set. But the tool-set will obviously be a very big part as well.
Eurogamer: Are all of those ways to battle the PC pirates?
Dan Tudge: It's really a decision to love the PC community. Obviously piracy is a really big concern for any PC developer and we're going to, obviously, protect our software. But our online initiatives are really about building that online community - supporting that Neverwinter Nights community and growing it.
Eurogamer: Will Dragon Age: Origins have something like a Dungeon Master to lead online games?
Dan Tudge: No, we've actually gone in a bit of a different direction with that. The Dungeon Master experience was something that actually Neverwinter Nights was built on the back of. With our [Origins] tool-set we've really given the user the opportunity to create their own adventures within the universe, and adventures to share with their friends. It's a bit different, but other than that I can't really give you any details.
We're definitely going to be talking about the tool-set in the very near future.
Eurogamer: You said that Origins was coming to consoles; we imagine you mean after the PC?
Dan Tudge: Yeah; later in the year as Greg [Zeschuk] mentioned in his press release.
Eurogamer: So consoles in 2009?
Erik Einsiedel (BioWare PR): Well we haven't announced any details about that yet, so plans for consoles haven't been finalised yet.
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ChthonicEcho
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