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Dragon Age: Origins Hands On

PC Xbox 360 PlayStation 3 Hands On by Oli Welsh

19 October, 2009

Page 1 of 3. Page 2 ->

Say what you like about BioWare - the Canadian RPG specialists always did think big, and they've never thought bigger than they are right now. While the Austin-based offshoot prepares the company's maiden foray into MMOs with the huge Star Wars: The Old Republic, home base is about to make not one but two monster releases - Mass Effect 2 in January, and Dragon Age: Origins next month.

Given the popularity of Mass Effect the former's something of a home run, but there's much more riding on Dragon Age. Having spent a good six years exploring science-fiction, kung fu, SEGA mascots and console-led development, BioWare is returning to neglected roots with Dragon Age - PC-centric, trad fantasy roots, which drew on Dungeons & Dragons to grow Baldur's Gate and Neverwinter Nights.

The scale of Dragon Age's ambition dwarfs those games, however, as BioWare debuts a new fantasy universe and RPG ruleset that are all its own work, and that will in time form the foundations of much more than this one game. One immense game, which estimates put at something between 50 and 100 hours in length depending how much of it you want to see, and many more if you want to explore the permutations of its narrative in multiple play-throughs. Then there's the unprecedented two-year plan for DLC releases which will extend Origins' lifespan (and, no doubt, help pay for its epic development).

It's an important game, then; we got an indication how important (and how big) when publisher EA started distributing a complete PC review version to press months before its release. That never happens. We've already had plenty of time to sink our teeth into it, and bring you this run-down of how it all fits together ahead of our review in the coming weeks.

'Dragon Age: Origins' Screenshot 1

Morrigan is a standoffish woman, surprising when you consider her dress sense.

Character creation you may already be familiar with; PC players had a chance to download the character creator for free last week, a naked promotional exercise that will nevertheless save you a good hour or two once the game arrives on 6th November, because there's plenty to think about.

The class choice, at least, is simple: three basic and familiar archetypes, warrior, rogue and mage. Choice comes later, when you get a chance to learn one of four specialisations at level 7, and another at level 14. These are interesting and powerful variations - examples include the anti-caster Templar for warriors, druid-like Shapeshifter mage and the marriage of the Bard's party-buffing with the close-combat skills of the rogue.

Acquiring these specialisations isn't necessarily straightforward - even the phone-book-sized guide provided by EA with the review copy is evasive, calling the process "difficult". Some can be taught by party companions if they like you enough, others bought as manuals from certain traders... The rest, we have no idea, but it will probably depend on certain questing and story decisions you make.

'Dragon Age: Origins' Screenshot 2

It's a bid odd that this screenshot has been released, because we're forbidden from telling you what's happening in it.

You're hardly stuck in a rut, though, as customisation within your class occurs straight away. You get all your spells and abilities from talent trees, with points awarded at the start and every level, so character development is a purely personal choice throughout. Warriors and rogues choose a blend of weapon and class skills while mages choose from four schools of magic, and these give you a loose framework within which to define a role.

You also have non-combat skills that encompass crafting and the like. Then there are your character's core six core stats, which you can also shape yourself at the start and every level, being sure to bear in mind that unlocking certain talents depends on a stat requirement. It's a good RPG system - complex relationships and plenty of flexibility, but built on a simple foundation. Exactly as it should be. If you have no interest in it, both the player character and party companions can be set to auto-level-up along preset paths.

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Comments: 1-50 of 79 in total | next 50 »

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velimirius
19/10/09 @ 14:01
#1
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RPG of decade.
DrRobotnik
19/10/09 @ 14:04
#2
+8
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Looking forward to this. I hope it's just as good on 360.
PearOfAnguish
19/10/09 @ 14:04
#3
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I take it this is more like Baldur's Gate in terms of combat than Mass Effect or Jade Empire?
Fletche
19/10/09 @ 14:05
#5
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Really hope this translates well to the PS3, could be a duffer on the consoles and as much I want this game I really can't see myself going back to PC gaming.
Widge
19/10/09 @ 14:06
#6
+9
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Gambits sound interesting, I actually liked that approach in FFXII.
Eraysor
19/10/09 @ 14:07
#7
+8
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The only thing that's going to be hurting gaming-wise in the next month is my bank balance :S
AphoticCosmos
19/10/09 @ 14:09
#8
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Really looking forward to this now, and we've still got ME2 to look forward to in January!

Bioware - you are awesome.
Widge
19/10/09 @ 14:24
#9
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This looks like its going to be a "play on PC" one unless a review can sway me otherwise. I think EG needs to weigh in with a PC and console review. I'd LIKE to play it on the PS3 so I could absorb all the story while wedged on my sofa but if playing it feels like a nightmare then no way (highly doubt they're doing mouse and keys for it either). I had to skip on Red Alert after trying the demo of that, awful.
DrR0b3rts
19/10/09 @ 14:25
#10
+9
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Jez: I'm a dirty hobbit and she's a sexy elf so she might be... "Oh! You dirty hobbit. Take off my bodkin and my jerkin." "Oh, yeah... pixie ears. But that sword." What if she was a hobbit slayer? I'd just use my enchanted amulet. "Yeah. Yield to me, hobbit-slayer. You will touch my magic cock."
20charactersmax
19/10/09 @ 14:33
#11
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Soon to be featured in a Dan Whitehead 360 only review!
Hantheman
19/10/09 @ 14:43
#12
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Woohoo
anomagnus
19/10/09 @ 14:46
#13
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Apart from WoW, my beutiful Sexbox had taken the reigns on my gameplay.

But not for this baby. I'm buying a new pc, and booking a long weekend of work for this!
Turrican
19/10/09 @ 14:52
#14
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Isn't the reason you got a PC review copy early because they finished it first and decided to delay the launch until the console versions were ready?

For whatever commercial reason its been done, I will applaud the rarity of a polished PC game launch, and from the sound of this preview its heading for a 9, marked down only for the bland setting that seemed to come out of the trailers shown so far.

Also, having rattled through ODST and Operation Flashpoint in a matter of evenings, I'm looking forward to a game that will last a good while without being an MMO!
Yossarian
19/10/09 @ 14:54
#15
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Fingers and toes crossed.
linea
19/10/09 @ 14:54
#16
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gah.

The prospect of Baldur's Gate-style top-down combat in a new Bioware RPG has me positively frothing. Sadly I only own an x360 and I can't see that mode being much fun with two sticks (though I'm sure the more KOTOR/Mass Effect type modes will be fine I really miss that infinity engine combat....)

EDIT: Actually I do own a PC but I can't see this running on an EEPC 4G. Or a dusty Pentium 4 with a broken DVD drive :/
Edited 1 times, most recently on 19/10/09 @ 15:55
paulf
19/10/09 @ 14:55
#17
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totally and utterly sold
SheffieldSteel
19/10/09 @ 14:59
#18
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Nice preview.

It's good to see both pros and cons listed - it feels like I can get a fair impression of the game, without the frothing at the mouth that I've seen elsewhere (no names, no pack drill).

I'm very much looking forward to this game.
ybfelix
19/10/09 @ 15:08
#20
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Well.. please let console version be good.. I plan to buy a new PC next year after collecting the bonus, but can't wait to play this so I will pick up a xbox one first.
sirtacos
19/10/09 @ 15:19
#21
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Hmm... I'm a bit worried about the lack of "fluidity" in the major plot points they mentioned. That said, I couldn't want this game more if it came delivered with Scarlett Johansson reclining naked on a pile of money and drugs.
Edited 1 times, most recently on 19/10/09 @ 16:19
foamy
19/10/09 @ 15:21
#22
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i wanna have sex with it
Tyranix
19/10/09 @ 15:24
#23
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I wouldn't worry too much, how many games have plot turning points that are truly fluid? I actually cannot think of any
ybfelix
19/10/09 @ 15:31
#24
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Some JRPGs have quite fluid plots, those tend to be more linear, though. I believe it's possible to achieve openness and natural-flowing plot both, but that would demand heavily from writing talents

As for the humor part mentioned in article, I also wonder when did WRPGs generally lost their humor and became "so serious"? I remember in my younger days WRPG dialog lines were likely more funny than today's.
kingmong
19/10/09 @ 15:37
#25
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maybe you've lost your sense of humour or grown out of the jokes
mkreku
19/10/09 @ 15:38
#26
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Hmm, turn based (or quasi turn based, since some people seem to be stingy about that) and a contained feel? Doesn't bode well for me who really likes to explore and don't mind having actual control over my character.

But 80 hours of epic gameplay! I will keep my eye on this.
Skurmedel
19/10/09 @ 15:41
#27
+5
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Bring on turn based! I like diversity and, frankly turn based western RPGs have been pretty scarce lately.
seanm2
19/10/09 @ 15:41
#28
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Early reviews so far have been positive. Looks like it could be a quality game.
MrWonderstuff
19/10/09 @ 15:42
#29
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One difference between console and PC versions is the fact that you cannot zoom out on the console versions due to memory constraints.
actionfitz
19/10/09 @ 15:42
#30
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"As an RPG, it's engrossing, easy to grasp, and moulds itself to how you want to play it (as long as that includes a willingness to invest time in its characters, story..."

Sold!
ChthonicEcho
19/10/09 @ 16:03
#31
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So long as Dan keeps away from this, it should score a 9, with a slow start being written off as the main detractor.

I know it'll be a 1000/10 in my book. I'm a shameless BioWare fanboy and will eat up anything they give. 'Anything' being highly polished, in-depth RPGs that keep the genre alive and at the same time push it forward.
Danoxth
19/10/09 @ 16:05
#32
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Toss me like a Dwarf.

Day one purchase for me, my PC has been groaning like a panther in heat ever since I finished Batman, she needs more game love.
kingmong
19/10/09 @ 16:13
#33
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really looking forward to this.

i played around with the character creator - epic beardage!
Smuggo
19/10/09 @ 16:19
#34
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YES!!
Mogs
19/10/09 @ 16:24
#35
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I'm glad to hear it's shaping up to be a robust release, but I despair at its LOTR-lite trappings. Generic fantasy ftl.
ASHBERY76
19/10/09 @ 16:28
#36
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This is gonna be the greatest RPG since Baldur's gate 2.
Ruruja
19/10/09 @ 16:34
#37
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I thought you controlled a character from third person and could switch between characters on the Console versions, thus making it a completely different game to the PC one?
f00b_inc
19/10/09 @ 16:37
#38
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Keeping on eye on this, hoping it's the game to justify my purchase of an overpowered (I only really needed one for internet/movies..) laptop a few months back!
WMain00
19/10/09 @ 16:37
#39
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This game is going to be great :D
poopmonster
19/10/09 @ 16:38
#40
+4
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Sounds great.

But (go on then, mash that negative button)...looks a bit bland visually.
asphaltcowboy
19/10/09 @ 16:46
#41
+2
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Sounds great, but can we have some more info on how the combat plays out? Does it come off looking like an MMO where the two characters stand next to each other playing attack animations, or does it actually feel like it's a proper fight with characters actually connecting hits? Is there any sense of "you hit a button and an attack happens" or is it, "press a button to send them off and they'll just keep attacking til they win/die"?
RandomTerrain
19/10/09 @ 16:47
#42
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Ah, so more fun than Oblivion then? I still haven't finished that, lol, such a huge game.

This sounds good, will have to give it a try.
jimbo118
19/10/09 @ 16:48
#43
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''For once, the tables are turned, and the question mark hangs over the PS3 and Xbox 360 versions that we haven't seen yet (aside from one brief glimpse) and that, to be honest, we find difficult to imagine.''

What does 'that' refer to exactly?
Edited 8 times, most recently on 19/10/09 @ 17:53
morriss
19/10/09 @ 16:54
#44
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Read like a review, that.
jimbo118
19/10/09 @ 17:16
#45
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'' a new fantasy world that, it must be said, struggles to assert a strong identity - there doesn't seem to be much new about it).''

Interesting. The PC Gamer Uk review said: '' It's an unashamed high-fantasy RPG, rooted in the most traditional soil, yet set in a highly original world."

curtlikesmeat
19/10/09 @ 17:25
#46
+2
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This game is defined by events, not places, and the locations are relatively contained, with travel between them happening on a small, windowed world map.

Denied. Like someone else said I'm more of the fan of big worlds - it's hard when you've been playing stuff like WoW and all of a sudden there's zoning and invisible borders.... will wait for more reviews before deciding.
Edited 1 times, most recently on 19/10/09 @ 18:26
Emilia'sHorse
19/10/09 @ 17:54
#47
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Total no brainer purchase for me. Bioware could release a turd on a string and I would buy it, thank god this actually looks epic.

PlugMonkey
19/10/09 @ 18:08
#48
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Sounds great, but can we have some more info on how the combat plays out? Does it come off looking like an MMO where the two characters stand next to each other playing attack animations, or does it actually feel like it's a proper fight with characters actually connecting hits? Is there any sense of "you hit a button and an attack happens" or is it, "press a button to send them off and they'll just keep attacking til they win/die"?

I'd be interested to know that as well. I've had enough of RPGs where the protagonists face off and take turns to hit each other while numbers rise out of the tops of their heads.

We only ever did that in the first place as it was hte only way we had to determine the outcome of a fight. We have extraordinarily powerful computers nowadays. We don't need to roll dice any more. Getting the extraordinarily powerful computers to roll dice on our behalf is not making full use of their extraordinary power.
Fillem
19/10/09 @ 18:12
#49
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I just ordered the Digital Collectors Edition from Steam even though I told myself I would never pre-order a game again. I hope so very much I won't be disappointed.
If all item descriptions are like the bonus items, they won't whore out DLC too much (item packs? Please!) and they make the world an interesting place and the morality not a pure good/evil thing this might be a return to form for Bioware.
I'm just afraid that now with EA patches will be few and far in between and the same for the DLC (they did promise us the same thing for Mass Effect and those DLC packs now number a grand total of....2).

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