Dragon Age: Origins coming to consoles
BioWare clears up any confusion.
BioWare has told Eurogamer that Dragon Age: Origins will definitely be heading to consoles, following a bit of confusion about the whole thing.
"Yes. Dragon Age: Origins will be coming to consoles in the near future, yes," Dan Tudge, director and executive producer for the game, told Eurogamer.
Tudge hinted that console versions of Origins will arrive in late 2009, after the PC release - which BioWare is confident will be early next year.
When pushed on dates and details, a BioWare PR stepped in to say "plans for consoles haven't been finalised yet".
Dragon Age will also definitely be a series, as you may have guessed.
"'Dragon Age: Origins' really represents three real key elements," said Tudge. "One is obviously the origins stories. The other is the return to BioWare's roots. And the other one is the origins of the franchise, of the series.
"We've built the universe from the ground-up to be something we can base a lot of entertainment product in, and Dragon Age: Origins is really just the beginning."
Dragon Age: Origins is a dark fantasy role-playing game self-described as a spiritual successor to Baldur's Gate.
Head over to our E3 impressions of Dragon Age: Origins to find out more.
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Comments (20) Latest comment 4 years ago
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I for one welcome our new Dragon Age overlords, and hope the conversion's good, cause I didn't want to have to beef the PC up.
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It will run great on PC...
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This probably means that they have been taking what's possible to do with a controller only into consideration when designing what is supposed to be an old-school PC sort of game.
I'm hoping to God that it won't be, but I'm fully expecting generic, simplified console hybrid-RPG-trash now. Calling it a spiritual successor to Baldur's Gate sets expectations very high and very specific - good luck with that!
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Amen to that! This is great news. The PC snobs can moan all they want...this game is going to be great.
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As for simplifying the mechanics; they are already simple, you have 4 characters with a quick slot bar per character. How hard would that be to replicate with a console controller (where your quick slot bar becomes a radial menu)?
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"Game is using UE3 so this was expected."
Nope, it's using Bio's own Eclipse engine, DA
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