Dragon Age 2 dialogue choice simplified

Three icons: good, nasty, "badass".

BioWare has whittled Dragon Age 2 conversation choices down to three.

"Good" responses will be earmarked with an olive branch, "nasty" answers by a Greek comedy mask and "badass" by a red fist, according to IGN.

Also, at key points during dialogue there will sometimes appear an option to allow a companion to handle a situation in a cinematic way. An example given was a group of orcs being literally sliced to pieces during a cut-scene by either Hawke or the female companion - whoever you opted for.

Real-time combat will also apparently catch the eye, as limbs fly and torsos are severed. And looks are a large part of what BioWare wanted to address with Dragon Age 2, particularly the console versions. IGN - seeing the game at Comic-Con - described a "subtle, comic-book look" that made the game stand out.

BioWare announced a March 2011 date for Dragon Age 2 earlier this month. With it came the promise of "introducing a more dynamic combat system, improving the graphics and telling the most important story in a world".

Game Informer has the only two screenshots released so far.

Comments (87) Latest comment 2 years ago

Comments for this article are now closed, but please feel free to continue chatting on the forum!

  • Scimarad #1 2 years ago

    Ha! This is going to be an amusing thread!
  • TheTingler #2 2 years ago

    Sigh. If I thought someone was making these things up just to really piss off fans of the first game (and traditional RPGs like Baldur's Gate that DA was a hark back to) I'd be a bit more sympathetic.

    But deliberately dumbing it down to just three responses and then, in case the options weren't dumb enough, adding pictures too just in case you couldn't work it out? What exactly was wrong with the conversation system in Dragon Age?
  • theonomous #3 2 years ago

    These will be further subdivided into categories, which you can select from a radial menu which pauses real-time dialogue. Options under "Nasty" include "fart," "raspberries," and "middle finger." All presented in a comic-book style.

    Oh, wait.
  • FreakyZoid #4 2 years ago

    Well on the plus side, cutting down the options should mean they have the room to put even more conversations in there, as each will take up less space.
  • the_dudefather #5 2 years ago

    'and all 3 options have exactly the same outcome!'
  • Shrike #6 2 years ago

    God almighty. So disappointing.
  • shinki #7 2 years ago

    I thought one of the best things in Dragon Age was that when you made a decision there sometimes wasn't a good or bad choice. It was about who you trusted or whether you thought the ends were justified by the means.

    I really hope that choices like this remain intact alongside these changes...
  • evilrobot #8 2 years ago

    Post deleted at 22:12:53 08-05-2012
  • theonomous #9 2 years ago

    @shinki: I agree--this was a stroke of small brilliance, I thought, that set the game aside from its peers: no morality continuum. Here's to hoping that's not what this signals.
  • Harmonica #10 2 years ago

    Dragon Age's conversation trees are leaps and bounds ahead of Mass Effect 2 in every aspect minus, probably, the delivery (as was the rest of the game in general).

    Ridiculous. Nobody at BioWare knows what on earth they are doing anymore, or they're simply content with reducing all their games to the same level of lower intelligence as ME.
  • UncleLou #11 2 years ago

    I am trying hard to find a shittier, more formulaic and dumb approach to dialogue trees, but I'll be damned if I can.
  • Freek #12 2 years ago

    You can either have allot of options that result in talking heads. Or you can have fewer options but animate those really well. Much like the fully voiced main character resulted in less character choice, this too seems to be in service of crafting a deeper story.
    Not imidiatly a bad thing. Depends on if they can deliver on that deeper more foccused story.
  • UncleLou #13 2 years ago

    @shinki: I agree--this was a stroke of small brilliance, I thought, that set the game aside from its peers: no morality continuum.

    The Witcher and the otherwise lacklustre Alpha Protocol (and let's not even talk about Planescape: Torment) handled this a lot better than Bioware ever did, but I agree in so far as Dragon Age was a step in the right direction for Bioware. Shame it sounds like it only lasted for a single game.
  • Hunam #14 2 years ago

    What a crock of shit.
  • UncleLou #15 2 years ago

    You can either have allot of options that result in talking heads. Or you can have fewer options but animate those really well.

    Absolutely see what you mean, and I wouldn't even say that three options as such aren't enough, it's the clear-cut "bad, nasty, badass" approach that doesn't sound like it leaves a lot of room for a bit of subtlety.
  • timberwolf #16 2 years ago

    cover based shooter mechanics COMING SOON!
  • immateriaux #17 2 years ago

    @Freek. Why not, instead of animating heads, just record them directly in real life? And do away with the options all together to ensure the best realism was captured and we got a "story" above all this needless interaction and sense of adventure or personal immersion. They could call it "a movie" or something like that. Might catch on.

    Personally, I think Bioware have completely gone adrift of their gaming roots. I've no interest at all now in what they do.
  • Salaminizer #18 2 years ago

    the changes in combat do seem stupid if it's done on PC too, but about the conversation topics, please look at Bioware's posts here:
    [link url=http://social.bioware.com/forum/1/topic/141/index/3209421&lf=8
    ]http://social.bioware.com/forum/1/topic/...[/link]

    apparently, those sentences about orcs or imps and "not being nerdy enough to know the difference" imply more than simply lack of knowledge by IGN's writer, the guy saw one example of conversation and thought that was it!!
  • metalangel #19 2 years ago

    @the dudefather: remember Blade Runner? You could set your character to automatically use nice, indifferent, angry or "bizarre" dialogue with each character you talked to.

    In practice this made fuck all difference, you'd still go through all the dialogue options available and you had no control over what subject you asked about... unless you chose the fifth option, which would cause a tiny window to pop up and list all available topics. You know, so you were in control of your character and all...
  • Sweefyt #20 2 years ago

    Makes sense. Pull in old-school crowd with true to original formula release. Dumb it down for console tards in the sequel to rake in the big bucks.

    Expected more from Bioware, but eh, what you gonna do?
  • Widge #21 2 years ago

    Please don't be like that. PLEASE. I haven't played DA but I really liked the idea that it apparently had "many shades of grey" as its options. Going to a clear cut set like that is like going back to the diabolical KOTOR style dialogue.
  • Machetazo #22 2 years ago

    I absolutely agree with Shinki. It was good to select your reaction, NOT pre-determine the outcome you intended. That's just bad. They take the depth and flow away, and chances are I do the same with my interest.
  • Nanocrystal #23 2 years ago

    A news story from another website that has already been debunked by BioWare on their official forums?

    Nice journalism EG, and great job news editor guy.
  • Liam64 #24 2 years ago

    A reference to another website without a source or link?

    Nice forum'ing, Nanocrystal.
  • Nanocrystal #25 2 years ago

    Try looking a few posts above mine Liam.
  • Thedni #26 2 years ago

    I have to say the dialogue in the first was one of the best parts of the original. The way everything was a moral shade of grey. The clear cut paragon/renegade works in Mass Effect because you are playing one specific character, I really can't see it working well with Dragon Age.

    That said I am prepared to eat my words, I don't think I've played a Bioware game I haven't been completely absorbed in.
  • Pirotic #27 2 years ago

    They should just ditch the other 2 and keep badass, everybody is going to pick that one anyway.
  • Spekingur #28 2 years ago

    I'm guessing that these won't be the only choices in a conversation. More like optional during conversations.
    Edited by Spekingur at 23/07/10 @ 18:57
  • INTVGene #29 2 years ago

    Why is Bioware trying to stop making their games RPGs? Isn't that's why I buy them in first place? The dumbing down of the RPG for the FPS crowd continues.
  • BigJonno #30 2 years ago

    Afroofdoom echoed my thoughts exactly. If Dragon Age was so successful, why is DA2 being made more like Mass Effect? If ME had done much better than DA, I'd understand it. As it is, it just seems stupid.
  • Yossarian #31 2 years ago

    I just put a fist through the fucking Internet.

    Bioware are a shadow of their former selves.
  • Tangled #32 2 years ago

    Funny, I remember playing Baldur's Gate 1 back in the day and most conversations also had 3 options : end the chat, annoy the other party, and "the right answer" ™. So don't worry nostalgic people, they didn't fall anywhere they haven't been before.
    Edited by Tangled at 23/07/10 @ 19:54
  • Miths #33 2 years ago

    "Bioware are a shadow of their former selves."

    I can't really say I agree. As much as I loved Baldur's Gate 1+2 a decade ago, and to a slightly lesser extent NWN and KoTOR, I had a hard time really liking Dragon Age (PC version), while I consider Mass Effect 2 the best RPG I've played since Planescape: Torment (and thus really my second favourite RPG ever). And ME1 - despite some clunky game mechanics and the dreadful Mako and bland planet exploration - was also better than DA:o in my opinion.

    The game mechanics in Dragon Age just felt a bit slow and outdated, and dialogue and story lacking in pace and "cinematic" feel. I spent around 20 hours with DA:o, but never got around to finish it as I was quite simply bored most of the time for the last several hours.

    I guess I'm just not really one for a semi-nostalgic game experience.
  • Apaar #34 2 years ago

    This is false. The devs have said at the official forums that there just happened to be those three choises in the demo ign played through. And they misinterpreted that to mean three would be the max etc. That is not the case. In that specific case there were those three options, but in many cases there may be at least five different options. And I got the impression the ign previewer got many other things wrong as well.
  • Login Industry #35 2 years ago

    It all comes down to that most hated of words : "Accessibility"

    Making it more accessible for the masses, that's what it's all down to.

    People who bought Dragon Age 1 : 850,000 (just making these numbers up, for the example)
    People who bought Mass Effect 2 : 720,000
    People who bought Mass Effect 2 BUT NOT Dragon Age : 230,000

    People who could potentially buy Dragon Age 2 therefore : 850,000 + 230,000 = 1,080,000.

    Conclusion : Make Dragon Age 2 more like Mass Effect 2.

    Everybody wins! (* for a given value of everybody, i.e : shareholders)
  • Gylfi #36 2 years ago

    This is horrible.

    Since normal dialogue choices become simpler, they should compensate with unique dialogue lines that pop up depending on your skills, or your knowledge about environment, about people, about the lore, about secondary puzzles and stories discovered, all these things could create non-linearity and further choices.

    But HAH, they will never do that.
  • Harmonica #37 2 years ago

    ^ well they've done that plenty of times in games before, and it happens in the original anyway. Whatever race and origin you pick you get a wildly different set of choices most of the time.

    @beemoh
    "Don't put yourself down like that."

    I laughed ;p

    I went into Dragon Age with relatively low expectations but it struck me as being BioWare returning pretty much to their roots. The dialogue was one of its strongest suits. Mostly because there's a lot of it, and the written text-only options that you get for the player character are usually pretty witty and give you enough scope to mould your character with. Or at least, the sense that you've got a wide range to choose from. They also designed it so that you would pick a particular flavour dialogue choice (snobby, dickish, heroic, self-sacrificing, etc), and then the rest of the conversation would bend off largely down that route. I was pleasantly surprised that they had recorded so many different responses which fit exactly to the tune of the dialogue you chose.

    Basically the conversations in the game felt both intuitive and naturally flowing, rather than in Mass Effect where you drill them for information, and then hit the paragon or badass button. In Dragon Age they felt like conversations with a bit of breadth to them. The trees actually branch off to a point where you can't just go back and ask them the same series of questions slightly differently because ITS A GAME, which I liked.

    Anyway, hoping this has indeed been blown out of proportion; wouldn't be the first time IGN flubbed their lines but poor show for EG to running with it.
    Edited by Harmonica at 23/07/10 @ 20:36
  • hazelam #38 2 years ago

    i have to say i'm somewhat ambivalent about this change, one of the great things about the dialogue trees from DAO was that sometime what you thought would be a "good" choice could end up turning out bad, and vice versa.
    there were rarely any clear cut good or bad choices.
    i'l reseve judgement till i've tried it, or at least seen it, for myself, but it sounds like they've oversimplified it.
  • Stop-gap #39 2 years ago

    How can you sever a torso? Because it's "badass"?
    *gags*
  • anomagnus #40 2 years ago

    Why do people make assumptions based on a single report from a gaming website?

    Already you have people moaning, without even having access to any facts. Most rpgs, if they allow variable responses, basically cluster around three options similar to this anyway. DA:o for the most part had 3 options, you rarely had 6 response choices, and they were of the same basic nature; good, bad, neutral. Bioware could call their choices Larry, Moe and Curly, and it would give us no idea of the game. So maybe, if people felt like it, they could wait until we know more about the game, before crying dumbing down.

    Ironically, the internet has seemed to dumb down any sort of reasoned argument beyond immediate knee jerk reactions, false anger and over the top hysteria. As we know, there are only two responses on the forums. Instant rage, and unwavering support.

    What the options are called is meaningless. Lets see what the actual content is first.


  • AphoticCosmos #41 2 years ago

    It works very well for Mass Effect, but then again ME and ME2 were considerably more cinematic experiences than DA:o. It seems like a weird choice given that DA was meant to hark back to the old Baldur's Gate era. Then again I found DA:o trying hard to be both a cinematic RPG (Ostagar, anyone?) and a hardcore traditional RPG (rubbish tactics system) and not successfully being one or the other, but a good (not great) hybrid. I won't mind it if DA2 is cinematic rather than hardcore, because I enjoyed both Mass Effects.

    Dialogue in DA:o was often annoyingly complex. Sometimes you'd respond one way and get a response completely different from what was expected. That's not helpful. Simplifying the dialogue choices can't hurt as long as the quality of the script doesn't deteriorate.
    Edited by AphoticCosmos at 23/07/10 @ 20:59
  • Xardan #42 2 years ago

    I dont really see how this is a bad thing. In DA:o there were far too many pointless dialogue branches. This is only a bad thing if you plan to replay the game over 3 times.
  • the_mtfr #43 2 years ago

    Good, then bye bye Bioware, I'll go straight for Witcher 2 now.
  • Rubarack #44 2 years ago

    Scary choice, I preferred almost everything in Mass Effect to Dragon Age except for the dialog system in which Dragon Age was almost infinitely superior. If any aspect of this system makes it into DA2 then I'm going to pass on it.
  • hiddenranbir #45 2 years ago

    Simplified? I didn't think the choices in DA1 were that complex anyway.

    Arcanum had complex choices. I think Bioware are way too up themselves.
  • spudsbuckley #46 2 years ago

    I find it very amusing that people don't realise that the dialogue structure of Bioware games has been like this since Baldurs' Gate.
  • Vyggo #47 2 years ago

    Would be funny if they do a little switch where Dragon Age 2 is more like Mass Effect 2, and Mass Effect 3 more like Dragon Age. Not going to happen but the thought amuses me for some bizarre reason.
  • Murton #48 2 years ago

    This is precisely the dialogue system that made Mass Effect very difficult to play properly. In role playing games I actually like to play a role, I cannot do that properly if I'm asked to portray a mood rather than give a proper response. Obsidian's Alpha Protocol is the same, I want my character to be sarcastic but practical, but as I don't know what I'm going to say until after I've said it this is all but impossible.

    This piss poor dialogue system results in a very one dimensional player character and a very stale almost spectator-like experience for me as a player. Dragon Age with its non-retarded dialogue system allows me to play my characters properly, please Bioware I implore you, don't take that away from me.
    Edited by Murton at 23/07/10 @ 21:51
  • Sar #49 2 years ago

    Next up for Bioware after DA2 - Dragon Effect. The game where you shoot space dragons and have only 1 response to any conversation: " $charactername WILL SMASH YOUR PUNY $targetspecies SKULL IN!"
    Edited by Sar at 23/07/10 @ 21:50
  • midnight_walker #50 2 years ago

    All that's left now is to rename it Mass Effect: High Fantasy Edition
  • MrRandom #51 2 years ago

    Jesus Christ... One of the main things I liked about Dragon Age was the dialogue system. Having to think about what you were going to say. Saying something that you thought was right but ended up being wrong due to the personality of the character you were talking to. It was almost like taking risks sometimes on whether you were going to piss someone off or not. Seriously... why do they do this to games these days? They will probably end up putting labels on the front of games soon like... Braindead Fucktards can play too!
  • midnight_walker #52 2 years ago

    They will probably end up putting labels on the front of games soon like... Braindead Fucktards can play too!

    Nintendo have already done the opposite of that, warning braindead fucktards off games that would be too hard on their poor little brains, like Zelda and Another Code, with the phrase "A basic grasp of English is required to enjoy this game" or some such.
    Edited by midnight_walker at 23/07/10 @ 22:05
  • DPB #53 2 years ago

    This is actually not true at all, it's simply very poor reporting from IGN. One particular dialogue in the demo IGN were shown had only three options, but that doesn't mean that all of them do. Here are some posts from developers on the Bioware forums:

    "We put up to 5 choice options and 5 investigate options per dialog node. There is also a difference between choices (where you are actually deciding something) and giving you the opportunity to express yourself in different ways (which I think is quite cool, but not something I believe we have released any details on yet)."

    "I'm not really sure where the "there are only three options for dialog" impression they got came from. Perhaps it was when I showed one half of the dialog wheel with three options...which, you know, leaves another half open for...you know...other....options. *Shrug*

    Also probably worth noting that we're not locked into specific icons per place in the wheel. Oh no. We have -much- more flexibility than that."

    "I imagine that's the only dialogue he saw? The demo is pretty action-packed and there's only the one conversation-- which, yes, has three options in it. As has been said elsewhere in this thread, however, that's not all we're limited to.

    The personality options (which the article mis-characterizes, I'm afraid-- they may have been more his impression of the lines he saw rather than our explanation of them) have a bit more complexity as to what they affect. That's probably part of a larger conversation, however, so we'll talk about it at length later."
    Edited by DPB at 23/07/10 @ 22:49
  • MerricK #54 2 years ago

    is it just me or does this sound like fable?
  • mwtb #55 2 years ago

    I like how the report of dialogue changes is shown to be incorrect in comment #20 and yet the outrage keeps coming. Nice evidence that most people don't bother reading comments and just like to hear their own voice.
    Edited by mwtb at 24/07/10 @ 00:18
  • apoc_reg #56 2 years ago

    3 choices.... you've got to be f=ckin kidding me!

    Major facepalm bioware MAJOR
  • Miths #57 2 years ago

    "In role playing games I actually like to play a role, I cannot do that properly if I'm asked to portray a mood rather than give a proper response"

    If your character is fully voiced - as the case is with ME (one of its really strong points if you pick FemShep and happen to be a Jennifer Hale fan, the male voice actor was decent in ME2, but Shepard remains a woman for me) - I would hate having my full lines of dialogue written as the traditional RPG text choices. Once I've read a line I instantly become too impatient to listen to it spoken afterwards, no matter how fantastic the voice actor may be.

    But assuming DA2 maintains the ability for players to pick from a multitude of character types and races, I assume it may stick to text dialogue for the protagonist?
    That was one of the several things I had a hard time with in DA:o - it just seemed so archaic after Mass Effect (and mind you, that's coming from a guy whose favourite RPG is Planescape: Torment, which was pretty much the equivalent to reading a reasonably heavy fantasy novel with some combat and exploration thrown in for good measure. I'm not so sure I would love that game quite as much, as a game, if I had to replay it here in 2010 - even if it received a graphical makeover).
  • anomagnus #58 2 years ago

    Are people actually reading other peoples comments on this thread? DPB has posted an excellent response, but i see, out of the 63 responses, well over 50 have just been knee jerk reactions, lets buy anything EG posts and shout about something we know nothing about posts.

    What happened to EG's site? When did piss poor reporting like this article become the norm, and when did people stop thinking? I've read in multiple sources, including this site itself, that the dialogue option tree is more sophisticated than what has been posted here, and i said people should wait until we have more info, and still you have idiots posting over the top rubbish about Bioware and the game itself, all in the hope of getting some plus points on their rating.

  • MrMud #59 2 years ago

  • ChthonicEcho #60 2 years ago

    Funny how one commenter disproved this horrendous misconception (nothing new for IGN, really), and yet he only has +3. Everyone else clamouring how BioWare are a shadow of their former selves below said comment have double digit +s.

    Funny and sad. Seem some people have about as much attention span as the IGN writer who wrote that nonsense. DA2 will have up to 5 dialogue choices and up to 5 investigate options to go with that. Some will be hard choices, others will be a means to express yourself.

    Also, EG, in your rush to report this in glee, you selected the PS2 icon instead of PC. It's not coming out for the PS2.
    Edited by ChthonicEcho at 24/07/10 @ 08:28
  • Wyrm #61 2 years ago

    Terrible decision. It's Deus Ex 2 and it's unified ammo all over again.
  • Andreas2402 #62 2 years ago

    @dudefather best comment ever
    Edited by Andreas2402 at 24/07/10 @ 09:29
  • Inigo #63 2 years ago

    I can't believe your using a ign preview that called the darkspawn orks as a source of your news. It really is sad.
  • TheApologist #64 2 years ago

    Well I am glad that DPB cleared up what was really happening with dialogue but I am still really concerned about having to choose the one character called Hawke and dumbed down combat (although since seems like the PC might retain something more like the strategic combat of the first game).

    Still more worried than excited, tbh.
  • Demiath #65 2 years ago

    I should perhaps be slightly more upset about this, but I don't really care. Bioware are in the business of producing innovative action RPGs with a generous dose of cinematic gloss; that's their niche these days and that's simply the only way to reach the broader audience that their hefty production budgets require.

    The true old school (PC) RPG experience is still very much available on the market, but you'll have to search out smaller studios such as Piranha ("Gothic", "Risen";) or Radon Labs ("Drakensang";) or, even better, true indie developers like Basilisk Games ("Eschalon Book I-II";), Spiderweb Software ("Avernum", "Geneforge";) and Heroic Fantasy Games ("Knights of the Chalice";) to find what you're looking for.
    Edited by Demiath at 24/07/10 @ 10:18
  • Sunyavadin #66 2 years ago

    *waits for someone to re-create DA2 using the DA:o editing tools before playing it*
  • ChthonicEcho #67 2 years ago

    @TheApologist

    BioWare has confirmed (in the GI article) that combat will remain largely untouched. The few changes it will have, however, will encourage an even more strategic approach to a battle.

    Sure, it might be nothing but hype-speak, but so long as BioWare doesn't say they have streamlined combat to be more fast-paced and accessible, which they haven't yet, you don't need to worry.
  • Koborover #68 2 years ago

    BioWare... "grey" dialogue choices are a GOOD thing.
  • Nephirion #69 2 years ago

    I would prefer a system where you come across situations and random events that branch off into storylines this would render most of the conversation tree useless. I mean if you came across farmer being attacked by monsters would you stop and ask him first if he wanted help?
  • Azazel #70 2 years ago

    Unified ammo was a good idea.

    ThereIsaidit.
  • grenade_master #71 2 years ago

    For me Dragon Age was already a dumbed down, boring version of Neverwinter Nights. Even dumber second part does not look promising.
  • Notez #72 2 years ago

    Well the first one was a 2 hour game with a 45 hour intro, so it could do with a bit of streamlining.
  • Andreas2402 #73 2 years ago

    Well, if you remember the Marylin Manson trailer for the first Dragon Age, you shouldn't judge it too early.
  • obscured021 #74 2 years ago

    Ahh dumding it down for the console crew that tought it was to complex, at least starwars mmo is on its way
  • marilena #75 2 years ago

    I wonder how long it will take for the thread to stop producing reactions to a story that HAS TURNED OUT TO BE FALSE.
  • TheApologist #76 2 years ago

    @ChthonicEcho - that is great news to me at least. There are very few games that I have put as many hours into as DA:o and a big reason for that, along with characters and dialogue, is that the quite tough battles made you really think about your tactics and use the options that became available as your character developed. As you say, if they sped up the pace of it or tried to streamline your options in DA2 it would lose so much of what made the original such a rich, lasting experience.

    Thanks.
  • sneetch #77 2 years ago

    Please read Salmanizer's link: the Bioware guys said that the ign guys (and by extension Eurogamer) are wrong. Robert Purchese could do with reading the thread himself I think. Maybe update the article?

    [link url=http://social.bioware.com/forum/1/topic/141/index/3209421&lf=8
    ]http://social.bioware.com/forum/1/topic/...[/link]

    From that link:

    Mike Laidlaw (BioWare)
    "I'm not really sure where the "there are only three options for dialog" impression they got came from. Perhaps it was when I showed one half of the dialog wheel with three options...which, you know, leaves another half open for...you know...other....options. *Shrug*

    Also probably worth noting that we're not locked into specific icons per place in the wheel. Oh no. We have -much- more flexibility than that. We're like gymnasts."

    Personally I quite like the idea of an icon that shows the tone of my question or response. If I'm playing a good guy and I have nice and nasty versions of "Yes, I'll do it" at least I'll know which is which rather than the current system where, for example, a click on what I think is a seemingly harmless enquiry after someones mother turns out to be an accusation of murder or something.
  • Xardan #78 2 years ago

    This is likely because the main character is fully voiced.
  • dagas #79 2 years ago

    Let's take the first game that people loved and make it stupid so the people who play CoD will play it except they won't play an RPG no matter how dumbed downed it is so all it will do is piss of the old fans. Great thinking!
  • gjgjg #80 2 years ago

    1)i am disappointed
    2)that sucks
    3)f*k U biobtichs

    edit: wait... @salaminzer, thanks for giving us the whole story, yay bioware, boo IGN!
    Edited by gjgjg at 25/07/10 @ 02:16
  • CaoSlayer #81 2 years ago

    [good] I think this will make the series more attractive to more people.

    [nasty] Bioware really thinks that we are so dumb that we can't know if a sentence is offensive or good natured, they are even adding icons for dumbing it more!

    [badass] Fuck the dialogues, Im here to kick arses.
    Edited by CaoSlayer at 25/07/10 @ 21:40
  • randompanda #82 2 years ago

    Er. Is nobody going to update the article to reflect its inaccuracies then?
  • Gastrian #83 2 years ago

    Post deleted at 17:56:43 13-04-2012
  • Retroid #84 2 years ago

    Times like this I wish I could edit articles and not just comments / posts.

    :/
  • DrowJones #85 2 years ago

    I want my old Eurogamer back. You know, with researched news articles and proper reviews. This whole piece of news reporting is totally bogus once again, you're just relying on misinformation on other poor journalists who shouldn't be doing for living what they're currently doing for living.

    New Eurogamer, could you stop sucking so much, please?

    (Edited typos)
    Edited by DrowJones at 26/07/10 @ 12:27
  • sirtacos #86 2 years ago

    BioWare games have basically functioned like this since Baldur's Gate (or, if I'm mistaken about that, KotOR) but at least back then* we had the illusion - as fragile as it may have been - of choice and subtlety.
    *No need to stroll down nostalgia lane though; Dragon Age is a more recent example..

    I don't see how eliminating every slightly ambiguous dialogue choice, sticking some helpful little diagrams on the side, and colour-coding the whole thing is in any way a step forward.
    One one level, it's admirably honest. On another, it's like BioWare decided that its target demographic consists entirely of 4-year olds and lobotomized slugs.
    Edited by sirtacos at 27/07/10 @ 08:25
  • Bellendaine #87 2 years ago

    I so totally agree with this statement. TOTALLY! :)

    "This is precisely the dialogue system that made Mass Effect very difficult to play properly. In role playing games I actually like to play a role, I cannot do that properly if I'm asked to portray a mood rather than give a proper response. Obsidian's Alpha Protocol is the same, I want my character to be sarcastic but practical, but as I don't know what I'm going to say until after I've said it this is all but impossible.

    This piss poor dialogue system results in a very one dimensional player character and a very stale almost spectator-like experience for me as a player. Dragon Age with its non-retarded dialogue system allows me to play my characters properly, please Bioware I implore you, don't take that away from me.
    Edited 1 times, most recently on 23/07/10 @ 21:51 "