Download Games Roundup Review

Bit.Trip Void, Shoot 1Up, Alien Zombie Death and Mega Man 10.

Version tested: Xbox 360

Editor's note: As you may have noticed, internet gaming is inconveniently big and untidy, with new digital distribution channels springing up all the time. Where it was once just Steam and Xbox Live Arcade, we now have to worry about the App Store, PSN, WiiWare, Xbox Indie Games channel, DSiWare... These days, all the cool kids have their own digital distribution racket. Good content is harder to find, and from the perspective of a website like Eurogamer, it's now more resource-intensive to cover a smaller cross-section of games as a result. Whoops!

That's no excuse for not doing it, of course, so we've decided to embrace the fact it's not practical to write big individual reviews of absolutely everything, and that it's also not useful to you if we wait around for ages and then round up a bunch of old games. To this end we're going to experiment with multiformat digital download roundups, and former Eurogamer.net editor and downloadophile Kristan Reed is going to write them. To kick off, er, here's a roundup of a bunch of old stuff. Look out for more soon.

Shoot 1UP

  • Developer: Mommy's Best Games
  • Format: Xbox Live Indie Games
  • Price: 80 Microsoft Points (£0.64)

One of the more impressively polished efforts to hit the Xbox Live Indie scene, Shoot 1UP is an enjoyable twist on the classic top-down shmup for a mere 80 Microsoft Points, which is less money than you probably spend on a can of Coke (unless you're like Tom and drink 14 a day).

2

Damn those mechanical-tentacle hybrid forces to hell.

Notable for being yet another videogame to sport a female boss with disturbing projectile-emitting gazongas, it manages to entertain for the requisite 15 minutes thanks to the novelty of allowing players to utilise their entire fleet of ships on the screen at once.

Rather than rely on standard power-ups, you tread a risk-reward tightrope as you elect to either spread your fleet's firepower across the screen with the right trigger, or contract them into a narrow column and minimise your exposure to enemy firepower.

Destroying enemy waves periodically grants you extra lives, but rather than going into storage they instantly join in the fight. Avoid enemy fire for long enough and up to 30 ships will be available to you, granting you a vast column of devastation. Its technically impressive, too, with a chaotic early-nineties SWIV vibe without a hint of slowdown.

Unlike most Xevious-inspired shooters, the presence of four difficulty levels ensures that it's instantly accessible right from the off, though the kind of players who go to bed dreaming of exploding sprites are also well catered for.

With a two-player co-op mode and branching paths across all five stages, it'd almost be rude for shooter aficionados not to destroy the mechanical-tentacle hybrid forces responsible for your pain.

8/10

Bit.Trip Void

  • Developer: Gaijin Games
  • Format: WiiWare
  • Price: 600 Wii Points (£4.20 / €6)

Almost five months after its release overseas, the third Bit.Trip title finally joined the European WiiWare ranks last week, and is another deeply unhinged voyage into the realms of chiptune rhythm-action.

1

Psychedelia smith.

Presented with its trademark nod to late-seventies retro simplicity, the idea this time is to control a single pixelated black 'void' with the nunchuk stick and negotiate the environment as waves of blocks sweep onto the screen from all angles.

There's one simple rule to progression: swallow up as many of the incoming black blocks as you can while avoiding the white ones. Every black block you collect increases the size of the void, making it easier to collect subsequent blocks while also making it tougher to avoid the white ones.

The trick is knowing when best to stab the A button and contract your void, and when to let yourself get fat and hoover everything up before it whizzes out of reach and scuppers your combo multiplier. Hit too many white blocks and you'll wind up inhabiting a soundless black-and-white otherworld until you redeem yourself by collecting enough black blocks.

With three increasingly taxing stages to barrel through, it quickly becomes as much a brutal test of pattern recognition as adaptive reaction speed and sheer rhythmic instinct. And just like the other two Bit.Trip titles, the difficulty curve will bloody the noses of anyone not blessed with the requisite insect powers of twitch reaction time and knack for committing patterns to memory.

With typically insane bosses to face, it's fortunate that checkpoints allow you to make a modicum of progress - but even then you'll likely be in for a rough ride. Up to three friends can also help out and control a void of their own, but this doesn't make it easier, it just twists the game into something else altogether.

The inability to upload high-scores is a minor disappointment, but otherwise Bit.Trip Void is an unqualified success, and for 600 Points from the Wii Shop it's well worth investigating.

8/10

Comments (31) Latest comment 2 years ago

Comments for this article are now closed, but please feel free to continue chatting on the forum!

  • Golgo #1 2 years ago

    Still haven't beaten Mega Man 9. Got as far as Dr Wily's castle before the grinding difficulty made me eat my own lips in frustration. Videogame torture, for the common or garden wuss like me.
  • retr0gamer #2 2 years ago

    6/10 for megaman 10 is a crime and you should be ashamed.
  • Batfink #3 2 years ago

    Good to see this sort of thing covered by EG. I've personally spent more on iPhone games than "real" games in the last few months and would be very interested in having a reliable filter to the of content out there.
  • kinky_mong #4 2 years ago

    I was expecting "Shoot 1UP" to be a grim tale of urban life in Glasgow.
  • kebab1701 #5 2 years ago

  • EmiliasHorse #6 2 years ago

    Will give Shoot 1UP a try when I finish work, sounds fun. Alien Zombie Death could be amusing but the price is too high I fear, iPhone version would be 59p I imagine if it were on that platform.

  • Incarta #7 2 years ago

    A 6 for Megaman 10? You're off your trolley. It's as good as any other Megaman game. And Easy Mode is REALLY easy, even for those unfamiliar with the series.
  • Boomerang #8 2 years ago

    +1 for "Psychedelia smith" :)
  • spekkeh #9 2 years ago

    I wish the easy mode was in MegaMan 9. It was all stars and sparkles of retro joy when I first fired that game up, but after a while even 'eating my own lips' was nothing compared to the automutilating pain it inflicted. I finished MM 2 and 3 when I was 9, I can't believe it was actually that bad. I'm afraid it ruined my hype for 10.
  • wizlon #10 2 years ago

    Nice to see smaller reviews for smaller games. Would be nice to see more XBL Indie roundups too.
  • djed #11 2 years ago

    which is less money than you probably spend on a can of Coke (unless you're like Tom and drink 14 a day)

    Do they charge more per can if you're addicted?
  • erp #12 2 years ago

    I grabbed Alien Zombie Death when it first came out, to play using the PS3's Minis emulator. However, I found it unplayable because my character frequently jumped up or down a level when I didn't tell it to! A handful of deaths later and I just had to stop.

    I've not had a chance to transfer it to my PSP yet so I can't tell if it's just a problem with the PS3's emulation (I hope it is!), but has anyone else noticed this?
  • justMe #13 2 years ago

    +1 for Bit Trip Void.
  • Paulie_P #14 2 years ago

    Megaman 9 wasn't that hard, no harder than MegaMan 1 or 3 and I could never beat the final boss in Megaman 7 (sending me back to the start of wily's castle every time :'( ). If you work out the strengths and weaknesses of the bosses, it becomes a doddle.
  • jefranklin18 #15 2 years ago

    "Emerging confidently from the PSP Minis detritus"
    "Alien Zombie Death provides the PSP Minis scene a welcome shot in the arm"

    Not wishing to sound argumentative, but I have not seen any recent reviews on EG to substantiate the above comments about the PSP Minis. While I accept there are some games out there that probably do not warrant much of a replay, but I do not think they make the majority.
  • Der_tolle_Emil #16 2 years ago

    Strongly disagree with the score of Mega Man 10. But sometimes that happens.

    I also think that Bit.Trip Void is (by far) the weakest of the bit.trip games so far and would give it less than 8. The gameplay just isn't as mesmerizing as the other two and it's WAY too dark on my TV. It's really hard to see the black dots most of the time.
  • BinaryBob101 #17 2 years ago

    Shoot 1UP is indeed a brilliant addition to the Indie games channel on the 360. Most of the games priced above the 80 point mark have no right to do so, compared to greats like this and I maed a game, or Miner Dig Deep. Great stuff.
  • JohnnyWashnGo #18 2 years ago

    Alien zombie death sounds like fun.
  • Vyggo #19 2 years ago

    About the score of mega man, I think he tries to incorporate that Mega Man is an acquired taste in the score. If you slap a 9 or 10 on it everyone assumes it's a must buy which for most people it's not.
  • Der_tolle_Emil #20 2 years ago

    That makes sense. It's certainly not for everyone. If you like Mega Man though you will be very happy with that game.

    Still: Didn't Mega Man 9 get a 9?
  • retr0gamer #21 2 years ago

    Games shouldn't be marked down because they won't appeal to the call fo duty crowd.
  • lucky_jim #22 2 years ago

    Games shouldn't be marked down because they won't appeal to the call fo duty crowd.

    What utter, utter nonsense. I've been playing videogames for 25 years and I've never enjoyed a Mega Man game. It's not just the difficulty, gaming torture never stopped me from completing things like Ghouls and Ghosts or Head over Heels on the Spectrum.

    The reviewer is quite clear why this one didn't score as highly as its predecessor: the idea of a new 8-bit game on mainstream consoles isn't as fresh now they've already done it once. I think that's fair comment, especially as he's equally clear that those of you who love the series will not be disappointed.
  • retr0gamer #23 2 years ago

    Doesn't stop niche titles like Demon's Souls getting high marks. I also hate Bioware games and know it's only my taste but it didn't a 6/10 with a disclaimer saying 'if you like bioware games you'll love this!'
  • JeroenZM #24 2 years ago

    I wonder why Mega Man 2 also got a 6/10 in another round-up. Not sure if that was another reviewer, but marking the games down like that seems a bit harsh to me. Because honestly, the 'it won't appeal to everyone' soundbyte could be applied to every single game.
  • lucky_jim #25 2 years ago

    @retr0gamer- I think you'll find that's pretty much exactly what happened with Dragon Age: Origins! And I still bought it because I like Bioware games.

    Anyway, arguing over review scores is pointless, especially without reference to the text. This review made it clear to me that I won't enjoy the game, and equally clear to you that you will. Job done imo. :)
  • waggy79 #26 2 years ago

    This is one of those subjects that could go on and on. All a reviewer can do is summarise the strengths and weaknessess of a game and give a personal opinion surely?
    Which is why if you're lucky enough to find a website, magazine, etc with a similar opinion to yours you would stick with it.
    I used to love Megaman games when I was younger and had the time and patience to learn the patterns, dont have the luxury these days.
  • Beetroot_Bertie #27 2 years ago

    I'm glad EG did this article (more please), and I decided to get Shoot 1UP (my first indie purchase) as a result. Since boxing up the Dreamcast I've been missing my short spells on Gunbird 2 and I've been wanting a 2D bullet dodger for a while now and Shoot 1UP is great for this. It is very polished for an 80pts game which is an absolute steal. It's pretty good fun but I find it a real shame that you have to logged in to Live to play it (for whatever reason, I wasn't aware you had to be). Does this apply to all Indie games? If so, it's probably going to put me off buying any more in the future.
  • Daryoon #28 2 years ago

    Mega Man doesn't require much "time". The games are only about 40 minutes long!! It really shouldn't take <em>anyone</em> more than say 20 minutes to get through a level from start to finish the first time, and once you've learnt it you can go through one in less than 5. Then all you need to do is kill a boss, get a new weapon, and start working out the cycle of boss weaknesses - <em>which is predominantly common sense</em> (eg. in MM2, the water-based weapon works again the fire boss, whose fire-based weapon works against the wood boss...etc).

    Really, even the most rubbish player shouldn't need to spend more than 5-6 hours on it.
  • mazzax5 #29 2 years ago

    I have got to say, this a fair score for megaman 10. Even as a die hard megaman fan as myself that has played it since the NES days all the way to the X and zero series. The series just looks like its getting milked by capcoms crack team of accountants. And if I didnt know better, this all looks deja vu. as in, the series wont ever evolve!
    MM9 was there to revive the good old days but mm10? I am not sure about it.
  • DiscoJer #30 2 years ago

    Bit late, but no, there's no problems with AZD on the PSP. So yes, it indeed might be a PS3 emulation thing.

    Brilliant game, really
  • muscleblade #31 2 years ago

    @Kristan

    I completed Mega Man 10 on normal without dying within an hour without using special weapons or any health or weapon tanks and without my helmet (double damage) on my first try. Too easy. Did you actually play the game or did you assuem it was like Mega Man 9 and scored it on that asumption. Fail. It deserves a 9/10 and that because it has the significantly harder "hard mode".
    Now i only need to complete the whole game without taking damage. Thats a challenge. But that would be a challenge in any game.

    @Incarta
    +1
    Edited by muscleblade at 15/04/10 @ 12:45