Download Games Roundup: Remake Special Review

10 ports to fish from the download pool.

Version tested:

We furnish you with five mini-reviews of downloadable titles every Friday, but it's never enough. The world of downloadable gaming never sleeps. Not content pounding out a couple of dozen new titles every week, publishers and developers are always looking for ways to make money out of their bulging back catalogues. As Barry Norman used to say rather charmingly, "and why not?"

Sometimes it's easy to be cynical about ports, with the minimum effort evidently invested for the maximum return. Other times, we get all a-quiver as some of our favourite games of all time are lovingly remade to take advantage of powerful new tech. Find out which approach finds favour in our gripping 10-game roundup, revisiting all manner of titles old and new.

Worms HD

  • iPad £2.99
  • iPhone £2.99

Duking it out with Pac-Man as the most widely ported game of all-time, this evergreen turn-based strategy title is as popular now as it has ever been: roll your eyes all you like about Team 17 churning out endless versions of the same game, but they sell by the bucketload.

'Download Games Roundup: Remake Special' Screenshot 1

Worms HD: Wriggle me this.

That said, even the most hardcore Worms fan would admit this touch-screen version of Worms doesn't quite work as well as it might. With its overly exacting control system, coupled with a completely inadequate tutorial, you'll spend most of your time trying to work out the basics rather than enjoying the simple pleasures of blasting your wormy opponents into tiny chunks.

Is it a good port? As with most of the launch games on the iPad, this was ported at breakneck speed, and it shows. Many of the graphics are merely upscaled rather than running at the iPad's native resolution, while no attempt has been made to add new features or improve the fiddly control system. Updates might improve matters, but right now this is a frustrating way to enjoy an ageless classic.

6/10

Alien Breed: Impact

  • PC (Steam) £12.49.
  • Originally released on Xbox Live Arcade - 800 points (£6.80)

Having waited 14 years for a new Alien Breed game, it was mildly disappointing that Team 17 didn't blow the doors off when the brand made its long-overdue return at the tail end of 2009. Instead of delivering an intense slice of horror gaming, we got a fairly humdrum interpretation, where co-op was sidelined and you spent most of your time following simple waypoints, hitting switches and fighting off the same enemies for five hours. It wasn't bad, but it wasn't great either, and this revamped PC version aims to fix at least some of the complaints.

'Download Games Roundup: Remake Special' Screenshot 2

Alien Breed: Impact: Check those corners. CHECK THOSE CORNERS.

With a new upgrade system, control and camera tweaks, autosaving and the option to turn off the waypoints, it's a marginally better game for the changes. The inability to play the main campaign without a co-op partner is still a bit of a deal-breaker, though. Why, Team 17? Why?

Is it a good port? Played on a suitably specced PC, the visual sheen offers a marginal improvement over the already fine-looking Xbox 360 version, with more detailed (and more varied-looking) enemies addressing some of the visual repetition inherent in the original. Perhaps more significant are the advantages of mouse-based control, which offer not only more precision but a far better camera system to boot. But while no one will have any complaints about the quality of the port, charging almost twice as much for the privilege is a little optimistic.

7/10

Command & Conquer: Red Alert

  • iPad £7.49
  • iPhone £3.49

Just as with many pointer-based games, real-time strategy has found an ideal home on the iPad, with the bigger screen offering the kind of instant precision that's hard to pull off effectively on smaller touch-screen devices like the iPhone.

With that in mind, you'd imagine EA would have no problem converting any of its Command & Conquer games. In reality, Red Alert is the product of a developer still getting to grips with new technology, with an imprecise unit-selection system that's easily confused in the heat of battle. While touch-screen RTS gaming is way more playable than using a joypad, it's certainly no substitute for the real deal.

Is it a good port? Red Alert's arrival on iPad is certainly a more playable step up from the iPhone version, with its triple-touch selection system. Like so many iPad launch titles, though, the upscaled visuals aren't as detailed as they could be, and a version specifically designed for Apple's tablet would be infinitely better. Until this comes down in price significantly, you'd be advised to hold off on this one.

6/10

Tony Hawk's Pro Skater 2

  • iPhone £2.39
'Download Games Roundup: Remake Special' Screenshot 4

THPS2: Grab it.

Arriving completely out of the blue on the App Store earlier this year, Neversoft's 10-year-old classic is still regarded by many as the high point of the long-running series, if not one of the best games ever made.

For a game that demands absolute control precision, it's a bit of a stretch to try to replicate the game via an on-screen d-pad and buttons, but Activision somehow manages to pull of such an impressive feat without the usual game-breaking compromises.

Is it a good port? The PSone-era visuals are perhaps a little too faithful for their own good, and older iOS handsets struggle a tad with the frame-rate. If you happen to have a third gen or above, though, you'll be able to enjoy it as intended. The lack of multiplayer and a few soundtrack changes may irk some, but overall this is a surprisingly enjoyable conversion that old hands will get a lot out of.

8/10

Duke Nukem: Manhattan Project

  • Xbox Live Arcade - 800 points
'Download Games Roundup: Remake Special' Screenshot 5

Duke Nukem: Manhattan Project: Attack of the killer polygons.

Released so long ago, I wasn't even contributing to Eurogamer at the time, this rather forgotten and, let's be honest, rather forgettable Duke platformer made an unexpected appearance on XBLA a few weeks ago. Fuelled by Duke's inimitable putdowns, you leap across rooftops, blast mutant pigs in the face and seek out an array of rather pointless secrets. If it was considered a bit of a waste of everyone's time in 2002, it all looks rather embarrassing eight years on.

Is it a good port? What's left of 3D Realms has certainly done a serviceable job of bringing one of Duke's more obscure adventures to XBLA, but the art style, character models and environments had the shonkiness of a shareware title at the time, so seeing them run in high definition is hardly going to help. Avoid, avoid, avoid.

2/10

Metal Slug XX

  • Xbox Live Arcade - 1200 points (£10.20)
  • PSN (PSP) - £23.99(!)
'Download Games Roundup: Remake Special' Screenshot 6

Metal Slug XX: Actually Metal Slug 7, the eighth in the series, as opposed to the 20th. Idjuts.

Metal Slug games have always been specifically designed to embarrass hapless gamers like myself, with their vertical learning curves and endless procession of bullet-spewing enemies and screen-filling bosses. It's the platforming equivalent of bullet hell, meaning that to stand even half a chance of playing them properly you have to be supernaturally gifted at twitch gaming and pattern recognition.

Originally released as Metal Slug 7 on the DS back in 2007, Metal Slug XX's recent reappearance on PSP and XBLA gives everyone yet another opportunity to be ritually humiliated by this deceptively cuddly platform-shooter.

Is it a good port? Given SNK's admirable/foolish reluctance to move away from the series' sprite-based 2D roots, you'd expect nothing less than a perfect conversion, and that's what you get for the princely sum of 1200 Points. It doesn't scale well on gigantic tellies, and you must endure nasty 4:3 borders, but for the committed, that's all part of the authentic retro fun.

6/10

Broken Sword: Director's Cut HD

  • iPad - £4.99
  • iPhone - £2.99

If only because Charles Cecil is officially one of the nicest men ever in the games industry, it's great to see this popular point-and-clicker return on platforms practically tailor-made for the prodding, probing nature of the gameplay. Broken Sword is, and always has been, one of the finest-ever British adventure games, and feels as fresh as it ever did, with a superbly tailored interface that's as intuitive as you could wish for.

Is it a good port? With its beautifully illustrated backdrops and elegant hand-drawn style, it all scales up reasonably well on the iPad's famously delightful display. That said, it's a bit misleading to call this an 'HD' version, with most of the graphics clearly upscaled rather than running in the native resolution, while the low bit-rate audio grates on the ears.

Although the game's still good enough to warrant a purchase if you've never played it before, those of you who've already got the iPhone version have every right to feel a little miffed about the conversion.

7/10

RayStorm HD

  • Xbox Live Arcade - 1200 points (£10.20)
  • PSN (coming soon)
'Download Games Roundup: Remake Special' Screenshot 7

RayStorm HD: It's a shame about Ray, Storm HD.

It's be nice to think that publishers re-issue HD versions of old games precisely because they need no introduction, but RayStorm was neither particularly famous nor ever considered a classic. Released as part of Square Enix's ongoing efforts to monetise Taito's vast back catalogue, it's completely baffling why the Japanese giant feels compelled to charge 1200 Points for a game so few people care about. But there we are.

It wouldn't matter about the price if RayStorm was some sort of timeless, overlooked gem that demands reappraisal, but in the cold light of 2010, it's little more than a mildly diverting period piece, released at a time when developers were just getting to grips with 3D. Some of you might have fond memories of its 1997 arrival on the PlayStation, but everyone else will just see it as a rather by-the-numbers vertical shooter, with few defining characteristics.

Is it a good port? If functional is your definition of good, then yes. Otherwise RayStorm comes across as a gaudy glimpse of the bad old days of mid-1990s 3D. And no-one wants that.

4/10

Gangstar: West Coast Hustle HD

  • iPad - £2.99
  • iPhone - £2.99
'Download Games Roundup: Remake Special' Screenshot 8

Gangstar HD: West Coast Hustle: Vice City says hi.

Gameloft is perhaps the publisher most guilty of shovelling its mobile offerings onto the iPad, and Gangstar is a typical example of this. If the year was 1999, and we'd never seen Driver before, and GTA III was nothing more than a distant rumour, then Gangstar would probably blow our tiny minds. Sadly, this is 2010. We've all played dozens of urban sandbox adventures, and every single one is an order of magnitude better than this rancid attempt.

Is it a good port? By all accounts it looks like Gameloft has hit the upscale button on the iPhone version and farted out an iPad version in its lunch hour. Poorly detailed environments, garish colours and hideous character models are the least of its worries, with gameplay so fundamentally broken it's hard to know which element is the most offensive. From crippled tilt-based driving mechanics to laboured combat and stilted movement, this is easily the worst GTA clone I've ever seen. Even the reduced price isn't remotely tempting.

2/10

Doom II

  • Xbox Live Arcade 800 Points (£6.80)
  • PC (Steam) £5.99
'Download Games Roundup: Remake Special' Screenshot 9

Doom II: Hurt me plenty.

Going back to Doom II after years of manly cinematic epics serves as a startling reminder of just how pure and single-minded first-person shooters were when they started out. Packed with secrets and a seemingly endless procession of brutally unforgiving enemies, it'll give a bloody nose to even the most hardened run-and-gun maniac.

Is it a good port? Just as the original XBLA port of Doom fitted snugly on the Xbox 360 a few years back, this steroid-pumped sequel works well. Wisely, Nerve Software hasn't messed around with visual or audio makeovers, and instead opts for a rather beautiful 'warts and all' approach that delivers the game exactly as id Software intended in 1994. The controls work beautifully, the multiplayer options are ideal, and the No Rest For The Living expansion pack adds nine new levels. What more could you want?

9/10

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Comments (41) Latest comment 2 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Britesparc Verified Creative, ITV #1 2 years ago

    Wot no Monkey Islande?!?!?!?! ;-)
  • rudderless #2 2 years ago

    A terrific round-up, improved tenfold by the addition of a Lemonheads reference.
  • metalangel #3 2 years ago

    Would have been interested to see some of the more ambitious DOOM ports, like the one I have that lets you look up and down (pointless but fun) but then, they aren't commercial releases so I suppose you can't do them.
  • mfnick #4 2 years ago

    Metal Slug XX is a huge, overpriced, disappointment.

    How they can have Metal Slug 3 on XBLA for 800 points, that plays much better, has much better level design & actually looks decent on a big TV yet have this inferior product that also looks awful on a TV at 1200 points? Shocking behaviour. Could at least have sorted the backgrounds & sprites out instead f stretching them for that price.

    The PSP version is arguably worse too. A ridiculous price tag & you can get the Anthology collection on there that has at least 4 Metal Slugs that are better than this one for a fraction of the price.

    Stupid is what it is.
  • chrisno21 #5 2 years ago

    Has Chaos Rings been reviewed here yet? Seems to be getting decent reviews but I don't want to spend £8 unless it's worth it.
  • Obiwanshinobi #6 2 years ago

    What's left of 3D Realms has certainly done a serviceable job of bringing one of Duke's more obscure adventures to XBLA, but the art style, character models and environments had the shonkiness of a shareware title at the time, so seeing them run in high definition is hardly going to help.

    Even though they had enough sense of decency to not call it "HD", you did have to use it, didn't you? I believe the original supported resolutions higher than 1024x768 (perhaps higher than this port). The only difference worth speaking about is the 16:9 mode (which I don't think was originally there).
  • Malek86 #7 2 years ago

    Actually, DNMP on the PC could support widescreen by tampering with the config files. Not the most elegant solution, of course.
  • Evil_Badger #8 2 years ago

    So what exactly have Nerve Software done with Doom 2 that warrants £5.99 as it seems to be just a re-release on it's original platform with apparently nothing updated!?!
  • mingster #9 2 years ago

    Yeah i actually think £5.99 for Doom II is a rip off considering it's been released as open source and is a free download.
    Why are you paying?
  • krudster #10 2 years ago

    @ Chimneyleaf:

    The difference is that Tony Hawk has a fugliness about it. It was that awkward stage of 3D where it wasn't quite good enough yet. By comparison, Doom has a charmingly pre-3D engine retro style that developers didn't use for very long. It's a bit like how some of the early 80s sprite based games still have that simplistic purity that the 16-bit equivalents lost somehow.

    Does that make any sense at all?
  • superdelphinus #11 2 years ago

  • taurus82 #12 2 years ago

    I'm still hopeful that Revolution will release the PSN editions of Broken Sword: DC & BASS: Remastered.
  • andywilkie35 #13 2 years ago

    Well said on Tony Hawk's Pro Skater 2 - easily the high point of the series, I remember when I was 15 and being obsessed with getting 100% on it, must have completed it 6 or 7 times now and doing it all over again on the iPhone. Definitely in my top 5 games of all time, I wish they'd just go back to that simple fun and surprisingly deep format than the shite they've been shovelling out recently.
  • lucky_jim #14 2 years ago

    @taurus82

    I asked them whether they'd consider XBLA or PSN as platforms for their remakes, this was around the time that the first Monkey Island remake appeared on XBLA and was doing really well. Their answer was that they don't really have the resources for HD.
  • gorf #15 2 years ago

    @ Evil badger.
    "So what exactly have Nerve Software done with Doom 2 that warrants £5.99 as it seems to be just a re-release on it's original platform with apparently nothing updated!?"

    There are 9 extra new levels included in a brand new episode together with the 30 odd levels from the original doom 2. @ £5.99 = Bargain. The only bitter pill is there is no bugger playing this game online at the mo' therefore if u want a doom 2 multiplayer online expereince look elsewhere. sad.
    Edited by 2 at 15/07/10 @ 11:47
  • melch #16 2 years ago

    i quite enjoyed duke nukem, wasnt the best game ever but then my expectations werent high to begin with so it was just a bit of a fun game for me
  • uiruki #17 2 years ago

    Another problem with Raystorm - the port to widescreen has removed big chunks of the play area from the top and bottom of the screen, and there is seemingly no fix.
  • Retroid #18 2 years ago

    @mingster

    The Doom *engines* have been released freely as sourcecode. The games / episodes themselves have not.
  • OllyJ #19 2 years ago

    Is it too much to ask for Tony Hawk on XBLA? Really????
  • Ryuken #20 2 years ago

    "If it was considered a bit of a waste of everyone's time in 2002, it all looks rather embarrassing eight years on."

    Manhattan Project is a neat platformer and totally not a waste of your time, not in 2002 and not now, at least on PC. Sorry, but disregarding it for its looks alone now says more about EG than about the actual quality of this game.
  • Retroid #21 2 years ago

    I disregarded Manhattan Project on PC at the time as it was little better than average and not a 'Duke 3D' game.

    Age has not been kind to it.
    Edited by 1 at 15/07/10 @ 12:17
  • krudster #22 2 years ago

    Certainly wasn't disregarded for looks alone. As Retroid says, it wasn't great in 2002, and certainly isn't now.
  • d00dl #23 2 years ago

    I am enjoying alien breed on the 360. Some of the battles and set pieces are really intense! Yes the follow the marker and flip a switch would be boring if the switches were very identical but it's just the mechanic that's the repetition. Alien breed was always about the tension, the battles and the coop. There is a coop mode in this version but I haven't tried it out to say if it's for the campaign or not. I think it is worth the 800 points and have found the game (I think I'm near the end) very enjoyable, more so than the demo.
  • ignatiusjreilly #24 2 years ago

    it was considered a bit of a waste of everyone's time in 2002

    Considered by whom? The game got pretty good scores at the time (7-8ish) and had enough of a following to do a remake 8 years later.

    Saying "it wasn't great in 2002, and certainly isn't now" is fair enough, but saying that the original "was considered" a waste of everyone's time seems hugely unfair.
  • Der_tolle_Emil #25 2 years ago

    Doom 2 is awesome. The new levels are not bad either.

    I really like it that Nerve improved the only thing necessary (compared to the PC Doom): The controls. The 360 controller really works for this game. Definitely worth the money.
  • Vortex808 #26 2 years ago

    Doom II and the original are two of my favourite XBLA games. Modern stuff like The Maw, 'Splosion Man, BF1943, Toy Soldiers, Castle Crashers etc are great, but Doom never gets old.

    They're still such a blast to play, although now i do find myself trying to look up occasionally! The only let down is the online part - I too have tried for some online action, but never get enough in the lobby despite hanging around for ages.
  • technotica #27 2 years ago

    Yeah and we germans are again left out with Doom 2! 16 years after it was made and you still can't buy it anywhere ! :( (as if anyone would be 'negatively' influenced by the action and graphics of the game nowadays or then...
    Edited by 1 at 15/07/10 @ 12:59
  • TonyCocaCola #28 2 years ago

    I bloody love doom
  • bratmandu #29 2 years ago

    What, no Braid, Earthworm Jim, Portal, Castlevainia Symphony of the night?

    I got Doom2, the super shotgun is still the best weapon in any game ever, the reload sound makes my take a shit outta my dick every time.
  • Pinewood_Groves #30 2 years ago

    That's quite clearly a picture of a 3D-accelerated Doom 2. GLDoom or something.

    Silly, considering the praise of a 'warts and all' presentation.

    I would have like the option of an HD update on the XBLA Doom 2.
  • kickerconspiracy #31 2 years ago

    Everything bar Doom 2 is shit.

    Duly noted.
  • darc #32 2 years ago

    Has Chaos Rings been reviewed here yet? Seems to be getting decent reviews but I don't want to spend £8 unless it's worth it.

    I'd been waiting for EG to cover this one, too. Unfortunately I got impatient and just bought. Can't say it's the best money I ever spent. It's visually and technically quite impressive, but it gets extremely repetetive after an hour or so, and I'm starting to doubt that it will ever work its way up to any sort of tactical depth.
  • orborborb #33 2 years ago

    Raystorm may not immediately stand out as much as a shooter like Rez does, but I'd say its music and overall aesthetics are even classier, and the gameplay is perhaps a bit tighter (unfortunately the remake cannot be as tight as the psx original since all xbox and ps3 games have at least four additional frames of input lag according to digital foundry).

    Doom II is still playable (barely), but the level designs, combat, and overall aesthetics do not hold up nearly as well the Marathon Trilogy or System Shock, or even some licensed games of the era like Dark Forces and Alien vs. Predator and Goldeneye. Carmack could always make a great engine, but it wasn't until Quake 3 that iD created a timeless gameplay experience.
  • Windypops #34 2 years ago

    Why oh why has no one ported Syndicate?

    Because the terrorists have won, that's why.
  • Rens11 #35 2 years ago

    @ chimneyleaf I think the reason the graphics are critisized is because they put too much strain on the older gen Iphone's n pods making the game not as fluid as could be on them and not because they mean they are poor but just too powerful for all iphones
  • Obiwanshinobi #36 2 years ago

    @orborborb
    Raystorm may not immediately stand out as much as a shooter like Rez does, but I'd say its music and overall aesthetics are even classier, and the gameplay is perhaps a bit tighter (unfortunately the remake cannot be as tight as the psx original since all xbox and ps3 games have at least four additional frames of input lag according to digital foundry).

    I don't think every 360 and PS3 game has this much input lag. Would people pay hefty prices for the 360 ports of CAVE games if they were so laggy? Of course analogue sticks are cack controllers for this kind of game and and technically LCD still adds a bit more lag, but there is no reason why this port of RayStorm would be laggier then the PSX port ("original" it was not).
    By the way, RayStorm (and Darius Gaiden) on Taito Legends/Memories compilations reportedly play better than the PSX ports. Shame they look bad (at least on the PS2) as the picture just got upscaled, interlaced and filtered rather than rendered in higher resolutions, which SHOULD be the case with vector graphics.
  • siro #37 2 years ago

    None of the many remakes on WiiWare in the article, e.g. Castlevania, Contra Rebirth.

    Do still want Doom 2 though.
  • drumbaby #38 2 years ago

    Still no PSN DOOM? Twats.
  • Der_tolle_Emil #39 2 years ago

    None of the many remakes on WiiWare in the article, e.g. Castlevania, Contra Rebirth.

    Well they have been out for months, haven't they? If you liked the original games you will definitely like the Rebirth games. They are all pretty good.
  • IronCladChicken #40 2 years ago

    @siro
    Eurogamer isn't really a Wii friendly environment.
  • siro #41 2 years ago

    @Emil: Not older than some other titles like Alien Breed on here I would think.