Double Fine's Tim Schafer

Brutal Legend, Jack Black and awesomeness.

Tim Schafer has an impressive CV, having worked on games such as Day of the Tentacle, Grim Fandango and more recently, Psychonauts. In other words, he's a bit of a big deal.

His latest project, Brutal Legend, was met with much anticipation when the curtains were swept back last October. It's an action adventure based in a fantasy world of heavy metal where players become a roadie called Eddie Riggs. Jack Black will provide the voice for the unlikely hero

When Brutal Legend, originally to be published by Sierra, was dropped as part of the Activision merger, we were worried. But as announced today, fellow super-publisher EA has swooped in to pick up the game for the EA Partners label - the same one responsible for Valve's recent works.

Brutal Legend will now be released on Xbox 360 and PS3 next autumn. We had a chat with Schafer to find out more.

Eurogamer: Hello, Tim Schafer! Can you tell our readers who you are and why you're so famous?

Tim Schafer: Why am I so famous? [Laughs] I worked for 10 years at LucasArts and I did a lot of the old-time graphic adventure games there, like Full Throttle and Day of the Tentacle and Grim Fandango. I left to start my own company, Double Fine Productions, in 2000, and we made the game Psychonauts. Now we're working on Brutal Legend.

Eurogamer: Brutal Legend has been in limbo for a while now, following the Activision-Vivendi merger. How did that affect Double Fine? Has development suffered? Was there sulking?

Tim Schafer: No. The team really knuckled down and worked on through it. It was a rollercoaster of a year, but it was a productive one, and now we're really excited to be working with EA Partners. I would say there was not even a single day where work stopped because of the confusion.

'Double Fine's Tim Schafer' Screenshot 2

Star power my arse.

Eurogamer: And what's so good about EA? Don't they just make sports games?

Tim Schafer: No! Actually a lot of the really interesting stuff going on right now is happening with EA Partners. If you look at other developers working with them like Grasshopper Manufacture and Valve, there's a lot of really creative stuff that's happening. They're the perfect place to launch a new IP and to do something that is pushing the boundaries of gaming.

Eurogamer: Is Brutal Legend a bit different, then? Is it a change from what a big publisher would normally push out?

Tim Schafer: Well it's a unique take on... Not straight-up fantasy, and it's not a straight-up music game. It's something that uses the imagery of something like heavy metal to create a unique fantasy world. As long as you're willing to do something that hasn't been done before, I think it can really be rewarding.

Eurogamer: We've been told not to ask you too much about the game, because you're saving that for later. But we don't know that much about Brutal Legend anyway, apart from the Eddie Riggs roadie plot and what was said back when it was announced. Why has there been so much secrecy around the game?

Tim Schafer: We've been waiting until it's time to show people the game. It just isn't the time yet.

Eurogamer: We've heard that Jack Black will still be voicing Eddie Riggs. What's it like working with him? I hear you're quite friendly.

Tim Schafer: It's been great. From the beginning, before I even dreamed of having someone of that calibre on the game, we were hoping that we were making a game Jack Black would like. Just because the stuff he had done before with School of Rock, with Tenacious D and that song "The Metal" - he wrote a whole song about how metal cannot be destroyed.

We were like, "I just hope he would play this game," because I'd heard that he played games. And then when he liked it, we thought, maybe we can actually talk to him about doing this game.

So I met up with him in LA and I showed him my pitch for the game and he really loved it, I think, and said he'd do it. And he's contributed a lot; he improvises dialogue, he really brings a lot to the character. So he's been great to have. Not just for the participation, but contributing to the energy and enthusiasm of the project overall.

Eurogamer: We remember reading that some famous metal groups were recording new music for the game. Is that still the case?

Tim Schafer: The final track list is not something we can announce right now. But we're definitely going to have the same calibre of top bands in the game, yeah. So it's still going to be awesome, even though we're not announcing the songs yet.

'Double Fine's Tim Schafer' Screenshot 3

This is basically everything we've ever wanted, right here.

Eurogamer: And what about the game, has much changed since announcement? Or is everything as the target document predicted?

Tim Schafer: We're still talking about a heavy metal fantasy world and that experience is the same. Projects evolve or improve over time, but we're still talking about that roadie making that epic journey through time.

Eurogamer: I know you can't say too much about the game, but could you tell our readers something about the game that will get them so excited they might not be able to sleep tonight?

Tim Schafer: Haha! In Brutal Legend you'll go into a world you haven't gone into before, which is combinations of every single thing I've ever thought was cool in the world, all together in one place. How's that?

Eurogamer: Excellent. I'm excited. And obviously we here at Eurogamer were big fans of Psychonauts, so much so that we voted it best game of 2005. I don't know if you know that, so...

Tim Schafer: I did!

Eurogamer: ...How much better is Brutal Legend going to be?

Tim Schafer: Hahaha! Brutal Legend is the natural evolution of awesome. I think you must take the next step, even if it is a giant step... The next logical, enormous step towards awesomeness that we've made.

Brutal Legend will be released for Xbox 360 and PS3 in autumn 2009.

Comments (34) Latest comment 3 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • 4thVariety #1 3 years ago

    How about the real important questions, like whether or not the umlaut in the title will be pronounced or if it's just there for show?
  • Hunam #2 3 years ago

    That was a short interview and basically said nothing. Shame on you Schafer.

    P.S. HAVE MY BABIES AND NOT HIS
  • r4z0rbl4d3 #3 3 years ago

    Tim, I luv ya! Please make The Game out of this! We really need to go Frankenstein on the adventure games of the old days!

    I feel old...
  • DrunkenKillfish #4 3 years ago

    It's as if someone combined ICE CREAM and BEER and made a GAME out of it, only rubbed on voluptuous titties filled with the PUREST ROCK KNOWN TO MAN.

    This is the definition of Awesomeness !

    Me want this game !
  • merkdot #5 3 years ago

  • GamesConnoisseur #6 3 years ago

    I SHALL RIP OUT MY NUBBINS AND HAVE THEM REPLACED WITH FEMALE GENITALIA JUST TO HAVE HIS BABBYS.

    Okay, whatever turns you on!
  • Thunderbolt #7 3 years ago

    Thought that the Psychonauts was good but not great. An bizarre concept that was hindered by fairly paedestrian platforming.

    Didn't get a chance top play his Lucarts adventures though

    The only iffy thing I have with this game is Jack Black - I can go hot or cold to him

    But I love the concept its truly sounds awesome!
  • neilka #8 3 years ago

    Paedestrian platforming sounds worrying.
  • Farfarer #9 3 years ago

    Long live Tim Shafer.

    Can't wait for this game :D
  • udat #10 3 years ago

    The concept art looks to be channelling some Full Throttle goodness as well. I loved me Full Throttle. It had one of the best soundtracks in any game ever too.
  • rudedudejude #11 3 years ago

    haha that photo looks a bit like typical 'Sun' paedo photo.
  • abrakababra #12 3 years ago

    Love the Schafer!!

    Shun the non believers!!
  • Beek4257 #13 3 years ago

    Dive into the moshpit that is awesomeness. You know it to be true...
  • Doctor_What #14 3 years ago

    Ah, so Peter Molyneaux needs to say 'awesome' more often for people to like him?

    Isn't a heavy metal world the standard fantasy setting of games? Not to put the chap down, he's done bloody brilliant games in the past (really, really bloody ace), I just don't count that universe as much of a selling point at the moment.

    (Fixed the typo.)
    Edited by 1 at 12/12/08 @ 15:40
  • Beek4257 #15 3 years ago

    Lord of the Rings but with guitars shaped as battle axes. I fail to see how this is not awesome.
  • warlockuk #16 3 years ago

    All hail the metal.






    (Death to that false pussy metalcore shit)
  • mazzl #17 3 years ago

    RESPECT! just for this man!
  • mcbi4kh2 #18 3 years ago

    Am I missing something here? Never heard of him or any of his games :(

    Should I be excited for his next one?
  • Calgon #19 3 years ago

    YES! Yes you should! He's one of my favourite game devs/producers/directors(really what is his title though?) and there for among the best... in the world... EVER!.

    Infact go play 'day of the tentacle' or 'grim fandango', still as good as today as they ever were because of their style.

    The world of Metal meets the world of Tim Schafer how could you not be excited about this game?
  • hiddenranbir #20 3 years ago

    METAAAAAAAAAAAAAAAAAAAAAAAAAAAL!!

  • Krelle #21 3 years ago

    mcbi4kh2 - omg insta-Ignore

    puhleeeeeze!
  • Mysjkin7 #22 3 years ago

    Excuse me - "Brutal Legend"?

    Where is the Ü?! How can you neglect the possibly most important letter in the eng...- ehm, well, german language???
  • mexalen #23 3 years ago

    Whenever a brit talks about Umlaut I have to think about "german Wordwang" ;)

    oh, and BTT: Schafer and his games rock, and I can't wait to see more about the game. Wished the interview had a little more substance...
  • avoozl #24 3 years ago

    What a legend. Psychonauts was my favourite of all those. Did anyone else think Raz had similarities to Fry off Futurama? (In a good way).
  • Thalanos #25 3 years ago

    You gotta love Tim Schafer... even if you don't know it yet.
  • Tomo #26 3 years ago

    He looks like Quentin Tarantino amirite?
  • ArtOfLife #27 3 years ago

    To this day I still keep meaning to start the Lucasarts adventure games. I have a huge backlog of games already anyway but most are sequels or spin offs of series I'm already into, whereas I have yet to play through even one of the Lucasarts adventure games. Essentially all of them should really be on my to do list. And I just know I'm going to enjoy them. The only one I physically own is Grim Fandango, and a recent Neogaf topic on it got me thinking I should finally start it.
  • paralipsis #28 3 years ago

    Tim, why no PC version of Brütal Legend??
  • Kluff #29 3 years ago

    He looks like Quentin Tarantino amirite?

    Actually he even more sounds like him!
  • FenderMaster #30 3 years ago

    Am I the only one who hated Psychonauts?

    Terrible gameplay, awful level design, wonky controls, aand imo just unfunny...

    i guess the milkman level was (conceptually) cool though...
  • Krelle #31 3 years ago

    Yeah, your probably the only one.
    Too bad you didnt "get it". I feel sorry for you now.

    But dont give up, sonny. You might still understand something else than gritty FPS's with time.
  • theLU #32 3 years ago

    How about the real important questions, like whether or not the umlaut in the title will be pronounced or if it's just there for show?

    I make it a point to always pronouce the umlaut in the various band names properly. Like Motörhead (Mot[ø]rhead), Mötley Crüe (M[ø]tley Cr[y]e) and Spın̈al Tap (Spi[ŋ]al Tap). So Brütal Legend inevitably becomes Br[y]tal Legend. :)
    Edited by 1 at 15/12/08 @ 10:39
  • yog-sothot #33 3 years ago

    oh man I can't wait !

    Tim Schaffer's games are so uuunnngh. I played Psychonauts very late, in 2007, the same year than other masterpieces including Okami, Shadow of the Colossus or God of War 2. But the adventures of Razputine were definitely my GOTY.

    And with Jack Black above that ?! Sweet Jesus Lord of Mercy

    And kudo to EA for their support to a new IP despite the current crisis
  • Obiwanshinobi #34 3 years ago

    To quote Hawkwind:
    "TECHNICIÄNS ÖF SPÅCE SHIP EÅRTH THIS IS YÖÜR CÄPTÅIN SPEÄKING YÖÜR ØÅPTÅIN IS DEA˝D"