Eurogamer: Microsoft has talked up Kinect and Sony has talked up PlayStation Move. Will they really help broaden the audience?
Tim Schafer: If parents come in and see kids running around and jumping around, they can understand more, they can see how the motions of the player affects the screen more. That'll cause them to be able to relate to it more and get more involved. It could drop one of the barriers people have towards games.
The Wii definitely did it. You saw people who never played games before playing games all of a sudden. But I don't know if it converted all of those people into gamers or anything.
Eurogamer: Some doubt motion control can apply to the games core gamers play, like Brutal Legend.
Tim Schafer: That's because there have been years and years of working towards this controller. When we think about ideas for games, we think about that controllerWe still haven't learned entirely how Kinect works, or what works on it, what doesn't.
Eurogamer: When you first saw the tech, did you think, 'Wow, I could make something great with that'?
Tim Schafer: No. At first I didn't think of anything at all. And then some of us were talking about an idea I got really excited about. I think it's more about the ideas. It's just so new.
It'll work with games that were, from the ground up, conceived to be Kinect games. Not ports of existing games. That's what we haven't seen yet. All the new games that would be imagined for the Kinect.
It's easier to think about casual games for it because there's this practical thing of standing up and sitting down. When you're playing Fallout 3 or whatever, you're just flopped out and you're playing for hours. People wouldn't want to do that by standing up just doing it with your arms. Even though it would make your arms pretty buff. You'd build a whole special suite of models. You'd be able to recognise other Fallout 3 players on the street.
Eurogamer: It would be like in Fight Club.
Tim Schafer: Exactly.
Eurogamer: That's all it would do, though. You'd just have big arms. The rest of you would still be out of breath and overweight. What about 3D gaming? Is it a gimmick?
Tim Schafer: I really used to like the View-Master! If it ever gets to look as cool as my old View-Master, then I'll get excited...
That's the kind of thing I don't feel like I have anything to say about. It's cool. It's the kind of thing I'd love for someone else it figure out. And I would happily benefit from it after someone else did all the work.
What if you could do it all holodeck-style? You could sit in the middle of the jungle and you'd be actually playing those games. Think the future. That would be subconscious, because when I'm in the jungle I'm sitting in my chair.
Eurogamer: So it would be like The Matrix?
Tim Schafer: Oh, maybe it would be more like The Matrix. And it would all be in your head.
Eurogamer: Because nobody could do that stuff, because nobody is fit enough.
Tim Schafer: Especially if they spend all their time playing videogames.
Eurogamer: They'd have really big arms, though.
Tim Schafer: Well, if they were doing all this fitness stuff for games, maybe it would be a game where you would end up being really fit by playing. You wouldn't notice it because you're running for your life from a pterodactyl and you're like, ah. And then you're like, good workout.
Tim Schafer is the head of Double Fine Studios.