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Double Agent breaks ranks Interview

PlayStation 3 Interview by Kristan Reed

25 January, 2007

Following yesterday's revelation that PlayStation 3 will launch in Europe on 23rd March, Ubisoft has emerged as one of the console's biggest third-party supporters, and among its first run of titles will be Tom Clancy's Splinter Cell: Double Agent. Released on Xbox 360 late last year, the game's already critically acclaimed, but with the PS3 release a more tangible concept in the eyes of gamers, we caught up with producer Mathieu Hector to find out what's changed in the latest version and why Sam Fisher's followers should be keeping an eye out for it.

Eurogamer: First things first, which Double Agent is the PS3 version based on?

Mathieu Hector: The PlayStation 3 version of Double Agent is based on the next-gen design of the game, which has already been released on Xbox 360 and PC. However, this version features significant improvements and exclusive content.

Eurogamer: What's been added, then, in terms of new content?

Mathieu Hector: The multiplayer features an additional new spy character (a spy girl - check out the shots and art), two extra maps based on completely new environments and a new set of co-op challenges. The SIXAXIS sensor has also been implemented in both parts of the game as well.

Eurogamer: How does the PS3 version compare to 360's on a technical level?

Mathieu Hector: Graphically, the game's low-level graphic engine has been completely re-written to take advantage of the PS3 hardware. Sony engineers have also helped our team to optimise the rendering pipeline.

'Double Agent breaks ranks' Screenshot 1

Eurogamer: Does it run in full 1080p?

Mathieu Hector: The game supports the 720p HD resolution, but not the 1080p full HD. Considering 90 percent of the PS3 gamers will only play SCDA in 720p, we chose to have a higher level of details in the maps and a smooth frame rate rather than going for the rather elitist full HD display.

Eurogamer: It must be a bit of a challenge trying to get people excited about a game that's already been out for a while. How do you get around that?

Mathieu Hector: Overall, the additional time allowed us to increase the polish of both parts of the game. Improved accessibility, multiplayer exclusive content and the motion sensor support are the advantages that make the PS3 version the ultimate version of Splinter Cell: Double Agent.

Eurogamer: There's been a lot of negative publicity about PS3 online - certainly compared to Xbox Live. First of all, is Double Agent multiplayer going to be as easy and accessible on PS3?

Mathieu Hector: The title uses a network middleware solution already successfully used on PC and PS2. The PlayStation Network Platform provides all the required services to match the Xbox Live quality. The online part of the game has been on beta test since November 2006 on PS3 and we are 100 percent confident to provide a quality online experience.

'Double Agent breaks ranks' Screenshot 2

Eurogamer: Any changes to the modes or maps? What have you done to improve what's already there?

Mathieu Hector: In addition to the tilt controller implementation, we took the advantage of the additional time to improve the game accessibility following the recommendations from the players' community. Because the solo campaign already forms a whole, we thought it was more relevant to focus on the multiplayer additional content.

Eurogamer: Which studios worked on this version of Double Agent?

Mathieu Hector: The PS3 version was taken in charge by the team who made the multiplayer of Double Agent, in Ubisoft Annecy, France. The team in Annecy was completed by 10 developers from Shanghai who worked on the PC or the 360 solo campaigns. The two exclusive maps have been produced with Ubisoft Milan, Italy, the studio which previously worked on the PS2 multiplayer maps.

'Double Agent breaks ranks' Screenshot 3

Eurogamer: Personally, I think this is the most well-balanced Splinter Cell yet - but some people criticised Ubisoft for the continuing use of the Unreal 2 engine. When will we see a true next-gen Splinter Cell made with truly next-gen tech, like Unreal Engine 3?

Mathieu Hector: The engine used on SCDA only uses elements of the Unreal 2 pipeline, mostly the tools set. We have been improving the runtime engine for several years, to finally keep only a few parts of the original code. For instance, the rendering engine is closer to Unreal 3 than Unreal 2. Additionally, the engine has been adapted throughout time to fit with Splinter Cell's gameplay mechanic, which is not really a first-person shooter.

Eurogamer: Any chance of a brand new Sam Fisher adventure elsewhere this year?

Mathieu Hector: The release date for the next Splinter Cell has not been announced yet.

Tom Clancy's Splinter Cell: Double Agent is due out on PlayStation 3 at launch. Xbox 360 and PC "next-gen" versions are out now.

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Comments: 1-13 of 13 in total

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neuroniky
25/01/07 @ 17:06
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No full HD support... seems to confirm the suspects that the PS3 is not able to run a game at full HD without sacrificing the general level of detail.
nickthegun
25/01/07 @ 17:16
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I think thats going to be something we will hear a lot more. 'Well, no ones got it anyway, so why bother? plus we cant implement it so the framrate wont suck'.

Also "The multiplayer features an additional new spy character (a spy girl)": OMG!!11! BEEEWBS!!!!
Rushy
25/01/07 @ 17:32
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"The PlayStation Network Platform provides all the required services to match the Xbox Live quality"

Game specific friends list, or global friends list for SCDA??
Putty Man
25/01/07 @ 17:34
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This guy was the only developer that Sony allowed to talk because they had given him a script and told him exactly what to say. Tho I suppose he has to sound liek this to try and sell his game.

I wonder what most Ubi devs really think?
Xerx3s
25/01/07 @ 18:23
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"Did you improve the game?"

"OMG! It's a totally new game that is so much better in every way!"

"So you basically ported it and added a couple of skins?"

"Yeh."
Scimarad
25/01/07 @ 19:44
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Unless they have totally overhauled the control scheme and eliminated all the tearing they can sod RIGHT off...

"I wonder what most Ubi devs really think?"

They probably think it isn't worth saying anything sensible because the idiot fanboys who seem to make up most of the gaming community will totally ignore it anyway.

/takes breath
Edited 1 times, most recently on 25/01/07 @ 19:47
morriss
25/01/07 @ 23:00
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..and Splinter Cell 5 is due in Q4 and is a XBox 360 exclusive.
bslsimes
26/01/07 @ 01:45
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The spy girl isn't new - she's in the multiplayer on 360 as well. Last time I played only the Frag Dolls were able to use the model, but it's in there.
Der_tolle_Emil
26/01/07 @ 10:28
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I does not surprise me that the game will only render at 720. 1080 is a whole lot more difficult to accomplish. If a PS3 game runs at 1080p and looks probably a bit worse than on a 360 (running on 720) because it the developer did not have the chance yet to gain enough experience with the console it probably won't do any good for the PS3. The upscaler of the 360 works really well, 720 looks really good on 1080 too. People seeing games running on the PS3 usually don't care if it's 1080p or 720p if it does not look all that much better than on a 360. 720 is good enough for a sharp and clear picture on most TVs.
Solty
26/01/07 @ 12:38
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Exactly when did X360 become the saint of video gaming and PS3 the big, bad loser? Have you all forgotten about the incredible number of fuckin' fantastic PS2 titles, that keep being released until this very day?
polar
27/01/07 @ 11:29
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Personally, I look to the future release of games at the begining of a hardware cycle. In this regard, the Xbox 360 is stronger, as it had a very impressive list of games on the horizon (with many tempting exclusives amongst them). I just gave my PS2 away to a friend as I haven't played it in almost a year - it's old hat since I started playing the 360.
Darren
27/01/07 @ 14:59
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I refused to buy the Xbox 360 version of Double Agent because the hideous tearing disgusted me in the single player campaign (I borrowed the game off a neighbour). I hope the PS3 version fixes this issue then I might consider buying it.
rebe
29/01/07 @ 17:45
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"Exactly when did X360 become the saint of video gaming and PS3 the big, bad loser? Have you all forgotten about the incredible number of fuckin' fantastic PS2 titles, that keep being released until this very day?"

The success of the ps2 does not ensure an equally successful ps3. Seems like Sony took that too much for granted this gen, just like Nintendo did with the n64, while MS did a pretty good job with the 360.

Comments: 1-13 of 13 in total

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