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DOOM 4 announced News

PC Xbox 360 PlayStation 3 News by Tom Bramwell

8 May, 2008

Somewhat out of the blue, id Software has announced that production has begun on DOOM 4 and that it is expanding the team working on it.

No details of the game, presumably another first-person shooter, have been released, but the Texan developer has job openings on PC, PS3 and 360 and has spoken openly in the past of its desire to work on multiple next-gen platforms.

"DOOM is part of the id Software DNA and demands the greatest talent and brightest minds in the industry to bring the next instalment of our flagship franchise to Earth," said CEO Todd Hollenshead.

"It's critical for id Software to have the best creative minds in-house to develop games that meet the standards synonymous with our titles."

The last Doom game appeared on PC and later Xbox, and saw players exploring a UAC research base on Mars in the aftermath of catastrophic cross-dimensional naughtiness which set demons loose on its occupants.

id is currently working on a multi-platform next-generation game called Rage in which players explore a post-apocalyptic desert world by car, with FPS encounters along the way.

That was unveiled at last year's QuakeCon event in Dallas, where the developer also revealed that it was assembling a second development team to create a web-based Quake game, now known as Quake Live.

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Comments: 1-50 of 53 in total | next 50 »

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4thVariety
08/05/08 @ 06:23
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Where do I pre-order?
cawley1
08/05/08 @ 06:24
#2
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Thos job opportunities are for other games - this one is coming out on Wii!
Xerx3s
08/05/08 @ 06:29
#3
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"DOOM is part of the id Software DNA"

Is this the new "It has potential"?
ProtoformX
08/05/08 @ 06:29
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Anything Doom-related is automatically awesome. Even the movie - it made me laugh so much.
Skeletor
08/05/08 @ 06:33
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Doom news is good news. As a "good" Catholic I demand more bloodthirsty demons from hell to shoot at;-)
...and where the hell is my Quake Live?!
Edited 1 times, most recently on 08/05/08 @ 07:34
LHH
08/05/08 @ 06:44
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Why don't id do shareware anymore :(
sergeantdisco
08/05/08 @ 07:13
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'spose I should get round to playing Doom 3 then.

Bitkari
08/05/08 @ 07:21
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Another generic space marines shooting aliens in brown corridors game, yippee.

mkreku
08/05/08 @ 07:24
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But maybe they'll be using the Rage engine in this Doom? Free-form alien shooting on a whole planet of brown!! :D
SBfistfun
08/05/08 @ 07:27
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Doom 3 was a borefest (even though it looked lovely), hopefully this will get back on track to actually being fun
FortysixterUK
08/05/08 @ 07:28
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Well if you're all complaining of shooting baddies on a planet of brown ( despite said planet and inhabitants being drawn and animated brilliantly) please go and write your own 3d shooter that loooks, plays and sounds as good as Doom 3, but part of my challenge to you is not to use the colour brown.

When can you have it ready by ?

bad09
08/05/08 @ 07:30
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Doom 3 did get boring but it was still a great game, I'm up for part 4!
Xerx3s
08/05/08 @ 07:33
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"Why don't id do shareware anymore :("

Because most people spend years on the shareware products of ID and didn't need to buy the whole thing? :D
space ace
08/05/08 @ 07:35
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great!!
Katsumoto
08/05/08 @ 07:48
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Maybe, as Doom 3 was a reimagining of Doom 1, sort of, this will be a reimagining of Doom 2: HELL ON EARTH!!!!!112. But then I fear it would turn into genero-shooter very quickly, but hopefully iD would think of something to stir it up a bit.
dominalien
08/05/08 @ 07:57
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Nice, I really liked Doom 3. Felt very similar to System Shock. I hope this one comes out for Linux, too.
penhalion
08/05/08 @ 08:15
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"Nice, I really liked Doom 3. Felt very similar to System Shock. I hope this one comes out for Linux, too."

please tell me that was a joke
asphaltcowboy
08/05/08 @ 08:18
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Loved Doom 3 - As long as this isn't anything like Quake 4, we're in business!
Quint2020
08/05/08 @ 08:19
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Cool, i liked DOOM 3, just let us have torches on our guns this time..... ok? great.
RazorObsession
08/05/08 @ 08:29
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the speed of doom and the sheer volume of enemies is what made it fantastic back in the day. if you're fighting hell spawn on mars, how about you drop the pretentious realism factor that takes away from the fun factor and give us a lovely looking game that actually PLAYS like doom eh?

/pre orders anyway
ElasticTangent
08/05/08 @ 08:30
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Maybe I'm a bit of a pussy but Doom 3 scared the shit out of me!!
stoopidgreg
08/05/08 @ 08:37
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"No details of the game, presumably another first-person shooter"

do you really need to add that? as if anyone is going to think "oh i wonder if doom 4 will be an RTS"
GitSomE UK
08/05/08 @ 08:40
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Doom 3 was excellent especially as you got deeper into the base some very freaky bits in there. Be interesting to see what they do next with it, Doom 4 is very good news.

Rirekon
08/05/08 @ 08:41
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Oh good, another engine demo...
asphaltcowboy
08/05/08 @ 08:41
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Cool, i liked DOOM 3, just let us have torches on our guns this time..... ok? great.

Wrong!

@ ElasticTangent: Me too! That's what made it so good!
louyfitz
08/05/08 @ 08:41
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fuck yeah! Doom is sick, bring it on.

I'm sure I'll be spending many hours on this game, and loving it.

Best news ever!
BillGaitas
08/05/08 @ 08:45
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Loved doom 3, hopefully, like katsumoto said, this one will be a DOOM 2 remake and will take place on Earth!
Leewom
08/05/08 @ 09:07
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Id rather some more quakey goodness, dont get me wrong Doom is good fun and Doom 3 looked gorgeous but if id could just step back to the same premise of Quake 1 with latest graphics engine......

*walks onto lift*

*tum de dum*

*BZZZZZZZZZ*

PLAYER KILLED BY AWESOMELY GORGEOUS SHAMBLER! (with fur that looks furry)

sorry I just really did love quake..........
Edited 1 times, most recently on 08/05/08 @ 10:07
PearOfAnguish
08/05/08 @ 09:20
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"Nice, I really liked Doom 3. Felt very similar to System Shock."

Eh? If by 'similar' you mean 'not similar at all', then yeah, it did.
WinterSnowblind
08/05/08 @ 09:24
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What was scary in the slightest about Doom 3? It resorted to shock tactics almost every time, to a point were it became mind numbingly tedious. Walk into an empty room, hear a sound, move over to look at it. MONSTER JUMPS UP BEHIND YOU! Once you knew to look behind you every time you enter a room, it just became silly.

Can't say I'm particularly excited about a new one, but I'll give it a chance.
GitSomE UK
08/05/08 @ 09:43
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First before playing Doom 3 it's the law you have to play in a darkened room with headphones on.

What was scary about Doom 3? There were loads of great moments. How's about when entering wards "help me" and other terror related rantings are scrawled on the walls in blood with dead bodies and blood trails everywhere, pentagrams and other demonic symbols glow on the floor. Lights flickering you enter a corridor, you hear children then you see FLYING DEMON BABIES!

The deeper you went into the base the more hell like it got especially when you hit the teleporters (Cool effects BTW). Rooms where half the room was normal and the other as though it had been ripped away. I thought id did a great job of getting the effect of hell breaching into the research base.

If nothing about Doom 3 gave you even the slightest feeling of creepiness then you must have been playing it outdoors in bright sunlight with lots of people about or you are dead inside and Beezlebub has already shown you the darkness that awaits when yo leave this world.
Camorrista
08/05/08 @ 09:45
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Cool, an A******re banner I hadn't adblocked so far! :D
AHiFi
08/05/08 @ 09:56
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Excellent news. =) Loved Doom 3, scary as hell *chortle*

Can't seem to remember what happened at the exact end though after it all.
shogo10
08/05/08 @ 10:14
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The absolute worst thing about Doom 3 imo was how cheap it was in its gameplay. Walk up to a health station when your low on health and get attacked by some demons out of nowhere. Same thing goes when you pick up ammo and just about anything. I remember a room early on in the game which ammo lying around. Each time you picked up a piece of ammo, a stupid demon would spawn and attack you, every time. Its just like they couldn't be bothered to update the gamplay in any meaningful way and just resorted to cheap no fun gameplay.
Whizzo
08/05/08 @ 10:21
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Hopefully the latest version of id's engine doesn't include shite monster closet technology.
vegard
08/05/08 @ 11:01
#36
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i'm pretty hardcore, but i could only handle doom3 in 30 minute intervals. scary stuff.
Artemus
08/05/08 @ 11:08
#37
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Doom 3 didn't really feel like a Doom game to me. Needs to be more like Doom 2.
bodypopper
08/05/08 @ 12:36
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Setting it on Earth suggests wide open areas filled with monsters like the first two games to me rather than another Doom 3 which I got bored with two thirds of the way in. Could be good.
At least all brown is better than all grey (I'm looking at you, Killzone 2 - the John Major of FPS games?),
Edited 1 times, most recently on 08/05/08 @ 13:38
M83J01P97
08/05/08 @ 12:38
#39
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I'd much rather see Doom 4 be a true Doom sequel, with brand new monsters and locations and so on... rather than a Doom 2 re-make as has been rumoured about for some time.
JayPea
08/05/08 @ 15:49
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One. Trick. Pony.
hahayou
08/05/08 @ 16:17
#41
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Doom 3 was pretty scary (although ultimately tedious) but Doom 1/2 weren't, aside from a couple of surprise pink demons, so it didn't make much sense as a sequel. More Serious Sam/Doom high-density ultraviolence and less getting lost in the dark would be a lot of fun, I think. And co-op on PC please.
YourMessageHere
08/05/08 @ 16:48
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Doom was revolutionary, and Doom 2 was basically a giant stand alone expansion. Doom 3 was not revolutionary. Doom is dead. Quake is dead. iD might as well be dead. This should be the end of the discussion, other than to say Doom 3 was like System Shock in the same way Uwe Boll is like Martin Scorsese.
seamonsterneil
08/05/08 @ 17:05
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evil demons from hell!..what should i take into battle..a torch or a gun.. torch, gun, gun, torch????... i couldnt possibly hold both at the same time
GiarcYekrub
08/05/08 @ 17:15
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Is Doom 64 on Virtual Console?
Zaltan
08/05/08 @ 18:41
#45
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Nice... I love id news, there new tech looks lovely aswell so hopefully this game will rock.
dominalien
08/05/08 @ 18:55
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@penhalion

Which part do you wish were a joke?

I liked Doom 3. It's an opinion. I'm serious.

I thought it was similar to System Shock. Also an opinion. I thought the style of the base, and especially reading the logs of other people was similar to SS. I liked System Shock a lot, back in the day. I hate FPS games. Its similarities to SS made me play and enjoy Doom 3.

I really do hope it comes out for Linux. Also serious here. I don't have Windows installed anywhere.

Also, I didn't care for Doom 1 or 2. Probably because they were not similar to System Shock at all.
Edited 1 times, most recently on 08/05/08 @ 19:57
J.C
08/05/08 @ 19:55
#47
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Doom 3 was pretty disturbing to play imo. the constant weird whispering etc, made my hair stand on end! ok there were some cheap scare tactics going on, but their were plenty of creepy tense moments in the game. the possessed crying woman, the fake distress calls etc.

DOOM 4, YES PLEASE!
wizbob
08/05/08 @ 22:41
#48
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Doom3 must be one of the few fps games that actually got better the further in I played. I still think John Carmack could potentially come up with some more revolutionary ideas - how many people have pushed the envelope more than once (Wolfenstein, then Doom)? I think he can lay off the graphics algorithms now though, we're suffering from serious diminishing returns.
Mashum
08/05/08 @ 23:21
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...as long as it doesn't have demons that teleport in behind me all the time then I'm sold. Well, I'm probably sold anyway but no teleporting would be nice, and no monster cupboards this time!

As for Doom3 being like System Shock, there are obvious comparisons in style, atmosphere and location (if not gameplay). You would have to be blind, or perhaps spoiling for a fight, not to see them.
Edited 1 times, most recently on 09/05/08 @ 00:21
Xerx3s
09/05/08 @ 07:36
#50
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"What was scary in the slightest about Doom 3?"

The long hallway before the portal with all the blood on the wall and the flashes. I loved that, it was really cool.

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