DMC4 dev avoids other games
Hasn't played God of War/Gaiden.
Devil May Cry 4 producer Hiroyuki Kobayashi thinks it's actually best that game developers keep their eyes on their own work and don't play competitors' games.
Asked for his thoughts on Ninja Gaiden and God of War by Level Up, Kobayashi said he hadn't played either. When pressed for why, he explained:
"I don't have the time to play a lot of games these days, so that certainly is a problem. But as a creator, I think it's best if you don't. If you play another game and you see something in it then you kind of can't use it anymore."
"So I think it's kind of best to keep your distance from that. Instead of other rival games, I prefer to get my inspiration from animated movies and other things like that," he said, having earlier added, "I do think that the people who make those games pay a lot of attention to what we're doing."
So what are they doing? Well, they are not struggling with the transition to PS3, he says. "As you know, we did originally plan to have this title just on PS3, but actually the development was done on a PC, not on a particular console.
"So because it's all done on the PC...it makes it very easy to move it put it on the 360 and use the power of that machine, or to put it on the PS3 and use the power of that machine, each in different ways. It's really pretty easy to do it, developing it from this PC base."
So that's good then. For more on DMC4, which is due out next February, by all means check out our first impressions and our own interview with Kobayashi. Go on - we won't stop you.
You may also like...
-
Happy Action Theater Review
-
Motorola Xoom 2 Tablet Reviews
-
ModNation Racers: Road Trip Review
-
Call of Duty: Black Ops has best game ending ever, says Guinness World Records
-
Sony confirms PS Vita 1st Party digital only game prices
-
Sony explains PlayStation Vita game price strategy
-
Why Devs Owe You Nothing
-
Rockstar mulling LA Noire 2 development
-
3DS Ambassador Super Mario Bros. game updated
-
Mass Effect 3 Demo: The First 20 Minutes
-
Mojang: no plans for Minecraft on Vita
-
DICE working on multiple Battlefield 3 fixes
-
The Witcher 2: Enhanced Edition Xbox 360 trailer
-
EGTV: Eurogamer playtests PlayStation Vita
-
Halo 4 Master Chief action figure flaunts new suit design
-
Tim Schafer: publishers aren't evil
-
Face-Off: Final Fantasy 13-2
-
Apple begins Foxconn factories inspections
-
Who Killed Rare?
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
App of the Day: Monkey Bump
-
Kingdoms of Amalur: Reckoning Review
-
Retrospective: Star Wars Episode I Racer
-
UK Top 40: Kingdoms of Amalur: Reckoning beats Darkness 2
-
Metal Gear Solid 5 expected between April 2013 and May 2014









Comments (26) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Interesting about developing on PC then porting, too -- that suggests that they're not really exploiting the PS3 architecture, and just treating the cell as a normal CPU.
Comment below viewing threshold Show
Comment below viewing threshold Show
But if you don't see something used in another game before using it yourself, that makes it okay, does it? We, as the consumers, don't care. We'll still notice, and the development decisions taken to implement these features will be unknown to us.
I can't help but feel developers might benefit from seeing what the competition has to offer.
Comment below viewing threshold Show
[edit] oh! in a fight between the tree of them Jaffe would deffo win, unless it was a girl fondling contest.
Comment below viewing threshold Show
Seems kinda foolish to me, and probably not true.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
2. This guy has stepped around the mine-field of Itagaki style "lol Tekken is shit compared to my breast-em-up!", im guessing he was just being diplomatic.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Imagine studying film direction, fashion design or fine art and not basing a large part of your training on case studies?
Yes game design is a fair amount about creativity, but in all honesty a huge chunk of it simply isn't. A big part of design is finding what works and what doesn't. You can still do this entirely by revisionist review, but why not save some time and take information from wherever you can get it.
Relying on your own mind to come up with all the solutions is hugely inefficient. In fact the more I think about this, the more it seems like exactly the wrong thing to be doing.
I suspect he is in fact fibbing a tiny amount. I think actually he simply hasn't got asround to playing either GoW or NG, but felt pressed to be be able to give some posh designer answer instead of just saying "I don't play games that much these days".
Comment below viewing threshold Show
Comment below viewing threshold Show
Maybe, actually, that's just their action and survival-horror games, though, there seems to be more trend following in the likes of beat-em-ups, RPGs and casual games.
Comment below viewing threshold Show
Any game designer worth their salt knows that it's worth while playing someone else's game and learning what went right and what went wrong, while game mechanics can serve as inspiration which is the fuel of innovation.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Also game designers must be up to date with the market, so they can position their games.
I think this is just a lame way of dodging the following "what do you think of NG this and that" questions.
Comment below viewing threshold Show
Actually Itagaki was criticizing that the enemies in DMC are just targets and not really enemies, because they rarely attack. They are just targets to execute combos.
Comment below viewing threshold Show
Comment below viewing threshold Show
They seem completely oblivious to the evolution of videogames since the N64 days and we end up with stuff like Twilight Princess and (sorry) Mario Galaxy that copy/paste 10 year old templates.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Yeah, Ninja Gaiden blows away the rest of the genre for me but then I haven't played a DMC since the first one. Might try DMC4. See the latest NG2 trailer on gametrailers.com. It's so intense - the attacks look tough enough that you believe they would smash someone apart.