DLC released for Dark Messiah 360

Two more character classes.

New downloadable content for first-person RPG Dark Messiah of Might and Magic - Elements has appeared on Xbox Live Marketplace.

400 Microsoft Points (GBP 3.40 / EUR 4.80) will get you new weapons and new maps. There are also two new character classes - Paladin and Warlock - though they're only suitable for single-player use.

The Warlock is good at using long-range magic to break down enemies' defences, and is also handy with a sword. The Paladin comes equipped with new Charm and Shrinking spells.

Dark Messiah was released last month to mixed reviews, and by mixed we do of course mean no one liked it that much. Read Kristan's take on the game to find out why.

Comments (6) Latest comment 4 years ago

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  • kangarootoo #1 4 years ago

    I played right through this on rental, and it was quite fun. Not sure this is enough to come back for though, and to be honest I wouldn't pay for them. Probably in multiplayer (which I didn't try) the value is greater.
  • JediMasterMalik #2 4 years ago

    The MP on PC was very fun, though I haven't played it in quite a while.
  • TheBiGW #3 4 years ago

    I can't help think this and the other DLC should have been in the game from the beginning. Putting these out as DLC just smacks of greed.
  • darc #4 4 years ago

    "I can't help think this and the other DLC should have been in the game from the beginning. Putting these out as DLC just smacks of greed."

    Especially since the game itself was released what... about 5 minutes ago? Pretty transparent business model there. This does answer the question as to why they limited mixed-class skillsets. "We'll hardwire the gameplay into a few distinct classes. If anyone wants to play otherwise, we'll make them PAY." :)
    Edited by 1 at 11/03/08 @ 17:48
  • menage #5 4 years ago

    From what I've read they'd better work on some patches first.
  • DrDamn #6 4 years ago

    Didn't they also release some DLC *before* the game was out too. Very cynical - particularly when it is painfully obvious that the game needed more work.