Jump to navigation

Table of contents

Page Previous 1 2 Next

Advertisement

Dissidia: Final Fantasy Review

PSP ntsc-japan Import Review by Matt Edwards

2 March, 2009

Page 2 of 2. <- Page 1

Square Enix has anticipated most first-time players will pick their favourite hero from the PS1 and PS2 generation of Final Fantasy games, as they're some of the most accessible. Indeed, ex-SOILDER Cloud's reliance on close-quarter combos that hurl his opponent against the arena walls for extra damage is one of the easiest styles to master. Other hero highlights include Zidane, a very fast aerial combat specialist and Cecil, who can switch between his Dark Knight and Paladin forms.

On the Chaos side a more focused and tactical approach is often needed to achieve victory. Exdeath is possibly the slowest character in the game, with very little in the way of offensive moves. However, he makes up for it with a reliance on defensive counters, which, if timed precisely, are some of the most effective in the game. A character for beginners he certainly isn't. Dissidia's villains are generally more interesting than their goody-goody counterparts. The Emperor's trap-laying and Cefca's erratic magic styles offer viable alternatives over simply charging in like an idiot with a Gunblade.

As well as a Quick Battle option for one-on-one fights, Dissidia offers a Story Mode, should you feel like helping Cosmos out with her Chaos problem. This begins with a short Prologue where you play as the Warrior of Light (ala Final Fantasy I) and are schooled in the Story Mode basics. Having graduated from this the story splits off into ten Destiny Odysseys where each hero must track down a (drum roll...) "crystal" before the final show down with Chaos.

Each Destiny Odyssey is split into five chapters, and it's all relatively straightforward. You simply move your character piece across each area, with the odd battle or chest along the way, until you reach the Stigma of Chaos tile at the end and proceed to the next chapter. Progression through Story Mode also reveals many cut-scenes and dialogues between the characters. These often build up to the fifth chapter's end fight with the hero's own personal nemesis (Cloud and Sephiroth still don't get on, by the way).

As action-heavy as this new breed of Final Fantasy may be, it just wouldn't feel right without some level of number-crunching. Well, in Dissidia's case you can replace "some level" with "masses", as the level of tinkering available is staggering. Firstly, each character starts out at level one, and by gaining experience through battling, can max up to the level cap of 100. Levelling up not only increases your base attributes but also opens up new moves which can be mapped to analogue and attack button combinations.

'Dissidia: Final Fantasy' Screenshot 3

Once the final Shade Impulse chapter has been completed, the bonus Distant Glory chapters will open up. Here Shantotto from FFXI and Gabranth from FFXII can be unlocked.

As well as new moves, levelling up also unlocks new abilities. These come in Action (increased speed, extra jumps), Support (automatic lock-ons, EX Burst commands) and Extra (better criticals, ability counters) flavours. Every move and ability costs a certain amount of points from your character's max allowance. Spending time in the menus is the best way to tweak a character towards your preferred style of play. Yet more customisation options are available through Equipment and Accessories, which doesn't change your character's physical appearance but does greatly enhance their stats and open up yet more tactical options.

Apart from Chocobo wings and Moogle hats, which other Final Fantasy mechanics have we yet to talk about? Ah yes, the Summons. There are over 50, ranging from Alexander to Ultimate Weapon, and they can be equipped to a character one at a time, and activated in a bout either manually or automatically, triggering different BP bonuses. Bahamut steadily increases BP for a short time, whereas Cactuar lowers the enemy's BP by 1000 points.

Dissidia contains more Final Fantasy nostalgia than a week-long cosplay convention. In addition to Gil, battling also earns PP which can be spent, funnily enough, in the PP catalogue. Not only is this the way to unlock the Chaos characters for player use, but PP can also be spent to unlock each character's alternative costume. Cloud gets his Advent Children threads and Squall gets all old-school in his classic SeeD uniform.

'Dissidia: Final Fantasy' Screenshot 4

Out of all the characters available we generally favoured Jecht the most. He's a close combat monster with speed and power in equal measure.

Without all the number-crunching Dissidia feels like a solid PSP fighter with interesting combat mechanics and a varied character roster. With them, however, it has an insane amount of depth that will appeal to both dexterous fighter fans and more methodical RPG purists. It's not quite an Armored Core level of pre-bout engineering, but the possibilities of customisation grow steadily as you progress your character along.

Dissidia certainly isn't without its faults. The rate of descent once airborne is too slow, and the combat fundamentals occasionally feel jerky compared to more traditional and refined fighters. But these minor criticisms aside, it's a very accomplished fighter that's worth your time - whether you're a fighter nut or Final Fantasy fan. But if you've only played Final Fantasy VII, just be sure to try a character other than Cloud and Sephiroth.

8/10

Read our Scoring Policy

Dissidia: Final Fantasy is out now and Japan and should be released in Europe later this year. You'll need a good translation guide to play it on import.

Advertisement

Are you excited about Dissidia: Final Fantasy on PSP?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-25 of 25 in total

Poster
Comment Low-scoring comments hidden. Log in to see them!
Agent_Llama
02/03/09 @ 06:57
#1
0
You buried this comment
Comment below viewing threshold
Show
First! \o/

Very pleased this hasn't turned out to be awful, hoorah!
Scimarad
02/03/09 @ 07:07
#2
0
You buried this comment
Comment below viewing threshold
Show
"Cosmos retaliates by summoning all the manically depressed protagonists from the same games in order to settle the score once and for all."

Hey, that's not fair! Zidane was depressed for about 5 minutes on the last disc and that was it!

Sounds suprisingly good.
iago71
02/03/09 @ 07:18
#3
0
You buried this comment
Comment below viewing threshold
Show
Had a Jap version of this and its not surprisingly confusing to say the least!

Will be getting the Eng lang version of this definitely!!
Genji
02/03/09 @ 07:22
#4
0
You buried this comment
Comment below viewing threshold
Show
It'd be awesome if you could play as Biggs or Wedge.
Olemak
02/03/09 @ 07:58
#5
0
You buried this comment
Comment below viewing threshold
Show
I just don't get the jokes in the captions in this review...
Ghost5786
02/03/09 @ 08:58
#6
0
You buried this comment
Comment below viewing threshold
Show
"Hands up anyone who thought Square Enix would ever release a fighting game made up completely of Final Fantasy characters? Okay, so maybe the DreamFactory-developed Ehrgeiz hinted at it, but I honestly didn't see this coming."

Considering how many times Square-Enix have released something which nobody wants instead of a high-def remake of FF7? No, this doesn't surprise me.

Having said that, I'm pleased the game is good. Maybe I'm missing something though; does the review even mention how well the game controls on the PSP's button layout? I'm going to assume it must do, since the point obviously isn't noticable enough for it even to be worth discussing.
Cid
02/03/09 @ 09:29
#7
0
You buried this comment
Comment below viewing threshold
Show
Can't wait for this. First PSP game I'll have bought for ages.

The European release date was supposed to be announced in Feb.
Goffee
02/03/09 @ 10:01
#8
0
You buried this comment
Comment below viewing threshold
Show
Woohoo, assuming 2009 starts now for gaming, then the PSP may well have a fantastic year!
seasidebaz
02/03/09 @ 10:09
#9
+1
You buried this comment
Comment below viewing threshold
Show
@Ghost:

It controls very well. Easy to pick up and play.
Genji
02/03/09 @ 10:29
#10
0
You buried this comment
Comment below viewing threshold
Show
This review makes me want Power Stone 3. :-(
mingster
02/03/09 @ 10:33
#11
0
You buried this comment
Comment below viewing threshold
Show
Having played the Japanese version... i was very impressed with this it reminded me ov Virtua-On.
Graphically its really good..
but can't wait for the english language version as i didn't have a clue about how to upgrade my character.
What i played of it it definately is a worthy 8.
neonemesis
02/03/09 @ 10:47
#12
0
You buried this comment
Comment below viewing threshold
Show
Tina's take on EX is turning into her naked Esper form, complete with the ability to combo her magic attacks and glide.

Tina? Terra more like.

Anyway, looks really good and gives me even more reason to finally get a PSP.
Laurenza
02/03/09 @ 10:57
#13
0
You buried this comment
Comment below viewing threshold
Show
In their defense, they ARE playing the Japanese version. Terra would be called Tina there.
neonemesis
02/03/09 @ 11:01
#14
0
You buried this comment
Comment below viewing threshold
Show
@Laurenza

Fair enough, I never knew that so...my bad. Would also explain why Kefka was spelled with 'C' instead of a 'K'.
Matt_Edwards
02/03/09 @ 11:08
#15
0
You buried this comment
Comment below viewing threshold
Show
Beat me to it Laurenza :p
Ghost5786
02/03/09 @ 11:41
#16
0
You buried this comment
Comment below viewing threshold
Show
Might pick it up then when it goes for cheap on Ebay. The combat and levelling systems do intrigue me so.
Widge
02/03/09 @ 15:01
#17
0
You buried this comment
Comment below viewing threshold
Show
I'm well up for this.

Import Review of Myrtan Wars as well please!
Meho
02/03/09 @ 15:04
#18
0
You buried this comment
Comment below viewing threshold
Show
Great review of a surprisingly good game. Also been playing the Japanese version for a while now and while the action is really great (as in: I never expected it could work so well) I haven't got a clue how to upgrade my character. Can't wait for the English language version.
firefly
02/03/09 @ 16:21
#19
0
You buried this comment
Comment below viewing threshold
Show
Yep. Terra was Tina in the Japanese version of FF6. Ted Woolsey changed it for the translation because Tina wasn't as exotic sounding in English.

Not really sure on Cefca actually. The direct romanisation of the Japanese text would be Kefuka but I've definitely seen his name spelled with a C on toy packaging before so I guess that's how Square-Enix decided to spell his name.
Daryoon
02/03/09 @ 17:10
#20
0
You buried this comment
Comment below viewing threshold
Show
Even so... anyone who's knowledgeable about FF ought to know it's Terra/Kefka over here. Same with Golbez. You wouldn't expect the review to say Tida rather than Tidus, would you?

I just think it's funny given the review ends with "if you've only played Final Fantasy VII, just be sure to try a character other than Cloud and Sephiroth" because it sounds like whomever wrote it has themselves only played from VII onwards and looked everything else up on Wikipedia :p (I mean, the "desperation attacks" in FF6 were really nothing like Limit Breaks in FF7, they were just randomly-occurring, super-rare attacks...)
Matt_Edwards
02/03/09 @ 18:58
#21
0
You buried this comment
Comment below viewing threshold
Show
@ firefly

I actually had the Western names in when I first wrote the review. But upon reading it again I thought what the hell, as it's an import review keep the Japanese names in to see if anyone says anything :p

@ Daryoon

:\

Yeah so I've not played and completed every Final Fantasy. Just FFI, FFIV, FFVI, FFVII, FFVIII, FFIX, FFX and FFXII. I don't feel this has too much bearing on me writing a review for a Final Fantasy fighter as my FF trivia, although not going to win me Square Enix fan-boy of the year, is mostly pooled from first-hand experience :p

As for your quibble with the "desperation attacks" analogy, most RPG fans I've spoken to would generally considered them to be the precursor to FFVII's Limit Breaks. And I don't think your description of "randomly-occurring, super-rare attacks" is particularly accurate. You may not know/remember, but the desperation attack, for most characters, only occurred when their health was critical - so the conditions were only partly random. A quick internet search also seems to suggest that a character in critical status had a 1 in 16 chance of performing a desperation attack. I'd consider this to be unlikely rather than super-rare.

Actually, I don't think I ever saw a desperation attack in FFVI as none of my characters ever reached critical status or died. At least that's the official line... :s

Right, screw this Final Fantasy gibber jabber, time for some more Street Fighter IV :D
Bangaioh
02/03/09 @ 19:17
#22
0
You buried this comment
Comment below viewing threshold
Show
Well I've tried it in the japanese version and it looks damn fine. Pity I couldn't read a single word but looks nice and polished.
firefly
03/03/09 @ 10:49
#23
0
You buried this comment
Comment below viewing threshold
Show
In my opinion you were quite right to keep the original names Matt. After all this is the Japanese version and should be reviewed as such.

I've always thought the desperation attacks in FF6 had more in common with the equivalent in FF8. What with the critical health factor and the fact that they were never certain to appear. Granted once you got the aura spell in FF8 they were pretty much certain to appear, and were more-or-less my main strategy in the latter parts of the game. FF7's Limit Breaks were more of a precursor to FF9's Trances and FF10's Overdrives.
M_of_the_sys
09/03/09 @ 11:40
#24
0
You buried this comment
Comment below viewing threshold
Show
Really looking forward to this. I've got Crisis Core to keep me going in the meantime. Should last a while as I keep losing my saved games :-(
Vandit96
20/04/09 @ 13:49
#25
-1
You buried this comment
Comment below viewing threshold
Show
damn, gotta buy this next month.
this game is really awesome and worth buying :D

Comments: 1-25 of 25 in total

Want to comment on this article? Log in, or register!

X View gallery